File Coverage

blib/lib/OpenGL/Simple/Viewer.pm
Criterion Covered Total %
statement 7 9 77.7
branch n/a
condition n/a
subroutine 3 3 100.0
pod n/a
total 10 12 83.3


line stmt bran cond sub pod time code
1             package OpenGL::Simple::Viewer;
2              
3 1     1   6895 use 5.006001;
  1         3  
  1         40  
4 1     1   6 use strict;
  1         1  
  1         48  
5             $^W=1;
6 1     1   1518 use OpenGL::Simple ':all';
  0            
  0            
7             use OpenGL::Simple::GLUT ':all';
8             use Math::Quaternion;
9              
10             require Exporter;
11              
12             our @ISA = qw(Exporter);
13              
14             # Items to export into callers namespace by default. Note: do not export
15             # names by default without a very good reason. Use EXPORT_OK instead.
16             # Do not simply export all your public functions/methods/constants.
17              
18             # This allows declaration use OpenGL::Simple::Viewer ':all';
19             # If you do not need this, moving things directly into @EXPORT or @EXPORT_OK
20             # will save memory.
21             our %EXPORT_TAGS = (
22             'all' => [ qw(
23             basic_mousefunc
24             basic_reshapefunc
25             basic_motionfunc
26             basic_displayfunc
27             postredisplay
28             ) ],
29             'basic' => [ qw(
30             basic_mousefunc
31             basic_reshapefunc
32             basic_motionfunc
33             basic_displayfunc
34             postredisplay
35             )],
36              
37             );
38              
39             our @EXPORT_OK = ( @{ $EXPORT_TAGS{'all'} } );
40              
41             our @EXPORT = qw(
42            
43             );
44              
45             our $VERSION = '0.03';
46              
47              
48             # These variables are for the old-style basic_* functions.
49              
50             our ($clickx, $clicky, %buttonstate) = (0,0,
51             GLUT_LEFT_BUTTON(), 0, GLUT_MIDDLE_BUTTON(), 0, GLUT_RIGHT_BUTTON(), 0 );
52            
53             our $orientation = new Math::Quaternion;
54             our $mousescale = 0.01;
55             our $zoomscale = 0.1;
56             our ($geomx, $geomy, $geomz) = (0,0,0);
57             my $sphererad;
58              
59             # Let's dump the old functions here as well.
60              
61             sub basic_reshapefunc {
62             my ( $screenx, $screeny ) = @_;
63             $sphererad = $screeny * 0.5;
64             glViewport( 0, 0, $screenx, $screeny );
65             }
66              
67             sub basic_mousefunc {
68             my ( $button, $state, $x, $y ) = @_;
69              
70             ( $clickx, $clicky ) = ( $x, $y );
71             $buttonstate{$button} = ( GLUT_DOWN() == $state ) ? 1 : 0;
72             }
73              
74             sub basic_motionfunc {
75             my ( $x, $y ) = @_;
76             my ( $left, $mid, $right ) =
77             @buttonstate{ GLUT_LEFT_BUTTON(), GLUT_MIDDLE_BUTTON(), GLUT_RIGHT_BUTTON() };
78              
79             if ($left) { basic_mouserotatemotion( $clickx, $clicky, $x, $y ); }
80             elsif ($mid) { basic_mousezoommotion( $y - $clicky ); }
81             elsif ($right) { basic_mousetransmotion( $clickx, $clicky, $x, $y ); }
82             ( $clickx, $clicky ) = ( $x, $y );
83             }
84              
85             sub postredisplay { glutPostRedisplay(); }
86              
87             sub basic_mouserotatemotion {
88             my ( $x0, $y0, $x1, $y1 ) = @_;
89              
90             my $s = $sphererad;
91             my $my = $x1 - $x0; my $mx = $y1 - $y0;
92             my $m = sqrt( $mx * $mx + $my * $my );
93              
94             my $theta;
95             if ( ( $m > 0 ) && ( $m < $s ) ) {
96             $theta = $m / $s;
97              
98             $mx /= $m;
99             $my /= $m;
100              
101             my $rotquat = Math::Quaternion::rotation( $theta, $mx, $my, 0.0 );
102             $orientation = $rotquat * $orientation;
103             }
104              
105             postredisplay;
106             }
107              
108             sub basic_mousetransmotion {
109             my ( $x0, $y0, $x1, $y1 ) = @_;
110             $geomx += $mousescale * ( $x1 - $x0 );
111             $geomy += $mousescale * ( $y0 - $y1 );
112             postredisplay;
113             }
114              
115             sub basic_mousezoommotion { $geomz -= $zoomscale * shift; postredisplay; }
116              
117             sub drawback { glClear( GL_COLOR_BUFFER_BIT() | GL_DEPTH_BUFFER_BIT() ); }
118              
119             sub basic_displayfunc {
120             my $callback = shift;
121             return sub {
122             drawback();
123              
124             # Set up perspective projection
125             glMatrixMode(GL_PROJECTION());
126             glLoadIdentity();
127             gluPerspective( 45.0, 1.0, 0.1, 100.0 );
128             glMatrixMode(GL_MODELVIEW());
129             glLoadIdentity();
130              
131             # Position and orient geometry
132              
133             glTranslate( $geomx, $geomy, $geomz );
134             my @m = $orientation->matrix4x4;
135             glMultMatrix(@m);
136             $callback->();
137             glFlush();
138             glutSwapBuffers();
139             }
140             }
141              
142             =head1 NAME
143              
144             OpenGL::Simple::Viewer - Simple 3D geometry viewer using GLUT
145              
146             =head1 SYNOPSIS
147              
148             use OpenGL::Simple::Viewer;
149             use OpenGL::Simple::GLUT qw(:all);
150              
151             glutInit;
152              
153             my $v = new OpenGL::Simple::Viewer(
154             draw_geometry => sub { glutSolidTeapot(1.0); }
155             );
156              
157             glutMainLoop;
158              
159              
160             =head1 ABSTRACT
161              
162             This module uses OpenGL::Simple and OpenGL::Simple::GLUT to provide a
163             quick and simple geometry viewer. If you just want to view a single
164             biomolecule, or throw some polygons at the screen and make sure they
165             come out looking OK, then this module might be for you. If you want to
166             write a first-person-shooter or comprehensive visualization toolkit,
167             this module is probably not for you.
168              
169             =head1 DESCRIPTION
170              
171             This package provides a simple OpenGL geometry viewer, through the GLUT
172             library. An instance of OpenGL::Simple::Viewer opens a GLUT window, and
173             renders some geometry provided through a callback subroutine; the
174             geometry can be rotated, translated, and zoomed using the mouse.
175              
176             When the viewer moves around, the window must be redrawn; this usually
177             entails clearing the window, redrawing the background, setting the
178             correct position and orientation, and then drawing the geometry. By
179             default, all you need to supply is a subroutine which draws the
180             geometry; everything else is taken care of. User-defined backgrounds can
181             be set through a callback.
182              
183             An OpenGL::Simple::Viewer object can be treated as a hashref with
184             several user-adjustable properties:
185              
186             =over 1
187              
188             =item B
189              
190             This is a reference to an array of three numbers, corresponding to the
191             position of the viewer with respect to the geometry in 3D space.
192              
193             =item B
194              
195             This is a Math::Quaternion representing the orientation of the geometry.
196              
197             =item B,B
198              
199             These control translation and zooming speeds.
200              
201             =back
202              
203             =head1 METHODS
204              
205             =cut
206              
207             =over 1
208              
209             =item B
210              
211             my $v = new OpenGL::Simple::Viewer; # Should Just Work.
212              
213             my $v2 = new OpenGL::Simple::Viewer(
214             title => 'Shiny window', # Set window title
215             nearclip => 0.1, # Near clipping plane
216             translatescale => 0.01, # Mouse translation speed
217             zoomscale => 0.02, # Mouse zoom speed
218             screenx => 256, # Initial window dimensions
219             screeny => 256,
220             sphererad => 256*0.5, # Virtual trackball size
221             displaymode => GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH,
222             # Window display mode
223              
224             initialize_gl => sub {
225             glClearColor(0,0,1,1); # Blue background
226             },
227              
228             draw_background => sub {
229             # Clear the window before drawing geometry
230             glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
231             },
232              
233             # Draw a teapot.
234             draw_geometry => sub { glutSolidTeapot(1.0); },
235              
236             );
237              
238             This method opens up a new GLUT window with some useful event callbacks
239             set, and returns an OpenGL::Simple::Viewer object to represent it.
240             glutInit() should have been called beforehand, to set up the GLUT
241             library.
242              
243             new() takes either a hash or a reference to a hash of arguments, which
244             can include:
245              
246             =over 2
247              
248             =item B </td> </tr> <tr> <td class="h" > <a name="249">249</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="250">250</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Sets the title of the window. </td> </tr> <tr> <td class="h" > <a name="251">251</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="252">252</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<nearclip> </td> </tr> <tr> <td class="h" > <a name="253">253</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="254">254</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Sets the distance of the near clipping plane. Anything closer </td> </tr> <tr> <td class="h" > <a name="255">255</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> to the viewer than this will not be displayed. </td> </tr> <tr> <td class="h" > <a name="256">256</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="257">257</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<translatescale> </td> </tr> <tr> <td class="h" > <a name="258">258</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="259">259</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Sets the scale of mouse translation; the larger the scale, the faster </td> </tr> <tr> <td class="h" > <a name="260">260</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> the geometry will move for a given mouse motion. </td> </tr> <tr> <td class="h" > <a name="261">261</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="262">262</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<zoomscale> </td> </tr> <tr> <td class="h" > <a name="263">263</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="264">264</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Sets the scale of mouse zooming; the larger the scale, the faster </td> </tr> <tr> <td class="h" > <a name="265">265</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> the geometry will move for a given mouse motion. </td> </tr> <tr> <td class="h" > <a name="266">266</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="267">267</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<screenx>,B<screeny> </td> </tr> <tr> <td class="h" > <a name="268">268</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="269">269</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Sets the initial size of the window. </td> </tr> <tr> <td class="h" > <a name="270">270</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="271">271</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<sphererad> </td> </tr> <tr> <td class="h" > <a name="272">272</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="273">273</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Sets the radius of the virtual trackball sphere. </td> </tr> <tr> <td class="h" > <a name="274">274</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="275">275</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<displaymode> </td> </tr> <tr> <td class="h" > <a name="276">276</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="277">277</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Initial arguments to glutInitDisplayMode. </td> </tr> <tr> <td class="h" > <a name="278">278</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="279">279</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<initialize_gl> </td> </tr> <tr> <td class="h" > <a name="280">280</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="281">281</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This is a subroutine which is called once the window has been created, </td> </tr> <tr> <td class="h" > <a name="282">282</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> to set up initial GL state such as lighting, texture environment, </td> </tr> <tr> <td class="h" > <a name="283">283</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> background colour, etc. By default it sets a black background and a </td> </tr> <tr> <td class="h" > <a name="284">284</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> white light. If this argument is set to undef, then no GL state will be </td> </tr> <tr> <td class="h" > <a name="285">285</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> changed. </td> </tr> <tr> <td class="h" > <a name="286">286</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="287">287</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<draw_geometry> </td> </tr> <tr> <td class="h" > <a name="288">288</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="289">289</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Every time the viewer moves around, the geometry must be redrawn in its </td> </tr> <tr> <td class="h" > <a name="290">290</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> new position. This argument is a coderef which is called to redraw the </td> </tr> <tr> <td class="h" > <a name="291">291</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> geometry; you can put any GL calls you like in here. </td> </tr> <tr> <td class="h" > <a name="292">292</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="293">293</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<draw_background> </td> </tr> <tr> <td class="h" > <a name="294">294</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="295">295</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> When a redraw event occurs, this routine is called first, before the </td> </tr> <tr> <td class="h" > <a name="296">296</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> viewer is oriented or the geometry drawn. It can be used to draw a </td> </tr> <tr> <td class="h" > <a name="297">297</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> background image. </td> </tr> <tr> <td class="h" > <a name="298">298</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="299">299</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="300">300</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="301">301</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =cut </td> </tr> <tr> <td class="h" > <a name="302">302</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="303">303</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> sub new { </td> </tr> <tr> <td class="h" > <a name="304">304</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $class = shift; </td> </tr> <tr> <td class="h" > <a name="305">305</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="306">306</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my %arg = (0==$#_) ? %{$#_} : @_; # Take a hash or hashref of args. </td> </tr> <tr> <td class="h" > <a name="307">307</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="308">308</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $self = { </td> </tr> <tr> <td class="h" > <a name="309">309</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> orientation => new Math::Quaternion, </td> </tr> <tr> <td class="h" > <a name="310">310</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> position => [0,0,-5], </td> </tr> <tr> <td class="h" > <a name="311">311</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> nearclip => 0.1, </td> </tr> <tr> <td class="h" > <a name="312">312</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> translatescale => 0.01, </td> </tr> <tr> <td class="h" > <a name="313">313</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> zoomscale =>0.02, </td> </tr> <tr> <td class="h" > <a name="314">314</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> screenx => 256, </td> </tr> <tr> <td class="h" > <a name="315">315</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> screeny => 256, </td> </tr> <tr> <td class="h" > <a name="316">316</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> sphererad => 256*0.5, # Radius of trackball sphere </td> </tr> <tr> <td class="h" > <a name="317">317</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> displaymode => GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH, </td> </tr> <tr> <td class="h" > <a name="318">318</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="319">319</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> draw_background => sub { </td> </tr> <tr> <td class="h" > <a name="320">320</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) </td> </tr> <tr> <td class="h" > <a name="321">321</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> }, </td> </tr> <tr> <td class="h" > <a name="322">322</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> draw_geometry => sub { 1; }, # Do nothing by default </td> </tr> <tr> <td class="h" > <a name="323">323</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="324">324</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # The following are really default arguments, rather </td> </tr> <tr> <td class="h" > <a name="325">325</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # than properties which can be usefully modified later. </td> </tr> <tr> <td class="h" > <a name="326">326</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> </td> </tr> <tr> <td class="h" > <a name="327">327</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> title => 'OpenGL::Simple::Viewer', </td> </tr> <tr> <td class="h" > <a name="328">328</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> initialize_gl => sub { </td> </tr> <tr> <td class="h" > <a name="329">329</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my @LightAmbient = ( 0.1,0.1,0.1,1.0); </td> </tr> <tr> <td class="h" > <a name="330">330</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my @LightDiffuse = ( 0.5, 0.5, 0.5, 1.0); </td> </tr> <tr> <td class="h" > <a name="331">331</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my @LightSpecular = ( 0.1, 0.1, 0.1, 0.1); </td> </tr> <tr> <td class="h" > <a name="332">332</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my @LightPos = ( 0, 0, 2, 1.0); </td> </tr> <tr> <td class="h" > <a name="333">333</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glShadeModel(GL_SMOOTH); </td> </tr> <tr> <td class="h" > <a name="334">334</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="335">335</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glLight(GL_LIGHT1,GL_AMBIENT,@LightAmbient); </td> </tr> <tr> <td class="h" > <a name="336">336</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glLight(GL_LIGHT1,GL_DIFFUSE,@LightDiffuse); </td> </tr> <tr> <td class="h" > <a name="337">337</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glLight(GL_LIGHT1,GL_SPECULAR,@LightSpecular); </td> </tr> <tr> <td class="h" > <a name="338">338</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glLight(GL_LIGHT1,GL_POSITION,@LightPos); </td> </tr> <tr> <td class="h" > <a name="339">339</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glEnable(GL_LIGHT1); </td> </tr> <tr> <td class="h" > <a name="340">340</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glEnable(GL_LIGHTING); </td> </tr> <tr> <td class="h" > <a name="341">341</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glEnable(GL_DEPTH_TEST); </td> </tr> <tr> <td class="h" > <a name="342">342</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="343">343</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE); </td> </tr> <tr> <td class="h" > <a name="344">344</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glEnable(GL_COLOR_MATERIAL); </td> </tr> <tr> <td class="h" > <a name="345">345</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> </td> </tr> <tr> <td class="h" > <a name="346">346</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glClearColor(0,0,0,1); </td> </tr> <tr> <td class="h" > <a name="347">347</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> }, </td> </tr> <tr> <td class="h" > <a name="348">348</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="349">349</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # The following are internal state variables. </td> </tr> <tr> <td class="h" > <a name="350">350</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="351">351</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> _buttonstate => { GLUT_LEFT_BUTTON,0, </td> </tr> <tr> <td class="h" > <a name="352">352</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> GLUT_MIDDLE_BUTTON,0, </td> </tr> <tr> <td class="h" > <a name="353">353</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> GLUT_RIGHT_BUTTON,0 }, </td> </tr> <tr> <td class="h" > <a name="354">354</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # Current button state </td> </tr> <tr> <td class="h" > <a name="355">355</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> _lastclick => [0,0], # Coordinates of last mouse click </td> </tr> <tr> <td class="h" > <a name="356">356</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="357">357</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="358">358</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> }; </td> </tr> <tr> <td class="h" > <a name="359">359</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="360">360</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="361">361</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $self={%$self,%arg}; # Override defaults </td> </tr> <tr> <td class="h" > <a name="362">362</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> bless $self,$class; </td> </tr> <tr> <td class="h" > <a name="363">363</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="364">364</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glutInitWindowSize(@$self{qw(screenx screeny)}); </td> </tr> <tr> <td class="h" > <a name="365">365</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glutInitDisplayMode($self->{'displaymode'}); </td> </tr> <tr> <td class="h" > <a name="366">366</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="367">367</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $self->{'window'} = glutCreateWindow($self->{'title'}); </td> </tr> <tr> <td class="h" > <a name="368">368</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> </td> </tr> <tr> <td class="h" > <a name="369">369</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # Create a list of slave viewer objects which change when the mouse </td> </tr> <tr> <td class="h" > <a name="370">370</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # is dragged in this viewer's window. </td> </tr> <tr> <td class="h" > <a name="371">371</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # </td> </tr> <tr> <td class="h" > <a name="372">372</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # Actually, use a hash instead of a list so it's easy to ungang </td> </tr> <tr> <td class="h" > <a name="373">373</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # a specific slave. </td> </tr> <tr> <td class="h" > <a name="374">374</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # </td> </tr> <tr> <td class="h" > <a name="375">375</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # A viewer is its own slave by default. </td> </tr> <tr> <td class="h" > <a name="376">376</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> </td> </tr> <tr> <td class="h" > <a name="377">377</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $self->{'slaves'} = { $self->{'window'} => $self }; </td> </tr> <tr> <td class="h" > <a name="378">378</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="379">379</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> if (defined($self->{'initialize_gl'})) { $self->{'initialize_gl'}->(); } </td> </tr> <tr> <td class="h" > <a name="380">380</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="381">381</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glutDisplayFunc($self->make_displayfunc); </td> </tr> <tr> <td class="h" > <a name="382">382</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glutReshapeFunc($self->make_reshapefunc); </td> </tr> <tr> <td class="h" > <a name="383">383</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glutMouseFunc($self->make_mousefunc); </td> </tr> <tr> <td class="h" > <a name="384">384</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glutMotionFunc($self->make_motionfunc); </td> </tr> <tr> <td class="h" > <a name="385">385</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="386">386</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> return $self; </td> </tr> <tr> <td class="h" > <a name="387">387</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> </td> </tr> <tr> <td class="h" > <a name="388">388</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } </td> </tr> <tr> <td class="h" > <a name="389">389</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="390">390</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<make_reshapefunc> </td> </tr> <tr> <td class="h" > <a name="391">391</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="392">392</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This method returns a callback subroutine which can be passed to </td> </tr> <tr> <td class="h" > <a name="393">393</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glutReshapeFunc, and which sets the OpenGL::Viewer::Simple state after a </td> </tr> <tr> <td class="h" > <a name="394">394</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> window is resized. You are free to set your own reshape callback by </td> </tr> <tr> <td class="h" > <a name="395">395</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> calling glutReshapeFunc(); if you ever want the old one back, then simply </td> </tr> <tr> <td class="h" > <a name="396">396</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="397">397</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glutReshapeFunc($viewer->make_reshapefunc); </td> </tr> <tr> <td class="h" > <a name="398">398</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="399">399</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =cut </td> </tr> <tr> <td class="h" > <a name="400">400</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="401">401</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> sub make_reshapefunc { </td> </tr> <tr> <td class="h" > <a name="402">402</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $self = shift; </td> </tr> <tr> <td class="h" > <a name="403">403</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> return sub { </td> </tr> <tr> <td class="h" > <a name="404">404</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ($w,$h) = @_; </td> </tr> <tr> <td class="h" > <a name="405">405</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="406">406</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $self->{'screenx'} = $w; $self->{'screeny'} = $h; </td> </tr> <tr> <td class="h" > <a name="407">407</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $self->{'sphererad'} = 0.5*$w; </td> </tr> <tr> <td class="h" > <a name="408">408</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glViewport(0,0,$w,$h); </td> </tr> <tr> <td class="h" > <a name="409">409</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } </td> </tr> <tr> <td class="h" > <a name="410">410</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } </td> </tr> <tr> <td class="h" > <a name="411">411</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="412">412</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<make_displayfunc> </td> </tr> <tr> <td class="h" > <a name="413">413</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="414">414</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Similarly to make_reshapefunc(), this returns the default display </td> </tr> <tr> <td class="h" > <a name="415">415</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> callback subroutine. </td> </tr> <tr> <td class="h" > <a name="416">416</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="417">417</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =cut </td> </tr> <tr> <td class="h" > <a name="418">418</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="419">419</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> sub make_displayfunc { </td> </tr> <tr> <td class="h" > <a name="420">420</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $self = shift; </td> </tr> <tr> <td class="h" > <a name="421">421</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> return sub { </td> </tr> <tr> <td class="h" > <a name="422">422</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # Draw background if required. </td> </tr> <tr> <td class="h" > <a name="423">423</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> if (defined($self->{'draw_background'})) { </td> </tr> <tr> <td class="h" > <a name="424">424</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $self->{'draw_background'}->(); </td> </tr> <tr> <td class="h" > <a name="425">425</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } </td> </tr> <tr> <td class="h" > <a name="426">426</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # Set up perspective projection </td> </tr> <tr> <td class="h" > <a name="427">427</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glMatrixMode(GL_PROJECTION); </td> </tr> <tr> <td class="h" > <a name="428">428</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glLoadIdentity(); </td> </tr> <tr> <td class="h" > <a name="429">429</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> gluPerspective(45.0,1.0,0.1,100.0); </td> </tr> <tr> <td class="h" > <a name="430">430</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glMatrixMode(GL_MODELVIEW); </td> </tr> <tr> <td class="h" > <a name="431">431</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glLoadIdentity(); </td> </tr> <tr> <td class="h" > <a name="432">432</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="433">433</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # Position and orient geometry </td> </tr> <tr> <td class="h" > <a name="434">434</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="435">435</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glTranslate(@{$self->{'position'}}); </td> </tr> <tr> <td class="h" > <a name="436">436</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glMultMatrix($self->{'orientation'}->matrix4x4); </td> </tr> <tr> <td class="h" > <a name="437">437</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="438">438</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $self->{'draw_geometry'}->(); </td> </tr> <tr> <td class="h" > <a name="439">439</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="440">440</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # Make sure it hits the screen. </td> </tr> <tr> <td class="h" > <a name="441">441</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glFlush(); </td> </tr> <tr> <td class="h" > <a name="442">442</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glutSwapBuffers(); </td> </tr> <tr> <td class="h" > <a name="443">443</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> }; </td> </tr> <tr> <td class="h" > <a name="444">444</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } </td> </tr> <tr> <td class="h" > <a name="445">445</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="446">446</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<make_mousefunc> </td> </tr> <tr> <td class="h" > <a name="447">447</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="448">448</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Similarly to make_reshapefunc(), this returns the default mouse click </td> </tr> <tr> <td class="h" > <a name="449">449</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> callback subroutine. </td> </tr> <tr> <td class="h" > <a name="450">450</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="451">451</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =cut </td> </tr> <tr> <td class="h" > <a name="452">452</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="453">453</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="454">454</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> sub make_mousefunc { </td> </tr> <tr> <td class="h" > <a name="455">455</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $self = shift; </td> </tr> <tr> <td class="h" > <a name="456">456</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> return sub { </td> </tr> <tr> <td class="h" > <a name="457">457</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ($button,$state,$x,$y) = @_; </td> </tr> <tr> <td class="h" > <a name="458">458</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="459">459</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $self->{'_lastclick'} = [$x,$y]; </td> </tr> <tr> <td class="h" > <a name="460">460</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $self->{'_buttonstate'}->{$button} </td> </tr> <tr> <td class="h" > <a name="461">461</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> = (GLUT_DOWN == $state) ? 1 : 0; </td> </tr> <tr> <td class="h" > <a name="462">462</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> }; </td> </tr> <tr> <td class="h" > <a name="463">463</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } </td> </tr> <tr> <td class="h" > <a name="464">464</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="465">465</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<make_motionfunc> </td> </tr> <tr> <td class="h" > <a name="466">466</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="467">467</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Similarly to make_reshapefunc(), this returns the default mouse motion </td> </tr> <tr> <td class="h" > <a name="468">468</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> callback subroutine. </td> </tr> <tr> <td class="h" > <a name="469">469</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="470">470</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =cut </td> </tr> <tr> <td class="h" > <a name="471">471</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="472">472</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> sub make_motionfunc { </td> </tr> <tr> <td class="h" > <a name="473">473</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $self = shift; </td> </tr> <tr> <td class="h" > <a name="474">474</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> return sub { </td> </tr> <tr> <td class="h" > <a name="475">475</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ($x,$y) = @_; </td> </tr> <tr> <td class="h" > <a name="476">476</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my %buttonstate = %{$self->{'_buttonstate'}}; </td> </tr> <tr> <td class="h" > <a name="477">477</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ($left,$mid,$right) = </td> </tr> <tr> <td class="h" > <a name="478">478</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> @buttonstate{GLUT_LEFT_BUTTON, </td> </tr> <tr> <td class="h" > <a name="479">479</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> GLUT_MIDDLE_BUTTON, </td> </tr> <tr> <td class="h" > <a name="480">480</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> GLUT_RIGHT_BUTTON}; </td> </tr> <tr> <td class="h" > <a name="481">481</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ($clickx,$clicky)=@{$self->{'_lastclick'}}; </td> </tr> <tr> <td class="h" > <a name="482">482</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="483">483</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # Invoke the appropriate motion method on each </td> </tr> <tr> <td class="h" > <a name="484">484</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # Viewer object which has registered to receive </td> </tr> <tr> <td class="h" > <a name="485">485</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # control from this one. </td> </tr> <tr> <td class="h" > <a name="486">486</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> </td> </tr> <tr> <td class="h" > <a name="487">487</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # Save current window (although it ought to be $self->{window}) </td> </tr> <tr> <td class="h" > <a name="488">488</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> </td> </tr> <tr> <td class="h" > <a name="489">489</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $prevwin = glutGetWindow; </td> </tr> <tr> <td class="h" > <a name="490">490</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="491">491</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> if ($left) { </td> </tr> <tr> <td class="h" > <a name="492">492</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> while (my ($w,$v) = each %{$self->{'slaves'}}) { </td> </tr> <tr> <td class="h" > <a name="493">493</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glutSetWindow($w); </td> </tr> <tr> <td class="h" > <a name="494">494</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $v->mouserotatemotion($clickx,$clicky,$x,$y); </td> </tr> <tr> <td class="h" > <a name="495">495</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } </td> </tr> <tr> <td class="h" > <a name="496">496</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } elsif ($mid) { </td> </tr> <tr> <td class="h" > <a name="497">497</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> while (my ($w,$v) = each %{$self->{'slaves'}}) { </td> </tr> <tr> <td class="h" > <a name="498">498</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glutSetWindow($w); </td> </tr> <tr> <td class="h" > <a name="499">499</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $v->mousetransmotion($clickx,$clicky,$x,$y); </td> </tr> <tr> <td class="h" > <a name="500">500</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } </td> </tr> <tr> <td class="h" > <a name="501">501</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } elsif ($right) { </td> </tr> <tr> <td class="h" > <a name="502">502</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> while (my ($w,$v) = each %{$self->{'slaves'}}) { </td> </tr> <tr> <td class="h" > <a name="503">503</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glutSetWindow($w); </td> </tr> <tr> <td class="h" > <a name="504">504</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $v->mousezoommotion($y-$clicky); </td> </tr> <tr> <td class="h" > <a name="505">505</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } </td> </tr> <tr> <td class="h" > <a name="506">506</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } </td> </tr> <tr> <td class="h" > <a name="507">507</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $self->{'_lastclick'} = [$x,$y]; </td> </tr> <tr> <td class="h" > <a name="508">508</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="509">509</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glutSetWindow($prevwin); # Restore window </td> </tr> <tr> <td class="h" > <a name="510">510</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="511">511</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> }; </td> </tr> <tr> <td class="h" > <a name="512">512</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="513">513</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } </td> </tr> <tr> <td class="h" > <a name="514">514</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="515">515</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<mouserotatemotion> ($x0,$y0,$x1,$y1) </td> </tr> <tr> <td class="h" > <a name="516">516</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="517">517</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This method takes four arguments, corresponding to a motion from </td> </tr> <tr> <td class="h" > <a name="518">518</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> ($x0,$y0) to ($x1,$y1). It interprets the motion as the user dragging on </td> </tr> <tr> <td class="h" > <a name="519">519</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> a virtual trackball sitting on the window, and rotates the geometry </td> </tr> <tr> <td class="h" > <a name="520">520</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> accordingly. The radius of the trackball is set through the B<sphererad> </td> </tr> <tr> <td class="h" > <a name="521">521</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> property. </td> </tr> <tr> <td class="h" > <a name="522">522</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="523">523</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="524">524</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =cut </td> </tr> <tr> <td class="h" > <a name="525">525</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="526">526</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="527">527</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> sub mouserotatemotion { </td> </tr> <tr> <td class="h" > <a name="528">528</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $self = shift; </td> </tr> <tr> <td class="h" > <a name="529">529</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ($x0,$y0,$x1,$y1) = @_; </td> </tr> <tr> <td class="h" > <a name="530">530</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="531">531</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $s = $self->{'sphererad'}; </td> </tr> <tr> <td class="h" > <a name="532">532</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $my = $x1-$x0; </td> </tr> <tr> <td class="h" > <a name="533">533</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $mx = $y1-$y0; </td> </tr> <tr> <td class="h" > <a name="534">534</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $m=sqrt($mx*$mx+$my*$my); </td> </tr> <tr> <td class="h" > <a name="535">535</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="536">536</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $theta; </td> </tr> <tr> <td class="h" > <a name="537">537</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="538">538</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> if (($m>0) && ($m<$s)) { </td> </tr> <tr> <td class="h" > <a name="539">539</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $theta = $m/$s; </td> </tr> <tr> <td class="h" > <a name="540">540</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="541">541</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $mx /= $m; </td> </tr> <tr> <td class="h" > <a name="542">542</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $my /= $m; </td> </tr> <tr> <td class="h" > <a name="543">543</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="544">544</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $rotquat = Math::Quaternion::rotation($theta,$mx,$my,0.0); </td> </tr> <tr> <td class="h" > <a name="545">545</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $self->{'orientation'} = $rotquat * $self->{'orientation'}; </td> </tr> <tr> <td class="h" > <a name="546">546</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } </td> </tr> <tr> <td class="h" > <a name="547">547</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="548">548</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glutPostRedisplay(); </td> </tr> <tr> <td class="h" > <a name="549">549</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } </td> </tr> <tr> <td class="h" > <a name="550">550</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="551">551</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<mousetransmotion> ($x0,$y0,$x1,$y1) </td> </tr> <tr> <td class="h" > <a name="552">552</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="553">553</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This method takes the coordinates of a mouse drag event, and interprets </td> </tr> <tr> <td class="h" > <a name="554">554</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> it as a translation. The magnitude of the translation can be set through </td> </tr> <tr> <td class="h" > <a name="555">555</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> the B<translatescale> property. </td> </tr> <tr> <td class="h" > <a name="556">556</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="557">557</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =cut </td> </tr> <tr> <td class="h" > <a name="558">558</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="559">559</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> sub mousetransmotion { </td> </tr> <tr> <td class="h" > <a name="560">560</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $self = shift; </td> </tr> <tr> <td class="h" > <a name="561">561</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ($x0,$y0,$x1,$y1) = @_; </td> </tr> <tr> <td class="h" > <a name="562">562</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="563">563</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ($oldx,$oldy,$oldz) = @{$self->{'position'}}; </td> </tr> <tr> <td class="h" > <a name="564">564</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $self->{'position'} = [ </td> </tr> <tr> <td class="h" > <a name="565">565</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $oldx + $self->{'translatescale'}*($x1-$x0), </td> </tr> <tr> <td class="h" > <a name="566">566</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $oldy + $self->{'translatescale'}*($y0-$y1), </td> </tr> <tr> <td class="h" > <a name="567">567</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $oldz </td> </tr> <tr> <td class="h" > <a name="568">568</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> ]; </td> </tr> <tr> <td class="h" > <a name="569">569</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="570">570</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glutPostRedisplay(); </td> </tr> <tr> <td class="h" > <a name="571">571</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } </td> </tr> <tr> <td class="h" > <a name="572">572</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="573">573</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<mousetransmotion> ($dz) </td> </tr> <tr> <td class="h" > <a name="574">574</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="575">575</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This method takes a single argument representing the length of a mouse </td> </tr> <tr> <td class="h" > <a name="576">576</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> drag event, and zooms the geometry accordingly, controlled by the </td> </tr> <tr> <td class="h" > <a name="577">577</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> B<zoomscale> property. </td> </tr> <tr> <td class="h" > <a name="578">578</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="579">579</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =cut </td> </tr> <tr> <td class="h" > <a name="580">580</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="581">581</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> sub mousezoommotion { </td> </tr> <tr> <td class="h" > <a name="582">582</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $self = shift; </td> </tr> <tr> <td class="h" > <a name="583">583</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $dz = shift; </td> </tr> <tr> <td class="h" > <a name="584">584</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $self->{'position'}->[2] -= $self->{'zoomscale'}*$dz; </td> </tr> <tr> <td class="h" > <a name="585">585</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glutPostRedisplay(); </td> </tr> <tr> <td class="h" > <a name="586">586</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } </td> </tr> <tr> <td class="h" > <a name="587">587</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="588">588</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<enslave> </td> </tr> <tr> <td class="h" > <a name="589">589</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="590">590</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This method takes a list of OpenGL::Simple::Viewer objects, and sets </td> </tr> <tr> <td class="h" > <a name="591">591</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> them all to receive motion events from the object on which the method is </td> </tr> <tr> <td class="h" > <a name="592">592</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> invoked. If you have two viewers, $v1 and $v2, then </td> </tr> <tr> <td class="h" > <a name="593">593</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="594">594</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $v1->enslave($v2); </td> </tr> <tr> <td class="h" > <a name="595">595</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="596">596</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> means that dragging the mouse around in viewer $v1 will cause both $v1 </td> </tr> <tr> <td class="h" > <a name="597">597</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> and $v2 to move; however, mouse-dragging in viewer $v2 will only </td> </tr> <tr> <td class="h" > <a name="598">598</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> cause it to move, and not $v1. </td> </tr> <tr> <td class="h" > <a name="599">599</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="600">600</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =cut </td> </tr> <tr> <td class="h" > <a name="601">601</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="602">602</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> sub enslave { </td> </tr> <tr> <td class="h" > <a name="603">603</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $self = shift; </td> </tr> <tr> <td class="h" > <a name="604">604</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="605">605</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> for my $slave (@_) { </td> </tr> <tr> <td class="h" > <a name="606">606</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $self->{'slaves'}->{$slave->{'window'}} = $slave; </td> </tr> <tr> <td class="h" > <a name="607">607</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } </td> </tr> <tr> <td class="h" > <a name="608">608</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } </td> </tr> <tr> <td class="h" > <a name="609">609</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="610">610</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<decouple> </td> </tr> <tr> <td class="h" > <a name="611">611</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="612">612</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This method takes a list of Viewer objects, and decouples their motion </td> </tr> <tr> <td class="h" > <a name="613">613</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> from that of the object on which it was invoked. </td> </tr> <tr> <td class="h" > <a name="614">614</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="615">615</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $v1->decouple($v2,$v3); </td> </tr> <tr> <td class="h" > <a name="616">616</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="617">617</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> is the inverse of </td> </tr> <tr> <td class="h" > <a name="618">618</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> </td> </tr> <tr> <td class="h" > <a name="619">619</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $v1->enslave($v2,$v3); </td> </tr> <tr> <td class="h" > <a name="620">620</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="621">621</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =cut </td> </tr> <tr> <td class="h" > <a name="622">622</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="623">623</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> sub decouple { </td> </tr> <tr> <td class="h" > <a name="624">624</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $self = shift; </td> </tr> <tr> <td class="h" > <a name="625">625</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="626">626</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> for my $slave(@_) { </td> </tr> <tr> <td class="h" > <a name="627">627</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> delete $self->{'slaves'}->{$slave->{'window'}}; </td> </tr> <tr> <td class="h" > <a name="628">628</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } </td> </tr> <tr> <td class="h" > <a name="629">629</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } </td> </tr> <tr> <td class="h" > <a name="630">630</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="631">631</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<gang_together> </td> </tr> <tr> <td class="h" > <a name="632">632</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="633">633</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This method takes a list of OpenGL::Simple::Viewer objects, and couples </td> </tr> <tr> <td class="h" > <a name="634">634</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> together their motion, so that mouse dragging in any of them will cause </td> </tr> <tr> <td class="h" > <a name="635">635</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> all of them to move. </td> </tr> <tr> <td class="h" > <a name="636">636</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="637">637</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $v1->gang_together($v2,$v3); </td> </tr> <tr> <td class="h" > <a name="638">638</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="639">639</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> is the same as </td> </tr> <tr> <td class="h" > <a name="640">640</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="641">641</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> OpenGL::Simple::Viewer::gang_together($v1,$v2,$v3) </td> </tr> <tr> <td class="h" > <a name="642">642</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="643">643</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> and will couple the motion of $v1,$v2, and $v3. </td> </tr> <tr> <td class="h" > <a name="644">644</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="645">645</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =cut </td> </tr> <tr> <td class="h" > <a name="646">646</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="647">647</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> sub gang_together { </td> </tr> <tr> <td class="h" > <a name="648">648</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my @viewers = @_; </td> </tr> <tr> <td class="h" > <a name="649">649</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="650">650</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> for my $master (@viewers) { </td> </tr> <tr> <td class="h" > <a name="651">651</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $master->enslave(@viewers); </td> </tr> <tr> <td class="h" > <a name="652">652</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } </td> </tr> <tr> <td class="h" > <a name="653">653</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> } </td> </tr> <tr> <td class="h" > <a name="654">654</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="655">655</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="656">656</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="657">657</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="658">658</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head1 SEE ALSO </td> </tr> <tr> <td class="h" > <a name="659">659</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="660">660</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> OpenGL::Simple, OpenGL::Simple::GLUT </td> </tr> <tr> <td class="h" > <a name="661">661</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="662">662</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head1 AUTHOR </td> </tr> <tr> <td class="h" > <a name="663">663</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="664">664</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Jonathan Chin, E<lt>jon-opengl-simple-viewer@earth.liE<gt> </td> </tr> <tr> <td class="h" > <a name="665">665</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="666">666</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head1 COPYRIGHT AND LICENSE </td> </tr> <tr> <td class="h" > <a name="667">667</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="668">668</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Copyright 2004 by Jonathan Chin </td> </tr> <tr> <td class="h" > <a name="669">669</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="670">670</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This library is free software; you can redistribute it and/or modify </td> </tr> <tr> <td class="h" > <a name="671">671</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> it under the same terms as Perl itself. </td> </tr> <tr> <td class="h" > <a name="672">672</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="673">673</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =cut </td> </tr> <tr> <td class="h" > <a name="674">674</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="675">675</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> 1; </td> </tr> <tr> <td class="h" > <a name="676">676</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="677">677</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> __END__ </td> </tr> </table> </body> </html>