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package Paws::GameLift::PutScalingPolicy; |
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use Moose; |
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has ComparisonOperator => (is => 'ro', isa => 'Str', required => 1); |
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has EvaluationPeriods => (is => 'ro', isa => 'Int', required => 1); |
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has FleetId => (is => 'ro', isa => 'Str', required => 1); |
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has MetricName => (is => 'ro', isa => 'Str', required => 1); |
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has Name => (is => 'ro', isa => 'Str', required => 1); |
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has ScalingAdjustment => (is => 'ro', isa => 'Int', required => 1); |
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has ScalingAdjustmentType => (is => 'ro', isa => 'Str', required => 1); |
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has Threshold => (is => 'ro', isa => 'Num', required => 1); |
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use MooseX::ClassAttribute; |
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class_has _api_call => (isa => 'Str', is => 'ro', default => 'PutScalingPolicy'); |
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class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::PutScalingPolicyOutput'); |
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class_has _result_key => (isa => 'Str', is => 'ro'); |
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1; |
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### main pod documentation begin ### |
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=head1 NAME |
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Paws::GameLift::PutScalingPolicy - Arguments for method PutScalingPolicy on Paws::GameLift |
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=head1 DESCRIPTION |
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This class represents the parameters used for calling the method PutScalingPolicy on the |
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Amazon GameLift service. Use the attributes of this class |
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as arguments to method PutScalingPolicy. |
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You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to PutScalingPolicy. |
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As an example: |
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$service_obj->PutScalingPolicy(Att1 => $value1, Att2 => $value2, ...); |
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Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. |
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=head1 ATTRIBUTES |
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=head2 B<REQUIRED> ComparisonOperator => Str |
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Comparison operator to use when measuring the metric against the |
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threshold value. |
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Valid values are: C<"GreaterThanOrEqualToThreshold">, C<"GreaterThanThreshold">, C<"LessThanThreshold">, C<"LessThanOrEqualToThreshold"> |
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=head2 B<REQUIRED> EvaluationPeriods => Int |
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Length of time (in minutes) the metric must be at or beyond the |
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threshold before a scaling event is triggered. |
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=head2 B<REQUIRED> FleetId => Str |
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Unique identifier for a fleet to apply this policy to. |
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=head2 B<REQUIRED> MetricName => Str |
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Name of the Amazon GameLift-defined metric that is used to trigger an |
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adjustment. |
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=over |
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=item * |
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B<ActivatingGameSessions> E<ndash> number of game sessions in the |
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process of being created (game session status = C<ACTIVATING>). |
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=item * |
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B<ActiveGameSessions> E<ndash> number of game sessions currently |
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running (game session status = C<ACTIVE>). |
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=item * |
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B<CurrentPlayerSessions> E<ndash> number of active or reserved player |
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sessions (player session status = C<ACTIVE> or C<RESERVED>). |
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=item * |
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B<AvailablePlayerSessions> E<ndash> number of player session slots |
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currently available in active game sessions across the fleet, |
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calculated by subtracting a game session's current player session count |
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from its maximum player session count. This number includes game |
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sessions that are not currently accepting players (game session |
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C<PlayerSessionCreationPolicy> = C<DENY_ALL>). |
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=item * |
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B<ActiveInstances> E<ndash> number of instances currently running a |
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game session. |
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=item * |
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B<IdleInstances> E<ndash> number of instances not currently running a |
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game session. |
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=back |
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Valid values are: C<"ActivatingGameSessions">, C<"ActiveGameSessions">, C<"ActiveInstances">, C<"AvailableGameSessions">, C<"AvailablePlayerSessions">, C<"CurrentPlayerSessions">, C<"IdleInstances">, C<"PercentAvailableGameSessions">, C<"PercentIdleInstances">, C<"QueueDepth">, C<"WaitTime"> |
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=head2 B<REQUIRED> Name => Str |
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Descriptive label that is associated with a scaling policy. Policy |
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names do not need to be unique. A fleet can have only one scaling |
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policy with the same name. |
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=head2 B<REQUIRED> ScalingAdjustment => Int |
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Amount of adjustment to make, based on the scaling adjustment type. |
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=head2 B<REQUIRED> ScalingAdjustmentType => Str |
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Type of adjustment to make to a fleet's instance count (see |
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FleetCapacity): |
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=over |
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=item * |
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B<ChangeInCapacity> E<ndash> add (or subtract) the scaling adjustment |
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value from the current instance count. Positive values scale up while |
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negative values scale down. |
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=item * |
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B<ExactCapacity> E<ndash> set the instance count to the scaling |
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adjustment value. |
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=item * |
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B<PercentChangeInCapacity> E<ndash> increase or reduce the current |
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instance count by the scaling adjustment, read as a percentage. |
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Positive values scale up while negative values scale down; for example, |
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a value of "-10" scales the fleet down by 10%. |
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=back |
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Valid values are: C<"ChangeInCapacity">, C<"ExactCapacity">, C<"PercentChangeInCapacity"> |
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=head2 B<REQUIRED> Threshold => Num |
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Metric value used to trigger a scaling event. |
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=head1 SEE ALSO |
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This class forms part of L<Paws>, documenting arguments for method PutScalingPolicy in L<Paws::GameLift> |
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=head1 BUGS and CONTRIBUTIONS |
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The source code is located here: https://github.com/pplu/aws-sdk-perl |
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Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues |
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=cut |
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