| line | stmt | bran | cond | sub | pod | time | code | 
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| 2 |  |  |  |  |  |  | package Paws::GameLift::UpdateGameSessionQueue; | 
| 3 | 1 |  |  | 1 |  | 313 | use Moose; | 
|  | 1 |  |  |  |  | 3 |  | 
|  | 1 |  |  |  |  | 6 |  | 
| 4 |  |  |  |  |  |  | has Destinations => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::GameSessionQueueDestination]'); | 
| 5 |  |  |  |  |  |  | has Name => (is => 'ro', isa => 'Str', required => 1); | 
| 6 |  |  |  |  |  |  | has PlayerLatencyPolicies => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::PlayerLatencyPolicy]'); | 
| 7 |  |  |  |  |  |  | has TimeoutInSeconds => (is => 'ro', isa => 'Int'); | 
| 8 |  |  |  |  |  |  |  | 
| 9 | 1 |  |  | 1 |  | 5462 | use MooseX::ClassAttribute; | 
|  | 1 |  |  |  |  | 3 |  | 
|  | 1 |  |  |  |  | 9 |  | 
| 10 |  |  |  |  |  |  |  | 
| 11 |  |  |  |  |  |  | class_has _api_call => (isa => 'Str', is => 'ro', default => 'UpdateGameSessionQueue'); | 
| 12 |  |  |  |  |  |  | class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::UpdateGameSessionQueueOutput'); | 
| 13 |  |  |  |  |  |  | class_has _result_key => (isa => 'Str', is => 'ro'); | 
| 14 |  |  |  |  |  |  | 1; | 
| 15 |  |  |  |  |  |  |  | 
| 16 |  |  |  |  |  |  | ### main pod documentation begin ### | 
| 17 |  |  |  |  |  |  |  | 
| 18 |  |  |  |  |  |  | =head1 NAME | 
| 19 |  |  |  |  |  |  |  | 
| 20 |  |  |  |  |  |  | Paws::GameLift::UpdateGameSessionQueue - Arguments for method UpdateGameSessionQueue on Paws::GameLift | 
| 21 |  |  |  |  |  |  |  | 
| 22 |  |  |  |  |  |  | =head1 DESCRIPTION | 
| 23 |  |  |  |  |  |  |  | 
| 24 |  |  |  |  |  |  | This class represents the parameters used for calling the method UpdateGameSessionQueue on the | 
| 25 |  |  |  |  |  |  | Amazon GameLift service. Use the attributes of this class | 
| 26 |  |  |  |  |  |  | as arguments to method UpdateGameSessionQueue. | 
| 27 |  |  |  |  |  |  |  | 
| 28 |  |  |  |  |  |  | You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to UpdateGameSessionQueue. | 
| 29 |  |  |  |  |  |  |  | 
| 30 |  |  |  |  |  |  | As an example: | 
| 31 |  |  |  |  |  |  |  | 
| 32 |  |  |  |  |  |  | $service_obj->UpdateGameSessionQueue(Att1 => $value1, Att2 => $value2, ...); | 
| 33 |  |  |  |  |  |  |  | 
| 34 |  |  |  |  |  |  | Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. | 
| 35 |  |  |  |  |  |  |  | 
| 36 |  |  |  |  |  |  | =head1 ATTRIBUTES | 
| 37 |  |  |  |  |  |  |  | 
| 38 |  |  |  |  |  |  |  | 
| 39 |  |  |  |  |  |  | =head2 Destinations => ArrayRef[L<Paws::GameLift::GameSessionQueueDestination>] | 
| 40 |  |  |  |  |  |  |  | 
| 41 |  |  |  |  |  |  | List of fleets that can be used to fulfill game session placement | 
| 42 |  |  |  |  |  |  | requests in the queue. Fleets are identified by either a fleet ARN or a | 
| 43 |  |  |  |  |  |  | fleet alias ARN. Destinations are listed in default preference order. | 
| 44 |  |  |  |  |  |  | When updating this list, provide a complete list of destinations. | 
| 45 |  |  |  |  |  |  |  | 
| 46 |  |  |  |  |  |  |  | 
| 47 |  |  |  |  |  |  |  | 
| 48 |  |  |  |  |  |  | =head2 B<REQUIRED> Name => Str | 
| 49 |  |  |  |  |  |  |  | 
| 50 |  |  |  |  |  |  | Descriptive label that is associated with game session queue. Queue | 
| 51 |  |  |  |  |  |  | names must be unique within each region. | 
| 52 |  |  |  |  |  |  |  | 
| 53 |  |  |  |  |  |  |  | 
| 54 |  |  |  |  |  |  |  | 
| 55 |  |  |  |  |  |  | =head2 PlayerLatencyPolicies => ArrayRef[L<Paws::GameLift::PlayerLatencyPolicy>] | 
| 56 |  |  |  |  |  |  |  | 
| 57 |  |  |  |  |  |  | Collection of latency policies to apply when processing game sessions | 
| 58 |  |  |  |  |  |  | placement requests with player latency information. Multiple policies | 
| 59 |  |  |  |  |  |  | are evaluated in order of the maximum latency value, starting with the | 
| 60 |  |  |  |  |  |  | lowest latency values. With just one policy, it is enforced at the | 
| 61 |  |  |  |  |  |  | start of the game session placement for the duration period. With | 
| 62 |  |  |  |  |  |  | multiple policies, each policy is enforced consecutively for its | 
| 63 |  |  |  |  |  |  | duration period. For example, a queue might enforce a 60-second policy | 
| 64 |  |  |  |  |  |  | followed by a 120-second policy, and then no policy for the remainder | 
| 65 |  |  |  |  |  |  | of the placement. When updating policies, provide a complete collection | 
| 66 |  |  |  |  |  |  | of policies. | 
| 67 |  |  |  |  |  |  |  | 
| 68 |  |  |  |  |  |  |  | 
| 69 |  |  |  |  |  |  |  | 
| 70 |  |  |  |  |  |  | =head2 TimeoutInSeconds => Int | 
| 71 |  |  |  |  |  |  |  | 
| 72 |  |  |  |  |  |  | Maximum time, in seconds, that a new game session placement request | 
| 73 |  |  |  |  |  |  | remains in the queue. When a request exceeds this time, the game | 
| 74 |  |  |  |  |  |  | session placement changes to a C<TIMED_OUT> status. | 
| 75 |  |  |  |  |  |  |  | 
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| 78 |  |  |  |  |  |  |  | 
| 79 |  |  |  |  |  |  | =head1 SEE ALSO | 
| 80 |  |  |  |  |  |  |  | 
| 81 |  |  |  |  |  |  | This class forms part of L<Paws>, documenting arguments for method UpdateGameSessionQueue in L<Paws::GameLift> | 
| 82 |  |  |  |  |  |  |  | 
| 83 |  |  |  |  |  |  | =head1 BUGS and CONTRIBUTIONS | 
| 84 |  |  |  |  |  |  |  | 
| 85 |  |  |  |  |  |  | The source code is located here: https://github.com/pplu/aws-sdk-perl | 
| 86 |  |  |  |  |  |  |  | 
| 87 |  |  |  |  |  |  | Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues | 
| 88 |  |  |  |  |  |  |  | 
| 89 |  |  |  |  |  |  | =cut | 
| 90 |  |  |  |  |  |  |  |