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package OpenGL::Simple::Viewer; |
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6895
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use 5.006001; |
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use strict; |
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$^W=1; |
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use OpenGL::Simple ':all'; |
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use OpenGL::Simple::GLUT ':all'; |
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use Math::Quaternion; |
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require Exporter; |
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our @ISA = qw(Exporter); |
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# Items to export into callers namespace by default. Note: do not export |
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# names by default without a very good reason. Use EXPORT_OK instead. |
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# Do not simply export all your public functions/methods/constants. |
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# This allows declaration use OpenGL::Simple::Viewer ':all'; |
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# If you do not need this, moving things directly into @EXPORT or @EXPORT_OK |
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# will save memory. |
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our %EXPORT_TAGS = ( |
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'all' => [ qw( |
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basic_mousefunc |
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basic_reshapefunc |
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basic_motionfunc |
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basic_displayfunc |
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postredisplay |
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) ], |
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'basic' => [ qw( |
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basic_mousefunc |
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basic_reshapefunc |
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basic_motionfunc |
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basic_displayfunc |
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postredisplay |
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)], |
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); |
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our @EXPORT_OK = ( @{ $EXPORT_TAGS{'all'} } ); |
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our @EXPORT = qw( |
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); |
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our $VERSION = '0.03'; |
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# These variables are for the old-style basic_* functions. |
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our ($clickx, $clicky, %buttonstate) = (0,0, |
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GLUT_LEFT_BUTTON(), 0, GLUT_MIDDLE_BUTTON(), 0, GLUT_RIGHT_BUTTON(), 0 ); |
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53
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our $orientation = new Math::Quaternion; |
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our $mousescale = 0.01; |
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our $zoomscale = 0.1; |
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our ($geomx, $geomy, $geomz) = (0,0,0); |
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my $sphererad; |
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59
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# Let's dump the old functions here as well. |
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61
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sub basic_reshapefunc { |
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my ( $screenx, $screeny ) = @_; |
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$sphererad = $screeny * 0.5; |
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glViewport( 0, 0, $screenx, $screeny ); |
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} |
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67
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sub basic_mousefunc { |
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my ( $button, $state, $x, $y ) = @_; |
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70
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( $clickx, $clicky ) = ( $x, $y ); |
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$buttonstate{$button} = ( GLUT_DOWN() == $state ) ? 1 : 0; |
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} |
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74
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sub basic_motionfunc { |
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my ( $x, $y ) = @_; |
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my ( $left, $mid, $right ) = |
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@buttonstate{ GLUT_LEFT_BUTTON(), GLUT_MIDDLE_BUTTON(), GLUT_RIGHT_BUTTON() }; |
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79
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if ($left) { basic_mouserotatemotion( $clickx, $clicky, $x, $y ); } |
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elsif ($mid) { basic_mousezoommotion( $y - $clicky ); } |
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elsif ($right) { basic_mousetransmotion( $clickx, $clicky, $x, $y ); } |
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( $clickx, $clicky ) = ( $x, $y ); |
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} |
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85
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sub postredisplay { glutPostRedisplay(); } |
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87
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sub basic_mouserotatemotion { |
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my ( $x0, $y0, $x1, $y1 ) = @_; |
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90
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my $s = $sphererad; |
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my $my = $x1 - $x0; my $mx = $y1 - $y0; |
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my $m = sqrt( $mx * $mx + $my * $my ); |
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my $theta; |
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if ( ( $m > 0 ) && ( $m < $s ) ) { |
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$theta = $m / $s; |
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98
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$mx /= $m; |
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$my /= $m; |
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101
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my $rotquat = Math::Quaternion::rotation( $theta, $mx, $my, 0.0 ); |
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$orientation = $rotquat * $orientation; |
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} |
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105
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postredisplay; |
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} |
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108
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sub basic_mousetransmotion { |
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my ( $x0, $y0, $x1, $y1 ) = @_; |
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$geomx += $mousescale * ( $x1 - $x0 ); |
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$geomy += $mousescale * ( $y0 - $y1 ); |
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postredisplay; |
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} |
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115
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sub basic_mousezoommotion { $geomz -= $zoomscale * shift; postredisplay; } |
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117
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sub drawback { glClear( GL_COLOR_BUFFER_BIT() | GL_DEPTH_BUFFER_BIT() ); } |
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119
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sub basic_displayfunc { |
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my $callback = shift; |
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return sub { |
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drawback(); |
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# Set up perspective projection |
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glMatrixMode(GL_PROJECTION()); |
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glLoadIdentity(); |
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gluPerspective( 45.0, 1.0, 0.1, 100.0 ); |
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glMatrixMode(GL_MODELVIEW()); |
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glLoadIdentity(); |
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# Position and orient geometry |
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glTranslate( $geomx, $geomy, $geomz ); |
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my @m = $orientation->matrix4x4; |
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glMultMatrix(@m); |
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$callback->(); |
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glFlush(); |
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glutSwapBuffers(); |
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} |
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} |
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142
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=head1 NAME |
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144
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OpenGL::Simple::Viewer - Simple 3D geometry viewer using GLUT |
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146
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=head1 SYNOPSIS |
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148
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use OpenGL::Simple::Viewer; |
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use OpenGL::Simple::GLUT qw(:all); |
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151
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glutInit; |
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153
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my $v = new OpenGL::Simple::Viewer( |
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draw_geometry => sub { glutSolidTeapot(1.0); } |
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); |
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157
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glutMainLoop; |
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159
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160
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=head1 ABSTRACT |
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162
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This module uses OpenGL::Simple and OpenGL::Simple::GLUT to provide a |
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quick and simple geometry viewer. If you just want to view a single |
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biomolecule, or throw some polygons at the screen and make sure they |
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165
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come out looking OK, then this module might be for you. If you want to |
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166
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write a first-person-shooter or comprehensive visualization toolkit, |
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167
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this module is probably not for you. |
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168
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169
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=head1 DESCRIPTION |
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170
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171
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This package provides a simple OpenGL geometry viewer, through the GLUT |
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library. An instance of OpenGL::Simple::Viewer opens a GLUT window, and |
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renders some geometry provided through a callback subroutine; the |
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geometry can be rotated, translated, and zoomed using the mouse. |
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176
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When the viewer moves around, the window must be redrawn; this usually |
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entails clearing the window, redrawing the background, setting the |
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correct position and orientation, and then drawing the geometry. By |
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default, all you need to supply is a subroutine which draws the |
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geometry; everything else is taken care of. User-defined backgrounds can |
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be set through a callback. |
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183
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An OpenGL::Simple::Viewer object can be treated as a hashref with |
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several user-adjustable properties: |
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185
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186
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=over 1 |
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188
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=item B |
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190
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This is a reference to an array of three numbers, corresponding to the |
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position of the viewer with respect to the geometry in 3D space. |
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193
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=item B |
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This is a Math::Quaternion representing the orientation of the geometry. |
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=item B,B |
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199
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These control translation and zooming speeds. |
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201
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=back |
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203
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=head1 METHODS |
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=cut |
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207
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=over 1 |
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209
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=item B |
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211
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my $v = new OpenGL::Simple::Viewer; # Should Just Work. |
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213
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my $v2 = new OpenGL::Simple::Viewer( |
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title => 'Shiny window', # Set window title |
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nearclip => 0.1, # Near clipping plane |
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translatescale => 0.01, # Mouse translation speed |
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zoomscale => 0.02, # Mouse zoom speed |
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screenx => 256, # Initial window dimensions |
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screeny => 256, |
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sphererad => 256*0.5, # Virtual trackball size |
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displaymode => GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH, |
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# Window display mode |
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initialize_gl => sub { |
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glClearColor(0,0,1,1); # Blue background |
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}, |
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draw_background => sub { |
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# Clear the window before drawing geometry |
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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}, |
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# Draw a teapot. |
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draw_geometry => sub { glutSolidTeapot(1.0); }, |
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); |
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This method opens up a new GLUT window with some useful event callbacks |
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set, and returns an OpenGL::Simple::Viewer object to represent it. |
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glutInit() should have been called beforehand, to set up the GLUT |
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library. |
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new() takes either a hash or a reference to a hash of arguments, which |
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can include: |
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=over 2 |
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=item B |
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Sets the title of the window. |
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=item B |
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Sets the distance of the near clipping plane. Anything closer |
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to the viewer than this will not be displayed. |
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=item B |
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Sets the scale of mouse translation; the larger the scale, the faster |
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the geometry will move for a given mouse motion. |
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=item B |
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Sets the scale of mouse zooming; the larger the scale, the faster |
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the geometry will move for a given mouse motion. |
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=item B,B |
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Sets the initial size of the window. |
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=item B |
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Sets the radius of the virtual trackball sphere. |
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275
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=item B |
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277
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Initial arguments to glutInitDisplayMode. |
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279
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=item B |
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281
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This is a subroutine which is called once the window has been created, |
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to set up initial GL state such as lighting, texture environment, |
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background colour, etc. By default it sets a black background and a |
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white light. If this argument is set to undef, then no GL state will be |
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changed. |
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287
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=item B |
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289
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Every time the viewer moves around, the geometry must be redrawn in its |
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new position. This argument is a coderef which is called to redraw the |
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291
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geometry; you can put any GL calls you like in here. |
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293
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=item B |
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294
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295
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When a redraw event occurs, this routine is called first, before the |
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viewer is oriented or the geometry drawn. It can be used to draw a |
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background image. |
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298
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299
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=back |
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300
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301
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=cut |
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302
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303
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sub new { |
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304
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my $class = shift; |
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305
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306
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my %arg = (0==$#_) ? %{$#_} : @_; # Take a hash or hashref of args. |
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307
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308
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my $self = { |
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309
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orientation => new Math::Quaternion, |
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310
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position => [0,0,-5], |
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311
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nearclip => 0.1, |
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312
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translatescale => 0.01, |
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313
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zoomscale =>0.02, |
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314
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screenx => 256, |
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315
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screeny => 256, |
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316
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sphererad => 256*0.5, # Radius of trackball sphere |
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317
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displaymode => GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH, |
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318
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319
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draw_background => sub { |
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320
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) |
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321
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}, |
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322
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draw_geometry => sub { 1; }, # Do nothing by default |
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323
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324
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# The following are really default arguments, rather |
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325
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# than properties which can be usefully modified later. |
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326
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327
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title => 'OpenGL::Simple::Viewer', |
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328
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initialize_gl => sub { |
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329
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my @LightAmbient = ( 0.1,0.1,0.1,1.0); |
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330
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my @LightDiffuse = ( 0.5, 0.5, 0.5, 1.0); |
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331
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my @LightSpecular = ( 0.1, 0.1, 0.1, 0.1); |
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332
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my @LightPos = ( 0, 0, 2, 1.0); |
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333
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glShadeModel(GL_SMOOTH); |
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334
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335
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glLight(GL_LIGHT1,GL_AMBIENT,@LightAmbient); |
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336
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glLight(GL_LIGHT1,GL_DIFFUSE,@LightDiffuse); |
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337
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glLight(GL_LIGHT1,GL_SPECULAR,@LightSpecular); |
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338
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glLight(GL_LIGHT1,GL_POSITION,@LightPos); |
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339
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glEnable(GL_LIGHT1); |
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340
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glEnable(GL_LIGHTING); |
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341
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glEnable(GL_DEPTH_TEST); |
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342
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343
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glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE); |
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344
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glEnable(GL_COLOR_MATERIAL); |
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345
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346
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glClearColor(0,0,0,1); |
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347
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}, |
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348
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349
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# The following are internal state variables. |
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350
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351
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_buttonstate => { GLUT_LEFT_BUTTON,0, |
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352
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GLUT_MIDDLE_BUTTON,0, |
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353
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GLUT_RIGHT_BUTTON,0 }, |
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354
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# Current button state |
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355
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_lastclick => [0,0], # Coordinates of last mouse click |
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356
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357
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358
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}; |
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359
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360
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361
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$self={%$self,%arg}; # Override defaults |
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362
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bless $self,$class; |
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363
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364
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glutInitWindowSize(@$self{qw(screenx screeny)}); |
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365
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glutInitDisplayMode($self->{'displaymode'}); |
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366
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367
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$self->{'window'} = glutCreateWindow($self->{'title'}); |
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368
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369
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# Create a list of slave viewer objects which change when the mouse |
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370
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# is dragged in this viewer's window. |
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371
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# |
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372
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# Actually, use a hash instead of a list so it's easy to ungang |
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373
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# a specific slave. |
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374
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# |
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375
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# A viewer is its own slave by default. |
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376
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377
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$self->{'slaves'} = { $self->{'window'} => $self }; |
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378
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|
379
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if (defined($self->{'initialize_gl'})) { $self->{'initialize_gl'}->(); } |
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380
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381
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glutDisplayFunc($self->make_displayfunc); |
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382
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glutReshapeFunc($self->make_reshapefunc); |
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383
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glutMouseFunc($self->make_mousefunc); |
|
384
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glutMotionFunc($self->make_motionfunc); |
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385
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386
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return $self; |
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387
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|
388
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} |
|
389
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|
390
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=item B |
|
391
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|
392
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This method returns a callback subroutine which can be passed to |
|
393
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glutReshapeFunc, and which sets the OpenGL::Viewer::Simple state after a |
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394
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window is resized. You are free to set your own reshape callback by |
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395
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calling glutReshapeFunc(); if you ever want the old one back, then simply |
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396
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|
397
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glutReshapeFunc($viewer->make_reshapefunc); |
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398
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|
399
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=cut |
|
400
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|
401
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sub make_reshapefunc { |
|
402
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my $self = shift; |
|
403
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return sub { |
|
404
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|
my ($w,$h) = @_; |
|
405
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|
406
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$self->{'screenx'} = $w; $self->{'screeny'} = $h; |
|
407
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|
$self->{'sphererad'} = 0.5*$w; |
|
408
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glViewport(0,0,$w,$h); |
|
409
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} |
|
410
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} |
|
411
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|
412
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|
=item B |
|
413
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|
414
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|
Similarly to make_reshapefunc(), this returns the default display |
|
415
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|
callback subroutine. |
|
416
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417
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=cut |
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418
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419
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|
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sub make_displayfunc { |
|
420
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my $self = shift; |
|
421
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return sub { |
|
422
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|
|
# Draw background if required. |
|
423
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|
if (defined($self->{'draw_background'})) { |
|
424
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|
$self->{'draw_background'}->(); |
|
425
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} |
|
426
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|
|
# Set up perspective projection |
|
427
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|
|
glMatrixMode(GL_PROJECTION); |
|
428
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|
|
glLoadIdentity(); |
|
429
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|
|
gluPerspective(45.0,1.0,0.1,100.0); |
|
430
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|
|
glMatrixMode(GL_MODELVIEW); |
|
431
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|
glLoadIdentity(); |
|
432
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|
433
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|
|
# Position and orient geometry |
|
434
|
|
|
|
|
|
|
|
|
435
|
|
|
|
|
|
|
glTranslate(@{$self->{'position'}}); |
|
436
|
|
|
|
|
|
|
glMultMatrix($self->{'orientation'}->matrix4x4); |
|
437
|
|
|
|
|
|
|
|
|
438
|
|
|
|
|
|
|
$self->{'draw_geometry'}->(); |
|
439
|
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|
|
|
|
|
|
|
440
|
|
|
|
|
|
|
# Make sure it hits the screen. |
|
441
|
|
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|
|
|
|
glFlush(); |
|
442
|
|
|
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|
|
|
glutSwapBuffers(); |
|
443
|
|
|
|
|
|
|
}; |
|
444
|
|
|
|
|
|
|
} |
|
445
|
|
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|
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|
|
|
446
|
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|
|
|
|
|
=item B |
|
447
|
|
|
|
|
|
|
|
|
448
|
|
|
|
|
|
|
Similarly to make_reshapefunc(), this returns the default mouse click |
|
449
|
|
|
|
|
|
|
callback subroutine. |
|
450
|
|
|
|
|
|
|
|
|
451
|
|
|
|
|
|
|
=cut |
|
452
|
|
|
|
|
|
|
|
|
453
|
|
|
|
|
|
|
|
|
454
|
|
|
|
|
|
|
sub make_mousefunc { |
|
455
|
|
|
|
|
|
|
my $self = shift; |
|
456
|
|
|
|
|
|
|
return sub { |
|
457
|
|
|
|
|
|
|
my ($button,$state,$x,$y) = @_; |
|
458
|
|
|
|
|
|
|
|
|
459
|
|
|
|
|
|
|
$self->{'_lastclick'} = [$x,$y]; |
|
460
|
|
|
|
|
|
|
$self->{'_buttonstate'}->{$button} |
|
461
|
|
|
|
|
|
|
= (GLUT_DOWN == $state) ? 1 : 0; |
|
462
|
|
|
|
|
|
|
}; |
|
463
|
|
|
|
|
|
|
} |
|
464
|
|
|
|
|
|
|
|
|
465
|
|
|
|
|
|
|
=item B |
|
466
|
|
|
|
|
|
|
|
|
467
|
|
|
|
|
|
|
Similarly to make_reshapefunc(), this returns the default mouse motion |
|
468
|
|
|
|
|
|
|
callback subroutine. |
|
469
|
|
|
|
|
|
|
|
|
470
|
|
|
|
|
|
|
=cut |
|
471
|
|
|
|
|
|
|
|
|
472
|
|
|
|
|
|
|
sub make_motionfunc { |
|
473
|
|
|
|
|
|
|
my $self = shift; |
|
474
|
|
|
|
|
|
|
return sub { |
|
475
|
|
|
|
|
|
|
my ($x,$y) = @_; |
|
476
|
|
|
|
|
|
|
my %buttonstate = %{$self->{'_buttonstate'}}; |
|
477
|
|
|
|
|
|
|
my ($left,$mid,$right) = |
|
478
|
|
|
|
|
|
|
@buttonstate{GLUT_LEFT_BUTTON, |
|
479
|
|
|
|
|
|
|
GLUT_MIDDLE_BUTTON, |
|
480
|
|
|
|
|
|
|
GLUT_RIGHT_BUTTON}; |
|
481
|
|
|
|
|
|
|
my ($clickx,$clicky)=@{$self->{'_lastclick'}}; |
|
482
|
|
|
|
|
|
|
|
|
483
|
|
|
|
|
|
|
# Invoke the appropriate motion method on each |
|
484
|
|
|
|
|
|
|
# Viewer object which has registered to receive |
|
485
|
|
|
|
|
|
|
# control from this one. |
|
486
|
|
|
|
|
|
|
|
|
487
|
|
|
|
|
|
|
# Save current window (although it ought to be $self->{window}) |
|
488
|
|
|
|
|
|
|
|
|
489
|
|
|
|
|
|
|
my $prevwin = glutGetWindow; |
|
490
|
|
|
|
|
|
|
|
|
491
|
|
|
|
|
|
|
if ($left) { |
|
492
|
|
|
|
|
|
|
while (my ($w,$v) = each %{$self->{'slaves'}}) { |
|
493
|
|
|
|
|
|
|
glutSetWindow($w); |
|
494
|
|
|
|
|
|
|
$v->mouserotatemotion($clickx,$clicky,$x,$y); |
|
495
|
|
|
|
|
|
|
} |
|
496
|
|
|
|
|
|
|
} elsif ($mid) { |
|
497
|
|
|
|
|
|
|
while (my ($w,$v) = each %{$self->{'slaves'}}) { |
|
498
|
|
|
|
|
|
|
glutSetWindow($w); |
|
499
|
|
|
|
|
|
|
$v->mousetransmotion($clickx,$clicky,$x,$y); |
|
500
|
|
|
|
|
|
|
} |
|
501
|
|
|
|
|
|
|
} elsif ($right) { |
|
502
|
|
|
|
|
|
|
while (my ($w,$v) = each %{$self->{'slaves'}}) { |
|
503
|
|
|
|
|
|
|
glutSetWindow($w); |
|
504
|
|
|
|
|
|
|
$v->mousezoommotion($y-$clicky); |
|
505
|
|
|
|
|
|
|
} |
|
506
|
|
|
|
|
|
|
} |
|
507
|
|
|
|
|
|
|
$self->{'_lastclick'} = [$x,$y]; |
|
508
|
|
|
|
|
|
|
|
|
509
|
|
|
|
|
|
|
glutSetWindow($prevwin); # Restore window |
|
510
|
|
|
|
|
|
|
|
|
511
|
|
|
|
|
|
|
}; |
|
512
|
|
|
|
|
|
|
|
|
513
|
|
|
|
|
|
|
} |
|
514
|
|
|
|
|
|
|
|
|
515
|
|
|
|
|
|
|
=item B ($x0,$y0,$x1,$y1) |
|
516
|
|
|
|
|
|
|
|
|
517
|
|
|
|
|
|
|
This method takes four arguments, corresponding to a motion from |
|
518
|
|
|
|
|
|
|
($x0,$y0) to ($x1,$y1). It interprets the motion as the user dragging on |
|
519
|
|
|
|
|
|
|
a virtual trackball sitting on the window, and rotates the geometry |
|
520
|
|
|
|
|
|
|
accordingly. The radius of the trackball is set through the B |
|
521
|
|
|
|
|
|
|
property. |
|
522
|
|
|
|
|
|
|
|
|
523
|
|
|
|
|
|
|
|
|
524
|
|
|
|
|
|
|
=cut |
|
525
|
|
|
|
|
|
|
|
|
526
|
|
|
|
|
|
|
|
|
527
|
|
|
|
|
|
|
sub mouserotatemotion { |
|
528
|
|
|
|
|
|
|
my $self = shift; |
|
529
|
|
|
|
|
|
|
my ($x0,$y0,$x1,$y1) = @_; |
|
530
|
|
|
|
|
|
|
|
|
531
|
|
|
|
|
|
|
my $s = $self->{'sphererad'}; |
|
532
|
|
|
|
|
|
|
my $my = $x1-$x0; |
|
533
|
|
|
|
|
|
|
my $mx = $y1-$y0; |
|
534
|
|
|
|
|
|
|
my $m=sqrt($mx*$mx+$my*$my); |
|
535
|
|
|
|
|
|
|
|
|
536
|
|
|
|
|
|
|
my $theta; |
|
537
|
|
|
|
|
|
|
|
|
538
|
|
|
|
|
|
|
if (($m>0) && ($m<$s)) { |
|
539
|
|
|
|
|
|
|
$theta = $m/$s; |
|
540
|
|
|
|
|
|
|
|
|
541
|
|
|
|
|
|
|
$mx /= $m; |
|
542
|
|
|
|
|
|
|
$my /= $m; |
|
543
|
|
|
|
|
|
|
|
|
544
|
|
|
|
|
|
|
my $rotquat = Math::Quaternion::rotation($theta,$mx,$my,0.0); |
|
545
|
|
|
|
|
|
|
$self->{'orientation'} = $rotquat * $self->{'orientation'}; |
|
546
|
|
|
|
|
|
|
} |
|
547
|
|
|
|
|
|
|
|
|
548
|
|
|
|
|
|
|
glutPostRedisplay(); |
|
549
|
|
|
|
|
|
|
} |
|
550
|
|
|
|
|
|
|
|
|
551
|
|
|
|
|
|
|
=item B ($x0,$y0,$x1,$y1) |
|
552
|
|
|
|
|
|
|
|
|
553
|
|
|
|
|
|
|
This method takes the coordinates of a mouse drag event, and interprets |
|
554
|
|
|
|
|
|
|
it as a translation. The magnitude of the translation can be set through |
|
555
|
|
|
|
|
|
|
the B property. |
|
556
|
|
|
|
|
|
|
|
|
557
|
|
|
|
|
|
|
=cut |
|
558
|
|
|
|
|
|
|
|
|
559
|
|
|
|
|
|
|
sub mousetransmotion { |
|
560
|
|
|
|
|
|
|
my $self = shift; |
|
561
|
|
|
|
|
|
|
my ($x0,$y0,$x1,$y1) = @_; |
|
562
|
|
|
|
|
|
|
|
|
563
|
|
|
|
|
|
|
my ($oldx,$oldy,$oldz) = @{$self->{'position'}}; |
|
564
|
|
|
|
|
|
|
$self->{'position'} = [ |
|
565
|
|
|
|
|
|
|
$oldx + $self->{'translatescale'}*($x1-$x0), |
|
566
|
|
|
|
|
|
|
$oldy + $self->{'translatescale'}*($y0-$y1), |
|
567
|
|
|
|
|
|
|
$oldz |
|
568
|
|
|
|
|
|
|
]; |
|
569
|
|
|
|
|
|
|
|
|
570
|
|
|
|
|
|
|
glutPostRedisplay(); |
|
571
|
|
|
|
|
|
|
} |
|
572
|
|
|
|
|
|
|
|
|
573
|
|
|
|
|
|
|
=item B ($dz) |
|
574
|
|
|
|
|
|
|
|
|
575
|
|
|
|
|
|
|
This method takes a single argument representing the length of a mouse |
|
576
|
|
|
|
|
|
|
drag event, and zooms the geometry accordingly, controlled by the |
|
577
|
|
|
|
|
|
|
B property. |
|
578
|
|
|
|
|
|
|
|
|
579
|
|
|
|
|
|
|
=cut |
|
580
|
|
|
|
|
|
|
|
|
581
|
|
|
|
|
|
|
sub mousezoommotion { |
|
582
|
|
|
|
|
|
|
my $self = shift; |
|
583
|
|
|
|
|
|
|
my $dz = shift; |
|
584
|
|
|
|
|
|
|
$self->{'position'}->[2] -= $self->{'zoomscale'}*$dz; |
|
585
|
|
|
|
|
|
|
glutPostRedisplay(); |
|
586
|
|
|
|
|
|
|
} |
|
587
|
|
|
|
|
|
|
|
|
588
|
|
|
|
|
|
|
=item B |
|
589
|
|
|
|
|
|
|
|
|
590
|
|
|
|
|
|
|
This method takes a list of OpenGL::Simple::Viewer objects, and sets |
|
591
|
|
|
|
|
|
|
them all to receive motion events from the object on which the method is |
|
592
|
|
|
|
|
|
|
invoked. If you have two viewers, $v1 and $v2, then |
|
593
|
|
|
|
|
|
|
|
|
594
|
|
|
|
|
|
|
$v1->enslave($v2); |
|
595
|
|
|
|
|
|
|
|
|
596
|
|
|
|
|
|
|
means that dragging the mouse around in viewer $v1 will cause both $v1 |
|
597
|
|
|
|
|
|
|
and $v2 to move; however, mouse-dragging in viewer $v2 will only |
|
598
|
|
|
|
|
|
|
cause it to move, and not $v1. |
|
599
|
|
|
|
|
|
|
|
|
600
|
|
|
|
|
|
|
=cut |
|
601
|
|
|
|
|
|
|
|
|
602
|
|
|
|
|
|
|
sub enslave { |
|
603
|
|
|
|
|
|
|
my $self = shift; |
|
604
|
|
|
|
|
|
|
|
|
605
|
|
|
|
|
|
|
for my $slave (@_) { |
|
606
|
|
|
|
|
|
|
$self->{'slaves'}->{$slave->{'window'}} = $slave; |
|
607
|
|
|
|
|
|
|
} |
|
608
|
|
|
|
|
|
|
} |
|
609
|
|
|
|
|
|
|
|
|
610
|
|
|
|
|
|
|
=item B |
|
611
|
|
|
|
|
|
|
|
|
612
|
|
|
|
|
|
|
This method takes a list of Viewer objects, and decouples their motion |
|
613
|
|
|
|
|
|
|
from that of the object on which it was invoked. |
|
614
|
|
|
|
|
|
|
|
|
615
|
|
|
|
|
|
|
$v1->decouple($v2,$v3); |
|
616
|
|
|
|
|
|
|
|
|
617
|
|
|
|
|
|
|
is the inverse of |
|
618
|
|
|
|
|
|
|
|
|
619
|
|
|
|
|
|
|
$v1->enslave($v2,$v3); |
|
620
|
|
|
|
|
|
|
|
|
621
|
|
|
|
|
|
|
=cut |
|
622
|
|
|
|
|
|
|
|
|
623
|
|
|
|
|
|
|
sub decouple { |
|
624
|
|
|
|
|
|
|
my $self = shift; |
|
625
|
|
|
|
|
|
|
|
|
626
|
|
|
|
|
|
|
for my $slave(@_) { |
|
627
|
|
|
|
|
|
|
delete $self->{'slaves'}->{$slave->{'window'}}; |
|
628
|
|
|
|
|
|
|
} |
|
629
|
|
|
|
|
|
|
} |
|
630
|
|
|
|
|
|
|
|
|
631
|
|
|
|
|
|
|
=item B |
|
632
|
|
|
|
|
|
|
|
|
633
|
|
|
|
|
|
|
This method takes a list of OpenGL::Simple::Viewer objects, and couples |
|
634
|
|
|
|
|
|
|
together their motion, so that mouse dragging in any of them will cause |
|
635
|
|
|
|
|
|
|
all of them to move. |
|
636
|
|
|
|
|
|
|
|
|
637
|
|
|
|
|
|
|
$v1->gang_together($v2,$v3); |
|
638
|
|
|
|
|
|
|
|
|
639
|
|
|
|
|
|
|
is the same as |
|
640
|
|
|
|
|
|
|
|
|
641
|
|
|
|
|
|
|
OpenGL::Simple::Viewer::gang_together($v1,$v2,$v3) |
|
642
|
|
|
|
|
|
|
|
|
643
|
|
|
|
|
|
|
and will couple the motion of $v1,$v2, and $v3. |
|
644
|
|
|
|
|
|
|
|
|
645
|
|
|
|
|
|
|
=cut |
|
646
|
|
|
|
|
|
|
|
|
647
|
|
|
|
|
|
|
sub gang_together { |
|
648
|
|
|
|
|
|
|
my @viewers = @_; |
|
649
|
|
|
|
|
|
|
|
|
650
|
|
|
|
|
|
|
for my $master (@viewers) { |
|
651
|
|
|
|
|
|
|
$master->enslave(@viewers); |
|
652
|
|
|
|
|
|
|
} |
|
653
|
|
|
|
|
|
|
} |
|
654
|
|
|
|
|
|
|
|
|
655
|
|
|
|
|
|
|
|
|
656
|
|
|
|
|
|
|
=back |
|
657
|
|
|
|
|
|
|
|
|
658
|
|
|
|
|
|
|
=head1 SEE ALSO |
|
659
|
|
|
|
|
|
|
|
|
660
|
|
|
|
|
|
|
OpenGL::Simple, OpenGL::Simple::GLUT |
|
661
|
|
|
|
|
|
|
|
|
662
|
|
|
|
|
|
|
=head1 AUTHOR |
|
663
|
|
|
|
|
|
|
|
|
664
|
|
|
|
|
|
|
Jonathan Chin, Ejon-opengl-simple-viewer@earth.liE |
|
665
|
|
|
|
|
|
|
|
|
666
|
|
|
|
|
|
|
=head1 COPYRIGHT AND LICENSE |
|
667
|
|
|
|
|
|
|
|
|
668
|
|
|
|
|
|
|
Copyright 2004 by Jonathan Chin |
|
669
|
|
|
|
|
|
|
|
|
670
|
|
|
|
|
|
|
This library is free software; you can redistribute it and/or modify |
|
671
|
|
|
|
|
|
|
it under the same terms as Perl itself. |
|
672
|
|
|
|
|
|
|
|
|
673
|
|
|
|
|
|
|
=cut |
|
674
|
|
|
|
|
|
|
|
|
675
|
|
|
|
|
|
|
1; |
|
676
|
|
|
|
|
|
|
|
|
677
|
|
|
|
|
|
|
__END__ |