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package Poker::Eval; |
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use strict; |
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use Moo; |
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use Poker::Hand; |
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use Poker::Dealer; |
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use Algorithm::Combinatorics qw(combinations); |
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use Storable qw(dclone); |
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=head1 NAME |
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Poker::Eval - Deal, score, and calculate expected win rates of poker hands. Base class for specific game types. |
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=head1 VERSION |
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Version 0.02 |
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=cut |
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our $VERSION = '0.02'; |
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=head1 SYNOPSIS |
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This is just a base class. Poker::Eval::Omaha shows a real example. |
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use Poker::Eval::Omaha; # Omaha style rules |
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use Poker::Score::High; # Highball scoring system |
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use feature qw(say); |
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# Object to represent a typical post flop situation |
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my $ev = Poker::Eval::Omaha->new( |
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scorer => Poker::Score::High->new, |
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hole_remaining => 0, # hole cards already dealt |
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community_remaining => 2, # turn and river yet to come |
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); |
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# shuffle deck |
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$ev->dealer->shuffle_deck; |
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# deal three community cards (post flop) |
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$ev->community_cards( $ev->deal_named(['5c','9h','Ks'])); |
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# deal and score three separate hands |
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my $hand1 = $ev->best_hand($ev->deal_named(['Ts','Js','3d','4d'])); |
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my $hand2 = $ev->best_hand($ev->deal_named(['5h','5s','6s','7s'])); |
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my $hand3 = $ev->best_hand($ev->deal(4)); # random cards |
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# best combination (hole + community) in human-readable form |
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say $hand1->best_combo_flat; |
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# english name of best combination (e.g. 'Two Pair') |
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say $hand1->name; |
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# numerical score of best combination |
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say $hand1->score; |
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# hole cards in human-readable form |
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say $hand1->cards_flat; |
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# calculate expected win rate of each hand |
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$ev->calc_ev([$hand1, $hand2, $hand3]); |
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# expected win rate of each hand (as percent) |
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say $hand1->ev; say $hand2->ev; say $hand3->ev; |
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# hands 1, 2 and 3 win 13, 76, and 11 percent of the time respectively. |
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=head1 INTRODUCTION |
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Poker::Eval defines rules for evaluating poker hands. In Holdem for example, any combination of hole and community cards can be used to make the best hand, so Poker::Eval::Community is the correct subclass. But in Omaha, your best hand is made using EXACTLY two hole cards and EXACTLY three community cards, so Poker::Eval::Omaha is what you want. Other subclasses include Badugi, Chinese, and Wild. |
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Poker::Eval also provides methods for calculating expected win rates in specific situations. |
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Poker::Score defines the scoring systme itself (e.g., highball, lowball 8 or better, lowball 2-7, lowball A-5, badugi, etc) See Poker::Score for a complete list. |
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=head1 SEE ALSO |
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Poker::Eval::Community, Poker::Eval::Omaha, Poker::Eval::Wild, Poker::Eval::Badugi, Poker::Eval::Chinese, Poker::Eval::Bitch, Poker::Eval::Badugi27, Poker::Score, Poker::Dealer |
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=head1 ATTRIBUTES |
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=head2 community_cards |
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Array ref of Poker::Card objects representing community cards |
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=cut |
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has 'community_cards' => ( |
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is => 'rw', |
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isa => sub { die "Not an array ref!" unless ref( $_[0] ) eq 'ARRAY' }, |
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builder => '_build_community_cards', |
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); |
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sub _build_community_cards { |
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return []; |
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} |
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=head2 scorer |
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Required attribute that identifies the scoring system. Must be a Poker::Score |
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object. See Poker::Score for available options. |
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=cut |
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has 'scorer' => ( |
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is => 'rw', |
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isa => sub { die "Not an Score object!" unless $_[0]->isa('Poker::Score') }, |
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); |
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=head2 dealer |
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Standard Poker::Dealer created by default (52 card deck with no wildcards). See Poker::Dealer for options. |
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=cut |
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has 'dealer' => ( |
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is => 'rw', |
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isa => sub { die "Not a Poker::Dealer" unless $_[0]->isa('Poker::Dealer') }, |
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builder => '_build_dealer', |
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); |
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=head2 simulations |
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121
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Number of simulations to run when calculating expected win rate. A high number gives you a better estimate, but also take longer. 100 is the default. |
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=cut |
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has 'simulations' => ( |
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is => 'rw', |
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default => sub { 100 }, |
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); |
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=head2 hole_remaining |
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Number of hole cards remaining to be dealt in the game. |
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=cut |
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has 'hole_remaining' => ( |
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is => 'rw', |
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default => sub { 0 }, |
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); |
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=head2 community_remaining |
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Number of community cards remaining to be dealt in the game. |
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=cut |
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has 'community_remaining' => ( |
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is => 'rw', |
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default => sub { 0 }, |
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); |
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152
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sub _build_dealer { |
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return Poker::Dealer->new; |
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} |
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=head1 METHODS |
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=head2 best_hand |
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Returns the best Poker::Hand you can make. See Poker::Hand |
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=cut |
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sub best_hand { } |
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sub flatten { |
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my ( $self, $cards ) = @_; |
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return join( '', map { $_->rank . $_->suit } @{$cards} ); |
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} |
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=head2 community_flat |
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Community cards in human-readable form. |
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=cut |
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sub community_flat { |
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my $self = shift; |
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return $self->flatten( $self->community_cards ); |
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} |
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=head2 deal |
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Alias for dealer->deal. See Poker::Dealer |
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=cut |
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sub deal { |
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my ( $self, $count ) = @_; |
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return $self->dealer->deal($count); |
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} |
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=head2 deal_named |
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Alias for dealer->deal_named. See Poker::Dealer |
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=cut |
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sub deal_named { |
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my ( $self, $cards ) = @_; |
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return $self->dealer->deal_named($cards); |
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} |
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=head2 calc_ev |
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Takes an array ref of Poker::Hands and calculates the expected win rate for each. |
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=cut |
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sub calc_ev { |
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my ( $self, $hands ) = @_; |
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my $community_orig = dclone( $self->community_cards ); |
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for ( 1 .. $self->simulations ) { |
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$self->dealer->shuffle_deck; |
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if ( $self->community_remaining ) { |
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$self->community_cards( |
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[ @$community_orig, @{ $self->deal( $self->community_remaining ) } ] ); |
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} |
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for my $hand (@$hands) { |
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my $combo = |
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[ @{ $hand->cards }, @{ $self->deal( $self->hole_remaining ) } ]; |
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224
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my $best_hand = $self->best_hand($combo); |
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$hand->temp_score( $best_hand->score ); |
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} |
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my @scores = |
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map { $_->temp_score } sort { $a->temp_score <=> $b->temp_score } @$hands; |
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my $top_score = pop @scores; |
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for my $hand (@$hands) { |
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$hand->wins( $hand->wins + 1 ) if $hand->temp_score == $top_score; |
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} |
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} |
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my $total_wins = 0; |
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for my $hand (@$hands) { |
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$total_wins += $hand->wins; |
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} |
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for my $hand (@$hands) { |
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$hand->ev( int( $hand->wins / $total_wins * 100 ) ); |
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} |
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} |
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sub BUILD { |
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my $self = shift; |
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$self->dealer->shuffle_deck; |
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} |
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249
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=head1 BUGS |
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251
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Probably. Only developer tested so far. |
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253
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=head1 AUTHOR |
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Nathaniel Graham, C<< >> |
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257
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=head1 LICENSE AND COPYRIGHT |
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259
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Copyright 2016 Nathaniel Graham. |
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261
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This program is free software; you can redistribute it and/or modify it |
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under the terms of the the Artistic License (2.0). You may obtain a |
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copy of the full license at: |
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L |
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267
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=cut |
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1; |