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package Package::New; |
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use strict; |
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use warnings; |
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our $VERSION='0.09'; |
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=head1 NAME |
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Package::New - Simple base package from which to inherit |
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=head1 SYNOPSIS |
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package My::Package; |
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use base qw{Package::New}; #provides new and initialize |
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=head1 DESCRIPTION |
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The Package::New object provides a consistent constructor for objects. |
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I find that I always need these two methods in every package that I build. I plan to use this package as the base for all of my CPAN packages. |
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=head1 RECOMMENDATIONS |
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=head2 Sane defaults |
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I recommend that you have sane default for all of your object properties. I recommend using code like this. |
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sub myproperty { |
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my $self=shift; |
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$self->{"myproperty"}=shift if @_; |
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$self->{"myproperty"}="Default Value" unless defined $self->{"myproperty"}; |
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return $self->{"myproperty"}; |
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} |
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=head2 use strict and warnings |
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I recommend to always use strict, warnings and our version. |
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package My::Package; |
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use base qw{Package::New}; |
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use strict; |
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use warnings; |
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our $VERSION='0.01'; |
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=head2 Lazy Load where you can |
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I recommend Lazy Loading where you can. |
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sub mymethod { |
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my $self=shift; |
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$self->load unless $self->loaded; |
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return $self->{"mymethod"}; |
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} |
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=head1 USAGE |
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=head1 CONSTRUCTOR |
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=head2 new |
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my $obj = Package::New->new(key=>$value, ...); |
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=cut |
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sub new { |
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my $this = shift; |
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my $class = ref($this) ? ref($this) : $this; |
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my $self = {}; |
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bless $self, $class; |
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$self->initialize(@_); |
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return $self; |
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} |
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=head2 initialize |
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You can override this method in your package if you need to do something after construction. But, lazy loading may be a better option. |
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=cut |
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sub initialize { |
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my $self=shift; |
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%$self=@_; |
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} |
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=head1 BUGS |
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Log on RT and contact the author. |
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=head1 SUPPORT |
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DavisNetworks.com provides support services for all Perl applications including this package. |
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=head1 AUTHOR |
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Michael R. Davis |
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CPAN ID: MRDVT |
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DavisNetworks.com |
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http://www.DavisNetworks.com/ |
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=head1 COPYRIGHT |
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102
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This program is free software licensed under the... |
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The BSD License |
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The full text of the license can be found in the LICENSE file included with this module. |
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=head1 SEE ALSO |
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110
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=head2 Building Blocks |
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112
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L, L |
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114
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=head2 Other Light Weight Base Objects Similar to Package::New |
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116
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L, L, L, L, L |
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118
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=head2 Heavy Base Objects - Drink the Kool-Aid |
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120
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L, L, L, L, (as well as Moose-alikes L, L), L, L |
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122
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=head2 Even more |
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L, L, L, L, L, L |
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=cut |
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1; |