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package Paws::GameLift::CreateGameSession; |
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use Moose; |
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has AliasId => (is => 'ro', isa => 'Str'); |
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has CreatorId => (is => 'ro', isa => 'Str'); |
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has FleetId => (is => 'ro', isa => 'Str'); |
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has GameProperties => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::GameProperty]'); |
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has GameSessionId => (is => 'ro', isa => 'Str'); |
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has IdempotencyToken => (is => 'ro', isa => 'Str'); |
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has MaximumPlayerSessionCount => (is => 'ro', isa => 'Int', required => 1); |
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has Name => (is => 'ro', isa => 'Str'); |
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use MooseX::ClassAttribute; |
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class_has _api_call => (isa => 'Str', is => 'ro', default => 'CreateGameSession'); |
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class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::CreateGameSessionOutput'); |
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class_has _result_key => (isa => 'Str', is => 'ro'); |
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1; |
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### main pod documentation begin ### |
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=head1 NAME |
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Paws::GameLift::CreateGameSession - Arguments for method CreateGameSession on Paws::GameLift |
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=head1 DESCRIPTION |
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This class represents the parameters used for calling the method CreateGameSession on the |
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Amazon GameLift service. Use the attributes of this class |
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as arguments to method CreateGameSession. |
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You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to CreateGameSession. |
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As an example: |
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$service_obj->CreateGameSession(Att1 => $value1, Att2 => $value2, ...); |
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Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. |
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=head1 ATTRIBUTES |
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=head2 AliasId => Str |
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Unique identifier for an alias associated with the fleet to create a |
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game session in. Each request must reference either a fleet ID or alias |
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ID, but not both. |
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=head2 CreatorId => Str |
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Unique identifier for a player or entity creating the game session. |
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This ID is used to enforce a resource protection policy (if one exists) |
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that limits the number of concurrent active game sessions one player |
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can have. |
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=head2 FleetId => Str |
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Unique identifier for a fleet to create a game session in. Each request |
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must reference either a fleet ID or alias ID, but not both. |
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=head2 GameProperties => ArrayRef[L<Paws::GameLift::GameProperty>] |
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Set of developer-defined properties for a game session. These |
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properties are passed to the server process hosting the game session. |
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=head2 GameSessionId => Str |
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I<This parameter is no longer preferred. Please use C<IdempotencyToken> |
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instead.> Custom string that uniquely identifies a request for a new |
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game session. Maximum token length is 48 characters. If provided, this |
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string is included in the new game session's ID. (A game session ID has |
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the following format: |
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C<arn:aws:gamelift:E<lt>regionE<gt>::gamesession/E<lt>fleet |
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IDE<gt>/E<lt>custom ID string or idempotency tokenE<gt>>.) |
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=head2 IdempotencyToken => Str |
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Custom string that uniquely identifies a request for a new game |
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session. Maximum token length is 48 characters. If provided, this |
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string is included in the new game session's ID. (A game session ID has |
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the following format: |
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C<arn:aws:gamelift:E<lt>regionE<gt>::gamesession/E<lt>fleet |
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IDE<gt>/E<lt>custom ID string or idempotency tokenE<gt>>.) |
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=head2 B<REQUIRED> MaximumPlayerSessionCount => Int |
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Maximum number of players that can be connected simultaneously to the |
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game session. |
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=head2 Name => Str |
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Descriptive label that is associated with a game session. Session names |
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do not need to be unique. |
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=head1 SEE ALSO |
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This class forms part of L<Paws>, documenting arguments for method CreateGameSession in L<Paws::GameLift> |
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=head1 BUGS and CONTRIBUTIONS |
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The source code is located here: https://github.com/pplu/aws-sdk-perl |
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Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues |
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=cut |
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