line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
1
|
|
|
|
|
|
|
|
2
|
|
|
|
|
|
|
package Paws::GameLift::CreateVpcPeeringConnection; |
3
|
1
|
|
|
1
|
|
386
|
use Moose; |
|
1
|
|
|
|
|
3
|
|
|
1
|
|
|
|
|
7
|
|
4
|
|
|
|
|
|
|
has FleetId => (is => 'ro', isa => 'Str', required => 1); |
5
|
|
|
|
|
|
|
has PeerVpcAwsAccountId => (is => 'ro', isa => 'Str', required => 1); |
6
|
|
|
|
|
|
|
has PeerVpcId => (is => 'ro', isa => 'Str', required => 1); |
7
|
|
|
|
|
|
|
|
8
|
1
|
|
|
1
|
|
6205
|
use MooseX::ClassAttribute; |
|
1
|
|
|
|
|
3
|
|
|
1
|
|
|
|
|
11
|
|
9
|
|
|
|
|
|
|
|
10
|
|
|
|
|
|
|
class_has _api_call => (isa => 'Str', is => 'ro', default => 'CreateVpcPeeringConnection'); |
11
|
|
|
|
|
|
|
class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::CreateVpcPeeringConnectionOutput'); |
12
|
|
|
|
|
|
|
class_has _result_key => (isa => 'Str', is => 'ro'); |
13
|
|
|
|
|
|
|
1; |
14
|
|
|
|
|
|
|
|
15
|
|
|
|
|
|
|
### main pod documentation begin ### |
16
|
|
|
|
|
|
|
|
17
|
|
|
|
|
|
|
=head1 NAME |
18
|
|
|
|
|
|
|
|
19
|
|
|
|
|
|
|
Paws::GameLift::CreateVpcPeeringConnection - Arguments for method CreateVpcPeeringConnection on Paws::GameLift |
20
|
|
|
|
|
|
|
|
21
|
|
|
|
|
|
|
=head1 DESCRIPTION |
22
|
|
|
|
|
|
|
|
23
|
|
|
|
|
|
|
This class represents the parameters used for calling the method CreateVpcPeeringConnection on the |
24
|
|
|
|
|
|
|
Amazon GameLift service. Use the attributes of this class |
25
|
|
|
|
|
|
|
as arguments to method CreateVpcPeeringConnection. |
26
|
|
|
|
|
|
|
|
27
|
|
|
|
|
|
|
You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to CreateVpcPeeringConnection. |
28
|
|
|
|
|
|
|
|
29
|
|
|
|
|
|
|
As an example: |
30
|
|
|
|
|
|
|
|
31
|
|
|
|
|
|
|
$service_obj->CreateVpcPeeringConnection(Att1 => $value1, Att2 => $value2, ...); |
32
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. |
34
|
|
|
|
|
|
|
|
35
|
|
|
|
|
|
|
=head1 ATTRIBUTES |
36
|
|
|
|
|
|
|
|
37
|
|
|
|
|
|
|
|
38
|
|
|
|
|
|
|
=head2 B<REQUIRED> FleetId => Str |
39
|
|
|
|
|
|
|
|
40
|
|
|
|
|
|
|
Unique identifier for a fleet. This tells Amazon GameLift which |
41
|
|
|
|
|
|
|
GameLift VPC to peer with. |
42
|
|
|
|
|
|
|
|
43
|
|
|
|
|
|
|
|
44
|
|
|
|
|
|
|
|
45
|
|
|
|
|
|
|
=head2 B<REQUIRED> PeerVpcAwsAccountId => Str |
46
|
|
|
|
|
|
|
|
47
|
|
|
|
|
|
|
Unique identifier for the AWS account with the VPC that you want to |
48
|
|
|
|
|
|
|
peer your Amazon GameLift fleet with. You can find your Account ID in |
49
|
|
|
|
|
|
|
the AWS Management Console under account settings. |
50
|
|
|
|
|
|
|
|
51
|
|
|
|
|
|
|
|
52
|
|
|
|
|
|
|
|
53
|
|
|
|
|
|
|
=head2 B<REQUIRED> PeerVpcId => Str |
54
|
|
|
|
|
|
|
|
55
|
|
|
|
|
|
|
Unique identifier for a VPC with resources to be accessed by your |
56
|
|
|
|
|
|
|
Amazon GameLift fleet. The VPC must be in the same region where your |
57
|
|
|
|
|
|
|
fleet is deployed. To get VPC information, including IDs, use the |
58
|
|
|
|
|
|
|
Virtual Private Cloud service tools, including the VPC Dashboard in the |
59
|
|
|
|
|
|
|
AWS Management Console. |
60
|
|
|
|
|
|
|
|
61
|
|
|
|
|
|
|
|
62
|
|
|
|
|
|
|
|
63
|
|
|
|
|
|
|
|
64
|
|
|
|
|
|
|
=head1 SEE ALSO |
65
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
This class forms part of L<Paws>, documenting arguments for method CreateVpcPeeringConnection in L<Paws::GameLift> |
67
|
|
|
|
|
|
|
|
68
|
|
|
|
|
|
|
=head1 BUGS and CONTRIBUTIONS |
69
|
|
|
|
|
|
|
|
70
|
|
|
|
|
|
|
The source code is located here: https://github.com/pplu/aws-sdk-perl |
71
|
|
|
|
|
|
|
|
72
|
|
|
|
|
|
|
Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues |
73
|
|
|
|
|
|
|
|
74
|
|
|
|
|
|
|
=cut |
75
|
|
|
|
|
|
|
|