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package Random::PoissonDisc; |
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32326
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use strict; |
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use List::Util qw(sum); |
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use Math::Random::MT::Auto qw(rand gaussian); |
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use vars qw($VERSION %grid_neighbours); |
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$VERSION = '0.02'; |
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# %grid_neighbours caches the vectors pointing to |
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# neighbours |
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=head1 NAME |
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Random::PoissonDisc - distribute points aesthetically in R^n |
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=head1 SYNOPSIS |
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my $points = Random::PoissonDisc->points( |
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dimensions => [100,100], |
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r => $r, |
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); |
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print join( ",", @$_),"\n" |
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for @$points; |
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This module allows relatively fast |
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(linear in the number of points generated) generation of random points in |
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I-dimensional space with a distance of |
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at least C between each other. This distribution |
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results in aesthetic so called "blue noise". |
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The algorithm was adapted from a sketch |
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by Robert Bridson |
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in L. |
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=head1 DATA REPRESENTATION |
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All vectors (or points) are represented |
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as anonymous arrays of numbers. All have the same |
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dimension as the cardinality of the C |
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array passed in the C<< ->points >> method. |
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=head2 USER INTERFACE |
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=head3 C<< Random::PoissonDisc->points( %options ) >> |
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Returns a reference to an array of points. |
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48
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Acceptable options are: |
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=over 4 |
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52
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=item * |
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54
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C< r > - minimum distance between points. |
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56
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Default is 10 units. |
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58
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=item * |
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60
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C< dimensions > - number of dimensions and respective value range as an arrayref. |
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Default is |
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[ 100, 100 ] |
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66
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meaning all points will be in R^2 , with each coordinate in the |
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range [0, 100). |
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69
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=item * |
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71
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C< candidates > - Number of candidates to inspect before deciding that no |
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ew neighbours can be placed around a point. |
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74
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Default is 30. |
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76
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This number may or may not need to be tweaked if you go further up in |
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dimensionality beyond 3 dimensions. The more candidates you inspect |
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the longer the algorithm will run for generating a number of points. |
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80
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In the algorithm description, this constant is named I. |
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=back |
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=cut |
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sub points { |
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my ($class,%options) = @_; |
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$options{candidates} ||= 30; |
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$options{dimensions} ||= [100,100]; # do we only create integral points? |
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$options{r} ||= 10; |
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#$options{max} ||= 10; # we want to fill the space instead?! |
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$options{ grid } ||= {}; |
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my $grid_size = $options{ r } / sqrt( 0+@{$options{dimensions}}); |
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my @result; |
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my @work; |
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100
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# Create a first random point somewhere in our cube: |
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my $p = [map { rnd(0,$_) } @{ $options{ dimensions }}]; |
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push @result, $p; |
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push @work, $p; |
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my $c = grid_coords($grid_size, $p); |
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$options{ grid }->{ $c } = $p; |
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107
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while (@work) { |
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my $origin = splice @work, int rnd(0,$#work), 1; |
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CANDIDATE: for my $candidate ( 1..$options{ candidates } ) { |
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# Create a random distance between r and 2r |
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# that is, in the annulus with radius (r,2r) |
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# surrounding our current point |
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my $dist = rnd( $options{r}, $options{r}*2 ); |
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115
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# Choose a random angle in which to point |
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# this vector |
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my $angle = random_unit_vector(0+@{$options{ dimensions}}); |
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119
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# Generate a new point by adding the $angle*$dist to $origin |
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my $p = [map { $origin->[$_] + $angle->[$_]* $dist } 0..$#$angle]; |
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122
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# Check whether our point lies within the dimensions |
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for (0..$#$p) { |
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next CANDIDATE |
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if $p->[$_] >= $options{ dimensions }->[ $_ ] |
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or $p->[$_] < 0 |
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}; |
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129
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# check discs by using the grid |
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# Here we should check the "neighbours" in the grid too |
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my $c = grid_coords($grid_size, $p); |
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if (! $options{ grid }->{ $c }) { |
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my @n = neighbour_points($grid_size, $p, $options{ grid }); |
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for my $neighbour (@n) { |
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if( vdist($neighbour, $p) < $options{ r }) { |
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next CANDIDATE; |
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}; |
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}; |
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140
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# not already in grid, no close neighbours, add it |
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push @result, $p; |
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push @work, $p; |
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$options{ grid }->{ $c } = $p; |
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#warn "$candidate Taking"; |
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} else { |
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#warn "$candidate Occupied"; |
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}; |
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}; |
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}; |
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151
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\@result |
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}; |
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154
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=head2 INTERNAL SUBROUTINES |
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156
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These subroutines are used for the algorithm. |
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If you want to port this module to PDL or any other |
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vector library, you will likely have to rewrite these. |
159
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160
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=head3 C<< rnd( $low, $high ) >> |
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162
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print rnd( 0, 1 ); |
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164
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Returns a uniform distributed random number |
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in C<< [ $low, $high ) >>. |
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167
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=cut |
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169
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sub rnd { |
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my ($low,$high) = @_; |
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return $low + rand($high-$low); |
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}; |
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174
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=head3 C<< grid_coords( $grid_size, $point ) >> |
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176
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Returns the string representing the coordinates |
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of the grid cell in which C<< $point >> falls. |
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179
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=cut |
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181
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sub grid_coords { |
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my ($size,$point) = @_; |
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join "\t", map { int($_/$size) } @$point; |
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}; |
185
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186
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=head3 C<< norm( @vector ) >> |
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188
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print norm( 1,1 ); # 1.4142 |
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190
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Returns the Euclidean length of the vector, passed in as array. |
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192
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=cut |
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194
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sub norm { |
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sqrt( sum @{[map {$_**2} @_]} ); |
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}; |
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198
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=head3 C<< vdist( $l, $r ) >> |
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200
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print vdist( [1,0], [0,1] ); # 1.4142 |
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202
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Returns the Euclidean distance between two points |
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(or vectors) |
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205
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=cut |
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207
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sub vdist { |
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my ($l,$r) = @_; |
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my @connector = map { $l->[$_] - $r->[$_] } 0..$#$l; |
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norm(@connector); |
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}; |
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213
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=head3 C<< neighbour_points( $size, $point, $grid ) >> |
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215
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my @neighbours = neighbour_points( $size, $p, \%grid ) |
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217
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Returns the points from the grid that have a distance |
218
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between 0 and 2r around C<$point>. These points are |
219
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the candidates to check when trying to insert a new |
220
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random point into the space. |
221
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222
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=cut |
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224
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sub neighbour_points { |
225
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my ($size,$point,$grid) = @_; |
226
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227
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my $dimension = 0+@$point; |
228
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my $vectors; |
229
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if (! $grid_neighbours{ $dimension }) { |
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my @elements = (-1,0,1); |
231
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$grid_neighbours{ $dimension } = |
232
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# Count up, and use the number in ternary as our odometer |
233
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[map { |
234
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my $val = $_; |
235
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my $res = [ map { |
236
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my $res = $elements[ $val % 3 ]; |
237
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$val = int($val/3); |
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$res |
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} 1..$dimension ]; |
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} (1..3**$dimension) |
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]; |
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}; |
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my @coords = split /\t/, grid_coords( $size, $point ); |
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# Find the elements in the grid according to the offsets |
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map { |
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my $e = $_; |
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my $n = join "\t", map { $coords[$_]+$e->[$_] } 0..$#$_; |
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# Negative grid positions never get filled, conveniently! |
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$grid->{ $n } ? $grid->{ $n } : () |
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} @{ $grid_neighbours{ $dimension }}; |
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}; |
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=head3 C<< random_unit_vector( $dimensions ) >> |
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print join ",", @{ random_unit_vector( 2 ) }; |
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Returns a vector of unit length |
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pointing in a random uniform distributed |
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I-dimensional direction |
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angle |
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and returns a unit vector pointing in |
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that direction |
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The algorithm used is outlined in |
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Knuth, _The Art of Computer Programming_, vol. 2, |
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3rd. ed., section 3.4.1.E.6. |
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but has not been verified formally or mathematically |
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by the module author. |
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=cut |
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sub random_unit_vector { |
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my ($dimensions) = @_; |
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my (@vec,$len); |
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# Create normal distributed coordinates |
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RETRY: { |
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@vec = map { gaussian() } 1..$dimensions; |
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$len = norm(@vec); |
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redo RETRY unless $len; |
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}; |
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# Normalize our vector so we get a unit vector |
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@vec = map { $_ / $len } @vec; |
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\@vec |
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}; |
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1; |
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=head1 TODO |
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The module does not use L or any other |
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vector library. |
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=head1 REPOSITORY |
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299
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The public repository of this module is |
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L. |
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=head1 SUPPORT |
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304
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The public support forum of this module is |
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L. |
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307
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=head1 BUG TRACKER |
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309
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Please report bugs in this module via the RT CPAN bug queue at |
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L |
311
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or via mail to L. |
312
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313
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|
=head1 AUTHOR |
314
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315
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|
Max Maischein C |
316
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317
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=head1 COPYRIGHT (c) |
318
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319
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Copyright 2011 by Max Maischein C. |
320
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321
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=head1 LICENSE |
322
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323
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|
This module is released under the same terms as Perl itself. |
324
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325
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|
|
=cut |