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package Paws::GameLift::MatchmakingTicket; |
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use Moose; |
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has ConfigurationName => (is => 'ro', isa => 'Str'); |
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has EndTime => (is => 'ro', isa => 'Str'); |
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has EstimatedWaitTime => (is => 'ro', isa => 'Int'); |
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has GameSessionConnectionInfo => (is => 'ro', isa => 'Paws::GameLift::GameSessionConnectionInfo'); |
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has Players => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::Player]'); |
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has StartTime => (is => 'ro', isa => 'Str'); |
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has Status => (is => 'ro', isa => 'Str'); |
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has StatusMessage => (is => 'ro', isa => 'Str'); |
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has StatusReason => (is => 'ro', isa => 'Str'); |
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has TicketId => (is => 'ro', isa => 'Str'); |
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1; |
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### main pod documentation begin ### |
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=head1 NAME |
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Paws::GameLift::MatchmakingTicket |
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=head1 USAGE |
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This class represents one of two things: |
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=head3 Arguments in a call to a service |
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Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. |
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Each attribute should be used as a named argument in the calls that expect this type of object. |
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As an example, if Att1 is expected to be a Paws::GameLift::MatchmakingTicket object: |
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$service_obj->Method(Att1 => { ConfigurationName => $value, ..., TicketId => $value }); |
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=head3 Results returned from an API call |
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Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::MatchmakingTicket object: |
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$result = $service_obj->Method(...); |
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$result->Att1->ConfigurationName |
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=head1 DESCRIPTION |
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Ticket generated to track the progress of a matchmaking request. Each |
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ticket is uniquely identified by a ticket ID, supplied by the |
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requester, when creating a matchmaking request with StartMatchmaking. |
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Tickets can be retrieved by calling DescribeMatchmaking with the ticket |
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ID. |
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=head1 ATTRIBUTES |
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=head2 ConfigurationName => Str |
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Name of the MatchmakingConfiguration that is used with this ticket. |
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Matchmaking configurations determine how players are grouped into a |
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match and how a new game session is created for the match. |
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=head2 EndTime => Str |
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Time stamp indicating when the matchmaking request stopped being |
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processed due to successful completion, timeout, or cancellation. |
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Format is a number expressed in Unix time as milliseconds (for example |
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"1469498468.057"). |
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=head2 EstimatedWaitTime => Int |
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Average amount of time (in seconds) that players are currently waiting |
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for a match. If there is not enough recent data, this property may be |
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empty. |
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=head2 GameSessionConnectionInfo => L<Paws::GameLift::GameSessionConnectionInfo> |
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Identifier and connection information of the game session created for |
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the match. This information is added to the ticket only after the |
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matchmaking request has been successfully completed. |
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=head2 Players => ArrayRef[L<Paws::GameLift::Player>] |
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A set of C<Player> objects, each representing a player to find matches |
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for. Players are identified by a unique player ID and may include |
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latency data for use during matchmaking. If the ticket is in status |
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C<COMPLETED>, the C<Player> objects include the team the players were |
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assigned to in the resulting match. |
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=head2 StartTime => Str |
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Time stamp indicating when this matchmaking request was received. |
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Format is a number expressed in Unix time as milliseconds (for example |
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"1469498468.057"). |
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=head2 Status => Str |
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Current status of the matchmaking request. |
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=over |
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=item * |
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B<QUEUED> -- The matchmaking request has been received and is currently |
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waiting to be processed. |
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=item * |
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B<SEARCHING> -- The matchmaking request is currently being processed. |
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=item * |
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B<REQUIRES_ACCEPTANCE> -- A match has been proposed and the players |
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must accept the match (see AcceptMatch). This status is used only with |
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requests that use a matchmaking configuration with a player acceptance |
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requirement. |
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=item * |
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B<PLACING> -- The FlexMatch engine has matched players and is in the |
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process of placing a new game session for the match. |
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=item * |
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B<COMPLETED> -- Players have been matched and a game session is ready |
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to host the players. A ticket in this state contains the necessary |
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connection information for players. |
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=item * |
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B<FAILED> -- The matchmaking request was not completed. Tickets with |
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players who fail to accept a proposed match are placed in C<FAILED> |
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status; new matchmaking requests can be submitted for these players. |
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=item * |
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B<CANCELLED> -- The matchmaking request was canceled with a call to |
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StopMatchmaking. |
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=item * |
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B<TIMED_OUT> -- The matchmaking request was not completed within the |
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duration specified in the matchmaking configuration. Matchmaking |
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requests that time out can be resubmitted. |
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=back |
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=head2 StatusMessage => Str |
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Additional information about the current status. |
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=head2 StatusReason => Str |
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Code to explain the current status. For example, a status reason may |
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indicate when a ticket has returned to C<SEARCHING> status after a |
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proposed match fails to receive player acceptances. |
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=head2 TicketId => Str |
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Unique identifier for a matchmaking ticket. |
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=head1 SEE ALSO |
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This class forms part of L<Paws>, describing an object used in L<Paws::GameLift> |
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=head1 BUGS and CONTRIBUTIONS |
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The source code is located here: https://github.com/pplu/aws-sdk-perl |
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Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues |
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=cut |
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