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package OpenGL::Simple::Viewer; |
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use 5.006001; |
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use strict; |
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$^W=1; |
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use OpenGL::Simple ':all'; |
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use OpenGL::Simple::GLUT ':all'; |
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use Math::Quaternion; |
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require Exporter; |
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our @ISA = qw(Exporter); |
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# Items to export into callers namespace by default. Note: do not export |
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# names by default without a very good reason. Use EXPORT_OK instead. |
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# Do not simply export all your public functions/methods/constants. |
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# This allows declaration use OpenGL::Simple::Viewer ':all'; |
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# If you do not need this, moving things directly into @EXPORT or @EXPORT_OK |
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# will save memory. |
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our %EXPORT_TAGS = ( |
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'all' => [ qw( |
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basic_mousefunc |
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basic_reshapefunc |
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basic_motionfunc |
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basic_displayfunc |
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postredisplay |
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) ], |
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'basic' => [ qw( |
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basic_mousefunc |
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basic_reshapefunc |
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basic_motionfunc |
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basic_displayfunc |
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postredisplay |
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)], |
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); |
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our @EXPORT_OK = ( @{ $EXPORT_TAGS{'all'} } ); |
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our @EXPORT = qw( |
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); |
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our $VERSION = '0.03'; |
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# These variables are for the old-style basic_* functions. |
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our ($clickx, $clicky, %buttonstate) = (0,0, |
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GLUT_LEFT_BUTTON(), 0, GLUT_MIDDLE_BUTTON(), 0, GLUT_RIGHT_BUTTON(), 0 ); |
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our $orientation = new Math::Quaternion; |
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our $mousescale = 0.01; |
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our $zoomscale = 0.1; |
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our ($geomx, $geomy, $geomz) = (0,0,0); |
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my $sphererad; |
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# Let's dump the old functions here as well. |
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sub basic_reshapefunc { |
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my ( $screenx, $screeny ) = @_; |
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$sphererad = $screeny * 0.5; |
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glViewport( 0, 0, $screenx, $screeny ); |
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} |
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sub basic_mousefunc { |
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my ( $button, $state, $x, $y ) = @_; |
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( $clickx, $clicky ) = ( $x, $y ); |
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$buttonstate{$button} = ( GLUT_DOWN() == $state ) ? 1 : 0; |
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} |
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sub basic_motionfunc { |
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my ( $x, $y ) = @_; |
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my ( $left, $mid, $right ) = |
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@buttonstate{ GLUT_LEFT_BUTTON(), GLUT_MIDDLE_BUTTON(), GLUT_RIGHT_BUTTON() }; |
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if ($left) { basic_mouserotatemotion( $clickx, $clicky, $x, $y ); } |
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elsif ($mid) { basic_mousezoommotion( $y - $clicky ); } |
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elsif ($right) { basic_mousetransmotion( $clickx, $clicky, $x, $y ); } |
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( $clickx, $clicky ) = ( $x, $y ); |
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} |
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sub postredisplay { glutPostRedisplay(); } |
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sub basic_mouserotatemotion { |
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my ( $x0, $y0, $x1, $y1 ) = @_; |
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my $s = $sphererad; |
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my $my = $x1 - $x0; my $mx = $y1 - $y0; |
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my $m = sqrt( $mx * $mx + $my * $my ); |
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my $theta; |
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if ( ( $m > 0 ) && ( $m < $s ) ) { |
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$theta = $m / $s; |
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$mx /= $m; |
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$my /= $m; |
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my $rotquat = Math::Quaternion::rotation( $theta, $mx, $my, 0.0 ); |
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$orientation = $rotquat * $orientation; |
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} |
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postredisplay; |
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} |
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sub basic_mousetransmotion { |
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my ( $x0, $y0, $x1, $y1 ) = @_; |
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$geomx += $mousescale * ( $x1 - $x0 ); |
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$geomy += $mousescale * ( $y0 - $y1 ); |
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postredisplay; |
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} |
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sub basic_mousezoommotion { $geomz -= $zoomscale * shift; postredisplay; } |
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sub drawback { glClear( GL_COLOR_BUFFER_BIT() | GL_DEPTH_BUFFER_BIT() ); } |
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sub basic_displayfunc { |
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my $callback = shift; |
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return sub { |
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drawback(); |
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# Set up perspective projection |
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glMatrixMode(GL_PROJECTION()); |
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glLoadIdentity(); |
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gluPerspective( 45.0, 1.0, 0.1, 100.0 ); |
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glMatrixMode(GL_MODELVIEW()); |
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glLoadIdentity(); |
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# Position and orient geometry |
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glTranslate( $geomx, $geomy, $geomz ); |
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my @m = $orientation->matrix4x4; |
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glMultMatrix(@m); |
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$callback->(); |
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glFlush(); |
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glutSwapBuffers(); |
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} |
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} |
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=head1 NAME |
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OpenGL::Simple::Viewer - Simple 3D geometry viewer using GLUT |
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=head1 SYNOPSIS |
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use OpenGL::Simple::Viewer; |
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use OpenGL::Simple::GLUT qw(:all); |
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glutInit; |
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my $v = new OpenGL::Simple::Viewer( |
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draw_geometry => sub { glutSolidTeapot(1.0); } |
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); |
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glutMainLoop; |
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=head1 ABSTRACT |
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This module uses OpenGL::Simple and OpenGL::Simple::GLUT to provide a |
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quick and simple geometry viewer. If you just want to view a single |
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biomolecule, or throw some polygons at the screen and make sure they |
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come out looking OK, then this module might be for you. If you want to |
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write a first-person-shooter or comprehensive visualization toolkit, |
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this module is probably not for you. |
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169
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=head1 DESCRIPTION |
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This package provides a simple OpenGL geometry viewer, through the GLUT |
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library. An instance of OpenGL::Simple::Viewer opens a GLUT window, and |
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renders some geometry provided through a callback subroutine; the |
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geometry can be rotated, translated, and zoomed using the mouse. |
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When the viewer moves around, the window must be redrawn; this usually |
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entails clearing the window, redrawing the background, setting the |
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correct position and orientation, and then drawing the geometry. By |
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default, all you need to supply is a subroutine which draws the |
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geometry; everything else is taken care of. User-defined backgrounds can |
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be set through a callback. |
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183
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An OpenGL::Simple::Viewer object can be treated as a hashref with |
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several user-adjustable properties: |
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=over 1 |
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=item B |
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This is a reference to an array of three numbers, corresponding to the |
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position of the viewer with respect to the geometry in 3D space. |
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=item B |
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This is a Math::Quaternion representing the orientation of the geometry. |
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=item B,B |
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These control translation and zooming speeds. |
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=back |
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=head1 METHODS |
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=cut |
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=over 1 |
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=item B |
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my $v = new OpenGL::Simple::Viewer; # Should Just Work. |
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my $v2 = new OpenGL::Simple::Viewer( |
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title => 'Shiny window', # Set window title |
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nearclip => 0.1, # Near clipping plane |
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translatescale => 0.01, # Mouse translation speed |
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zoomscale => 0.02, # Mouse zoom speed |
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screenx => 256, # Initial window dimensions |
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screeny => 256, |
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sphererad => 256*0.5, # Virtual trackball size |
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displaymode => GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH, |
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# Window display mode |
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initialize_gl => sub { |
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glClearColor(0,0,1,1); # Blue background |
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}, |
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draw_background => sub { |
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# Clear the window before drawing geometry |
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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}, |
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# Draw a teapot. |
234
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draw_geometry => sub { glutSolidTeapot(1.0); }, |
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236
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); |
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238
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This method opens up a new GLUT window with some useful event callbacks |
239
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set, and returns an OpenGL::Simple::Viewer object to represent it. |
240
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glutInit() should have been called beforehand, to set up the GLUT |
241
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library. |
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243
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new() takes either a hash or a reference to a hash of arguments, which |
244
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can include: |
245
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246
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=over 2 |
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248
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=item B |
249
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Sets the title of the window. |
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=item B |
253
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254
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Sets the distance of the near clipping plane. Anything closer |
255
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to the viewer than this will not be displayed. |
256
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257
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=item B |
258
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259
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Sets the scale of mouse translation; the larger the scale, the faster |
260
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the geometry will move for a given mouse motion. |
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262
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=item B |
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264
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Sets the scale of mouse zooming; the larger the scale, the faster |
265
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the geometry will move for a given mouse motion. |
266
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267
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=item B,B |
268
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269
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Sets the initial size of the window. |
270
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271
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=item B |
272
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273
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Sets the radius of the virtual trackball sphere. |
274
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275
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=item B |
276
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277
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Initial arguments to glutInitDisplayMode. |
278
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279
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=item B |
280
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281
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This is a subroutine which is called once the window has been created, |
282
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to set up initial GL state such as lighting, texture environment, |
283
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background colour, etc. By default it sets a black background and a |
284
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white light. If this argument is set to undef, then no GL state will be |
285
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changed. |
286
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287
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=item B |
288
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289
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Every time the viewer moves around, the geometry must be redrawn in its |
290
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new position. This argument is a coderef which is called to redraw the |
291
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geometry; you can put any GL calls you like in here. |
292
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293
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=item B |
294
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295
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When a redraw event occurs, this routine is called first, before the |
296
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viewer is oriented or the geometry drawn. It can be used to draw a |
297
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background image. |
298
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299
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=back |
300
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301
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=cut |
302
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303
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sub new { |
304
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my $class = shift; |
305
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306
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my %arg = (0==$#_) ? %{$#_} : @_; # Take a hash or hashref of args. |
307
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308
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my $self = { |
309
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orientation => new Math::Quaternion, |
310
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position => [0,0,-5], |
311
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nearclip => 0.1, |
312
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translatescale => 0.01, |
313
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zoomscale =>0.02, |
314
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screenx => 256, |
315
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screeny => 256, |
316
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sphererad => 256*0.5, # Radius of trackball sphere |
317
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displaymode => GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH, |
318
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319
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draw_background => sub { |
320
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) |
321
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}, |
322
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draw_geometry => sub { 1; }, # Do nothing by default |
323
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324
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# The following are really default arguments, rather |
325
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# than properties which can be usefully modified later. |
326
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327
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title => 'OpenGL::Simple::Viewer', |
328
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initialize_gl => sub { |
329
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my @LightAmbient = ( 0.1,0.1,0.1,1.0); |
330
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my @LightDiffuse = ( 0.5, 0.5, 0.5, 1.0); |
331
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my @LightSpecular = ( 0.1, 0.1, 0.1, 0.1); |
332
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my @LightPos = ( 0, 0, 2, 1.0); |
333
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glShadeModel(GL_SMOOTH); |
334
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335
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glLight(GL_LIGHT1,GL_AMBIENT,@LightAmbient); |
336
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|
glLight(GL_LIGHT1,GL_DIFFUSE,@LightDiffuse); |
337
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|
glLight(GL_LIGHT1,GL_SPECULAR,@LightSpecular); |
338
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|
glLight(GL_LIGHT1,GL_POSITION,@LightPos); |
339
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|
glEnable(GL_LIGHT1); |
340
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|
glEnable(GL_LIGHTING); |
341
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|
glEnable(GL_DEPTH_TEST); |
342
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343
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|
|
glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE); |
344
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|
glEnable(GL_COLOR_MATERIAL); |
345
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346
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|
glClearColor(0,0,0,1); |
347
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}, |
348
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349
|
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|
|
# The following are internal state variables. |
350
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351
|
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|
|
_buttonstate => { GLUT_LEFT_BUTTON,0, |
352
|
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|
GLUT_MIDDLE_BUTTON,0, |
353
|
|
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|
GLUT_RIGHT_BUTTON,0 }, |
354
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|
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|
# Current button state |
355
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|
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|
|
_lastclick => [0,0], # Coordinates of last mouse click |
356
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357
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358
|
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|
}; |
359
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360
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361
|
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|
$self={%$self,%arg}; # Override defaults |
362
|
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|
|
bless $self,$class; |
363
|
|
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|
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364
|
|
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|
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|
|
glutInitWindowSize(@$self{qw(screenx screeny)}); |
365
|
|
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|
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|
|
glutInitDisplayMode($self->{'displaymode'}); |
366
|
|
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|
367
|
|
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|
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|
|
$self->{'window'} = glutCreateWindow($self->{'title'}); |
368
|
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|
369
|
|
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|
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|
|
# Create a list of slave viewer objects which change when the mouse |
370
|
|
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|
|
# is dragged in this viewer's window. |
371
|
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|
|
# |
372
|
|
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|
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|
|
# Actually, use a hash instead of a list so it's easy to ungang |
373
|
|
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|
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|
|
# a specific slave. |
374
|
|
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|
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|
|
# |
375
|
|
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|
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|
|
# A viewer is its own slave by default. |
376
|
|
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|
|
|
|
377
|
|
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|
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|
|
$self->{'slaves'} = { $self->{'window'} => $self }; |
378
|
|
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|
|
|
|
|
379
|
|
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|
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|
|
if (defined($self->{'initialize_gl'})) { $self->{'initialize_gl'}->(); } |
380
|
|
|
|
|
|
|
|
381
|
|
|
|
|
|
|
glutDisplayFunc($self->make_displayfunc); |
382
|
|
|
|
|
|
|
glutReshapeFunc($self->make_reshapefunc); |
383
|
|
|
|
|
|
|
glutMouseFunc($self->make_mousefunc); |
384
|
|
|
|
|
|
|
glutMotionFunc($self->make_motionfunc); |
385
|
|
|
|
|
|
|
|
386
|
|
|
|
|
|
|
return $self; |
387
|
|
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|
|
|
|
|
388
|
|
|
|
|
|
|
} |
389
|
|
|
|
|
|
|
|
390
|
|
|
|
|
|
|
=item B |
391
|
|
|
|
|
|
|
|
392
|
|
|
|
|
|
|
This method returns a callback subroutine which can be passed to |
393
|
|
|
|
|
|
|
glutReshapeFunc, and which sets the OpenGL::Viewer::Simple state after a |
394
|
|
|
|
|
|
|
window is resized. You are free to set your own reshape callback by |
395
|
|
|
|
|
|
|
calling glutReshapeFunc(); if you ever want the old one back, then simply |
396
|
|
|
|
|
|
|
|
397
|
|
|
|
|
|
|
glutReshapeFunc($viewer->make_reshapefunc); |
398
|
|
|
|
|
|
|
|
399
|
|
|
|
|
|
|
=cut |
400
|
|
|
|
|
|
|
|
401
|
|
|
|
|
|
|
sub make_reshapefunc { |
402
|
|
|
|
|
|
|
my $self = shift; |
403
|
|
|
|
|
|
|
return sub { |
404
|
|
|
|
|
|
|
my ($w,$h) = @_; |
405
|
|
|
|
|
|
|
|
406
|
|
|
|
|
|
|
$self->{'screenx'} = $w; $self->{'screeny'} = $h; |
407
|
|
|
|
|
|
|
$self->{'sphererad'} = 0.5*$w; |
408
|
|
|
|
|
|
|
glViewport(0,0,$w,$h); |
409
|
|
|
|
|
|
|
} |
410
|
|
|
|
|
|
|
} |
411
|
|
|
|
|
|
|
|
412
|
|
|
|
|
|
|
=item B |
413
|
|
|
|
|
|
|
|
414
|
|
|
|
|
|
|
Similarly to make_reshapefunc(), this returns the default display |
415
|
|
|
|
|
|
|
callback subroutine. |
416
|
|
|
|
|
|
|
|
417
|
|
|
|
|
|
|
=cut |
418
|
|
|
|
|
|
|
|
419
|
|
|
|
|
|
|
sub make_displayfunc { |
420
|
|
|
|
|
|
|
my $self = shift; |
421
|
|
|
|
|
|
|
return sub { |
422
|
|
|
|
|
|
|
# Draw background if required. |
423
|
|
|
|
|
|
|
if (defined($self->{'draw_background'})) { |
424
|
|
|
|
|
|
|
$self->{'draw_background'}->(); |
425
|
|
|
|
|
|
|
} |
426
|
|
|
|
|
|
|
# Set up perspective projection |
427
|
|
|
|
|
|
|
glMatrixMode(GL_PROJECTION); |
428
|
|
|
|
|
|
|
glLoadIdentity(); |
429
|
|
|
|
|
|
|
gluPerspective(45.0,1.0,0.1,100.0); |
430
|
|
|
|
|
|
|
glMatrixMode(GL_MODELVIEW); |
431
|
|
|
|
|
|
|
glLoadIdentity(); |
432
|
|
|
|
|
|
|
|
433
|
|
|
|
|
|
|
# Position and orient geometry |
434
|
|
|
|
|
|
|
|
435
|
|
|
|
|
|
|
glTranslate(@{$self->{'position'}}); |
436
|
|
|
|
|
|
|
glMultMatrix($self->{'orientation'}->matrix4x4); |
437
|
|
|
|
|
|
|
|
438
|
|
|
|
|
|
|
$self->{'draw_geometry'}->(); |
439
|
|
|
|
|
|
|
|
440
|
|
|
|
|
|
|
# Make sure it hits the screen. |
441
|
|
|
|
|
|
|
glFlush(); |
442
|
|
|
|
|
|
|
glutSwapBuffers(); |
443
|
|
|
|
|
|
|
}; |
444
|
|
|
|
|
|
|
} |
445
|
|
|
|
|
|
|
|
446
|
|
|
|
|
|
|
=item B |
447
|
|
|
|
|
|
|
|
448
|
|
|
|
|
|
|
Similarly to make_reshapefunc(), this returns the default mouse click |
449
|
|
|
|
|
|
|
callback subroutine. |
450
|
|
|
|
|
|
|
|
451
|
|
|
|
|
|
|
=cut |
452
|
|
|
|
|
|
|
|
453
|
|
|
|
|
|
|
|
454
|
|
|
|
|
|
|
sub make_mousefunc { |
455
|
|
|
|
|
|
|
my $self = shift; |
456
|
|
|
|
|
|
|
return sub { |
457
|
|
|
|
|
|
|
my ($button,$state,$x,$y) = @_; |
458
|
|
|
|
|
|
|
|
459
|
|
|
|
|
|
|
$self->{'_lastclick'} = [$x,$y]; |
460
|
|
|
|
|
|
|
$self->{'_buttonstate'}->{$button} |
461
|
|
|
|
|
|
|
= (GLUT_DOWN == $state) ? 1 : 0; |
462
|
|
|
|
|
|
|
}; |
463
|
|
|
|
|
|
|
} |
464
|
|
|
|
|
|
|
|
465
|
|
|
|
|
|
|
=item B |
466
|
|
|
|
|
|
|
|
467
|
|
|
|
|
|
|
Similarly to make_reshapefunc(), this returns the default mouse motion |
468
|
|
|
|
|
|
|
callback subroutine. |
469
|
|
|
|
|
|
|
|
470
|
|
|
|
|
|
|
=cut |
471
|
|
|
|
|
|
|
|
472
|
|
|
|
|
|
|
sub make_motionfunc { |
473
|
|
|
|
|
|
|
my $self = shift; |
474
|
|
|
|
|
|
|
return sub { |
475
|
|
|
|
|
|
|
my ($x,$y) = @_; |
476
|
|
|
|
|
|
|
my %buttonstate = %{$self->{'_buttonstate'}}; |
477
|
|
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|
|
|
|
my ($left,$mid,$right) = |
478
|
|
|
|
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|
|
@buttonstate{GLUT_LEFT_BUTTON, |
479
|
|
|
|
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|
|
GLUT_MIDDLE_BUTTON, |
480
|
|
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|
|
|
|
GLUT_RIGHT_BUTTON}; |
481
|
|
|
|
|
|
|
my ($clickx,$clicky)=@{$self->{'_lastclick'}}; |
482
|
|
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|
|
|
|
483
|
|
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|
|
|
|
# Invoke the appropriate motion method on each |
484
|
|
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|
|
|
# Viewer object which has registered to receive |
485
|
|
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|
# control from this one. |
486
|
|
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|
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|
487
|
|
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|
|
|
# Save current window (although it ought to be $self->{window}) |
488
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|
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|
|
|
|
489
|
|
|
|
|
|
|
my $prevwin = glutGetWindow; |
490
|
|
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|
|
|
491
|
|
|
|
|
|
|
if ($left) { |
492
|
|
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|
|
|
|
while (my ($w,$v) = each %{$self->{'slaves'}}) { |
493
|
|
|
|
|
|
|
glutSetWindow($w); |
494
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|
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|
|
|
|
$v->mouserotatemotion($clickx,$clicky,$x,$y); |
495
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|
|
|
} |
496
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|
|
|
|
|
|
} elsif ($mid) { |
497
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|
|
|
while (my ($w,$v) = each %{$self->{'slaves'}}) { |
498
|
|
|
|
|
|
|
glutSetWindow($w); |
499
|
|
|
|
|
|
|
$v->mousetransmotion($clickx,$clicky,$x,$y); |
500
|
|
|
|
|
|
|
} |
501
|
|
|
|
|
|
|
} elsif ($right) { |
502
|
|
|
|
|
|
|
while (my ($w,$v) = each %{$self->{'slaves'}}) { |
503
|
|
|
|
|
|
|
glutSetWindow($w); |
504
|
|
|
|
|
|
|
$v->mousezoommotion($y-$clicky); |
505
|
|
|
|
|
|
|
} |
506
|
|
|
|
|
|
|
} |
507
|
|
|
|
|
|
|
$self->{'_lastclick'} = [$x,$y]; |
508
|
|
|
|
|
|
|
|
509
|
|
|
|
|
|
|
glutSetWindow($prevwin); # Restore window |
510
|
|
|
|
|
|
|
|
511
|
|
|
|
|
|
|
}; |
512
|
|
|
|
|
|
|
|
513
|
|
|
|
|
|
|
} |
514
|
|
|
|
|
|
|
|
515
|
|
|
|
|
|
|
=item B ($x0,$y0,$x1,$y1) |
516
|
|
|
|
|
|
|
|
517
|
|
|
|
|
|
|
This method takes four arguments, corresponding to a motion from |
518
|
|
|
|
|
|
|
($x0,$y0) to ($x1,$y1). It interprets the motion as the user dragging on |
519
|
|
|
|
|
|
|
a virtual trackball sitting on the window, and rotates the geometry |
520
|
|
|
|
|
|
|
accordingly. The radius of the trackball is set through the B |
521
|
|
|
|
|
|
|
property. |
522
|
|
|
|
|
|
|
|
523
|
|
|
|
|
|
|
|
524
|
|
|
|
|
|
|
=cut |
525
|
|
|
|
|
|
|
|
526
|
|
|
|
|
|
|
|
527
|
|
|
|
|
|
|
sub mouserotatemotion { |
528
|
|
|
|
|
|
|
my $self = shift; |
529
|
|
|
|
|
|
|
my ($x0,$y0,$x1,$y1) = @_; |
530
|
|
|
|
|
|
|
|
531
|
|
|
|
|
|
|
my $s = $self->{'sphererad'}; |
532
|
|
|
|
|
|
|
my $my = $x1-$x0; |
533
|
|
|
|
|
|
|
my $mx = $y1-$y0; |
534
|
|
|
|
|
|
|
my $m=sqrt($mx*$mx+$my*$my); |
535
|
|
|
|
|
|
|
|
536
|
|
|
|
|
|
|
my $theta; |
537
|
|
|
|
|
|
|
|
538
|
|
|
|
|
|
|
if (($m>0) && ($m<$s)) { |
539
|
|
|
|
|
|
|
$theta = $m/$s; |
540
|
|
|
|
|
|
|
|
541
|
|
|
|
|
|
|
$mx /= $m; |
542
|
|
|
|
|
|
|
$my /= $m; |
543
|
|
|
|
|
|
|
|
544
|
|
|
|
|
|
|
my $rotquat = Math::Quaternion::rotation($theta,$mx,$my,0.0); |
545
|
|
|
|
|
|
|
$self->{'orientation'} = $rotquat * $self->{'orientation'}; |
546
|
|
|
|
|
|
|
} |
547
|
|
|
|
|
|
|
|
548
|
|
|
|
|
|
|
glutPostRedisplay(); |
549
|
|
|
|
|
|
|
} |
550
|
|
|
|
|
|
|
|
551
|
|
|
|
|
|
|
=item B ($x0,$y0,$x1,$y1) |
552
|
|
|
|
|
|
|
|
553
|
|
|
|
|
|
|
This method takes the coordinates of a mouse drag event, and interprets |
554
|
|
|
|
|
|
|
it as a translation. The magnitude of the translation can be set through |
555
|
|
|
|
|
|
|
the B property. |
556
|
|
|
|
|
|
|
|
557
|
|
|
|
|
|
|
=cut |
558
|
|
|
|
|
|
|
|
559
|
|
|
|
|
|
|
sub mousetransmotion { |
560
|
|
|
|
|
|
|
my $self = shift; |
561
|
|
|
|
|
|
|
my ($x0,$y0,$x1,$y1) = @_; |
562
|
|
|
|
|
|
|
|
563
|
|
|
|
|
|
|
my ($oldx,$oldy,$oldz) = @{$self->{'position'}}; |
564
|
|
|
|
|
|
|
$self->{'position'} = [ |
565
|
|
|
|
|
|
|
$oldx + $self->{'translatescale'}*($x1-$x0), |
566
|
|
|
|
|
|
|
$oldy + $self->{'translatescale'}*($y0-$y1), |
567
|
|
|
|
|
|
|
$oldz |
568
|
|
|
|
|
|
|
]; |
569
|
|
|
|
|
|
|
|
570
|
|
|
|
|
|
|
glutPostRedisplay(); |
571
|
|
|
|
|
|
|
} |
572
|
|
|
|
|
|
|
|
573
|
|
|
|
|
|
|
=item B ($dz) |
574
|
|
|
|
|
|
|
|
575
|
|
|
|
|
|
|
This method takes a single argument representing the length of a mouse |
576
|
|
|
|
|
|
|
drag event, and zooms the geometry accordingly, controlled by the |
577
|
|
|
|
|
|
|
B property. |
578
|
|
|
|
|
|
|
|
579
|
|
|
|
|
|
|
=cut |
580
|
|
|
|
|
|
|
|
581
|
|
|
|
|
|
|
sub mousezoommotion { |
582
|
|
|
|
|
|
|
my $self = shift; |
583
|
|
|
|
|
|
|
my $dz = shift; |
584
|
|
|
|
|
|
|
$self->{'position'}->[2] -= $self->{'zoomscale'}*$dz; |
585
|
|
|
|
|
|
|
glutPostRedisplay(); |
586
|
|
|
|
|
|
|
} |
587
|
|
|
|
|
|
|
|
588
|
|
|
|
|
|
|
=item B |
589
|
|
|
|
|
|
|
|
590
|
|
|
|
|
|
|
This method takes a list of OpenGL::Simple::Viewer objects, and sets |
591
|
|
|
|
|
|
|
them all to receive motion events from the object on which the method is |
592
|
|
|
|
|
|
|
invoked. If you have two viewers, $v1 and $v2, then |
593
|
|
|
|
|
|
|
|
594
|
|
|
|
|
|
|
$v1->enslave($v2); |
595
|
|
|
|
|
|
|
|
596
|
|
|
|
|
|
|
means that dragging the mouse around in viewer $v1 will cause both $v1 |
597
|
|
|
|
|
|
|
and $v2 to move; however, mouse-dragging in viewer $v2 will only |
598
|
|
|
|
|
|
|
cause it to move, and not $v1. |
599
|
|
|
|
|
|
|
|
600
|
|
|
|
|
|
|
=cut |
601
|
|
|
|
|
|
|
|
602
|
|
|
|
|
|
|
sub enslave { |
603
|
|
|
|
|
|
|
my $self = shift; |
604
|
|
|
|
|
|
|
|
605
|
|
|
|
|
|
|
for my $slave (@_) { |
606
|
|
|
|
|
|
|
$self->{'slaves'}->{$slave->{'window'}} = $slave; |
607
|
|
|
|
|
|
|
} |
608
|
|
|
|
|
|
|
} |
609
|
|
|
|
|
|
|
|
610
|
|
|
|
|
|
|
=item B |
611
|
|
|
|
|
|
|
|
612
|
|
|
|
|
|
|
This method takes a list of Viewer objects, and decouples their motion |
613
|
|
|
|
|
|
|
from that of the object on which it was invoked. |
614
|
|
|
|
|
|
|
|
615
|
|
|
|
|
|
|
$v1->decouple($v2,$v3); |
616
|
|
|
|
|
|
|
|
617
|
|
|
|
|
|
|
is the inverse of |
618
|
|
|
|
|
|
|
|
619
|
|
|
|
|
|
|
$v1->enslave($v2,$v3); |
620
|
|
|
|
|
|
|
|
621
|
|
|
|
|
|
|
=cut |
622
|
|
|
|
|
|
|
|
623
|
|
|
|
|
|
|
sub decouple { |
624
|
|
|
|
|
|
|
my $self = shift; |
625
|
|
|
|
|
|
|
|
626
|
|
|
|
|
|
|
for my $slave(@_) { |
627
|
|
|
|
|
|
|
delete $self->{'slaves'}->{$slave->{'window'}}; |
628
|
|
|
|
|
|
|
} |
629
|
|
|
|
|
|
|
} |
630
|
|
|
|
|
|
|
|
631
|
|
|
|
|
|
|
=item B |
632
|
|
|
|
|
|
|
|
633
|
|
|
|
|
|
|
This method takes a list of OpenGL::Simple::Viewer objects, and couples |
634
|
|
|
|
|
|
|
together their motion, so that mouse dragging in any of them will cause |
635
|
|
|
|
|
|
|
all of them to move. |
636
|
|
|
|
|
|
|
|
637
|
|
|
|
|
|
|
$v1->gang_together($v2,$v3); |
638
|
|
|
|
|
|
|
|
639
|
|
|
|
|
|
|
is the same as |
640
|
|
|
|
|
|
|
|
641
|
|
|
|
|
|
|
OpenGL::Simple::Viewer::gang_together($v1,$v2,$v3) |
642
|
|
|
|
|
|
|
|
643
|
|
|
|
|
|
|
and will couple the motion of $v1,$v2, and $v3. |
644
|
|
|
|
|
|
|
|
645
|
|
|
|
|
|
|
=cut |
646
|
|
|
|
|
|
|
|
647
|
|
|
|
|
|
|
sub gang_together { |
648
|
|
|
|
|
|
|
my @viewers = @_; |
649
|
|
|
|
|
|
|
|
650
|
|
|
|
|
|
|
for my $master (@viewers) { |
651
|
|
|
|
|
|
|
$master->enslave(@viewers); |
652
|
|
|
|
|
|
|
} |
653
|
|
|
|
|
|
|
} |
654
|
|
|
|
|
|
|
|
655
|
|
|
|
|
|
|
|
656
|
|
|
|
|
|
|
=back |
657
|
|
|
|
|
|
|
|
658
|
|
|
|
|
|
|
=head1 SEE ALSO |
659
|
|
|
|
|
|
|
|
660
|
|
|
|
|
|
|
OpenGL::Simple, OpenGL::Simple::GLUT |
661
|
|
|
|
|
|
|
|
662
|
|
|
|
|
|
|
=head1 AUTHOR |
663
|
|
|
|
|
|
|
|
664
|
|
|
|
|
|
|
Jonathan Chin, Ejon-opengl-simple-viewer@earth.liE |
665
|
|
|
|
|
|
|
|
666
|
|
|
|
|
|
|
=head1 COPYRIGHT AND LICENSE |
667
|
|
|
|
|
|
|
|
668
|
|
|
|
|
|
|
Copyright 2004 by Jonathan Chin |
669
|
|
|
|
|
|
|
|
670
|
|
|
|
|
|
|
This library is free software; you can redistribute it and/or modify |
671
|
|
|
|
|
|
|
it under the same terms as Perl itself. |
672
|
|
|
|
|
|
|
|
673
|
|
|
|
|
|
|
=cut |
674
|
|
|
|
|
|
|
|
675
|
|
|
|
|
|
|
1; |
676
|
|
|
|
|
|
|
|
677
|
|
|
|
|
|
|
__END__ |