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# Rinchi Common Image Generator Interface for Perl |
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# Class Identifier: f78ab726-200e-11de-bda2-001c25551abc |
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# Author: Brian M. Ames |
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# |
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package Rinchi::CIGIPP::EntityControl; |
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use 5.006; |
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use strict; |
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use warnings; |
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use Carp; |
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require Exporter; |
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our @ISA = qw(Exporter); |
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# Items to export into callers namespace by default. Note: do not export |
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# names by default without a very good reason. Use EXPORT_OK instead. |
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# Do not simply export all your public functions/methods/constants. |
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# This allows declaration use Rinchi::CIGI::AtmosphereControl ':all'; |
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# If you do not need this, moving things directly into @EXPORT or @EXPORT_OK |
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# will save memory. |
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our %EXPORT_TAGS = ( 'all' => [ qw( |
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) ] ); |
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our @EXPORT_OK = ( @{ $EXPORT_TAGS{'all'} } ); |
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our @EXPORT = qw( |
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); |
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our $VERSION = '0.02'; |
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# Preloaded methods go here. |
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=head1 NAME |
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Rinchi::CIGIPP::EntityControl - Perl extension for the Common Image Generator |
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Interface - Entity Control data packet. |
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data packet. |
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=head1 SYNOPSIS |
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use Rinchi::CIGIPP::EntityControl; |
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my $ent_ctl = Rinchi::CIGIPP::EntityControl->new(); |
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$packet_type = $ent_ctl->packet_type(); |
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$packet_size = $ent_ctl->packet_size(); |
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$entity_ident = $ent_ctl->entity_ident(18430); |
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$ground_clamp = $ent_ctl->ground_clamp(0); |
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$inherit_alpha = $ent_ctl->inherit_alpha(1); |
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$collision_detection = $ent_ctl->collision_detection(1); |
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$attach_state = $ent_ctl->attach_state(Rinchi::CIGIPP->Attach); |
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$entity_state = $ent_ctl->entity_state(Rinchi::CIGIPP->EntityInactive); |
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$extrapolation_enable = $ent_ctl->extrapolation_enable(Rinchi::CIGIPP->Disable); |
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$animation_state = $ent_ctl->animation_state(Rinchi::CIGIPP->Stop); |
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$animation_loop = $ent_ctl->animation_loop(Rinchi::CIGIPP->Continuous); |
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$animation_direction = $ent_ctl->animation_direction(Rinchi::CIGIPP->Backward); |
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$alpha = $ent_ctl->alpha(249); |
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$entity_type = $ent_ctl->entity_type(54457); |
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$parent_ident = $ent_ctl->parent_ident(38194); |
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$roll = $ent_ctl->roll(36.539); |
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$pitch = $ent_ctl->pitch(15.394); |
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$yaw = $ent_ctl->yaw(53.214); |
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$latitude = $ent_ctl->latitude(4.828); |
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$x_offset = $ent_ctl->x_offset(22.092); |
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$longitude = $ent_ctl->longitude(33.727); |
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$y_offset = $ent_ctl->y_offset(71.648); |
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$altitude = $ent_ctl->altitude(20.674); |
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$z_offset = $ent_ctl->z_offset(81.962); |
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=head1 DESCRIPTION |
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The Entity Control packet is used to control position, attitude, and other |
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attributes describing an entity's state. This packet may be applied to any |
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entity in the simulation, including the Ownship. |
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Each entity is identified by a unique identifier called the Entity ID. When the |
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Host sends an Entity Control packet to the IG, the IG sets the state of the |
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entity object corresponding to the value of the Entity ID attribute. If the |
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specified entity does not exist, the IG will create it. |
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When the IG creates an entity, it makes a copy of the geometry corresponding to |
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the value of the Entity Type attribute. This copy exists as a unique and |
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independent tree within the scene graph; therefore, any operations that modify |
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an entity's tree (e.g., part articulations) affect only that entity and its |
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children. |
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Entities can be attached to one another in a hierarchical relationship. In such |
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a hierarchy, a child entity's position is specified relative to its parent's |
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coordinate system. The Host needs only to control the parent entity in order to |
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move all lower entities in the hierarchy as a group. No explicit manipulation |
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of a child entity is necessary unless its position and attitude change with |
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respect to its parent. |
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The Attach State attribute of the Entity Control packet determines whether an |
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entity is attached to a parent. If this attribute is set to Attach (1), the |
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entity is attached to the entity specified by the Parent ID attribute. The |
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Entity State attribute is used to control when an entity is visible and when |
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its geometry is loaded and unloaded. When an entity is created, the Entity |
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State attribute can be set to Active to specify that the entity should be added |
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to the scene as soon as the model geometry is loaded. The entity and any |
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children can be made invisible at any time by setting Entity State to |
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Inactive/Standby. When the entity is no longer needed, Entity State can be set |
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to Destroyed to direct the IG to unload the geometry and free any memory |
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allocated for the entity. Any children attached to the entity are also |
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destroyed. |
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Models can be preloaded to increase the speed at which they can be initially |
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displayed. For example, when an aircraft fires a missile, a new entity would |
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need to be created for that missile. Unless the missile geometry is cached, the |
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IG must load the model from its hard disk. Because of its tremendous speed, the |
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missile might fly a significant distance (and possibly beyond visual range) |
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before the disk I/O can be completed. By preloading the entity, the geometry |
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can already exist in memory and be instantly activated within the scene graph |
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when needed. To accomplish this, the Entity State flag could be set to |
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Inactive/Standby when the missile is created. Later, when the missile is |
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needed, an Entity Control packet for that entity would be sent containing the |
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proper positional data and with the Entity State flag set to Active. |
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An entity can also be made invisible by setting the Alpha attribute to zero |
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(0). This attribute specifies an alpha value to be applied to the entity's |
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geometry. The Inherit Alpha attribute indicates whether a child entity's alpha |
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value is combined with that of its parent. For example, a missile attached to |
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the wing of an aircraft would typically be made invisible when the aircraft is |
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destroyed, so its Inherit Alpha attribute would be set to Inherited (1). An |
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explosion or similar animation attached to that aircraft, however, would |
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typically linger after the aircraft's destruction, so its Inherit Alpha |
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attribute would be set to Not Inherited (0). |
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Note that setting the Entity State attribute to Inactive/Standby is not |
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equivalent to setting the Alpha attribute to zero (0). The Entity State |
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attribute enables or disables the entity geometry in the scene graph. The |
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entity would not be included in line of sight and collision testing, nor would |
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any transformations be applied. Any children would also be disabled. The Alpha |
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attribute, on the other hand, merely affects the opacity of the specified |
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entity. |
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The positions of top-level entities (i.e., those entities that are not |
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children) are always specified as a geodetic latitude, longitude, and altitude. |
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The positions of child entities are always specified with respect to the |
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parents' NED body coordinate system. |
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In certain instances, it is desirable for the IG to "clamp" the entity to the |
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surface of the terrain. This can be used as an alternative to using HOT |
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requests and responses to determine ground elevation and slope below the |
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entity. If the Ground/Ocean Clamp attribute is set to Non-Conformal (1) or |
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Conformal (2), the Altitude attribute specifies an offset above the ground or |
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sea surface height. This is useful for specifying the vertical distance from an |
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automobile's reference point to its wheels, for instance, or from a ship's |
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reference point to its waterline. Similarly, Roll and Pitch specify rotational |
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offsets if ground or ocean clamping is enabled. |
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The Animation State attribute is used to control the playback state of |
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animation entities. To start the animation sequence, the Host will send an |
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Entity Control packet with its Entity State set to Active and its Animation |
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State attribute to either Play or Resume. The Host may explicitly stop the |
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animation at any time by setting the Animation State to Stop. Setting the |
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attribute to Pause freezes the animation sequence at the current frame. Setting |
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the attribute to Resume in a subsequent frame will resume the animation from |
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its paused state; setting it to Play will play the animation again from its |
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initial state. Setting Animation State to Play during playback will restart the |
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animation. |
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Note that setting the Animation State attribute to Stop will have different |
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effects on different types of animations. Frame-based animations may simply |
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stop, or begin a termination sequence if such a sequence has been defined, at |
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the current frame. Emitter-based animations (e.g, missile trails and particle |
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systems) will stop producing new particles or segments; however, existing |
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particles or segments will continue to decay normally. Stopping an animation |
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does not implicitly remove it from the scene unless the Entity State attribute |
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is set to Inactive/Standby or Destroyed. |
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If an animation has been built with a limited duration, and if the Animation |
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Loop Mode attribute is set to One-Shot, the animation will stop automatically |
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upon its completion. The IG will indicate this condition by sending an |
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Animation Stop Notification packet to the Host. If the Animation Loop Mode |
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attribute is set to Loop, the animation will immediately restart from the |
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beginning and no Animation Stop Notification packet will be sent. |
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Once an Entity Control packet describing an entity is sent to the IG, the state |
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of that entity will not change until another Entity Control packet specifying |
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that entity ID is received. For example, packets describing the Ownship and a |
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wingman may be sent every frame to indicate continuous positional changes, |
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while a packet describing an inactive SAM site may be sent once during mission initialization. |
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=head2 EXPORT |
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None by default. |
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#============================================================================== |
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191
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=item new $ent_ctl = Rinchi::CIGIPP::EntityControl->new() |
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193
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Constructor for Rinchi::EntityControl. |
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=cut |
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197
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sub new { |
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my $class = shift; |
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$class = ref($class) || $class; |
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201
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26
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my $self = { |
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'_Buffer' => '', |
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'_ClassIdent' => 'f78ab726-200e-11de-bda2-001c25551abc', |
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'_Pack' => 'CCSCCCCSSfffddd', |
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'_Swap1' => 'CCvCCCCvvVVVVVVVVV', |
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|
'_Swap2' => 'CCnCCCCnnNNNNNNNNN', |
207
|
|
|
|
|
|
|
'packetType' => 2, |
208
|
|
|
|
|
|
|
'packetSize' => 48, |
209
|
|
|
|
|
|
|
'entityIdent' => 0, |
210
|
|
|
|
|
|
|
'_bitfields1' => 0, # Includes bitfields unused3, groundClamp, inheritAlpha, collisionDetection, attachState, and entityState. |
211
|
|
|
|
|
|
|
'groundClamp' => 0, |
212
|
|
|
|
|
|
|
'inheritAlpha' => 0, |
213
|
|
|
|
|
|
|
'collisionDetection' => 0, |
214
|
|
|
|
|
|
|
'attachState' => 0, |
215
|
|
|
|
|
|
|
'entityState' => 0, |
216
|
|
|
|
|
|
|
'_bitfields2' => 0, # Includes bitfields unused4, extrapolationEnable, animationState, animationLoop, and animationDirection. |
217
|
|
|
|
|
|
|
'extrapolationEnable' => 0, |
218
|
|
|
|
|
|
|
'animationState' => 0, |
219
|
|
|
|
|
|
|
'animationLoop' => 0, |
220
|
|
|
|
|
|
|
'animationDirection' => 0, |
221
|
|
|
|
|
|
|
'alpha' => 0, |
222
|
|
|
|
|
|
|
'_unused5' => 0, |
223
|
|
|
|
|
|
|
'entityType' => 0, |
224
|
|
|
|
|
|
|
'parentIdent' => 0, |
225
|
|
|
|
|
|
|
'roll' => 0, |
226
|
|
|
|
|
|
|
'pitch' => 0, |
227
|
|
|
|
|
|
|
'yaw' => 0, |
228
|
|
|
|
|
|
|
'latitude_xOffset' => 0, |
229
|
|
|
|
|
|
|
'longitude_yOffset' => 0, |
230
|
|
|
|
|
|
|
'altitude_zOffset' => 0, |
231
|
|
|
|
|
|
|
}; |
232
|
|
|
|
|
|
|
|
233
|
1
|
50
|
|
|
|
5
|
if (@_) { |
234
|
0
|
0
|
|
|
|
0
|
if (ref($_[0]) eq 'ARRAY') { |
|
|
0
|
|
|
|
|
|
235
|
0
|
|
|
|
|
0
|
$self->{'_Buffer'} = $_[0][0]; |
236
|
|
|
|
|
|
|
} elsif (ref($_[0]) eq 'HASH') { |
237
|
0
|
|
|
|
|
0
|
foreach my $attr (keys %{$_[0]}) { |
|
0
|
|
|
|
|
0
|
|
238
|
0
|
0
|
|
|
|
0
|
$self->{"_$attr"} = $_[0]->{$attr} unless ($attr =~ /^_/); |
239
|
|
|
|
|
|
|
} |
240
|
|
|
|
|
|
|
} |
241
|
|
|
|
|
|
|
} |
242
|
|
|
|
|
|
|
|
243
|
1
|
|
|
|
|
4
|
bless($self,$class); |
244
|
1
|
|
|
|
|
3
|
return $self; |
245
|
|
|
|
|
|
|
} |
246
|
|
|
|
|
|
|
|
247
|
|
|
|
|
|
|
#============================================================================== |
248
|
|
|
|
|
|
|
|
249
|
|
|
|
|
|
|
=item sub packet_type() |
250
|
|
|
|
|
|
|
|
251
|
|
|
|
|
|
|
$value = $ent_ctl->packet_type(); |
252
|
|
|
|
|
|
|
|
253
|
|
|
|
|
|
|
Data Packet Identifier. |
254
|
|
|
|
|
|
|
|
255
|
|
|
|
|
|
|
This attribute identifies this data packet as the Entity Control packet. The |
256
|
|
|
|
|
|
|
value of this attribute must be 2. |
257
|
|
|
|
|
|
|
|
258
|
|
|
|
|
|
|
=cut |
259
|
|
|
|
|
|
|
|
260
|
|
|
|
|
|
|
sub packet_type() { |
261
|
1
|
|
|
1
|
1
|
9
|
my ($self) = @_; |
262
|
1
|
|
|
|
|
9
|
return $self->{'packetType'}; |
263
|
|
|
|
|
|
|
} |
264
|
|
|
|
|
|
|
|
265
|
|
|
|
|
|
|
#============================================================================== |
266
|
|
|
|
|
|
|
|
267
|
|
|
|
|
|
|
=item sub packet_size() |
268
|
|
|
|
|
|
|
|
269
|
|
|
|
|
|
|
$value = $ent_ctl->packet_size(); |
270
|
|
|
|
|
|
|
|
271
|
|
|
|
|
|
|
Data Packet Size. |
272
|
|
|
|
|
|
|
|
273
|
|
|
|
|
|
|
This attribute indicates the number of bytes in this data packet. The value of |
274
|
|
|
|
|
|
|
this attribute must be 48. |
275
|
|
|
|
|
|
|
|
276
|
|
|
|
|
|
|
=cut |
277
|
|
|
|
|
|
|
|
278
|
|
|
|
|
|
|
sub packet_size() { |
279
|
1
|
|
|
1
|
1
|
5
|
my ($self) = @_; |
280
|
1
|
|
|
|
|
3
|
return $self->{'packetSize'}; |
281
|
|
|
|
|
|
|
} |
282
|
|
|
|
|
|
|
|
283
|
|
|
|
|
|
|
#============================================================================== |
284
|
|
|
|
|
|
|
|
285
|
|
|
|
|
|
|
=item sub entity_ident([$newValue]) |
286
|
|
|
|
|
|
|
|
287
|
|
|
|
|
|
|
$value = $ent_ctl->entity_ident($newValue); |
288
|
|
|
|
|
|
|
|
289
|
|
|
|
|
|
|
Entity ID. |
290
|
|
|
|
|
|
|
|
291
|
|
|
|
|
|
|
This attribute specifies the entity to which this packet will be applied. A |
292
|
|
|
|
|
|
|
value of zero (0) corresponds to the Ownship. |
293
|
|
|
|
|
|
|
|
294
|
|
|
|
|
|
|
=cut |
295
|
|
|
|
|
|
|
|
296
|
|
|
|
|
|
|
sub entity_ident() { |
297
|
1
|
|
|
1
|
1
|
6
|
my ($self,$nv) = @_; |
298
|
1
|
50
|
|
|
|
4
|
if (defined($nv)) { |
299
|
1
|
|
|
|
|
2
|
$self->{'entityIdent'} = $nv; |
300
|
|
|
|
|
|
|
} |
301
|
1
|
|
|
|
|
4
|
return $self->{'entityIdent'}; |
302
|
|
|
|
|
|
|
} |
303
|
|
|
|
|
|
|
|
304
|
|
|
|
|
|
|
#============================================================================== |
305
|
|
|
|
|
|
|
|
306
|
|
|
|
|
|
|
=item sub ground_clamp([$newValue]) |
307
|
|
|
|
|
|
|
|
308
|
|
|
|
|
|
|
$value = $ent_ctl->ground_clamp($newValue); |
309
|
|
|
|
|
|
|
|
310
|
|
|
|
|
|
|
Ground/Ocean Clamp. |
311
|
|
|
|
|
|
|
|
312
|
|
|
|
|
|
|
This attribute specifies whether the entity should be clamped to the ground or |
313
|
|
|
|
|
|
|
water surface. If Attach State is set to Attach (1), this attribute is ignored. |
314
|
|
|
|
|
|
|
|
315
|
|
|
|
|
|
|
No Clamp – The entity is not clamped. The Altitude attribute specifies the |
316
|
|
|
|
|
|
|
entity's height above Mean Sea Level. The Pitch and Roll attributes specify the |
317
|
|
|
|
|
|
|
entity's pitch and roll relative to the geodetic reference plane. |
318
|
|
|
|
|
|
|
|
319
|
|
|
|
|
|
|
Non-Conformal – The entity is clamped. The Altitude attribute specifies an |
320
|
|
|
|
|
|
|
offset above the terrain or sea level. The Pitch and Roll attributes specify |
321
|
|
|
|
|
|
|
the entity's pitch and roll relative to the geodetic reference plane. Conformal |
322
|
|
|
|
|
|
|
– The entity is clamped and its attitude conforms to the terrain. The Altitude |
323
|
|
|
|
|
|
|
attribute specifies an offset above the terrain or sea level. The Pitch and |
324
|
|
|
|
|
|
|
Roll attributes specify the entity's pitch and roll relative to the slope of |
325
|
|
|
|
|
|
|
the terrain or water. |
326
|
|
|
|
|
|
|
|
327
|
|
|
|
|
|
|
=cut |
328
|
|
|
|
|
|
|
|
329
|
|
|
|
|
|
|
sub ground_clamp() { |
330
|
1
|
|
|
1
|
1
|
6
|
my ($self,$nv) = @_; |
331
|
1
|
50
|
|
|
|
4
|
if (defined($nv)) { |
332
|
1
|
|
|
|
|
3
|
$self->{'groundClamp'} = $nv; |
333
|
1
|
|
|
|
|
3
|
$self->{'_bitfields1'} |= ($nv << 5) &0x60; |
334
|
|
|
|
|
|
|
} |
335
|
1
|
|
|
|
|
3
|
return (($self->{'_bitfields1'} & 0x60) >> 5); |
336
|
|
|
|
|
|
|
} |
337
|
|
|
|
|
|
|
|
338
|
|
|
|
|
|
|
#============================================================================== |
339
|
|
|
|
|
|
|
|
340
|
|
|
|
|
|
|
=item sub inherit_alpha([$newValue]) |
341
|
|
|
|
|
|
|
|
342
|
|
|
|
|
|
|
$value = $ent_ctl->inherit_alpha($newValue); |
343
|
|
|
|
|
|
|
|
344
|
|
|
|
|
|
|
Inherit Alpha |
345
|
|
|
|
|
|
|
|
346
|
|
|
|
|
|
|
This attribute specifies whether the entity's alpha is combined with the |
347
|
|
|
|
|
|
|
apparent alpha of its parent. |
348
|
|
|
|
|
|
|
|
349
|
|
|
|
|
|
|
Note that a change in an entity's alpha affects the entities below it in the |
350
|
|
|
|
|
|
|
hierarchy if those entities inherit their parents' alphas. |
351
|
|
|
|
|
|
|
|
352
|
|
|
|
|
|
|
If Attach State is set to Detach (0), this attribute is ignored. |
353
|
|
|
|
|
|
|
|
354
|
|
|
|
|
|
|
=cut |
355
|
|
|
|
|
|
|
|
356
|
|
|
|
|
|
|
sub inherit_alpha() { |
357
|
1
|
|
|
1
|
1
|
6
|
my ($self,$nv) = @_; |
358
|
1
|
50
|
|
|
|
4
|
if (defined($nv)) { |
359
|
1
|
|
|
|
|
3
|
$self->{'inheritAlpha'} = $nv; |
360
|
1
|
|
|
|
|
3
|
$self->{'_bitfields1'} |= ($nv << 4) &0x10; |
361
|
|
|
|
|
|
|
} |
362
|
1
|
|
|
|
|
5
|
return (($self->{'_bitfields1'} & 0x10) >> 4); |
363
|
|
|
|
|
|
|
} |
364
|
|
|
|
|
|
|
|
365
|
|
|
|
|
|
|
#============================================================================== |
366
|
|
|
|
|
|
|
|
367
|
|
|
|
|
|
|
=item sub collision_detection_enable([$newValue]) |
368
|
|
|
|
|
|
|
|
369
|
|
|
|
|
|
|
$value = $ent_ctl->collision_detection_enable($newValue); |
370
|
|
|
|
|
|
|
|
371
|
|
|
|
|
|
|
Collision Detection Enable. |
372
|
|
|
|
|
|
|
|
373
|
|
|
|
|
|
|
This attribute determines whether any collision detection segments and volumes |
374
|
|
|
|
|
|
|
associated with this entity are used as the source in collision testing. |
375
|
|
|
|
|
|
|
|
376
|
|
|
|
|
|
|
If this attribute is set to Enabled (1), every frame each collision detection |
377
|
|
|
|
|
|
|
segment is tested for intersections with polygons not associated with this |
378
|
|
|
|
|
|
|
entity and each collision detection volume is tested pair-wise with every other |
379
|
|
|
|
|
|
|
volume that is not associated with the entity. |
380
|
|
|
|
|
|
|
|
381
|
|
|
|
|
|
|
If this attribute is set to Disabled (0), any collision detection segments |
382
|
|
|
|
|
|
|
defined for the entity are ignored and any collision detection volumes are only |
383
|
|
|
|
|
|
|
tested (as the destination) against volumes defined for entities whose |
384
|
|
|
|
|
|
|
collision detection is enabled. |
385
|
|
|
|
|
|
|
|
386
|
|
|
|
|
|
|
Disable 0 |
387
|
|
|
|
|
|
|
Enable 1 |
388
|
|
|
|
|
|
|
|
389
|
|
|
|
|
|
|
=cut |
390
|
|
|
|
|
|
|
|
391
|
|
|
|
|
|
|
sub collision_detection_enable() { |
392
|
1
|
|
|
1
|
1
|
7
|
my ($self,$nv) = @_; |
393
|
1
|
50
|
|
|
|
4
|
if (defined($nv)) { |
394
|
1
|
50
|
33
|
|
|
23
|
if (($nv==0) or ($nv==1)) { |
395
|
1
|
|
|
|
|
4
|
$self->{'collisionDetection'} = $nv; |
396
|
1
|
|
|
|
|
2
|
$self->{'_bitfields1'} |= ($nv << 3) &0x08; |
397
|
|
|
|
|
|
|
} else { |
398
|
0
|
|
|
|
|
0
|
carp "collision_detection_enable must be 0 (Disable), or 1 (Enable)."; |
399
|
|
|
|
|
|
|
} |
400
|
|
|
|
|
|
|
} |
401
|
1
|
|
|
|
|
4
|
return (($self->{'_bitfields1'} & 0x08) >> 3); |
402
|
|
|
|
|
|
|
} |
403
|
|
|
|
|
|
|
|
404
|
|
|
|
|
|
|
#============================================================================== |
405
|
|
|
|
|
|
|
|
406
|
|
|
|
|
|
|
=item sub attach_state([$newValue]) |
407
|
|
|
|
|
|
|
|
408
|
|
|
|
|
|
|
$value = $ent_ctl->attach_state($newValue); |
409
|
|
|
|
|
|
|
|
410
|
|
|
|
|
|
|
Attach State. |
411
|
|
|
|
|
|
|
|
412
|
|
|
|
|
|
|
This attribute specifies whether the entity should be attached as a child to a |
413
|
|
|
|
|
|
|
parent. |
414
|
|
|
|
|
|
|
If this attribute is set to Detach (0), the entity becomes or remains a |
415
|
|
|
|
|
|
|
top-level (non-child) entity. The Parent ID attribute is ignored. The Yaw, |
416
|
|
|
|
|
|
|
Pitch, Roll, Latitude, Longitude, and Altitude attributes all specify the |
417
|
|
|
|
|
|
|
entity's position relative to the geodetic coordinate system. |
418
|
|
|
|
|
|
|
|
419
|
|
|
|
|
|
|
If this attribute is set to Attach (1), the entity becomes or remains attached |
420
|
|
|
|
|
|
|
to the entity specified by the Parent ID attribute. The parent must already |
421
|
|
|
|
|
|
|
exist, having been created in a prior frame or earlier in the current frame. |
422
|
|
|
|
|
|
|
The Yaw, Pitch, Roll, X Offset, Y Offset, and Z Offset attributes all specify |
423
|
|
|
|
|
|
|
the entity's position relative to the parent's coordinate system. |
424
|
|
|
|
|
|
|
|
425
|
|
|
|
|
|
|
This attribute may be changed for a given entity at any time. The attachment or |
426
|
|
|
|
|
|
|
detachment takes place immediately and remains in effect until changed with |
427
|
|
|
|
|
|
|
another Entity Control packet. |
428
|
|
|
|
|
|
|
|
429
|
|
|
|
|
|
|
Detach 0 |
430
|
|
|
|
|
|
|
Attach 1 |
431
|
|
|
|
|
|
|
|
432
|
|
|
|
|
|
|
=cut |
433
|
|
|
|
|
|
|
|
434
|
|
|
|
|
|
|
sub attach_state() { |
435
|
1
|
|
|
1
|
1
|
2
|
my ($self,$nv) = @_; |
436
|
1
|
50
|
|
|
|
5
|
if (defined($nv)) { |
437
|
1
|
50
|
33
|
|
|
9
|
if (($nv==0) or ($nv==1)) { |
438
|
1
|
|
|
|
|
3
|
$self->{'attachState'} = $nv; |
439
|
1
|
|
|
|
|
3
|
$self->{'_bitfields1'} |= ($nv << 2) &0x04; |
440
|
|
|
|
|
|
|
} else { |
441
|
0
|
|
|
|
|
0
|
carp "attach_state must be 0 (Detach), or 1 (Attach)."; |
442
|
|
|
|
|
|
|
} |
443
|
|
|
|
|
|
|
} |
444
|
1
|
|
|
|
|
4
|
return (($self->{'_bitfields1'} & 0x04) >> 2); |
445
|
|
|
|
|
|
|
} |
446
|
|
|
|
|
|
|
|
447
|
|
|
|
|
|
|
#============================================================================== |
448
|
|
|
|
|
|
|
|
449
|
|
|
|
|
|
|
=item sub entity_state([$newValue]) |
450
|
|
|
|
|
|
|
|
451
|
|
|
|
|
|
|
$value = $ent_ctl->entity_state($newValue); |
452
|
|
|
|
|
|
|
|
453
|
|
|
|
|
|
|
Entity State. |
454
|
|
|
|
|
|
|
|
455
|
|
|
|
|
|
|
This attribute specifies whether the entity should be active or destroyed. It |
456
|
|
|
|
|
|
|
may be set to one of the following values: |
457
|
|
|
|
|
|
|
|
458
|
|
|
|
|
|
|
Inactive/Standby – The entity is loaded, but its tree is not enabled in the |
459
|
|
|
|
|
|
|
scene graph. The entity is invisible, and no transformations are applied. |
460
|
|
|
|
|
|
|
Additionally, the entity is excluded from line of sight and collision testing. |
461
|
|
|
|
|
|
|
|
462
|
|
|
|
|
|
|
Active – The entity's tree is enabled in the scene graph. Transformations are |
463
|
|
|
|
|
|
|
applied to the entity and it is included in line of sight and collision |
464
|
|
|
|
|
|
|
testing. |
465
|
|
|
|
|
|
|
Destroyed – The entity's tree is removed from the scene graph. Any children are |
466
|
|
|
|
|
|
|
also destroyed. All other attributes in this packet are ignored. |
467
|
|
|
|
|
|
|
|
468
|
|
|
|
|
|
|
EntityInactive 0 |
469
|
|
|
|
|
|
|
EntityStandby 1 |
470
|
|
|
|
|
|
|
EntityActive 1 |
471
|
|
|
|
|
|
|
EntityDestroyed 2 |
472
|
|
|
|
|
|
|
|
473
|
|
|
|
|
|
|
=cut |
474
|
|
|
|
|
|
|
|
475
|
|
|
|
|
|
|
sub entity_state() { |
476
|
1
|
|
|
1
|
1
|
3
|
my ($self,$nv) = @_; |
477
|
1
|
50
|
|
|
|
4
|
if (defined($nv)) { |
478
|
1
|
50
|
33
|
|
|
9
|
if (($nv==0) or ($nv==1) or ($nv==1) or ($nv==2)) { |
|
|
|
33
|
|
|
|
|
|
|
|
0
|
|
|
|
|
479
|
1
|
|
|
|
|
4
|
$self->{'entityState'} = $nv; |
480
|
1
|
|
|
|
|
2
|
$self->{'_bitfields1'} |= $nv &0x03; |
481
|
|
|
|
|
|
|
} else { |
482
|
0
|
|
|
|
|
0
|
carp "entity_state must be 0 (EntityInactive), 1 (EntityStandby), 1 (EntityActive), or 2 (EntityDestroyed)."; |
483
|
|
|
|
|
|
|
} |
484
|
|
|
|
|
|
|
} |
485
|
1
|
|
|
|
|
3
|
return ($self->{'_bitfields1'} & 0x03); |
486
|
|
|
|
|
|
|
} |
487
|
|
|
|
|
|
|
|
488
|
|
|
|
|
|
|
#============================================================================== |
489
|
|
|
|
|
|
|
|
490
|
|
|
|
|
|
|
=item sub extrapolation_enable([$newValue]) |
491
|
|
|
|
|
|
|
|
492
|
|
|
|
|
|
|
$value = $ent_ctl->extrapolation_enable($newValue); |
493
|
|
|
|
|
|
|
|
494
|
|
|
|
|
|
|
Linear Extrapolation/Interpolation Enable |
495
|
|
|
|
|
|
|
|
496
|
|
|
|
|
|
|
This attribute specifies whether the entity's motion may be smoothed by |
497
|
|
|
|
|
|
|
extrapolation or interpolation algorithms on the IG. Such smoothing may be |
498
|
|
|
|
|
|
|
useful for compensating for lost CIGI messages, irregular frame rates, |
499
|
|
|
|
|
|
|
asynchronous operation, etc. |
500
|
|
|
|
|
|
|
|
501
|
|
|
|
|
|
|
If extrapolation or interpolation is disabled globally through the |
502
|
|
|
|
|
|
|
Extrapolation/Interpolation Enable flag of the IG Control packet, then |
503
|
|
|
|
|
|
|
smoothing will not be applied to the entity. |
504
|
|
|
|
|
|
|
|
505
|
|
|
|
|
|
|
Disable 0 |
506
|
|
|
|
|
|
|
Enable 1 |
507
|
|
|
|
|
|
|
|
508
|
|
|
|
|
|
|
=cut |
509
|
|
|
|
|
|
|
|
510
|
|
|
|
|
|
|
sub extrapolation_enable() { |
511
|
1
|
|
|
1
|
1
|
2
|
my ($self,$nv) = @_; |
512
|
1
|
50
|
|
|
|
5
|
if (defined($nv)) { |
513
|
1
|
50
|
33
|
|
|
7
|
if (($nv==0) or ($nv==1)) { |
514
|
1
|
|
|
|
|
4
|
$self->{'extrapolationEnable'} = $nv; |
515
|
1
|
|
|
|
|
3
|
$self->{'_bitfields2'} |= ($nv << 4) &0x10; |
516
|
|
|
|
|
|
|
} else { |
517
|
0
|
|
|
|
|
0
|
carp "extrapolation_enable must be 0 (Disable), or 1 (Enable)."; |
518
|
|
|
|
|
|
|
} |
519
|
|
|
|
|
|
|
} |
520
|
1
|
|
|
|
|
3
|
return (($self->{'_bitfields2'} & 0x10) >> 4); |
521
|
|
|
|
|
|
|
} |
522
|
|
|
|
|
|
|
|
523
|
|
|
|
|
|
|
#============================================================================== |
524
|
|
|
|
|
|
|
|
525
|
|
|
|
|
|
|
=item sub animation_state([$newValue]) |
526
|
|
|
|
|
|
|
|
527
|
|
|
|
|
|
|
$value = $ent_ctl->animation_state($newValue); |
528
|
|
|
|
|
|
|
|
529
|
|
|
|
|
|
|
Animation State. |
530
|
|
|
|
|
|
|
|
531
|
|
|
|
|
|
|
This attribute specifies the state of an animation. This attribute applies only |
532
|
|
|
|
|
|
|
when the value of the Entity Type attribute corresponds to an animation. |
533
|
|
|
|
|
|
|
|
534
|
|
|
|
|
|
|
Stop - Stops the animation sequence. If the animation has a termination |
535
|
|
|
|
|
|
|
sequence or decay behavior, the animation will switch to that behavior. Has no |
536
|
|
|
|
|
|
|
effect if the animation is currently stopped. |
537
|
|
|
|
|
|
|
|
538
|
|
|
|
|
|
|
Pause - Pauses playback of an animation. The entity's geometry will remain |
539
|
|
|
|
|
|
|
visible, provided Entity State is set to Active. |
540
|
|
|
|
|
|
|
|
541
|
|
|
|
|
|
|
Play - Begins or restarts playback from the first animation frame. |
542
|
|
|
|
|
|
|
|
543
|
|
|
|
|
|
|
Continue - Continues a playing animation from the current frame of the |
544
|
|
|
|
|
|
|
animation sequence. If the animation is paused, playback is resumed from the |
545
|
|
|
|
|
|
|
current frame. If the animation is stopped, playback is restarted from the |
546
|
|
|
|
|
|
|
first frame of the sequence. |
547
|
|
|
|
|
|
|
|
548
|
|
|
|
|
|
|
Stop 0 |
549
|
|
|
|
|
|
|
Pause 1 |
550
|
|
|
|
|
|
|
Play 2 |
551
|
|
|
|
|
|
|
Continue 3 |
552
|
|
|
|
|
|
|
|
553
|
|
|
|
|
|
|
=cut |
554
|
|
|
|
|
|
|
|
555
|
|
|
|
|
|
|
sub animation_state() { |
556
|
1
|
|
|
1
|
1
|
8
|
my ($self,$nv) = @_; |
557
|
1
|
50
|
|
|
|
4
|
if (defined($nv)) { |
558
|
1
|
50
|
33
|
|
|
7
|
if (($nv==0) or ($nv==1) or ($nv==2) or ($nv==3)) { |
|
|
|
33
|
|
|
|
|
|
|
|
0
|
|
|
|
|
559
|
1
|
|
|
|
|
3
|
$self->{'animationState'} = $nv; |
560
|
1
|
|
|
|
|
3
|
$self->{'_bitfields2'} |= ($nv << 2) &0x0C; |
561
|
|
|
|
|
|
|
} else { |
562
|
0
|
|
|
|
|
0
|
carp "animation_state must be 0 (Stop), 1 (Pause), 2 (Play), or 3 (Continue)."; |
563
|
|
|
|
|
|
|
} |
564
|
|
|
|
|
|
|
} |
565
|
1
|
|
|
|
|
3
|
return (($self->{'_bitfields2'} & 0x0C) >> 2); |
566
|
|
|
|
|
|
|
} |
567
|
|
|
|
|
|
|
|
568
|
|
|
|
|
|
|
#============================================================================== |
569
|
|
|
|
|
|
|
|
570
|
|
|
|
|
|
|
=item sub animation_loop([$newValue]) |
571
|
|
|
|
|
|
|
|
572
|
|
|
|
|
|
|
$value = $ent_ctl->animation_loop($newValue); |
573
|
|
|
|
|
|
|
|
574
|
|
|
|
|
|
|
Animation Loop Mode. |
575
|
|
|
|
|
|
|
|
576
|
|
|
|
|
|
|
This attribute specifies whether an animation should be a one-shot (i.e., |
577
|
|
|
|
|
|
|
should play once and stop) or should loop continuously. |
578
|
|
|
|
|
|
|
|
579
|
|
|
|
|
|
|
OneShot 0 |
580
|
|
|
|
|
|
|
Continuous 1 |
581
|
|
|
|
|
|
|
|
582
|
|
|
|
|
|
|
=cut |
583
|
|
|
|
|
|
|
|
584
|
|
|
|
|
|
|
sub animation_loop() { |
585
|
1
|
|
|
1
|
1
|
4
|
my ($self,$nv) = @_; |
586
|
1
|
50
|
|
|
|
3
|
if (defined($nv)) { |
587
|
1
|
50
|
33
|
|
|
8
|
if (($nv==0) or ($nv==1)) { |
588
|
1
|
|
|
|
|
3
|
$self->{'animationLoop'} = $nv; |
589
|
1
|
|
|
|
|
4
|
$self->{'_bitfields2'} |= ($nv << 1) &0x02; |
590
|
|
|
|
|
|
|
} else { |
591
|
0
|
|
|
|
|
0
|
carp "animation_loop must be 0 (OneShot), or 1 (Continuous)."; |
592
|
|
|
|
|
|
|
} |
593
|
|
|
|
|
|
|
} |
594
|
1
|
|
|
|
|
4
|
return (($self->{'_bitfields2'} & 0x02) >> 1); |
595
|
|
|
|
|
|
|
} |
596
|
|
|
|
|
|
|
|
597
|
|
|
|
|
|
|
#============================================================================== |
598
|
|
|
|
|
|
|
|
599
|
|
|
|
|
|
|
=item sub animation_direction([$newValue]) |
600
|
|
|
|
|
|
|
|
601
|
|
|
|
|
|
|
$value = $ent_ctl->animation_direction($newValue); |
602
|
|
|
|
|
|
|
|
603
|
|
|
|
|
|
|
Animation Direction. |
604
|
|
|
|
|
|
|
|
605
|
|
|
|
|
|
|
This attribute specifies the direction in which an animation plays. This |
606
|
|
|
|
|
|
|
attribute applies only when the value of the Entity Type attribute corresponds |
607
|
|
|
|
|
|
|
to an animation. |
608
|
|
|
|
|
|
|
|
609
|
|
|
|
|
|
|
Forward 0 |
610
|
|
|
|
|
|
|
Backward 1 |
611
|
|
|
|
|
|
|
|
612
|
|
|
|
|
|
|
=cut |
613
|
|
|
|
|
|
|
|
614
|
|
|
|
|
|
|
sub animation_direction() { |
615
|
1
|
|
|
1
|
1
|
3
|
my ($self,$nv) = @_; |
616
|
1
|
50
|
|
|
|
4
|
if (defined($nv)) { |
617
|
1
|
50
|
33
|
|
|
7
|
if (($nv==0) or ($nv==1)) { |
618
|
1
|
|
|
|
|
2
|
$self->{'animationDirection'} = $nv; |
619
|
1
|
|
|
|
|
3
|
$self->{'_bitfields2'} |= $nv &0x01; |
620
|
|
|
|
|
|
|
} else { |
621
|
0
|
|
|
|
|
0
|
carp "animation_direction must be 0 (Forward), or 1 (Backward)."; |
622
|
|
|
|
|
|
|
} |
623
|
|
|
|
|
|
|
} |
624
|
1
|
|
|
|
|
4
|
return ($self->{'_bitfields2'} & 0x01); |
625
|
|
|
|
|
|
|
} |
626
|
|
|
|
|
|
|
|
627
|
|
|
|
|
|
|
#============================================================================== |
628
|
|
|
|
|
|
|
|
629
|
|
|
|
|
|
|
=item sub alpha([$newValue]) |
630
|
|
|
|
|
|
|
|
631
|
|
|
|
|
|
|
$value = $ent_ctl->alpha($newValue); |
632
|
|
|
|
|
|
|
|
633
|
|
|
|
|
|
|
Alpha. |
634
|
|
|
|
|
|
|
|
635
|
|
|
|
|
|
|
This attribute specifies the explicit alpha to be applied to the entity's |
636
|
|
|
|
|
|
|
geometry. A value of zero (0) corresponds to fully transparent; a value of 255 |
637
|
|
|
|
|
|
|
corresponds to fully opaque. |
638
|
|
|
|
|
|
|
|
639
|
|
|
|
|
|
|
=cut |
640
|
|
|
|
|
|
|
|
641
|
|
|
|
|
|
|
sub alpha() { |
642
|
1
|
|
|
1
|
1
|
5
|
my ($self,$nv) = @_; |
643
|
1
|
50
|
|
|
|
5
|
if (defined($nv)) { |
644
|
1
|
|
|
|
|
2
|
$self->{'alpha'} = $nv; |
645
|
|
|
|
|
|
|
} |
646
|
1
|
|
|
|
|
4
|
return $self->{'alpha'}; |
647
|
|
|
|
|
|
|
} |
648
|
|
|
|
|
|
|
|
649
|
|
|
|
|
|
|
#============================================================================== |
650
|
|
|
|
|
|
|
|
651
|
|
|
|
|
|
|
=item sub entity_type([$newValue]) |
652
|
|
|
|
|
|
|
|
653
|
|
|
|
|
|
|
$value = $ent_ctl->entity_type($newValue); |
654
|
|
|
|
|
|
|
|
655
|
|
|
|
|
|
|
Entity Type. |
656
|
|
|
|
|
|
|
|
657
|
|
|
|
|
|
|
This attribute specifies the type of the entity. A value of zero (0) indicates |
658
|
|
|
|
|
|
|
a “null” type with no associated geometry. Such an entity might be used to |
659
|
|
|
|
|
|
|
represent the Ownship or a floating camera. |
660
|
|
|
|
|
|
|
|
661
|
|
|
|
|
|
|
When changing entity types, the Host should first delete the entity by setting |
662
|
|
|
|
|
|
|
the Entity State attribute to Deactivate (2) and then recreate the entity and |
663
|
|
|
|
|
|
|
any children during a subsequent frame. If the specified type is undefined, the |
664
|
|
|
|
|
|
|
data packet will be disregarded. |
665
|
|
|
|
|
|
|
|
666
|
|
|
|
|
|
|
=cut |
667
|
|
|
|
|
|
|
|
668
|
|
|
|
|
|
|
sub entity_type() { |
669
|
1
|
|
|
1
|
1
|
6
|
my ($self,$nv) = @_; |
670
|
1
|
50
|
|
|
|
6
|
if (defined($nv)) { |
671
|
1
|
|
|
|
|
2
|
$self->{'entityType'} = $nv; |
672
|
|
|
|
|
|
|
} |
673
|
1
|
|
|
|
|
3
|
return $self->{'entityType'}; |
674
|
|
|
|
|
|
|
} |
675
|
|
|
|
|
|
|
|
676
|
|
|
|
|
|
|
#============================================================================== |
677
|
|
|
|
|
|
|
|
678
|
|
|
|
|
|
|
=item sub parent_ident([$newValue]) |
679
|
|
|
|
|
|
|
|
680
|
|
|
|
|
|
|
$value = $ent_ctl->parent_ident($newValue); |
681
|
|
|
|
|
|
|
|
682
|
|
|
|
|
|
|
Parent ID. |
683
|
|
|
|
|
|
|
|
684
|
|
|
|
|
|
|
This attribute specifies the parent for the entity. If the Attach State |
685
|
|
|
|
|
|
|
attribute is set to Detach (0), this attribute is ignored. |
686
|
|
|
|
|
|
|
|
687
|
|
|
|
|
|
|
The value of this attribute may be changed without first detaching the entity |
688
|
|
|
|
|
|
|
from its existing parent.If the specified parent entity is invalid, no change |
689
|
|
|
|
|
|
|
in the attachment will be made. |
690
|
|
|
|
|
|
|
|
691
|
|
|
|
|
|
|
=cut |
692
|
|
|
|
|
|
|
|
693
|
|
|
|
|
|
|
sub parent_ident() { |
694
|
1
|
|
|
1
|
1
|
222
|
my ($self,$nv) = @_; |
695
|
1
|
50
|
|
|
|
5
|
if (defined($nv)) { |
696
|
1
|
|
|
|
|
10
|
$self->{'parentIdent'} = $nv; |
697
|
|
|
|
|
|
|
} |
698
|
1
|
|
|
|
|
4
|
return $self->{'parentIdent'}; |
699
|
|
|
|
|
|
|
} |
700
|
|
|
|
|
|
|
|
701
|
|
|
|
|
|
|
#============================================================================== |
702
|
|
|
|
|
|
|
|
703
|
|
|
|
|
|
|
=item sub roll([$newValue]) |
704
|
|
|
|
|
|
|
|
705
|
|
|
|
|
|
|
$value = $ent_ctl->roll($newValue); |
706
|
|
|
|
|
|
|
|
707
|
|
|
|
|
|
|
Roll. |
708
|
|
|
|
|
|
|
|
709
|
|
|
|
|
|
|
This attribute specifies the roll angle of the entity. |
710
|
|
|
|
|
|
|
|
711
|
|
|
|
|
|
|
For child entities, roll is measured from the entity's reference plane after |
712
|
|
|
|
|
|
|
yaw and pitch rotations have been applied. |
713
|
|
|
|
|
|
|
|
714
|
|
|
|
|
|
|
For top-level entities for which Ground/Ocean Clamp is set to No Clamp (0) or |
715
|
|
|
|
|
|
|
Non-Conformal (1), this angle is measured from the reference plane. |
716
|
|
|
|
|
|
|
|
717
|
|
|
|
|
|
|
For top-level entities for which Ground/Ocean Clamp is enabled, this angle |
718
|
|
|
|
|
|
|
specifies an angular offset from the terrain surface polygon's orientation. |
719
|
|
|
|
|
|
|
|
720
|
|
|
|
|
|
|
=cut |
721
|
|
|
|
|
|
|
|
722
|
|
|
|
|
|
|
sub roll() { |
723
|
1
|
|
|
1
|
1
|
6
|
my ($self,$nv) = @_; |
724
|
1
|
50
|
|
|
|
4
|
if (defined($nv)) { |
725
|
1
|
50
|
33
|
|
|
9
|
if (($nv>=-180.0) and ($nv<=180.0)) { |
726
|
1
|
|
|
|
|
4
|
$self->{'roll'} = $nv; |
727
|
|
|
|
|
|
|
} else { |
728
|
0
|
|
|
|
|
0
|
carp "roll must be from -180.0 to +180.0."; |
729
|
|
|
|
|
|
|
} |
730
|
|
|
|
|
|
|
} |
731
|
1
|
|
|
|
|
4
|
return $self->{'roll'}; |
732
|
|
|
|
|
|
|
} |
733
|
|
|
|
|
|
|
|
734
|
|
|
|
|
|
|
#============================================================================== |
735
|
|
|
|
|
|
|
|
736
|
|
|
|
|
|
|
=item sub pitch([$newValue]) |
737
|
|
|
|
|
|
|
|
738
|
|
|
|
|
|
|
$value = $ent_ctl->pitch($newValue); |
739
|
|
|
|
|
|
|
|
740
|
|
|
|
|
|
|
Pitch. |
741
|
|
|
|
|
|
|
|
742
|
|
|
|
|
|
|
This attribute specifies the pitch angle of the entity. |
743
|
|
|
|
|
|
|
|
744
|
|
|
|
|
|
|
For child entities, pitch is measured with respect to the entity's reference |
745
|
|
|
|
|
|
|
plane after the yaw rotation has been applied. |
746
|
|
|
|
|
|
|
|
747
|
|
|
|
|
|
|
For top-level entities for which Ground/Ocean Clamp is set to No Clamp (0) or |
748
|
|
|
|
|
|
|
Non-Conformal (1), this angle is measured from the reference plane. |
749
|
|
|
|
|
|
|
|
750
|
|
|
|
|
|
|
For top-level entities for which Ground/Ocean Clamp is enabled, this angle |
751
|
|
|
|
|
|
|
specifies an angular offset from the terrain surface polygon's orientation. |
752
|
|
|
|
|
|
|
|
753
|
|
|
|
|
|
|
=cut |
754
|
|
|
|
|
|
|
|
755
|
|
|
|
|
|
|
sub pitch() { |
756
|
1
|
|
|
1
|
1
|
5
|
my ($self,$nv) = @_; |
757
|
1
|
50
|
|
|
|
3
|
if (defined($nv)) { |
758
|
1
|
50
|
33
|
|
|
9
|
if (($nv>=-90) and ($nv<=90.0)) { |
759
|
1
|
|
|
|
|
4
|
$self->{'pitch'} = $nv; |
760
|
|
|
|
|
|
|
} else { |
761
|
0
|
|
|
|
|
0
|
carp "pitch must be from -90.0 to +90.0."; |
762
|
|
|
|
|
|
|
} |
763
|
|
|
|
|
|
|
} |
764
|
1
|
|
|
|
|
4
|
return $self->{'pitch'}; |
765
|
|
|
|
|
|
|
} |
766
|
|
|
|
|
|
|
|
767
|
|
|
|
|
|
|
#============================================================================== |
768
|
|
|
|
|
|
|
|
769
|
|
|
|
|
|
|
=item sub yaw([$newValue]) |
770
|
|
|
|
|
|
|
|
771
|
|
|
|
|
|
|
$value = $ent_ctl->yaw($newValue); |
772
|
|
|
|
|
|
|
|
773
|
|
|
|
|
|
|
Yaw. |
774
|
|
|
|
|
|
|
|
775
|
|
|
|
|
|
|
For child entities, this attribute specifies a rotation about the child |
776
|
|
|
|
|
|
|
entity's Z axis when the child's X axis is parallel to the parent's X axis. |
777
|
|
|
|
|
|
|
|
778
|
|
|
|
|
|
|
For top-level (non-child) entities, this attribute specifies the instantaneous |
779
|
|
|
|
|
|
|
heading of the entity. This angle is measured from a line parallel to the Prime Meridian. |
780
|
|
|
|
|
|
|
|
781
|
|
|
|
|
|
|
=cut |
782
|
|
|
|
|
|
|
|
783
|
|
|
|
|
|
|
sub yaw() { |
784
|
1
|
|
|
1
|
1
|
6
|
my ($self,$nv) = @_; |
785
|
1
|
50
|
|
|
|
3
|
if (defined($nv)) { |
786
|
1
|
50
|
33
|
|
|
9
|
if (($nv>=0) and ($nv<=360.0)) { |
787
|
1
|
|
|
|
|
3
|
$self->{'yaw'} = $nv; |
788
|
|
|
|
|
|
|
} else { |
789
|
0
|
|
|
|
|
0
|
carp "yaw must be from 0.0 to +360.0."; |
790
|
|
|
|
|
|
|
} |
791
|
|
|
|
|
|
|
} |
792
|
1
|
|
|
|
|
4
|
return $self->{'yaw'}; |
793
|
|
|
|
|
|
|
} |
794
|
|
|
|
|
|
|
|
795
|
|
|
|
|
|
|
#============================================================================== |
796
|
|
|
|
|
|
|
|
797
|
|
|
|
|
|
|
=item sub latitude([$newValue]) |
798
|
|
|
|
|
|
|
|
799
|
|
|
|
|
|
|
$value = $ent_ctl->latitude($newValue); |
800
|
|
|
|
|
|
|
|
801
|
|
|
|
|
|
|
Latitude. |
802
|
|
|
|
|
|
|
|
803
|
|
|
|
|
|
|
For top-level (non-child) entities, this attribute specifies the entity's |
804
|
|
|
|
|
|
|
geodetic latitude. |
805
|
|
|
|
|
|
|
|
806
|
|
|
|
|
|
|
=cut |
807
|
|
|
|
|
|
|
|
808
|
|
|
|
|
|
|
sub latitude() { |
809
|
1
|
|
|
1
|
1
|
5
|
my ($self,$nv) = @_; |
810
|
1
|
50
|
|
|
|
4
|
if (defined($nv)) { |
811
|
1
|
50
|
33
|
|
|
9
|
if (($nv>=-90) and ($nv<=90.0)) { |
812
|
1
|
|
|
|
|
2
|
$self->{'latitude_xOffset'} = $nv; |
813
|
|
|
|
|
|
|
} else { |
814
|
0
|
|
|
|
|
0
|
carp "latitude must be from -90.0 to +90.0."; |
815
|
|
|
|
|
|
|
} |
816
|
|
|
|
|
|
|
} |
817
|
1
|
|
|
|
|
4
|
return $self->{'latitude_xOffset'}; |
818
|
|
|
|
|
|
|
} |
819
|
|
|
|
|
|
|
|
820
|
|
|
|
|
|
|
#============================================================================== |
821
|
|
|
|
|
|
|
|
822
|
|
|
|
|
|
|
=item sub x_offset([$newValue]) |
823
|
|
|
|
|
|
|
|
824
|
|
|
|
|
|
|
$value = $ent_ctl->x_offset($newValue); |
825
|
|
|
|
|
|
|
|
826
|
|
|
|
|
|
|
X Offset. |
827
|
|
|
|
|
|
|
|
828
|
|
|
|
|
|
|
For child entities, this attribute represents the distance in meters from the |
829
|
|
|
|
|
|
|
parent's reference point along its parent's X axis. |
830
|
|
|
|
|
|
|
|
831
|
|
|
|
|
|
|
=cut |
832
|
|
|
|
|
|
|
|
833
|
|
|
|
|
|
|
sub x_offset() { |
834
|
0
|
|
|
0
|
1
|
0
|
my ($self,$nv) = @_; |
835
|
0
|
0
|
|
|
|
0
|
if (defined($nv)) { |
836
|
0
|
|
|
|
|
0
|
$self->{'latitude_xOffset'} = $nv; |
837
|
|
|
|
|
|
|
} |
838
|
0
|
|
|
|
|
0
|
return $self->{'latitude_xOffset'}; |
839
|
|
|
|
|
|
|
} |
840
|
|
|
|
|
|
|
|
841
|
|
|
|
|
|
|
#============================================================================== |
842
|
|
|
|
|
|
|
|
843
|
|
|
|
|
|
|
=item sub longitude([$newValue]) |
844
|
|
|
|
|
|
|
|
845
|
|
|
|
|
|
|
$value = $ent_ctl->longitude($newValue); |
846
|
|
|
|
|
|
|
|
847
|
|
|
|
|
|
|
Longitude. |
848
|
|
|
|
|
|
|
|
849
|
|
|
|
|
|
|
For top-level (non-child) entities, this attribute specifies the entity's |
850
|
|
|
|
|
|
|
geodetic longitude. |
851
|
|
|
|
|
|
|
|
852
|
|
|
|
|
|
|
=cut |
853
|
|
|
|
|
|
|
|
854
|
|
|
|
|
|
|
sub longitude() { |
855
|
1
|
|
|
1
|
1
|
6
|
my ($self,$nv) = @_; |
856
|
1
|
50
|
|
|
|
4
|
if (defined($nv)) { |
857
|
1
|
50
|
33
|
|
|
15
|
if (($nv>=-180.0) and ($nv<=180.0)) { |
858
|
1
|
|
|
|
|
3
|
$self->{'longitude_yOffset'} = $nv; |
859
|
|
|
|
|
|
|
} else { |
860
|
0
|
|
|
|
|
0
|
carp "longitude must be from -180.0 to +180.0."; |
861
|
|
|
|
|
|
|
} |
862
|
|
|
|
|
|
|
} |
863
|
1
|
|
|
|
|
4
|
return $self->{'longitude_yOffset'}; |
864
|
|
|
|
|
|
|
} |
865
|
|
|
|
|
|
|
|
866
|
|
|
|
|
|
|
#============================================================================== |
867
|
|
|
|
|
|
|
|
868
|
|
|
|
|
|
|
=item sub y_offset([$newValue]) |
869
|
|
|
|
|
|
|
|
870
|
|
|
|
|
|
|
$value = $ent_ctl->y_offset($newValue); |
871
|
|
|
|
|
|
|
|
872
|
|
|
|
|
|
|
Y Offset. |
873
|
|
|
|
|
|
|
|
874
|
|
|
|
|
|
|
For child entities, this attribute represents the distance in meters from the |
875
|
|
|
|
|
|
|
parent's reference point along its parent's Y axis. |
876
|
|
|
|
|
|
|
|
877
|
|
|
|
|
|
|
=cut |
878
|
|
|
|
|
|
|
|
879
|
|
|
|
|
|
|
sub y_offset() { |
880
|
0
|
|
|
0
|
1
|
0
|
my ($self,$nv) = @_; |
881
|
0
|
0
|
|
|
|
0
|
if (defined($nv)) { |
882
|
0
|
|
|
|
|
0
|
$self->{'longitude_yOffset'} = $nv; |
883
|
|
|
|
|
|
|
} |
884
|
0
|
|
|
|
|
0
|
return $self->{'longitude_yOffset'}; |
885
|
|
|
|
|
|
|
} |
886
|
|
|
|
|
|
|
|
887
|
|
|
|
|
|
|
#============================================================================== |
888
|
|
|
|
|
|
|
|
889
|
|
|
|
|
|
|
=item sub altitude([$newValue]) |
890
|
|
|
|
|
|
|
|
891
|
|
|
|
|
|
|
$value = $ent_ctl->altitude($newValue); |
892
|
|
|
|
|
|
|
|
893
|
|
|
|
|
|
|
Altitude. |
894
|
|
|
|
|
|
|
|
895
|
|
|
|
|
|
|
For top-level (non-child) entities, this attribute specifies the entity's |
896
|
|
|
|
|
|
|
geodetic altitude. |
897
|
|
|
|
|
|
|
|
898
|
|
|
|
|
|
|
=cut |
899
|
|
|
|
|
|
|
|
900
|
|
|
|
|
|
|
sub altitude() { |
901
|
1
|
|
|
1
|
1
|
8
|
my ($self,$nv) = @_; |
902
|
1
|
50
|
|
|
|
4
|
if (defined($nv)) { |
903
|
1
|
|
|
|
|
3
|
$self->{'altitude_zOffset'} = $nv; |
904
|
|
|
|
|
|
|
} |
905
|
1
|
|
|
|
|
3
|
return $self->{'altitude_zOffset'}; |
906
|
|
|
|
|
|
|
} |
907
|
|
|
|
|
|
|
|
908
|
|
|
|
|
|
|
#============================================================================== |
909
|
|
|
|
|
|
|
|
910
|
|
|
|
|
|
|
=item sub z_offset([$newValue]) |
911
|
|
|
|
|
|
|
|
912
|
|
|
|
|
|
|
$value = $ent_ctl->z_offset($newValue); |
913
|
|
|
|
|
|
|
|
914
|
|
|
|
|
|
|
Z Offset. |
915
|
|
|
|
|
|
|
|
916
|
|
|
|
|
|
|
For child entities, this attribute represents the distance in meters from the |
917
|
|
|
|
|
|
|
parent's reference point along its parent's Z axis. |
918
|
|
|
|
|
|
|
|
919
|
|
|
|
|
|
|
=cut |
920
|
|
|
|
|
|
|
|
921
|
|
|
|
|
|
|
sub z_offset() { |
922
|
0
|
|
|
0
|
1
|
0
|
my ($self,$nv) = @_; |
923
|
0
|
0
|
|
|
|
0
|
if (defined($nv)) { |
924
|
0
|
|
|
|
|
0
|
$self->{'altitude_zOffset'} = $nv; |
925
|
|
|
|
|
|
|
} |
926
|
0
|
|
|
|
|
0
|
return $self->{'altitude_zOffset'}; |
927
|
|
|
|
|
|
|
} |
928
|
|
|
|
|
|
|
|
929
|
|
|
|
|
|
|
#========================================================================== |
930
|
|
|
|
|
|
|
|
931
|
|
|
|
|
|
|
=item sub pack() |
932
|
|
|
|
|
|
|
|
933
|
|
|
|
|
|
|
$value = $ent_ctl->pack(); |
934
|
|
|
|
|
|
|
|
935
|
|
|
|
|
|
|
Returns the packed data packet. |
936
|
|
|
|
|
|
|
|
937
|
|
|
|
|
|
|
=cut |
938
|
|
|
|
|
|
|
|
939
|
|
|
|
|
|
|
sub pack($) { |
940
|
1
|
|
|
1
|
1
|
5
|
my $self = shift ; |
941
|
|
|
|
|
|
|
|
942
|
1
|
|
|
|
|
12
|
$self->{'_Buffer'} = CORE::pack($self->{'_Pack'}, |
943
|
|
|
|
|
|
|
$self->{'packetType'}, |
944
|
|
|
|
|
|
|
$self->{'packetSize'}, |
945
|
|
|
|
|
|
|
$self->{'entityIdent'}, |
946
|
|
|
|
|
|
|
$self->{'_bitfields1'}, # Includes bitfields unused3, groundClamp, inheritAlpha, collisionDetection, attachState, and entityState. |
947
|
|
|
|
|
|
|
$self->{'_bitfields2'}, # Includes bitfields unused4, extrapolationEnable, animationState, animationLoop, and animationDirection. |
948
|
|
|
|
|
|
|
$self->{'alpha'}, |
949
|
|
|
|
|
|
|
$self->{'_unused5'}, |
950
|
|
|
|
|
|
|
$self->{'entityType'}, |
951
|
|
|
|
|
|
|
$self->{'parentIdent'}, |
952
|
|
|
|
|
|
|
$self->{'roll'}, |
953
|
|
|
|
|
|
|
$self->{'pitch'}, |
954
|
|
|
|
|
|
|
$self->{'yaw'}, |
955
|
|
|
|
|
|
|
$self->{'latitude_xOffset'}, |
956
|
|
|
|
|
|
|
$self->{'longitude_yOffset'}, |
957
|
|
|
|
|
|
|
$self->{'altitude_zOffset'}, |
958
|
|
|
|
|
|
|
); |
959
|
|
|
|
|
|
|
|
960
|
1
|
|
|
|
|
4
|
return $self->{'_Buffer'}; |
961
|
|
|
|
|
|
|
} |
962
|
|
|
|
|
|
|
|
963
|
|
|
|
|
|
|
#========================================================================== |
964
|
|
|
|
|
|
|
|
965
|
|
|
|
|
|
|
=item sub unpack() |
966
|
|
|
|
|
|
|
|
967
|
|
|
|
|
|
|
$value = $ent_ctl->unpack(); |
968
|
|
|
|
|
|
|
|
969
|
|
|
|
|
|
|
Unpacks the packed data packet. |
970
|
|
|
|
|
|
|
|
971
|
|
|
|
|
|
|
=cut |
972
|
|
|
|
|
|
|
|
973
|
|
|
|
|
|
|
sub unpack($) { |
974
|
0
|
|
|
0
|
1
|
|
my $self = shift @_; |
975
|
|
|
|
|
|
|
|
976
|
0
|
0
|
|
|
|
|
if (@_) { |
977
|
0
|
|
|
|
|
|
$self->{'_Buffer'} = shift @_; |
978
|
|
|
|
|
|
|
} |
979
|
0
|
|
|
|
|
|
my ($a,$b,$c,$d,$e,$f,$g,$h,$i,$j,$k,$l,$m,$n,$o) = CORE::unpack($self->{'_Pack'},$self->{'_Buffer'}); |
980
|
0
|
|
|
|
|
|
$self->{'packetType'} = $a; |
981
|
0
|
|
|
|
|
|
$self->{'packetSize'} = $b; |
982
|
0
|
|
|
|
|
|
$self->{'entityIdent'} = $c; |
983
|
0
|
|
|
|
|
|
$self->{'_bitfields1'} = $d; # Includes bitfields unused3, groundClamp, inheritAlpha, collisionDetection, attachState, and entityState. |
984
|
0
|
|
|
|
|
|
$self->{'_bitfields2'} = $e; # Includes bitfields unused4, extrapolationEnable, animationState, animationLoop, and animationDirection. |
985
|
0
|
|
|
|
|
|
$self->{'alpha'} = $f; |
986
|
0
|
|
|
|
|
|
$self->{'_unused5'} = $g; |
987
|
0
|
|
|
|
|
|
$self->{'entityType'} = $h; |
988
|
0
|
|
|
|
|
|
$self->{'parentIdent'} = $i; |
989
|
0
|
|
|
|
|
|
$self->{'roll'} = $j; |
990
|
0
|
|
|
|
|
|
$self->{'pitch'} = $k; |
991
|
0
|
|
|
|
|
|
$self->{'yaw'} = $l; |
992
|
0
|
|
|
|
|
|
$self->{'latitude_xOffset'} = $m; |
993
|
0
|
|
|
|
|
|
$self->{'longitude_yOffset'} = $n; |
994
|
0
|
|
|
|
|
|
$self->{'altitude_zOffset'} = $o; |
995
|
|
|
|
|
|
|
|
996
|
0
|
|
|
|
|
|
$self->{'groundClamp'} = $self->ground_clamp(); |
997
|
0
|
|
|
|
|
|
$self->{'inheritAlpha'} = $self->inherit_alpha(); |
998
|
0
|
|
|
|
|
|
$self->{'collisionDetection'} = $self->collision_detection_enable(); |
999
|
0
|
|
|
|
|
|
$self->{'attachState'} = $self->attach_state(); |
1000
|
0
|
|
|
|
|
|
$self->{'entityState'} = $self->entity_state(); |
1001
|
0
|
|
|
|
|
|
$self->{'extrapolationEnable'} = $self->extrapolation_enable(); |
1002
|
0
|
|
|
|
|
|
$self->{'animationState'} = $self->animation_state(); |
1003
|
0
|
|
|
|
|
|
$self->{'animationLoop'} = $self->animation_loop(); |
1004
|
0
|
|
|
|
|
|
$self->{'animationDirection'} = $self->animation_direction(); |
1005
|
|
|
|
|
|
|
|
1006
|
0
|
|
|
|
|
|
return $self->{'_Buffer'}; |
1007
|
|
|
|
|
|
|
} |
1008
|
|
|
|
|
|
|
|
1009
|
|
|
|
|
|
|
#========================================================================== |
1010
|
|
|
|
|
|
|
|
1011
|
|
|
|
|
|
|
=item sub byte_swap() |
1012
|
|
|
|
|
|
|
|
1013
|
|
|
|
|
|
|
$obj_name->byte_swap(); |
1014
|
|
|
|
|
|
|
|
1015
|
|
|
|
|
|
|
Byte swaps the packed data packet. |
1016
|
|
|
|
|
|
|
|
1017
|
|
|
|
|
|
|
=cut |
1018
|
|
|
|
|
|
|
|
1019
|
|
|
|
|
|
|
sub byte_swap($) { |
1020
|
0
|
|
|
0
|
1
|
|
my $self = shift @_; |
1021
|
|
|
|
|
|
|
|
1022
|
0
|
0
|
|
|
|
|
if (@_) { |
1023
|
0
|
|
|
|
|
|
$self->{'_Buffer'} = shift @_; |
1024
|
|
|
|
|
|
|
} else { |
1025
|
0
|
|
|
|
|
|
$self->pack(); |
1026
|
|
|
|
|
|
|
} |
1027
|
0
|
|
|
|
|
|
my ($a,$b,$c,$d,$e,$f,$g,$h,$i,$j,$k,$l,$m,$n,$o,$p,$q,$r) = CORE::unpack($self->{'_Swap1'},$self->{'_Buffer'}); |
1028
|
|
|
|
|
|
|
|
1029
|
0
|
|
|
|
|
|
$self->{'_Buffer'} = CORE::pack($self->{'_Swap2'},$a,$b,$c,$d,$e,$f,$g,$h,$i,$j,$k,$l,$n,$m,$p,$o,$r,$q); |
1030
|
0
|
|
|
|
|
|
$self->unpack(); |
1031
|
|
|
|
|
|
|
|
1032
|
0
|
|
|
|
|
|
return $self->{'_Buffer'}; |
1033
|
|
|
|
|
|
|
} |
1034
|
|
|
|
|
|
|
|
1035
|
|
|
|
|
|
|
1; |
1036
|
|
|
|
|
|
|
__END__ |