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package Paws::GameLift::RuntimeConfiguration; |
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use Moose; |
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has GameSessionActivationTimeoutSeconds => (is => 'ro', isa => 'Int'); |
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has MaxConcurrentGameSessionActivations => (is => 'ro', isa => 'Int'); |
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has ServerProcesses => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::ServerProcess]'); |
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1; |
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### main pod documentation begin ### |
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=head1 NAME |
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Paws::GameLift::RuntimeConfiguration |
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=head1 USAGE |
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This class represents one of two things: |
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=head3 Arguments in a call to a service |
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Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. |
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Each attribute should be used as a named argument in the calls that expect this type of object. |
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As an example, if Att1 is expected to be a Paws::GameLift::RuntimeConfiguration object: |
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$service_obj->Method(Att1 => { GameSessionActivationTimeoutSeconds => $value, ..., ServerProcesses => $value }); |
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=head3 Results returned from an API call |
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Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::RuntimeConfiguration object: |
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$result = $service_obj->Method(...); |
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$result->Att1->GameSessionActivationTimeoutSeconds |
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=head1 DESCRIPTION |
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A collection of server process configurations that describe what |
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processes to run on each instance in a fleet. All fleets must have a |
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run-time configuration. Each instance in the fleet launches the server |
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processes specified in the run-time configuration and launches new ones |
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as existing processes end. Each instance regularly checks for an |
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updated run-time configuration and follows the new instructions. |
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The run-time configuration enables the instances in a fleet to run |
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multiple processes simultaneously. Potential scenarios are as follows: |
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(1) Run multiple processes of a single game server executable to |
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maximize usage of your hosting resources. (2) Run one or more processes |
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of different build executables, such as your game server executable and |
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a related program, or two or more different versions of a game server. |
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(3) Run multiple processes of a single game server but with different |
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launch parameters, for example to run one process on each instance in |
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debug mode. |
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A Amazon GameLift instance is limited to 50 processes running |
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simultaneously. A run-time configuration must specify fewer than this |
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limit. To calculate the total number of processes specified in a |
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run-time configuration, add the values of the C<ConcurrentExecutions> |
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parameter for each C< ServerProcess > object in the run-time |
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configuration. |
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Fleet-related operations include: |
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=over |
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=item * |
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CreateFleet |
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=item * |
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ListFleets |
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=item * |
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Describe fleets: |
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=over |
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=item * |
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DescribeFleetAttributes |
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=item * |
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DescribeFleetPortSettings |
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=item * |
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DescribeFleetUtilization |
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=item * |
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DescribeRuntimeConfiguration |
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=item * |
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DescribeFleetEvents |
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=back |
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=item * |
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Update fleets: |
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=over |
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=item * |
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UpdateFleetAttributes |
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=item * |
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UpdateFleetCapacity |
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=item * |
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UpdateFleetPortSettings |
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=item * |
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UpdateRuntimeConfiguration |
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=back |
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=item * |
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Manage fleet capacity: |
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=over |
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=item * |
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DescribeFleetCapacity |
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=item * |
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UpdateFleetCapacity |
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=item * |
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PutScalingPolicy (automatic scaling) |
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=item * |
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DescribeScalingPolicies (automatic scaling) |
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=item * |
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DeleteScalingPolicy (automatic scaling) |
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=item * |
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DescribeEC2InstanceLimits |
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=back |
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=item * |
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DeleteFleet |
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=back |
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=head1 ATTRIBUTES |
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=head2 GameSessionActivationTimeoutSeconds => Int |
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Maximum amount of time (in seconds) that a game session can remain in |
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status C<ACTIVATING>. If the game session is not active before the |
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timeout, activation is terminated and the game session status is |
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changed to C<TERMINATED>. |
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=head2 MaxConcurrentGameSessionActivations => Int |
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Maximum number of game sessions with status C<ACTIVATING> to allow on |
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an instance simultaneously. This setting limits the amount of instance |
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resources that can be used for new game activations at any one time. |
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=head2 ServerProcesses => ArrayRef[L<Paws::GameLift::ServerProcess>] |
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Collection of server process configurations that describe which server |
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processes to run on each instance in a fleet. |
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=head1 SEE ALSO |
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This class forms part of L<Paws>, describing an object used in L<Paws::GameLift> |
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=head1 BUGS and CONTRIBUTIONS |
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The source code is located here: https://github.com/pplu/aws-sdk-perl |
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Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues |
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=cut |
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