line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
1
|
|
|
|
|
|
|
|
2
|
|
|
|
|
|
|
package Paws::GameLift::CreateBuild; |
3
|
1
|
|
|
1
|
|
367
|
use Moose; |
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
9
|
|
4
|
|
|
|
|
|
|
has Name => (is => 'ro', isa => 'Str'); |
5
|
|
|
|
|
|
|
has OperatingSystem => (is => 'ro', isa => 'Str'); |
6
|
|
|
|
|
|
|
has StorageLocation => (is => 'ro', isa => 'Paws::GameLift::S3Location'); |
7
|
|
|
|
|
|
|
has Version => (is => 'ro', isa => 'Str'); |
8
|
|
|
|
|
|
|
|
9
|
1
|
|
|
1
|
|
6032
|
use MooseX::ClassAttribute; |
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
9
|
|
10
|
|
|
|
|
|
|
|
11
|
|
|
|
|
|
|
class_has _api_call => (isa => 'Str', is => 'ro', default => 'CreateBuild'); |
12
|
|
|
|
|
|
|
class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::CreateBuildOutput'); |
13
|
|
|
|
|
|
|
class_has _result_key => (isa => 'Str', is => 'ro'); |
14
|
|
|
|
|
|
|
1; |
15
|
|
|
|
|
|
|
|
16
|
|
|
|
|
|
|
### main pod documentation begin ### |
17
|
|
|
|
|
|
|
|
18
|
|
|
|
|
|
|
=head1 NAME |
19
|
|
|
|
|
|
|
|
20
|
|
|
|
|
|
|
Paws::GameLift::CreateBuild - Arguments for method CreateBuild on Paws::GameLift |
21
|
|
|
|
|
|
|
|
22
|
|
|
|
|
|
|
=head1 DESCRIPTION |
23
|
|
|
|
|
|
|
|
24
|
|
|
|
|
|
|
This class represents the parameters used for calling the method CreateBuild on the |
25
|
|
|
|
|
|
|
Amazon GameLift service. Use the attributes of this class |
26
|
|
|
|
|
|
|
as arguments to method CreateBuild. |
27
|
|
|
|
|
|
|
|
28
|
|
|
|
|
|
|
You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to CreateBuild. |
29
|
|
|
|
|
|
|
|
30
|
|
|
|
|
|
|
As an example: |
31
|
|
|
|
|
|
|
|
32
|
|
|
|
|
|
|
$service_obj->CreateBuild(Att1 => $value1, Att2 => $value2, ...); |
33
|
|
|
|
|
|
|
|
34
|
|
|
|
|
|
|
Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. |
35
|
|
|
|
|
|
|
|
36
|
|
|
|
|
|
|
=head1 ATTRIBUTES |
37
|
|
|
|
|
|
|
|
38
|
|
|
|
|
|
|
|
39
|
|
|
|
|
|
|
=head2 Name => Str |
40
|
|
|
|
|
|
|
|
41
|
|
|
|
|
|
|
Descriptive label that is associated with a build. Build names do not |
42
|
|
|
|
|
|
|
need to be unique. You can use UpdateBuild to change this value later. |
43
|
|
|
|
|
|
|
|
44
|
|
|
|
|
|
|
|
45
|
|
|
|
|
|
|
|
46
|
|
|
|
|
|
|
=head2 OperatingSystem => Str |
47
|
|
|
|
|
|
|
|
48
|
|
|
|
|
|
|
Operating system that the game server binaries are built to run on. |
49
|
|
|
|
|
|
|
This value determines the type of fleet resources that you can use for |
50
|
|
|
|
|
|
|
this build. If your game build contains multiple executables, they all |
51
|
|
|
|
|
|
|
must run on the same operating system. |
52
|
|
|
|
|
|
|
|
53
|
|
|
|
|
|
|
Valid values are: C<"WINDOWS_2012">, C<"AMAZON_LINUX"> |
54
|
|
|
|
|
|
|
|
55
|
|
|
|
|
|
|
=head2 StorageLocation => L<Paws::GameLift::S3Location> |
56
|
|
|
|
|
|
|
|
57
|
|
|
|
|
|
|
Amazon S3 location of the game build files to be uploaded. The S3 |
58
|
|
|
|
|
|
|
bucket must be owned by the same AWS account that you're using to |
59
|
|
|
|
|
|
|
manage Amazon GameLift. It also must in the same region that you want |
60
|
|
|
|
|
|
|
to create a new build in. Before calling C<CreateBuild> with this |
61
|
|
|
|
|
|
|
location, you must allow Amazon GameLift to access your Amazon S3 |
62
|
|
|
|
|
|
|
bucket (see Create a Build with Files in Amazon S3). |
63
|
|
|
|
|
|
|
|
64
|
|
|
|
|
|
|
|
65
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
=head2 Version => Str |
67
|
|
|
|
|
|
|
|
68
|
|
|
|
|
|
|
Version that is associated with this build. Version strings do not need |
69
|
|
|
|
|
|
|
to be unique. You can use UpdateBuild to change this value later. |
70
|
|
|
|
|
|
|
|
71
|
|
|
|
|
|
|
|
72
|
|
|
|
|
|
|
|
73
|
|
|
|
|
|
|
|
74
|
|
|
|
|
|
|
=head1 SEE ALSO |
75
|
|
|
|
|
|
|
|
76
|
|
|
|
|
|
|
This class forms part of L<Paws>, documenting arguments for method CreateBuild in L<Paws::GameLift> |
77
|
|
|
|
|
|
|
|
78
|
|
|
|
|
|
|
=head1 BUGS and CONTRIBUTIONS |
79
|
|
|
|
|
|
|
|
80
|
|
|
|
|
|
|
The source code is located here: https://github.com/pplu/aws-sdk-perl |
81
|
|
|
|
|
|
|
|
82
|
|
|
|
|
|
|
Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues |
83
|
|
|
|
|
|
|
|
84
|
|
|
|
|
|
|
=cut |
85
|
|
|
|
|
|
|
|