| line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
|
1
|
|
|
|
|
|
|
package OpenGL::RWX; |
|
2
|
|
|
|
|
|
|
|
|
3
|
|
|
|
|
|
|
=pod |
|
4
|
|
|
|
|
|
|
|
|
5
|
|
|
|
|
|
|
=head1 NAME |
|
6
|
|
|
|
|
|
|
|
|
7
|
|
|
|
|
|
|
OpenGL::RWX - Provides support for loading 3D models from RWX files |
|
8
|
|
|
|
|
|
|
|
|
9
|
|
|
|
|
|
|
=head1 SYNOPSIS |
|
10
|
|
|
|
|
|
|
|
|
11
|
|
|
|
|
|
|
# Create the object but don't load anything |
|
12
|
|
|
|
|
|
|
my $model = OpenGL::RWX->new( |
|
13
|
|
|
|
|
|
|
file => 'mymodel.rwx', |
|
14
|
|
|
|
|
|
|
); |
|
15
|
|
|
|
|
|
|
|
|
16
|
|
|
|
|
|
|
# Load the model into OpenGL |
|
17
|
|
|
|
|
|
|
$model->init; |
|
18
|
|
|
|
|
|
|
|
|
19
|
|
|
|
|
|
|
# Render the model into the current scene |
|
20
|
|
|
|
|
|
|
$model->display; |
|
21
|
|
|
|
|
|
|
|
|
22
|
|
|
|
|
|
|
=head1 DESCRIPTION |
|
23
|
|
|
|
|
|
|
|
|
24
|
|
|
|
|
|
|
B provides a basic implementation of a RWX file parser. |
|
25
|
|
|
|
|
|
|
|
|
26
|
|
|
|
|
|
|
Given a file name, it will load the file and parse the contents directly |
|
27
|
|
|
|
|
|
|
into a compiled OpenGL display list. |
|
28
|
|
|
|
|
|
|
|
|
29
|
|
|
|
|
|
|
The OpenGL display list can then be executed directly from the RWX object. |
|
30
|
|
|
|
|
|
|
|
|
31
|
|
|
|
|
|
|
The current implementation is extremely preliminary and functionality will |
|
32
|
|
|
|
|
|
|
be gradually fleshed out over time. |
|
33
|
|
|
|
|
|
|
|
|
34
|
|
|
|
|
|
|
In this initial test implementation, the model will only render as a set of |
|
35
|
|
|
|
|
|
|
points in space using the pre-existing material settings. |
|
36
|
|
|
|
|
|
|
|
|
37
|
|
|
|
|
|
|
=cut |
|
38
|
|
|
|
|
|
|
|
|
39
|
2
|
|
|
2
|
|
70362
|
use 5.008; |
|
|
2
|
|
|
|
|
8
|
|
|
|
2
|
|
|
|
|
89
|
|
|
40
|
2
|
|
|
2
|
|
12
|
use strict; |
|
|
2
|
|
|
|
|
4
|
|
|
|
2
|
|
|
|
|
81
|
|
|
41
|
2
|
|
|
2
|
|
21
|
use warnings; |
|
|
2
|
|
|
|
|
4
|
|
|
|
2
|
|
|
|
|
83
|
|
|
42
|
2
|
|
|
2
|
|
3004
|
use IO::File 1.14 (); |
|
|
2
|
|
|
|
|
42725
|
|
|
|
2
|
|
|
|
|
58
|
|
|
43
|
2
|
|
|
2
|
|
19
|
use File::Spec 3.31 (); |
|
|
2
|
|
|
|
|
38
|
|
|
|
2
|
|
|
|
|
48
|
|
|
44
|
2
|
|
|
2
|
|
2382
|
use OpenGL 0.64 ':all'; |
|
|
0
|
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
45
|
|
|
|
|
|
|
use OpenGL::List 0.01 (); |
|
46
|
|
|
|
|
|
|
|
|
47
|
|
|
|
|
|
|
our $VERSION = '0.02'; |
|
48
|
|
|
|
|
|
|
|
|
49
|
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
|
51
|
|
|
|
|
|
|
|
|
52
|
|
|
|
|
|
|
|
|
53
|
|
|
|
|
|
|
###################################################################### |
|
54
|
|
|
|
|
|
|
# Constructor and Accessors |
|
55
|
|
|
|
|
|
|
|
|
56
|
|
|
|
|
|
|
sub new { |
|
57
|
|
|
|
|
|
|
my $class = shift; |
|
58
|
|
|
|
|
|
|
my $self = bless { @_ }, $class; |
|
59
|
|
|
|
|
|
|
|
|
60
|
|
|
|
|
|
|
# Check param |
|
61
|
|
|
|
|
|
|
my $file = $self->file; |
|
62
|
|
|
|
|
|
|
unless ( -f $file ) { |
|
63
|
|
|
|
|
|
|
die "RWX model file '$file' does not exists"; |
|
64
|
|
|
|
|
|
|
} |
|
65
|
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
# Texture cache |
|
67
|
|
|
|
|
|
|
$self->{textures} = { }; |
|
68
|
|
|
|
|
|
|
|
|
69
|
|
|
|
|
|
|
return $self; |
|
70
|
|
|
|
|
|
|
} |
|
71
|
|
|
|
|
|
|
|
|
72
|
|
|
|
|
|
|
sub file { |
|
73
|
|
|
|
|
|
|
$_[0]->{file} |
|
74
|
|
|
|
|
|
|
} |
|
75
|
|
|
|
|
|
|
|
|
76
|
|
|
|
|
|
|
sub list { |
|
77
|
|
|
|
|
|
|
$_[0]->{list}; |
|
78
|
|
|
|
|
|
|
} |
|
79
|
|
|
|
|
|
|
|
|
80
|
|
|
|
|
|
|
|
|
81
|
|
|
|
|
|
|
|
|
82
|
|
|
|
|
|
|
|
|
83
|
|
|
|
|
|
|
|
|
84
|
|
|
|
|
|
|
###################################################################### |
|
85
|
|
|
|
|
|
|
# Main Methods |
|
86
|
|
|
|
|
|
|
|
|
87
|
|
|
|
|
|
|
sub display { |
|
88
|
|
|
|
|
|
|
glCallList( $_[0]->{list} ); |
|
89
|
|
|
|
|
|
|
} |
|
90
|
|
|
|
|
|
|
|
|
91
|
|
|
|
|
|
|
sub init { |
|
92
|
|
|
|
|
|
|
my $self = shift; |
|
93
|
|
|
|
|
|
|
my $handle = IO::File->new( $self->file, 'r' ); |
|
94
|
|
|
|
|
|
|
$self->parse( $handle ); |
|
95
|
|
|
|
|
|
|
$handle->close; |
|
96
|
|
|
|
|
|
|
return 1; |
|
97
|
|
|
|
|
|
|
} |
|
98
|
|
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
|
101
|
|
|
|
|
|
|
|
|
102
|
|
|
|
|
|
|
|
|
103
|
|
|
|
|
|
|
###################################################################### |
|
104
|
|
|
|
|
|
|
# Parsing Methods |
|
105
|
|
|
|
|
|
|
|
|
106
|
|
|
|
|
|
|
sub parse { |
|
107
|
|
|
|
|
|
|
my $self = shift; |
|
108
|
|
|
|
|
|
|
my $handle = shift; |
|
109
|
|
|
|
|
|
|
|
|
110
|
|
|
|
|
|
|
# Set up the (Perl) vertex array. |
|
111
|
|
|
|
|
|
|
# The vertex list starts from position 1, so prepad a null |
|
112
|
|
|
|
|
|
|
my @color = ( 0, 0, 0 ); |
|
113
|
|
|
|
|
|
|
my $ambient = 0; |
|
114
|
|
|
|
|
|
|
my $diffuse = 1; |
|
115
|
|
|
|
|
|
|
my $opacity = 1; |
|
116
|
|
|
|
|
|
|
my @vertex = ( undef ); |
|
117
|
|
|
|
|
|
|
my $begin = undef; |
|
118
|
|
|
|
|
|
|
|
|
119
|
|
|
|
|
|
|
# Start the list context |
|
120
|
|
|
|
|
|
|
$self->{list} = OpenGL::List::glpList { |
|
121
|
|
|
|
|
|
|
# Start without texture support and reset specularity |
|
122
|
|
|
|
|
|
|
glEnable( GL_LIGHTING ); |
|
123
|
|
|
|
|
|
|
glDisable( GL_TEXTURE_2D ); |
|
124
|
|
|
|
|
|
|
OpenGL::glMaterialf( GL_FRONT, GL_SHININESS, 128 ); |
|
125
|
|
|
|
|
|
|
OpenGL::glMaterialfv_p( GL_FRONT, GL_SPECULAR, 1, 1, 1, 1 ); |
|
126
|
|
|
|
|
|
|
OpenGL::glMaterialfv_p( |
|
127
|
|
|
|
|
|
|
GL_FRONT, |
|
128
|
|
|
|
|
|
|
GL_AMBIENT, |
|
129
|
|
|
|
|
|
|
( map { $_ * $ambient } @color ), |
|
130
|
|
|
|
|
|
|
$opacity, |
|
131
|
|
|
|
|
|
|
); |
|
132
|
|
|
|
|
|
|
OpenGL::glMaterialfv_p( |
|
133
|
|
|
|
|
|
|
GL_FRONT, |
|
134
|
|
|
|
|
|
|
GL_DIFFUSE, |
|
135
|
|
|
|
|
|
|
( map { $_ * $diffuse } @color ), |
|
136
|
|
|
|
|
|
|
$opacity, |
|
137
|
|
|
|
|
|
|
); |
|
138
|
|
|
|
|
|
|
|
|
139
|
|
|
|
|
|
|
while ( 1 ) { |
|
140
|
|
|
|
|
|
|
my $line = $handle->getline; |
|
141
|
|
|
|
|
|
|
last unless defined $line; |
|
142
|
|
|
|
|
|
|
|
|
143
|
|
|
|
|
|
|
# Remove blank lines, trailing whitespace and comments |
|
144
|
|
|
|
|
|
|
$line =~ s/\s*(?:#.+)[\012\015]*\z//; |
|
145
|
|
|
|
|
|
|
$line =~ m/\S/ or next; |
|
146
|
|
|
|
|
|
|
|
|
147
|
|
|
|
|
|
|
# Parse the dispatch the line |
|
148
|
|
|
|
|
|
|
my @words = split /\s+/, $line; |
|
149
|
|
|
|
|
|
|
my $command = lc shift @words; |
|
150
|
|
|
|
|
|
|
if ( $command eq 'vertex' or $command eq 'vertexext' ) { |
|
151
|
|
|
|
|
|
|
# Only take the first three values, ignore any uv stuff |
|
152
|
|
|
|
|
|
|
push @vertex, [ @words[0..2] ]; |
|
153
|
|
|
|
|
|
|
|
|
154
|
|
|
|
|
|
|
} elsif ( $command eq 'color' ) { |
|
155
|
|
|
|
|
|
|
@color = @words; |
|
156
|
|
|
|
|
|
|
OpenGL::glMaterialfv_p( |
|
157
|
|
|
|
|
|
|
GL_FRONT, |
|
158
|
|
|
|
|
|
|
GL_AMBIENT, |
|
159
|
|
|
|
|
|
|
( map { $_ * $ambient } @color ), |
|
160
|
|
|
|
|
|
|
$opacity, |
|
161
|
|
|
|
|
|
|
); |
|
162
|
|
|
|
|
|
|
OpenGL::glMaterialfv_p( |
|
163
|
|
|
|
|
|
|
GL_FRONT, |
|
164
|
|
|
|
|
|
|
GL_DIFFUSE, |
|
165
|
|
|
|
|
|
|
( map { $_ * $diffuse } @color ), |
|
166
|
|
|
|
|
|
|
$opacity, |
|
167
|
|
|
|
|
|
|
); |
|
168
|
|
|
|
|
|
|
|
|
169
|
|
|
|
|
|
|
} elsif ( $command eq 'ambient' ) { |
|
170
|
|
|
|
|
|
|
$ambient = $words[0]; |
|
171
|
|
|
|
|
|
|
OpenGL::glMaterialfv_p( |
|
172
|
|
|
|
|
|
|
GL_FRONT, |
|
173
|
|
|
|
|
|
|
GL_AMBIENT, |
|
174
|
|
|
|
|
|
|
( map { $_ * $ambient } @color ), |
|
175
|
|
|
|
|
|
|
$opacity, |
|
176
|
|
|
|
|
|
|
); |
|
177
|
|
|
|
|
|
|
OpenGL::glMaterialfv_p( |
|
178
|
|
|
|
|
|
|
GL_FRONT, |
|
179
|
|
|
|
|
|
|
GL_DIFFUSE, |
|
180
|
|
|
|
|
|
|
( map { $_ * $diffuse } @color ), |
|
181
|
|
|
|
|
|
|
$opacity, |
|
182
|
|
|
|
|
|
|
); |
|
183
|
|
|
|
|
|
|
|
|
184
|
|
|
|
|
|
|
} elsif ( $command eq 'diffuse' ) { |
|
185
|
|
|
|
|
|
|
$diffuse = $words[0]; |
|
186
|
|
|
|
|
|
|
OpenGL::glMaterialfv_p( |
|
187
|
|
|
|
|
|
|
GL_FRONT, |
|
188
|
|
|
|
|
|
|
GL_AMBIENT, |
|
189
|
|
|
|
|
|
|
( map { $_ * $ambient } @color ), |
|
190
|
|
|
|
|
|
|
$opacity, |
|
191
|
|
|
|
|
|
|
); |
|
192
|
|
|
|
|
|
|
OpenGL::glMaterialfv_p( |
|
193
|
|
|
|
|
|
|
GL_FRONT, |
|
194
|
|
|
|
|
|
|
GL_DIFFUSE, |
|
195
|
|
|
|
|
|
|
( map { $_ * $diffuse } @color ), |
|
196
|
|
|
|
|
|
|
$opacity, |
|
197
|
|
|
|
|
|
|
); |
|
198
|
|
|
|
|
|
|
|
|
199
|
|
|
|
|
|
|
} elsif ( $command eq 'triangle' ) { |
|
200
|
|
|
|
|
|
|
# Switch to triangle drawing mode if needed |
|
201
|
|
|
|
|
|
|
glEnd() if defined $begin; |
|
202
|
|
|
|
|
|
|
glBegin( GL_TRIANGLES ); |
|
203
|
|
|
|
|
|
|
$begin = 'triangle'; |
|
204
|
|
|
|
|
|
|
|
|
205
|
|
|
|
|
|
|
# Set the surface normal |
|
206
|
|
|
|
|
|
|
my @v0 = @{$vertex[$words[0]]}; |
|
207
|
|
|
|
|
|
|
my @v1 = @{$vertex[$words[1]]}; |
|
208
|
|
|
|
|
|
|
my @v2 = @{$vertex[$words[2]]}; |
|
209
|
|
|
|
|
|
|
glNormal9f( @v0, @v1, @v2 ); |
|
210
|
|
|
|
|
|
|
|
|
211
|
|
|
|
|
|
|
# Draw the triangle polygon |
|
212
|
|
|
|
|
|
|
glVertex3f( @v0 ); |
|
213
|
|
|
|
|
|
|
glVertex3f( @v1 ); |
|
214
|
|
|
|
|
|
|
glVertex3f( @v2 ); |
|
215
|
|
|
|
|
|
|
|
|
216
|
|
|
|
|
|
|
} elsif ( $command eq 'quad' ) { |
|
217
|
|
|
|
|
|
|
# Switch to quad drawing mode if needed |
|
218
|
|
|
|
|
|
|
glEnd() if defined $begin; |
|
219
|
|
|
|
|
|
|
glBegin( GL_QUADS ); |
|
220
|
|
|
|
|
|
|
$begin = 'quad'; |
|
221
|
|
|
|
|
|
|
|
|
222
|
|
|
|
|
|
|
# Set the surface normal |
|
223
|
|
|
|
|
|
|
my @v0 = @{$vertex[$words[0]]}; |
|
224
|
|
|
|
|
|
|
my @v1 = @{$vertex[$words[1]]}; |
|
225
|
|
|
|
|
|
|
my @v2 = @{$vertex[$words[2]]}; |
|
226
|
|
|
|
|
|
|
glNormal9f( @v0, @v1, @v2 ); |
|
227
|
|
|
|
|
|
|
|
|
228
|
|
|
|
|
|
|
# Draw the quad polygon |
|
229
|
|
|
|
|
|
|
glVertex3f( @v0 ); |
|
230
|
|
|
|
|
|
|
glVertex3f( @v1 ); |
|
231
|
|
|
|
|
|
|
glVertex3f( @v2 ); |
|
232
|
|
|
|
|
|
|
glVertex3f( @{$vertex[$words[3]]} ); |
|
233
|
|
|
|
|
|
|
|
|
234
|
|
|
|
|
|
|
} elsif ( $command eq 'protoend' ) { |
|
235
|
|
|
|
|
|
|
# End of the prototype, end drawing. |
|
236
|
|
|
|
|
|
|
glEnd() if defined $begin; |
|
237
|
|
|
|
|
|
|
|
|
238
|
|
|
|
|
|
|
# Reset state |
|
239
|
|
|
|
|
|
|
@color = ( 0, 0, 0 ); |
|
240
|
|
|
|
|
|
|
$ambient = 0; |
|
241
|
|
|
|
|
|
|
$diffuse = 1; |
|
242
|
|
|
|
|
|
|
$opacity = 1; |
|
243
|
|
|
|
|
|
|
@vertex = ( undef ); |
|
244
|
|
|
|
|
|
|
$begin = undef; |
|
245
|
|
|
|
|
|
|
|
|
246
|
|
|
|
|
|
|
# Reset material |
|
247
|
|
|
|
|
|
|
OpenGL::glMaterialfv_p( |
|
248
|
|
|
|
|
|
|
GL_FRONT, |
|
249
|
|
|
|
|
|
|
GL_AMBIENT, |
|
250
|
|
|
|
|
|
|
( map { $_ * $ambient } @color ), |
|
251
|
|
|
|
|
|
|
$opacity, |
|
252
|
|
|
|
|
|
|
); |
|
253
|
|
|
|
|
|
|
OpenGL::glMaterialfv_p( |
|
254
|
|
|
|
|
|
|
GL_FRONT, |
|
255
|
|
|
|
|
|
|
GL_DIFFUSE, |
|
256
|
|
|
|
|
|
|
( map { $_ * $diffuse } @color ), |
|
257
|
|
|
|
|
|
|
$opacity, |
|
258
|
|
|
|
|
|
|
); |
|
259
|
|
|
|
|
|
|
|
|
260
|
|
|
|
|
|
|
} else { |
|
261
|
|
|
|
|
|
|
# Unsupported command, silently ignore |
|
262
|
|
|
|
|
|
|
} |
|
263
|
|
|
|
|
|
|
} |
|
264
|
|
|
|
|
|
|
|
|
265
|
|
|
|
|
|
|
# Terminate drawing mode if we're still in it |
|
266
|
|
|
|
|
|
|
glEnd() if defined $begin; |
|
267
|
|
|
|
|
|
|
}; |
|
268
|
|
|
|
|
|
|
|
|
269
|
|
|
|
|
|
|
return 1; |
|
270
|
|
|
|
|
|
|
} |
|
271
|
|
|
|
|
|
|
|
|
272
|
|
|
|
|
|
|
# Calculate a surface normal |
|
273
|
|
|
|
|
|
|
sub glNormal9f { |
|
274
|
|
|
|
|
|
|
my ($x0, $y0, $z0, $x1, $y1, $z1, $x2, $y2, $z2) = @_; |
|
275
|
|
|
|
|
|
|
|
|
276
|
|
|
|
|
|
|
# Calculate vectors A and B |
|
277
|
|
|
|
|
|
|
my $xa = $x0 - $x1; |
|
278
|
|
|
|
|
|
|
my $ya = $y0 - $y1; |
|
279
|
|
|
|
|
|
|
my $za = $z0 - $z1; |
|
280
|
|
|
|
|
|
|
my $xb = $x1 - $x2; |
|
281
|
|
|
|
|
|
|
my $yb = $y1 - $y2; |
|
282
|
|
|
|
|
|
|
my $zb = $z1 - $z2; |
|
283
|
|
|
|
|
|
|
|
|
284
|
|
|
|
|
|
|
# Calculate the cross product |
|
285
|
|
|
|
|
|
|
my $xn = ($ya * $zb) - ($za * $yb); |
|
286
|
|
|
|
|
|
|
my $yn = ($za * $xb) - ($xa * $zb); |
|
287
|
|
|
|
|
|
|
my $zn = ($xa * $yb) - ($ya * $xb); |
|
288
|
|
|
|
|
|
|
|
|
289
|
|
|
|
|
|
|
# Normalise the cross product |
|
290
|
|
|
|
|
|
|
my $l = sqrt( ($xn * $xn) + ($yn * $yn) + ($zn * $zn) ) || 1; |
|
291
|
|
|
|
|
|
|
glNormal3f( $xn / $l, $yn / $l, $zn / $l ); |
|
292
|
|
|
|
|
|
|
} |
|
293
|
|
|
|
|
|
|
|
|
294
|
|
|
|
|
|
|
1; |
|
295
|
|
|
|
|
|
|
|
|
296
|
|
|
|
|
|
|
=pod |
|
297
|
|
|
|
|
|
|
|
|
298
|
|
|
|
|
|
|
=head1 SUPPORT |
|
299
|
|
|
|
|
|
|
|
|
300
|
|
|
|
|
|
|
Bugs should be reported via the CPAN bug tracker at |
|
301
|
|
|
|
|
|
|
|
|
302
|
|
|
|
|
|
|
L |
|
303
|
|
|
|
|
|
|
|
|
304
|
|
|
|
|
|
|
=head1 AUTHOR |
|
305
|
|
|
|
|
|
|
|
|
306
|
|
|
|
|
|
|
Adam Kennedy Eadamk@cpan.orgE |
|
307
|
|
|
|
|
|
|
|
|
308
|
|
|
|
|
|
|
=head1 SEE ALSO |
|
309
|
|
|
|
|
|
|
|
|
310
|
|
|
|
|
|
|
L |
|
311
|
|
|
|
|
|
|
|
|
312
|
|
|
|
|
|
|
=head1 COPYRIGHT |
|
313
|
|
|
|
|
|
|
|
|
314
|
|
|
|
|
|
|
Copyright 2010 Adam Kennedy. |
|
315
|
|
|
|
|
|
|
|
|
316
|
|
|
|
|
|
|
This program is free software; you can redistribute |
|
317
|
|
|
|
|
|
|
it and/or modify it under the same terms as Perl itself. |
|
318
|
|
|
|
|
|
|
|
|
319
|
|
|
|
|
|
|
The full text of the license can be found in the |
|
320
|
|
|
|
|
|
|
LICENSE file included with this module. |
|
321
|
|
|
|
|
|
|
|
|
322
|
|
|
|
|
|
|
=cut |