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#
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# Acceleration, speed, and rotation of the Earth
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#
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# $Id$
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6
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package OpenGL::Earth::Physics;
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1
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1
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1565
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use strict;
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1
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2
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1
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42
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9
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1
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1
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use warnings;
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1
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2
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1
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34
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10
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1
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1
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476
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use OpenGL;
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0
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0
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11
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use OpenGL::Earth::Wiimote;
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our $X_ROT = 300.0;
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our $Y_ROT = 0.0;
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our $X_SPEED = 0.0;
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our $Y_SPEED = 0.02;
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our $Z_OFF = -5.0;
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21
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22
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sub calculate_falloff_motion {
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my ($motion) = @_;
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my $falloff_factor = 0.96;
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my $acc = abs($motion->{force_x} / 10);
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29
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my $keys = OpenGL::Earth::Wiimote::get_keys();
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my $acc_pos = exists $keys->{A};
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my $home = exists $keys->{home};
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if ($home) {
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$X_ROT = 300.0;
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$Y_ROT = 0.0;
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$X_SPEED = 0.0;
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$Y_SPEED = 0.02;
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return;
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}
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if (exists $keys->{up}) {
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$Z_OFF -= 0.01;
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}
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if (exists $keys->{down}) {
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$Z_OFF += 0.01;
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}
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if ($acc_pos) {
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$X_SPEED += $acc * ($X_SPEED > 0 ? 1 : -1);
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$Y_SPEED += $acc * ($Y_SPEED > 0 ? 1 : -1);
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}
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else {
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$X_SPEED += $motion->{tilt_z} * $acc;
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$Y_SPEED += $motion->{tilt_y} * $acc;
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}
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if ($X_SPEED > 5) { $X_SPEED = 5 }
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if ($Y_SPEED > 5) { $Y_SPEED = 5 }
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$X_ROT += $X_SPEED;
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$Y_ROT += $Y_SPEED;
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63
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if ($X_SPEED > 0.02) {
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$X_SPEED *= $falloff_factor;
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}
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67
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if ($Y_SPEED > 0.02) {
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$Y_SPEED *= $falloff_factor;
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}
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71
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return;
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}
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73
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74
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{
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my $prev_tilt_x = 0.0;
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my $prev_tilt_y = 0.0;
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78
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sub calculate_static_motion {
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80
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my ($motion) = @_;
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81
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82
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# Now let's do the motion calculations.
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$X_SPEED = ($motion->{tilt_z} - $prev_tilt_x) / 2;
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$Y_SPEED = ($motion->{tilt_y} - $prev_tilt_y) / 2;
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86
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$prev_tilt_x = $X_SPEED;
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$prev_tilt_y = $Y_SPEED;
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89
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$X_ROT += $X_SPEED;
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$Y_ROT += $Y_SPEED;
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92
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return;
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93
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}
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94
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95
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}
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96
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97
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sub move {
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98
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99
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# Move the object back from the screen.
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100
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glTranslatef(0.0,0.0,$Z_OFF);
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101
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102
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# Rotate the calculated amount.
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103
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glRotatef($X_ROT,1.0,0.0,0.0);
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104
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glRotatef($Y_ROT,0.0,0.0,1.0);
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105
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106
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return;
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107
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}
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108
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109
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sub reverse_motion {
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110
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$X_SPEED = -$X_SPEED;
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111
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$Y_SPEED = -$Y_SPEED;
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112
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return;
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113
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}
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114
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115
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sub stop {
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116
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$X_SPEED = $Y_SPEED = 0.0;
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117
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return;
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118
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}
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119
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120
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1;
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