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package Paws::GameLift::Player; |
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use Moose; |
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has LatencyInMs => (is => 'ro', isa => 'Paws::GameLift::LatencyMap'); |
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has PlayerAttributes => (is => 'ro', isa => 'Paws::GameLift::PlayerAttributeMap'); |
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has PlayerId => (is => 'ro', isa => 'Str'); |
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has Team => (is => 'ro', isa => 'Str'); |
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1; |
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### main pod documentation begin ### |
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=head1 NAME |
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Paws::GameLift::Player |
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=head1 USAGE |
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This class represents one of two things: |
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=head3 Arguments in a call to a service |
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Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. |
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Each attribute should be used as a named argument in the calls that expect this type of object. |
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As an example, if Att1 is expected to be a Paws::GameLift::Player object: |
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$service_obj->Method(Att1 => { LatencyInMs => $value, ..., Team => $value }); |
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=head3 Results returned from an API call |
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Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::Player object: |
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$result = $service_obj->Method(...); |
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$result->Att1->LatencyInMs |
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=head1 DESCRIPTION |
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Represents a player in matchmaking. When starting a matchmaking |
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request, a player has a player ID, attributes, and may have latency |
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data. Team information is added after a match has been successfully |
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completed. |
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=head1 ATTRIBUTES |
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=head2 LatencyInMs => L<Paws::GameLift::LatencyMap> |
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Set of values, expressed in milliseconds, indicating the amount of |
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latency that a player experiences when connected to AWS regions. If |
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this property is present, FlexMatch considers placing the match only in |
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regions for which latency is reported. |
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If a matchmaker has a rule that evaluates player latency, players must |
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report latency in order to be matched. If no latency is reported in |
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this scenario, FlexMatch assumes that no regions are available to the |
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player and the ticket is not matchable. |
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=head2 PlayerAttributes => L<Paws::GameLift::PlayerAttributeMap> |
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Collection of name:value pairs containing player information for use in |
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matchmaking. Player attribute names need to match I<playerAttributes> |
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names in the rule set being used. Example: C<"PlayerAttributes": |
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{"skill": {"N": "23"}, "gameMode": {"S": "deathmatch"}}>. |
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=head2 PlayerId => Str |
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Unique identifier for a player |
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=head2 Team => Str |
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Name of the team that the player is assigned to in a match. Team names |
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are defined in a matchmaking rule set. |
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=head1 SEE ALSO |
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This class forms part of L<Paws>, describing an object used in L<Paws::GameLift> |
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=head1 BUGS and CONTRIBUTIONS |
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The source code is located here: https://github.com/pplu/aws-sdk-perl |
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Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues |
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=cut |
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