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package OpenGL::Earth; |
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$VERSION = '0.05'; |
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use strict; |
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use warnings; |
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use OpenGL; |
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# Some global variables |
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# Window and texture IDs, window width and height. |
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our $WINDOW_ID; |
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our $WINDOW_WIDTH = 600; |
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our $WINDOW_HEIGHT = 600; |
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our @TEXTURES; |
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our $WII; |
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# Our display mode settings. |
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our $LIGHT_ON = 1; |
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our $BLEND_ON = 0; |
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our $TEXTURE_ON = 1; |
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our $FILTERING_ON = 1; |
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our $ALPHA_ADD = 0; |
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our $TEXTURE_MODE = GL_MODULATE; |
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our @texture_mode = (GL_DECAL, GL_MODULATE, GL_BLEND, GL_REPLACE); |
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our @texture_mode_str = qw(GL_DECAL GL_MODULATE GL_BLEND GL_REPLACE); |
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1; |
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=pod |
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=head1 NAME |
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OpenGL::Earth |
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=head1 SYNOPSIS |
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Mmh... I don't think you can use this module directly. |
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Better look at the C folder. |
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=head1 DESCRIPTION |
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It's an attempt to write an OpenGL Perl program that can display |
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a fancy rotating planet, while also displaying useful |
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geographic information on it. |
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The development is in a really really early stage now (Jan 2009). |
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Don't expect miracles. |
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It's basically a 10-years old OpenGL C program, translated |
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to Perl like 8 years ago, and then butchered and reassembled |
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by yours truly during some nightly hacking sessions. |
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The Earth texture that comes with this distribution is a stripped |
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down version (1024x512) of the original hi-res (4096x2048) I |
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downloaded from Celestia Motherlode, if I remember correctly. |
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If you want to use the higher resolution texture, either find |
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it yourself, or write me, or generate one by yourself with the |
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C utility I wrote. |
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You will need the mighty C module for that. |
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=head1 AUTHORS |
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Cosimo Streppone, |
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=head1 COPYRIGHT |
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This code comes with the same terms as Perl itself. |
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=cut |
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