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package Poker::Eval::Wild; |
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use Algorithm::Combinatorics qw(combinations combinations_with_repetition); |
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use Moo; |
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=head1 NAME |
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Poker::Eval::Wild - Evaluate and score wildcard poker hands. |
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=head1 VERSION |
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Version 0.02 |
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=cut |
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our $VERSION = '0.02'; |
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=head1 SYNOPSIS |
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See Poker::Eval for code example. |
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=head1 INTRODUCTION |
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Evaluate highball wildcard hands. The lowball wildcard evaluator doesn't quite work yet. To mark a card as wild, set the wild_flag of the Poker::Card object to true. |
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=cut |
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extends 'Poker::Eval::Community'; |
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sub best_hand { |
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my ( $self, $hole ) = @_; |
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my $best = Poker::Hand->new(cards => $hole); |
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return $best |
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if $self->card_count > |
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( scalar @$hole + scalar @{ $self->community_cards } ); |
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my ( @wild, @normal ); |
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for my $card ( @$hole, @{ $self->community_cards } ) { |
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if ( $card->is_wild ) { |
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push @wild, $card; |
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} |
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else { |
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push @normal, $card; |
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} |
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} |
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my $wild_count = scalar @wild; |
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$wild_count = $wild_count > 5 ? 5 : $wild_count; |
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my $norm_used = 5 > $wild_count ? 5 - $wild_count : 0; |
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my @wild_combos; |
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if ( $wild_count > 4 ) { |
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my $flat_hand = '1414141414'; |
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#$best->best_combo($flat_hand); |
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$best->score($self->scorer->hand_score($flat_hand)); |
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} |
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elsif ( $wild_count == 4 ) { |
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my @ranks = sort { $a <=> $b } |
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map { $self->scorer->rank_val( $_->rank ) } @normal; |
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my $high_rank = sprintf( "%02d", pop @ranks); |
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my $flat_hand = join '', ($high_rank) x 5; |
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#$best->best_combo($flat_hand); |
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$best->score($self->scorer->hand_score($flat_hand)); |
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} |
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else { |
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@wild_combos = |
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combinations_with_repetition( [ map { sprintf( "%02d", $_ ) } 2 .. 14 ], |
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$wild_count ); |
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my $norm_iter = combinations( [@normal], $norm_used ); |
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while ( my $norm_combo = $norm_iter->next ) { |
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my %suit; |
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my $max = 0; |
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my @norm_ranks = map { $self->scorer->rank_val( $_->rank ) } @$norm_combo; |
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for my $card (@$norm_combo) { |
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$suit{ $card->suit }++; |
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$max = $suit{ $card->suit } if $suit{ $card->suit } >= $max; |
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} |
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my $flush_possible = $max + $wild_count > 4 ? 1 : 0; |
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for my $wild_combo (@wild_combos) { |
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my $flat_combo = |
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join( '', sort { $b <=> $a } ( @$wild_combo, @norm_ranks ) ); |
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my $score = $self->scorer->hand_score($flat_combo); |
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if ($flush_possible) { |
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my $flush_score = $self->scorer->hand_score( $flat_combo . 's' ) || 0; |
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$score = $flush_score if $flush_score > $score; |
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} |
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if ( defined $score && $score >= $best->score ) { |
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#$best->best_combo($flat_combo), |
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$best->score($score); |
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} |
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} |
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} |
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} |
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$best->name($self->scorer->hand_name( $best->score )); |
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return $best; |
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} |
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=head1 AUTHOR |
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Nathaniel Graham, C<< >> |
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=head1 LICENSE AND COPYRIGHT |
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Copyright 2016 Nathaniel Graham. |
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This program is free software; you can redistribute it and/or modify it |
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under the terms of the the Artistic License (2.0). You may obtain a |
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copy of the full license at: |
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=cut |
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1; |