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package Paws::GameLift::EC2InstanceCounts; |
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use Moose; |
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has ACTIVE => (is => 'ro', isa => 'Int'); |
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has DESIRED => (is => 'ro', isa => 'Int'); |
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has IDLE => (is => 'ro', isa => 'Int'); |
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has MAXIMUM => (is => 'ro', isa => 'Int'); |
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has MINIMUM => (is => 'ro', isa => 'Int'); |
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has PENDING => (is => 'ro', isa => 'Int'); |
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has TERMINATING => (is => 'ro', isa => 'Int'); |
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1; |
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### main pod documentation begin ### |
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=head1 NAME |
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Paws::GameLift::EC2InstanceCounts |
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=head1 USAGE |
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This class represents one of two things: |
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=head3 Arguments in a call to a service |
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Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. |
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Each attribute should be used as a named argument in the calls that expect this type of object. |
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As an example, if Att1 is expected to be a Paws::GameLift::EC2InstanceCounts object: |
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$service_obj->Method(Att1 => { ACTIVE => $value, ..., TERMINATING => $value }); |
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=head3 Results returned from an API call |
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Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::EC2InstanceCounts object: |
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$result = $service_obj->Method(...); |
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$result->Att1->ACTIVE |
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=head1 DESCRIPTION |
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Current status of fleet capacity. The number of active instances should |
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match or be in the process of matching the number of desired instances. |
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Pending and terminating counts are non-zero only if fleet capacity is |
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adjusting to an UpdateFleetCapacity request, or if access to resources |
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is temporarily affected. |
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Fleet-related operations include: |
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=over |
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=item * |
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CreateFleet |
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=item * |
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ListFleets |
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=item * |
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Describe fleets: |
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=over |
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=item * |
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DescribeFleetAttributes |
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=item * |
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DescribeFleetPortSettings |
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=item * |
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DescribeFleetUtilization |
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=item * |
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DescribeRuntimeConfiguration |
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=item * |
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DescribeFleetEvents |
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=back |
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=item * |
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Update fleets: |
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=over |
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=item * |
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UpdateFleetAttributes |
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=item * |
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UpdateFleetCapacity |
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=item * |
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UpdateFleetPortSettings |
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=item * |
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UpdateRuntimeConfiguration |
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=back |
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=item * |
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Manage fleet capacity: |
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=over |
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=item * |
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DescribeFleetCapacity |
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=item * |
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UpdateFleetCapacity |
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=item * |
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PutScalingPolicy (automatic scaling) |
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=item * |
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DescribeScalingPolicies (automatic scaling) |
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=item * |
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DeleteScalingPolicy (automatic scaling) |
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=item * |
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DescribeEC2InstanceLimits |
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=back |
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=item * |
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DeleteFleet |
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=back |
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=head1 ATTRIBUTES |
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=head2 ACTIVE => Int |
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Actual number of active instances in the fleet. |
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=head2 DESIRED => Int |
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Ideal number of active instances in the fleet. |
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=head2 IDLE => Int |
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Number of active instances in the fleet that are not currently hosting |
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a game session. |
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=head2 MAXIMUM => Int |
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Maximum value allowed for the fleet's instance count. |
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=head2 MINIMUM => Int |
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Minimum value allowed for the fleet's instance count. |
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=head2 PENDING => Int |
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Number of instances in the fleet that are starting but not yet active. |
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=head2 TERMINATING => Int |
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Number of instances in the fleet that are no longer active but haven't |
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yet been terminated. |
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=head1 SEE ALSO |
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This class forms part of L<Paws>, describing an object used in L<Paws::GameLift> |
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=head1 BUGS and CONTRIBUTIONS |
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The source code is located here: https://github.com/pplu/aws-sdk-perl |
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Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues |
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=cut |
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