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stmt |
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cond |
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pod |
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code |
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package OpenGL::PLG; |
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99728
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use Carp; |
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375
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use warnings; |
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92
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use strict; |
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16663
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7
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our $VERSION = '0.03'; |
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# creates a new PoLyGon object |
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sub new { |
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1
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my ($class) = @_; |
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my $self = bless {},$class; |
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1
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$self->{'vertices'} = []; |
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1
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$self->{'polygons'} = []; |
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18
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1
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4
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return $self; |
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} |
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22
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# reads a given PLG file |
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# and parse it into the object |
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# TODO: handle multiple PLG formats |
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sub parse_file { |
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1
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my ($self, $filename) = @_; |
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28
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0
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open my $fh, '<', $filename |
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or croak "error loading '$filename': $!\n"; |
30
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31
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0
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0
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my $reading_vertexes = 1; |
32
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33
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0
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0
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while (my $line = <$fh>) { |
34
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0
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my @fields = split /\s+/, $line; |
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36
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# if we reach an empty line, |
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# then what will follow is |
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# the list of positions for each |
39
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# collected vertex |
40
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0
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0
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if ( @fields == 0 ) { |
41
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0
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0
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$reading_vertexes = 0; |
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0
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next; |
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} |
44
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45
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# if we are reading vertices, |
46
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# load them into our object |
47
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0
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0
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if ($reading_vertexes) { |
48
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0
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$self->set_vertex(@fields); |
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} |
50
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51
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# otherwise, we are reading |
52
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# a polygon list (each of it |
53
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# using some of the vertices |
54
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# collected beforehand) |
55
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else { |
56
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57
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# validade the input |
58
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0
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0
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if ($fields[0] !~ m/^\d+$/ ) { |
59
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croak 'error parsing file. Expected single number of ' |
60
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. "vertices in polygon, but got '@fields' instead\n"; |
61
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} |
62
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63
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0
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0
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my $n_vertices = $fields[0]; |
64
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65
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# retrieve the next line |
66
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0
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0
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$line = <$fh>; |
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0
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0
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@fields = split /\s+/, $line; |
68
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69
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0
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0
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$self->set_polygon($n_vertices, @fields); |
70
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} |
71
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} |
72
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0
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0
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close $fh; |
73
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} |
74
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75
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76
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# include a polygon shape into the object. |
77
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# the first parameter indicates the number |
78
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# of vertices in the polygon. Next follows |
79
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# the list of vertices ids. This function |
80
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# does not return anything, but croak's if |
81
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# the number of vertices is not the same as |
82
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# expected. |
83
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sub set_polygon { |
84
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4
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4
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1
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3158
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my $self = shift; |
85
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4
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12
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my ($n_vertices, @fields) = @_; |
86
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87
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# validade input (at least some of it) |
88
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4
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100
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10
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if ( @fields != $n_vertices ) { |
89
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2
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259
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croak "error reading polygon input. Expected $n_vertices " |
90
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. 'vertices but got ' . scalar @fields . " instead.\n"; |
91
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} |
92
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else { |
93
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2
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3
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push @{ $self->{'polygons'} }, [ @fields ]; |
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2
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12
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94
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} |
95
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} |
96
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97
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# deletes a given polygon by its id number. |
98
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# The first included polygon has id "1", |
99
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# while the last one is total_polygons(). |
100
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# Circular references work, so you can |
101
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# get to the last polygon via a -1 id and |
102
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# so on. The id "0" does not exist. If you |
103
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# try to use it, you'll get an error. |
104
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# Also note that, once you delete a polygon, |
105
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# the id's of the polygons following it |
106
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# will be decreased by one. |
107
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sub delete_polygon { |
108
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3
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3
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1
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2448
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my ($self, $id) = @_; |
109
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110
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3
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50
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15
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if ( not defined $id ) { |
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100
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111
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0
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0
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croak "delete_polygon needs a loaded polygon id\n"; |
112
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} |
113
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elsif ( $id == 0 ) { |
114
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1
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75
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croak "polygon id cannot be zero\n"; |
115
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} |
116
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117
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# corrects behavior of plg files, |
118
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# as they start with 1, not 0 |
119
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2
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50
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8
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$id-- if $id > 0; |
120
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121
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2
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100
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9
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if ( not defined $self->{'polygons'}->[$id] ) { |
122
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1
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113
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croak "delete_polygon needs a loaded polygon id\n"; |
123
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} |
124
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else { |
125
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1
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3
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splice @{ $self->{'polygons'} }, $id, 1; |
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1
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35
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126
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1
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4
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return 1; |
127
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} |
128
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129
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} |
130
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131
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132
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# create a vertex in positions |
133
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# x, y, z. You can optionally specify an id |
134
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# for it ( >= 1 ), and PLG will put your |
135
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# vertex in that slot, replacing any vertex |
136
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# there (if available). Otherwise |
137
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# we'll place it in the last available |
138
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# id slot. |
139
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# TODO: croak if x,y,z values are not floats |
140
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# (regexp for -?\d+(?:\.\d+)?+e\d+ special float cases |
141
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# or something like that) |
142
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sub set_vertex { |
143
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11
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11
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1
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2602
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my $self = shift; |
144
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11
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21
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my ($x, $y, $z, $id) = @_; |
145
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146
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# if 'id' is not valid or doesn't exist, |
147
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# we'll use the last position on the array |
148
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11
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100
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66
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90
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if (not defined $id or $id !~ /^\d+$/ ) { |
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100
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149
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3
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4
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$id = @{ $self->{'vertices'} } + 1; |
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3
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8
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150
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} |
151
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elsif ( $id == 0 ) { |
152
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2
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190
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croak "vertex id cannot be zero\n"; |
153
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} |
154
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155
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9
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100
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33
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50
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if (not defined $x |
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66
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156
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or not defined $y |
157
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or not defined $z |
158
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) { |
159
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2
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153
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croak "vertices must have all three coordinates (x, y, z)"; |
160
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} |
161
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162
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# corrects behavior of plg files, |
163
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# as they start with 1, not 0 |
164
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7
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50
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18
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$id-- if $id > 0; |
165
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166
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# insert the vertex in the correct |
167
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# index (id) position |
168
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7
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20
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$self->{'vertices'}->[$id] = [$x, $y, $z]; |
169
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170
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7
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21
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return $id; |
171
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} |
172
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173
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174
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# same as set_vertex, but lets you create |
175
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# several vertices at once. |
176
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sub set_vertices { |
177
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2
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2
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1
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1213
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my ($self, $v_ref) = @_; |
178
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179
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2
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50
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33
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20
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if (not defined $v_ref |
180
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or ref($v_ref) ne 'HASH') { |
181
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0
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0
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croak "set_vertices must receive a hash reference.\n"; |
182
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} |
183
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184
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2
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5
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foreach (sort keys %{$v_ref} ) { |
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2
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15
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185
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4
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6
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$self->set_vertex(@{$v_ref->{$_}}, $_); |
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14
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186
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} |
187
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} |
188
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189
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190
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# returns the total number of vertices |
191
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# in the object |
192
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sub total_vertices { |
193
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0
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0
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1
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0
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my $self = shift; |
194
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0
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0
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return scalar ( @{ $self->{'vertices'} } ); |
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0
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0
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195
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} |
196
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197
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# returns the total number of polygons |
198
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# in the object |
199
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sub total_polygons { |
200
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0
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0
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1
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0
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my $self = shift; |
201
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0
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0
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return scalar ( @{ $self->{'polygons'} } ); |
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0
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0
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202
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} |
203
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204
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205
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# retrieves a vertex by its id |
206
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sub get_vertex { |
207
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15
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15
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1
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4893
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my ($self, $id) = @_; |
208
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209
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15
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50
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48
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if ( not defined $id ) { |
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100
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210
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0
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0
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croak "get_vertex needs a loaded vertex id\n"; |
211
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} |
212
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elsif ( $id == 0 ) { |
213
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1
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79
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croak "vertex id cannot be zero\n"; |
214
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} |
215
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216
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# corrects behavior of plg files, |
217
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# as they start with 1, not 0 |
218
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14
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50
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36
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$id-- if $id > 0; |
219
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220
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14
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100
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36
|
if ( not defined $self->{'vertices'}->[$id] ) { |
221
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2
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169
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croak "get_vertex needs a loaded vertex id\n"; |
222
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} |
223
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else { |
224
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12
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16
|
return @{ $self->{'vertices'}->[$id] }; |
|
12
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68
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225
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} |
226
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} |
227
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228
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229
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# returns an array reference containing |
230
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# the coordinates of each vertex inside a |
231
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# given polygon |
232
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sub get_vertices_from_polygon { |
233
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3
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3
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1
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1180
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my ($self, $polygon) = @_; |
234
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3
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8
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my $vertices_ref = []; |
235
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236
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3
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6
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my $i = 0; |
237
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3
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15
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foreach ( $self->get_polygon($polygon) ) { |
238
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3
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4
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push @{$vertices_ref->[$i++]}, $self->get_vertex($_); |
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3
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9
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239
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} |
240
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1
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4
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return $vertices_ref; |
241
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} |
242
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243
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244
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# deletes a given vertex by its id number. |
245
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# The first included vertex has id "1", |
246
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# while the last one is total_vertices(). |
247
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# Circular references work, so you can |
248
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# get to the last vertex via a -1 id and |
249
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# so on. The id "0" does not exist. If you |
250
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# try to use it, you'll get an error. |
251
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# Also note that, once you delete a vertex, |
252
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# the id's of the vertices following it will |
253
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# be decreased by one. |
254
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sub delete_vertex { |
255
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3
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3
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1
|
1674
|
my ($self, $id) = @_; |
256
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257
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3
|
50
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|
17
|
if ( not defined $id ) { |
|
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100
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258
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0
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0
|
croak "delete_vertex needs a loaded vertex id\n"; |
259
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} |
260
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elsif ( $id == 0 ) { |
261
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1
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108
|
croak "vertex id cannot be zero\n"; |
262
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} |
263
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264
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# corrects behavior of plg files, |
265
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|
# as they start with 1, not 0 |
266
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2
|
50
|
|
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24
|
$id-- if $id > 0; |
267
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268
|
2
|
100
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|
10
|
if ( not defined $self->{'vertices'}->[$id] ) { |
269
|
1
|
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|
90
|
croak "delete_vertex needs a loaded vertex id\n"; |
270
|
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|
} |
271
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|
else { |
272
|
1
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2
|
splice @{ $self->{'vertices'} }, $id, 1; |
|
1
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4
|
|
273
|
1
|
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4
|
return 1; |
274
|
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|
} |
275
|
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|
} |
276
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277
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278
|
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|
|
# retrieves a polygon by its id |
279
|
|
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|
|
sub get_polygon { |
280
|
9
|
|
|
9
|
1
|
2471
|
my ($self, $id) = @_; |
281
|
|
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|
282
|
9
|
50
|
|
|
|
36
|
if ( not defined $id ) { |
|
|
100
|
|
|
|
|
|
283
|
0
|
|
|
|
|
0
|
croak "get_polygon needs a loaded polygon id\n"; |
284
|
|
|
|
|
|
|
} |
285
|
|
|
|
|
|
|
elsif ( $id == 0 ) { |
286
|
2
|
|
|
|
|
166
|
croak "polygon id cannot be zero\n"; |
287
|
|
|
|
|
|
|
} |
288
|
|
|
|
|
|
|
|
289
|
|
|
|
|
|
|
# corrects behavior of plg files, |
290
|
|
|
|
|
|
|
# as they start with 1, not 0 |
291
|
7
|
50
|
|
|
|
18
|
$id-- if $id > 0; |
292
|
|
|
|
|
|
|
|
293
|
7
|
100
|
|
|
|
19
|
if ( not defined $self->{'polygons'}->[$id] ) { |
294
|
3
|
|
|
|
|
377
|
croak "get_polygon needs a loaded polygon id\n"; |
295
|
|
|
|
|
|
|
} |
296
|
|
|
|
|
|
|
else { |
297
|
4
|
|
|
|
|
6
|
return @{ $self->{'polygons'}->[$id] }; |
|
4
|
|
|
|
|
18
|
|
298
|
|
|
|
|
|
|
} |
299
|
|
|
|
|
|
|
} |
300
|
|
|
|
|
|
|
|
301
|
|
|
|
|
|
|
|
302
|
|
|
|
|
|
|
# renders OpenGL code to display the |
303
|
|
|
|
|
|
|
# object (i.e. the collection of polygons |
304
|
|
|
|
|
|
|
# forming whatever-it-is-they-form). |
305
|
|
|
|
|
|
|
# Note that using this outside of an |
306
|
|
|
|
|
|
|
# OpenGL program will most likely *not* |
307
|
|
|
|
|
|
|
# produce the expected results (see example |
308
|
|
|
|
|
|
|
# in the USAGE section for a way to actually |
309
|
|
|
|
|
|
|
# display the image on the screen). This |
310
|
|
|
|
|
|
|
# method needs the Perl OpenGL library to work. |
311
|
|
|
|
|
|
|
sub render { |
312
|
0
|
|
|
0
|
1
|
0
|
my $self = shift; |
313
|
|
|
|
|
|
|
|
314
|
0
|
|
|
|
|
0
|
eval 'use OpenGL; 1'; |
315
|
0
|
0
|
|
|
|
0
|
if ($@) { |
316
|
0
|
|
|
|
|
0
|
croak "Can't load Perl OpenGL: $@\n"; |
317
|
|
|
|
|
|
|
} |
318
|
|
|
|
|
|
|
|
319
|
0
|
|
|
|
|
0
|
foreach my $plg_ref ( @{$self->{'polygons'} } ) { |
|
0
|
|
|
|
|
0
|
|
320
|
|
|
|
|
|
|
|
321
|
|
|
|
|
|
|
# each polygon is represented |
322
|
|
|
|
|
|
|
# independently |
323
|
0
|
|
|
|
|
0
|
&OpenGL::glBegin(&OpenGL::GL_POLYGON); |
324
|
|
|
|
|
|
|
|
325
|
0
|
|
|
|
|
0
|
foreach my $vertex_id ( @{$plg_ref} ) { |
|
0
|
|
|
|
|
0
|
|
326
|
0
|
|
|
|
|
0
|
my @v = $self->get_vertex($vertex_id); |
327
|
0
|
|
|
|
|
0
|
&OpenGL::glVertex3f(@v); |
328
|
|
|
|
|
|
|
} |
329
|
|
|
|
|
|
|
|
330
|
0
|
|
|
|
|
0
|
&OpenGL::glEnd; |
331
|
|
|
|
|
|
|
} |
332
|
|
|
|
|
|
|
} |
333
|
|
|
|
|
|
|
|
334
|
|
|
|
|
|
|
# dumps a string containing the OpenGL code |
335
|
|
|
|
|
|
|
# to display the object (i.e. the collection |
336
|
|
|
|
|
|
|
# of polygons forming whatever-it-is-they-form). |
337
|
|
|
|
|
|
|
# Use this to see the code that will be produced |
338
|
|
|
|
|
|
|
# by render() should you use it inside an OpenGL |
339
|
|
|
|
|
|
|
# display. You do *NOT* need OpenGL to use this, |
340
|
|
|
|
|
|
|
# as it will just output the code, not eval it. |
341
|
|
|
|
|
|
|
sub dump_code { |
342
|
1
|
|
|
1
|
1
|
837
|
my $self = shift; |
343
|
1
|
|
|
|
|
4
|
my $dump = ''; |
344
|
|
|
|
|
|
|
|
345
|
1
|
|
|
|
|
3
|
foreach my $plg_ref ( @{$self->{'polygons'} } ) { |
|
1
|
|
|
|
|
4
|
|
346
|
1
|
|
|
|
|
4
|
$dump .= "glBegin(GL_POLYGON);\n"; |
347
|
1
|
|
|
|
|
3
|
foreach my $vertex_id ( @{$plg_ref} ) { |
|
1
|
|
|
|
|
4
|
|
348
|
2
|
|
|
|
|
20
|
my $v = join ( ', ', $self->get_vertex($vertex_id) ); |
349
|
2
|
|
|
|
|
8
|
$dump .= " glVertex3f($v);\n"; |
350
|
|
|
|
|
|
|
} |
351
|
1
|
|
|
|
|
4
|
$dump .= "glEnd();\n"; |
352
|
|
|
|
|
|
|
} |
353
|
|
|
|
|
|
|
|
354
|
1
|
|
|
|
|
5
|
return $dump; |
355
|
|
|
|
|
|
|
} |
356
|
|
|
|
|
|
|
|
357
|
|
|
|
|
|
|
|
358
|
|
|
|
|
|
|
# this is the same as dump_code(), but will write |
359
|
|
|
|
|
|
|
# the string to a given file instead of giving |
360
|
|
|
|
|
|
|
# it back to the user. This is useful if you want |
361
|
|
|
|
|
|
|
# to use the OpenGL code in another language |
362
|
|
|
|
|
|
|
# (like C or C++). |
363
|
|
|
|
|
|
|
sub dump_code_to_file { |
364
|
0
|
|
|
0
|
1
|
|
my ($self, $filename) = @_; |
365
|
|
|
|
|
|
|
|
366
|
0
|
0
|
|
|
|
|
open my $fh, '>', $filename |
367
|
|
|
|
|
|
|
or croak "Error opening '$filename': $!\n"; |
368
|
|
|
|
|
|
|
|
369
|
0
|
0
|
|
|
|
|
print $fh $self->dump() |
370
|
|
|
|
|
|
|
or croak "Error writing to file '$filename': $!\n"; |
371
|
|
|
|
|
|
|
|
372
|
0
|
|
|
|
|
|
close $fh; |
373
|
|
|
|
|
|
|
} |
374
|
|
|
|
|
|
|
|
375
|
|
|
|
|
|
|
# this will write the object's vertices and |
376
|
|
|
|
|
|
|
# polygons to a file, in raw PLG format. This |
377
|
|
|
|
|
|
|
# is the exact reverse of parse_file(). |
378
|
|
|
|
|
|
|
# TODO: option to include vertices index next to them |
379
|
|
|
|
|
|
|
# TODO: option to save in multiple PLG formats |
380
|
|
|
|
|
|
|
sub write_to_file { |
381
|
0
|
|
|
0
|
1
|
|
my ($self, $filename) = @_; |
382
|
|
|
|
|
|
|
|
383
|
0
|
0
|
|
|
|
|
open my $fh, '>', $filename |
384
|
|
|
|
|
|
|
or croak "Error opening '$filename': $!\n"; |
385
|
|
|
|
|
|
|
|
386
|
|
|
|
|
|
|
# write vertex data |
387
|
0
|
|
|
|
|
|
my $i = 0; |
388
|
0
|
|
|
|
|
|
while ($i < $self->total_vertices) { |
389
|
0
|
|
|
|
|
|
my @vertex = $self->get_vertex($i); |
390
|
0
|
0
|
|
|
|
|
next unless defined $vertex[0]; |
391
|
0
|
|
|
|
|
|
print $fh join (' ', @vertex ) . "\n"; |
392
|
|
|
|
|
|
|
} |
393
|
|
|
|
|
|
|
continue { |
394
|
0
|
|
|
|
|
|
$i++; |
395
|
|
|
|
|
|
|
} |
396
|
|
|
|
|
|
|
|
397
|
|
|
|
|
|
|
# insert a blank line |
398
|
0
|
|
|
|
|
|
print $fh "\n"; |
399
|
|
|
|
|
|
|
|
400
|
|
|
|
|
|
|
# write polygon data |
401
|
0
|
|
|
|
|
|
$i = 0; |
402
|
0
|
|
|
|
|
|
while ($i < $self->total_polygons) { |
403
|
0
|
|
|
|
|
|
my @polygon = $self->get_polygon($i); |
404
|
0
|
0
|
|
|
|
|
next unless defined $polygon[0]; |
405
|
|
|
|
|
|
|
|
406
|
0
|
|
|
|
|
|
print $fh scalar (@polygon) . "\n" |
407
|
|
|
|
|
|
|
. join (' ', @polygon ) . "\n" |
408
|
|
|
|
|
|
|
; |
409
|
|
|
|
|
|
|
} |
410
|
|
|
|
|
|
|
continue { |
411
|
0
|
|
|
|
|
|
$i++; |
412
|
|
|
|
|
|
|
} |
413
|
0
|
|
|
|
|
|
close $fh; |
414
|
|
|
|
|
|
|
} |
415
|
|
|
|
|
|
|
|
416
|
|
|
|
|
|
|
42; # End of OpenGL::PLG |
417
|
|
|
|
|
|
|
|
418
|
|
|
|
|
|
|
__END__ |