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package Paws::GameLift::GameSession; |
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use Moose; |
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has CreationTime => (is => 'ro', isa => 'Str'); |
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has CreatorId => (is => 'ro', isa => 'Str'); |
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has CurrentPlayerSessionCount => (is => 'ro', isa => 'Int'); |
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has FleetId => (is => 'ro', isa => 'Str'); |
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has GameProperties => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::GameProperty]'); |
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has GameSessionId => (is => 'ro', isa => 'Str'); |
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has IpAddress => (is => 'ro', isa => 'Str'); |
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has MaximumPlayerSessionCount => (is => 'ro', isa => 'Int'); |
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has Name => (is => 'ro', isa => 'Str'); |
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has PlayerSessionCreationPolicy => (is => 'ro', isa => 'Str'); |
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has Port => (is => 'ro', isa => 'Int'); |
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has Status => (is => 'ro', isa => 'Str'); |
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has TerminationTime => (is => 'ro', isa => 'Str'); |
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1; |
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### main pod documentation begin ### |
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=head1 NAME |
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Paws::GameLift::GameSession |
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=head1 USAGE |
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This class represents one of two things: |
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=head3 Arguments in a call to a service |
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Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. |
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Each attribute should be used as a named argument in the calls that expect this type of object. |
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As an example, if Att1 is expected to be a Paws::GameLift::GameSession object: |
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$service_obj->Method(Att1 => { CreationTime => $value, ..., TerminationTime => $value }); |
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=head3 Results returned from an API call |
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Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::GameSession object: |
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$result = $service_obj->Method(...); |
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$result->Att1->CreationTime |
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=head1 DESCRIPTION |
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Properties describing a game session. |
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Game-session-related operations include: |
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=over |
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=item * |
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CreateGameSession |
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=item * |
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DescribeGameSessions |
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=item * |
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DescribeGameSessionDetails |
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=item * |
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SearchGameSessions |
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=item * |
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UpdateGameSession |
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=item * |
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GetGameSessionLogUrl |
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=item * |
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Game session placements |
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=over |
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=item * |
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StartGameSessionPlacement |
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=item * |
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DescribeGameSessionPlacement |
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=item * |
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StopGameSessionPlacement |
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=back |
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=back |
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=head1 ATTRIBUTES |
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=head2 CreationTime => Str |
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Time stamp indicating when this data object was created. Format is a |
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number expressed in Unix time as milliseconds (for example |
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"1469498468.057"). |
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=head2 CreatorId => Str |
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Unique identifier for a player. This ID is used to enforce a resource |
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protection policy (if one exists), that limits the number of game |
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sessions a player can create. |
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=head2 CurrentPlayerSessionCount => Int |
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Number of players currently in the game session. |
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=head2 FleetId => Str |
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Unique identifier for a fleet the game session is running on. |
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=head2 GameProperties => ArrayRef[L<Paws::GameLift::GameProperty>] |
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Set of developer-defined properties for a game session. These |
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properties are passed to the server process hosting the game session. |
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=head2 GameSessionId => Str |
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Unique identifier for the game session. A game session ID has the |
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following format: |
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C<arn:aws:gamelift:E<lt>regionE<gt>::gamesession/E<lt>fleet |
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IDE<gt>/E<lt>custom ID string or idempotency tokenE<gt>>. |
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=head2 IpAddress => Str |
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IP address of the game session. To connect to a Amazon GameLift game |
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server, an app needs both the IP address and port number. |
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=head2 MaximumPlayerSessionCount => Int |
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Maximum number of players that can be connected simultaneously to the |
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game session. |
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=head2 Name => Str |
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Descriptive label that is associated with a game session. Session names |
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do not need to be unique. |
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=head2 PlayerSessionCreationPolicy => Str |
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Indicates whether or not the game session is accepting new players. |
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=head2 Port => Int |
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Port number for the game session. To connect to a Amazon GameLift game |
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server, an app needs both the IP address and port number. |
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=head2 Status => Str |
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Current status of the game session. A game session must have an |
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C<ACTIVE> status to have player sessions. |
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=head2 TerminationTime => Str |
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Time stamp indicating when this data object was terminated. Format is a |
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number expressed in Unix time as milliseconds (for example |
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"1469498468.057"). |
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=head1 SEE ALSO |
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This class forms part of L<Paws>, describing an object used in L<Paws::GameLift> |
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=head1 BUGS and CONTRIBUTIONS |
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The source code is located here: https://github.com/pplu/aws-sdk-perl |
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Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues |
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=cut |
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