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package Promise::ES6::IOAsync; |
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use strict; |
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use warnings; |
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=encoding utf-8 |
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=head1 NAME |
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Promise::ES6::IOAsync - L promises for L |
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=head1 SYNOPSIS |
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my $loop = IO::Async::Loop->new(); |
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my $loop_guard = Promise::ES6::IOAsync::SET_LOOP($loop); |
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# Now use Promise::ES6::IOAsync as you would plain Promise::ES6. |
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=head1 DEPRECATION NOTICE |
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This module is deprecated and will go away eventually. |
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Use C instead, as described in L’s documentation. |
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=head1 DESCRIPTION |
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This module exposes the same functionality as L |
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but for L rather than L. |
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Whereas L assumes that an event loop is global, L |
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allows multiple concurrent event loops. In order to accommodate this |
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difference in architecture, this module requires an active L |
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object before it can be used. See C below. |
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=cut |
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#---------------------------------------------------------------------- |
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use parent qw(Promise::ES6::EventLoopBase); |
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#---------------------------------------------------------------------- |
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my $LOOP; |
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=head1 FUNCTIONS |
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=head2 $guard = SET_LOOP( $LOOP ) |
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Sets this module’s active L object. This is a internal |
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global; if you try to set a loop while one is already set, an exception |
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is thrown. |
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This returns an opaque object that, when DESTROY()ed, will clear this |
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module’s internal loop. |
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=cut |
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sub SET_LOOP { |
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die "Loop is already set!" if $LOOP; |
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if (!defined wantarray) { |
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my $fn = (caller 0)[3]; |
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die "Void context to $fn() is useless!"; |
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} |
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$LOOP = $_[0]; |
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0
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return bless [ \$LOOP ], 'Promise::ES6::IOAsync::_GUARD'; |
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} |
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sub _postpone { |
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die "Need active loop … did you call SET_LOOP() first?" if !$LOOP; |
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return $LOOP->later( $_[1] ); |
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} |
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#---------------------------------------------------------------------- |
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package Promise::ES6::IOAsync::_GUARD; |
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sub DESTROY { |
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${ $_[0][0] } = undef; |
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83
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} |
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85
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1; |