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package Paws::GameLift::FleetAttributes; |
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use Moose; |
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has BuildId => (is => 'ro', isa => 'Str'); |
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has CreationTime => (is => 'ro', isa => 'Str'); |
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has Description => (is => 'ro', isa => 'Str'); |
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has FleetArn => (is => 'ro', isa => 'Str'); |
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has FleetId => (is => 'ro', isa => 'Str'); |
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has LogPaths => (is => 'ro', isa => 'ArrayRef[Str|Undef]'); |
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has MetricGroups => (is => 'ro', isa => 'ArrayRef[Str|Undef]'); |
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has Name => (is => 'ro', isa => 'Str'); |
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has NewGameSessionProtectionPolicy => (is => 'ro', isa => 'Str'); |
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has OperatingSystem => (is => 'ro', isa => 'Str'); |
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has ResourceCreationLimitPolicy => (is => 'ro', isa => 'Paws::GameLift::ResourceCreationLimitPolicy'); |
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has ServerLaunchParameters => (is => 'ro', isa => 'Str'); |
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has ServerLaunchPath => (is => 'ro', isa => 'Str'); |
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has Status => (is => 'ro', isa => 'Str'); |
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has TerminationTime => (is => 'ro', isa => 'Str'); |
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1; |
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### main pod documentation begin ### |
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=head1 NAME |
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Paws::GameLift::FleetAttributes |
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=head1 USAGE |
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This class represents one of two things: |
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=head3 Arguments in a call to a service |
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Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. |
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Each attribute should be used as a named argument in the calls that expect this type of object. |
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As an example, if Att1 is expected to be a Paws::GameLift::FleetAttributes object: |
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$service_obj->Method(Att1 => { BuildId => $value, ..., TerminationTime => $value }); |
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=head3 Results returned from an API call |
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Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::FleetAttributes object: |
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$result = $service_obj->Method(...); |
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$result->Att1->BuildId |
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=head1 DESCRIPTION |
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General properties describing a fleet. |
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Fleet-related operations include: |
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=over |
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=item * |
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CreateFleet |
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=item * |
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ListFleets |
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=item * |
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Describe fleets: |
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=over |
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=item * |
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DescribeFleetAttributes |
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=item * |
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DescribeFleetPortSettings |
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=item * |
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DescribeFleetUtilization |
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=item * |
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DescribeRuntimeConfiguration |
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=item * |
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DescribeFleetEvents |
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=back |
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=item * |
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Update fleets: |
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=over |
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=item * |
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UpdateFleetAttributes |
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=item * |
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UpdateFleetCapacity |
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=item * |
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UpdateFleetPortSettings |
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=item * |
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UpdateRuntimeConfiguration |
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=back |
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=item * |
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Manage fleet capacity: |
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=over |
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=item * |
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DescribeFleetCapacity |
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=item * |
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UpdateFleetCapacity |
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=item * |
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PutScalingPolicy (automatic scaling) |
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=item * |
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DescribeScalingPolicies (automatic scaling) |
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=item * |
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DeleteScalingPolicy (automatic scaling) |
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=item * |
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DescribeEC2InstanceLimits |
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=back |
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=item * |
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DeleteFleet |
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=back |
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=head1 ATTRIBUTES |
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=head2 BuildId => Str |
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Unique identifier for a build. |
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=head2 CreationTime => Str |
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Time stamp indicating when this data object was created. Format is a |
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number expressed in Unix time as milliseconds (for example |
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"1469498468.057"). |
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=head2 Description => Str |
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Human-readable description of the fleet. |
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=head2 FleetArn => Str |
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Identifier for a fleet that is unique across all regions. |
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=head2 FleetId => Str |
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Unique identifier for a fleet. |
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=head2 LogPaths => ArrayRef[Str|Undef] |
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Location of default log files. When a server process is shut down, |
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Amazon GameLift captures and stores any log files in this location. |
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These logs are in addition to game session logs; see more on game |
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session logs in the Amazon GameLift Developer Guide. If no default log |
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path for a fleet is specified, Amazon GameLift automatically uploads |
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logs that are stored on each instance at C<C:\game\logs> (for Windows) |
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or C</local/game/logs> (for Linux). Use the Amazon GameLift console to |
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access stored logs. |
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=head2 MetricGroups => ArrayRef[Str|Undef] |
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Names of metric groups that this fleet is included in. In Amazon |
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CloudWatch, you can view metrics for an individual fleet or aggregated |
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metrics for fleets that are in a fleet metric group. A fleet can be |
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included in only one metric group at a time. |
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=head2 Name => Str |
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Descriptive label that is associated with a fleet. Fleet names do not |
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need to be unique. |
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=head2 NewGameSessionProtectionPolicy => Str |
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Type of game session protection to set for all new instances started in |
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the fleet. |
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=over |
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=item * |
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B<NoProtection> E<ndash> The game session can be terminated during a |
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scale-down event. |
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=item * |
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B<FullProtection> E<ndash> If the game session is in an C<ACTIVE> |
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status, it cannot be terminated during a scale-down event. |
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=back |
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=head2 OperatingSystem => Str |
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Operating system of the fleet's computing resources. A fleet's |
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operating system depends on the OS specified for the build that is |
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deployed on this fleet. |
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=head2 ResourceCreationLimitPolicy => L<Paws::GameLift::ResourceCreationLimitPolicy> |
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Fleet policy to limit the number of game sessions an individual player |
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can create over a span of time. |
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=head2 ServerLaunchParameters => Str |
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Game server launch parameters specified for fleets created before |
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2016-08-04 (or AWS SDK v. 0.12.16). Server launch parameters for fleets |
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created after this date are specified in the fleet's |
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RuntimeConfiguration. |
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=head2 ServerLaunchPath => Str |
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Path to a game server executable in the fleet's build, specified for |
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fleets created before 2016-08-04 (or AWS SDK v. 0.12.16). Server launch |
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paths for fleets created after this date are specified in the fleet's |
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RuntimeConfiguration. |
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=head2 Status => Str |
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261
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Current status of the fleet. |
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Possible fleet statuses include the following: |
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265
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=over |
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=item * |
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269
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B<NEW> E<ndash> A new fleet has been defined and desired instances is |
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set to 1. |
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=item * |
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274
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B<DOWNLOADING/VALIDATING/BUILDING/ACTIVATING> E<ndash> Amazon GameLift |
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is setting up the new fleet, creating new instances with the game build |
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and starting server processes. |
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=item * |
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280
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B<ACTIVE> E<ndash> Hosts can now accept game sessions. |
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282
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=item * |
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284
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B<ERROR> E<ndash> An error occurred when downloading, validating, |
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building, or activating the fleet. |
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287
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=item * |
288
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289
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B<DELETING> E<ndash> Hosts are responding to a delete fleet request. |
290
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291
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=item * |
292
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293
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B<TERMINATED> E<ndash> The fleet no longer exists. |
294
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295
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=back |
296
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297
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298
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299
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=head2 TerminationTime => Str |
300
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301
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Time stamp indicating when this data object was terminated. Format is a |
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number expressed in Unix time as milliseconds (for example |
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"1469498468.057"). |
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305
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306
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307
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=head1 SEE ALSO |
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309
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This class forms part of L<Paws>, describing an object used in L<Paws::GameLift> |
310
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311
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=head1 BUGS and CONTRIBUTIONS |
312
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313
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The source code is located here: https://github.com/pplu/aws-sdk-perl |
314
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315
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Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues |
316
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317
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=cut |
318
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