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package OpenGL::Earth::NetworkHits; |
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use strict; |
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use warnings; |
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use OpenGL; |
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use OpenGL::Earth::Coords; |
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our @NETWORK_HITS; |
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sub display { |
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my ($hits) = \@NETWORK_HITS; |
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push @{ $hits }, generate_random(); |
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for my $s (@{ $hits }) { |
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spike($s->[0], $s->[1], $s->[2], 1.5); |
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$s->[2]--; |
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} |
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@{ $hits } = grep { $_->[2] > 0 } @{ $hits }; |
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return; |
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} |
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sub generate_random { |
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my $lon = rand(360) - 180; |
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my $lat = rand(180) - 90; |
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my $amplitude = int rand(50) + 50; |
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return [ $lat, $lon, $amplitude ]; |
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} |
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sub spike { |
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my ($lat, $long, $amount, $radius) = @_; |
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# Apply texture offset |
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$long -= 90; |
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my ($x1, $y1, $z1) = OpenGL::Earth::Coords::earth_to_xyz($lat, $long, $radius + $amount/200); |
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my ($x2, $y2, $z2) = OpenGL::Earth::Coords::earth_to_xyz($lat, $long + 0.4, $radius); |
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my ($x3, $y3, $z3) = OpenGL::Earth::Coords::earth_to_xyz($lat, $long - 0.4, $radius); |
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glBegin(GL_TRIANGLES); |
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glColor3f(1.0, 0.3, 0.3); |
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glVertex3f($x1, $y1, $z1); |
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glVertex3f($x2, $y2, $z2); |
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glVertex3f($x3, $y3, $z3); |
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glEnd(); |
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#glLineWidth(1); |
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#glBegin(GL_LINES); |
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# glColor4f(1.0, 0.2, 0.2, 0.6); |
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# glVertex3f(0, 0, 0); |
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# glVertex3f($x1, $y1, $z1); |
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#glEnd(); |
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return; |
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} |
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1; |
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