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stmt |
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cond |
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pod |
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code |
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package Object::Simple; |
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our $VERSION = '3.19'; |
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14411
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use strict; |
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35
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use warnings; |
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use Scalar::Util (); |
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no warnings 'redefine'; |
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use Carp (); |
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115
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sub import { |
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639
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my $class = shift; |
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100
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307
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return unless @_; |
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# Caller |
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my $caller = caller; |
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# No export syntax |
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6
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my $no_export_syntax; |
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100
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unless (grep { $_[0] eq $_ } qw/new attr/) { |
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34
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24
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8
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$no_export_syntax = 1; |
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} |
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27
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# Inheritance |
28
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9
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100
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10
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if ($no_export_syntax) { |
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8
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my $arg1 = shift; |
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5
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my $arg2 = shift; |
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32
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8
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8
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my $base_class; |
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8
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50
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13
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if (defined $arg1) { |
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# Option |
35
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8
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100
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20
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if ($arg1 =~ /^-/) { |
36
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7
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100
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10
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if ($arg1 eq '-base') { |
37
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6
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100
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10
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if (defined $arg2) { |
38
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2
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2
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$base_class = $arg2; |
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} |
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} |
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else { |
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1
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123
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Carp::croak "'$arg1' is invalid option(Object::Simple::import())"; |
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} |
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} |
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# Base class |
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else { |
47
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1
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2
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$base_class = $arg1; |
48
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} |
49
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} |
50
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51
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# Export has function |
52
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1
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1
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3
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no strict 'refs'; |
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1
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1
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1
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26
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53
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1
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1
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3
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no warnings 'redefine'; |
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1
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1
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1
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163
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54
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7
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4
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17
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*{"${caller}::has"} = sub { attr($caller, @_) }; |
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7
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19
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4
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13
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55
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56
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# Inheritance |
57
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7
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100
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10
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if ($base_class) { |
58
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3
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3
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my $base_class_path = $base_class; |
59
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3
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7
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$base_class_path =~ s/::|'/\//g; |
60
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3
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203
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require "$base_class_path.pm"; |
61
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3
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6
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@{"${caller}::ISA"} = ($base_class); |
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3
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40
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62
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} |
63
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4
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16
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else { @{"${caller}::ISA"} = ($class) } |
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4
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29
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64
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65
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# strict! |
66
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7
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21
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strict->import; |
67
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7
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369
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warnings->import; |
68
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} |
69
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70
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# Export methods |
71
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else { |
72
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1
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2
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my @methods = @_; |
73
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74
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# Exports |
75
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1
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1
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my %exports = map { $_ => 1 } qw/new attr/; |
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2
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4
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76
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77
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# Export methods |
78
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1
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2
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for my $method (@methods) { |
79
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80
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# Can be Exported? |
81
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Carp::croak("Cannot export '$method'.") |
82
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2
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50
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4
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unless $exports{$method}; |
83
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84
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2
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15
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warn "function exporting of $method is DEPRECATED(Object::Simple)"; |
85
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86
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# Export |
87
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1
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1
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4
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no strict 'refs'; |
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1
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1
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1
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314
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88
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2
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11
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*{"${caller}::$method"} = \&{"$method"}; |
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2
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1506
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2
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3
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89
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} |
90
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} |
91
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} |
92
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93
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sub new { |
94
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24
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24
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1
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7470
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my $class = shift; |
95
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24
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100
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66
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136
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bless @_ ? @_ > 1 ? {@_} : {%{$_[0]}} : {}, ref $class || $class; |
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4
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100
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23
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96
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} |
97
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98
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sub attr { |
99
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14
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14
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1
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1452
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my ($self, @args) = @_; |
100
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101
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14
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66
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45
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my $class = ref $self || $self; |
102
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103
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# Fix argument |
104
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14
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100
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56
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unshift @args, (shift @args, undef) if @args % 2; |
105
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106
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14
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29
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for (my $i = 0; $i < @args; $i += 2) { |
107
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108
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17
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100
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24
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if ($i == 2) { |
109
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2
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27
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warn "The syntax of multiple key-value arguments is DEPRECATED(Object::Simple::has or Object::Simple::attr)"; |
110
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} |
111
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112
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# Attribute name |
113
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17
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27
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my $attrs = $args[$i]; |
114
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17
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100
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49
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$attrs = [$attrs] unless ref $attrs eq 'ARRAY'; |
115
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116
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# Default |
117
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17
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33
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my $default = $args[$i + 1]; |
118
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119
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17
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23
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for my $attr (@$attrs) { |
120
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121
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20
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50
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62
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Carp::croak qq{Attribute "$attr" invalid} unless $attr =~ /^[a-zA-Z_]\w*$/; |
122
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123
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# Header (check arguments) |
124
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20
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32
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my $code = "*{\"${class}::$attr\"} = sub {\n if (\@_ == 1) {\n"; |
125
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126
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# No default value (return value) |
127
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20
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100
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27
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unless (defined $default) { $code .= " return \$_[0]{'$attr'};" } |
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7
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11
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128
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129
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# Default value |
130
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else { |
131
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132
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13
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100
|
100
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258
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Carp::croak "Default has to be a code reference or constant value (${class}::$attr)" |
133
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if ref $default && ref $default ne 'CODE'; |
134
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135
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# Return value |
136
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12
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15
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$code .= " return \$_[0]{'$attr'} if exists \$_[0]{'$attr'};\n"; |
137
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138
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# Return default value |
139
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12
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9
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$code .= " return \$_[0]{'$attr'} = "; |
140
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12
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100
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19
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$code .= ref $default eq 'CODE' ? '$default->($_[0]);' : '$default;'; |
141
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} |
142
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143
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# Store value |
144
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19
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18
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$code .= "\n }\n \$_[0]{'$attr'} = \$_[1];\n"; |
145
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146
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# Footer (return invocant) |
147
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19
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15
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$code .= " \$_[0];\n}"; |
148
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149
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# We compile custom attribute code for speed |
150
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1
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1
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4
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no strict 'refs'; |
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1
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0
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1
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152
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151
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19
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50
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30
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warn "-- Attribute $attr in $class\n$code\n\n" if $ENV{OBJECT_SIMPLE_DEBUG}; |
152
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19
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50
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2
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1783
|
Carp::croak "Object::Simple error: $@" unless eval "$code;1"; |
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2
|
50
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7
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2
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50
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6
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2
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50
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8
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0
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50
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0
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0
|
100
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0
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2
|
50
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6
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2
|
50
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5
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2
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0
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6
|
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0
|
50
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0
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0
|
50
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0
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2
|
100
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6
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1
|
50
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|
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3
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1
|
50
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3
|
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1
|
50
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2
|
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1
|
50
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|
|
|
264
|
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1
|
0
|
|
|
|
3
|
|
|
1
|
100
|
|
|
|
3
|
|
|
0
|
100
|
|
|
|
0
|
|
|
0
|
100
|
|
|
|
0
|
|
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0
|
50
|
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|
|
0
|
|
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0
|
50
|
|
|
|
0
|
|
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0
|
50
|
|
|
|
0
|
|
|
0
|
50
|
|
|
|
0
|
|
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1
|
50
|
|
|
|
255
|
|
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1
|
50
|
|
|
|
3
|
|
|
1
|
0
|
|
|
|
4
|
|
|
0
|
100
|
|
|
|
0
|
|
|
0
|
50
|
|
|
|
0
|
|
|
11
|
50
|
|
|
|
974
|
|
|
8
|
50
|
|
|
|
24
|
|
|
3
|
50
|
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|
|
7
|
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3
|
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5
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1
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|
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4
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1
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|
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4
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1
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|
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4
|
|
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0
|
|
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|
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0
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0
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|
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0
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|
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3
|
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|
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12
|
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3
|
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5
|
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3
|
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12
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0
|
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0
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|
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0
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|
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0
|
|
|
0
|
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|
0
|
|
|
0
|
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|
0
|
|
|
0
|
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|
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0
|
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0
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|
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0
|
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5
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87
|
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3
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8
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2
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7
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2
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4
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2
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3
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2
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43
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1
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4
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1
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2
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1
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|
|
|
2
|
|
|
1
|
|
|
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|
356
|
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1
|
|
|
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|
3
|
|
|
1
|
|
|
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4
|
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0
|
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0
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0
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0
|
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|
6
|
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|
174
|
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|
6
|
|
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|
22
|
|
|
6
|
|
|
|
|
21
|
|
|
0
|
|
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|
0
|
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|
0
|
|
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|
0
|
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|
6
|
|
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17
|
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|
6
|
|
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13
|
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6
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|
16
|
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|
0
|
|
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|
0
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|
0
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|
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|
0
|
|
|
0
|
|
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|
0
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0
|
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|
0
|
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|
0
|
|
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0
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0
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0
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2
|
|
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40
|
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1
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|
5
|
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1
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26
|
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1
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2
|
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1
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4
|
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|
1
|
|
|
|
|
3
|
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1
|
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|
4
|
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0
|
|
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|
0
|
|
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0
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|
0
|
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1
|
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|
4
|
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|
1
|
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|
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|
3
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|
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1
|
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|
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|
3
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0
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0
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153
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} |
154
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} |
155
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} |
156
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157
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=head1 NAME |
158
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159
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Object::Simple - Simplest class builder, Mojo::Base porting, fast and less memory |
160
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161
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=over |
162
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163
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=item * |
164
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165
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B. All you learn is only C function! |
166
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167
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=item * |
168
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169
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B. Do you like L? If so, this is good choices! |
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171
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=item * |
172
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173
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B. Fast C and accessor method. Memory saving implementation. |
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175
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=back |
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177
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=head1 SYNOPSIS |
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179
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package SomeClass; |
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use Object::Simple -base; |
181
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182
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# Create accessor |
183
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has 'foo'; |
184
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185
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# Create accessor with default value |
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has foo => 1; |
187
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has foo => sub { [] }; |
188
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has foo => sub { {} }; |
189
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has foo => sub { OtherClass->new }; |
190
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191
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# Create accessors at once |
192
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has ['foo', 'bar', 'baz']; |
193
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has ['foo', 'bar', 'baz'] => 0; |
194
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195
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Create object. |
196
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197
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# Create a new object |
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my $obj = SomeClass->new; |
199
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my $obj = SomeClass->new(foo => 1, bar => 2); |
200
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my $obj = SomeClass->new({foo => 1, bar => 2}); |
201
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202
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# Set and get value |
203
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my $foo = $obj->foo; |
204
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$obj->foo(1); |
205
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206
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# Setter can be chained |
207
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$obj->foo(1)->bar(2); |
208
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209
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Inheritance |
210
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211
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package Foo; |
212
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use Object::Simple -base; |
213
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214
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# Bar inherit Foo |
215
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package Bar; |
216
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use Object::Simple 'Foo'; |
217
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218
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=head1 DESCRIPTION |
219
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220
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Object::Simple is B class builder. All you learn is only C function. |
221
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You can learn all features of L in B. There is nothing difficult. |
222
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223
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Do you like L? In fact, Object::Simple is L porting. Mojo::Base is basic class builder in Mojolicious project. |
224
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If you like Mojolicious, this is good choice. If you have known Mojo::Base, you learn nothing. |
225
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226
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C and accessor method is B. Implementation is pure perl and plain old hash-base object. |
227
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Memory is saved. Extra objects is not created at all. Very light-weight object-oriented module. |
228
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229
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Comparison with L |
230
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231
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Class::Accessor::Fast is simple, but lack often used features. |
232
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C method can't receive hash arguments. |
233
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Default value can't be specified. |
234
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If multiple values is set through the accessor, |
235
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|
its value is converted to array reference without warnings. |
236
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237
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|
Comparison with L |
238
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239
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Moose has very complex syntax and depend on much many modules. |
240
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You have to learn many things to do object-oriented programing. |
241
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|
Understanding source code is difficult. |
242
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|
Compile-time is very slow and memory usage is very large. |
243
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|
Execution speed is not fast. |
244
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|
For simple OO, Moose is overkill. |
245
|
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|
L is improved in this point. |
246
|
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247
|
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|
=head1 TUTORIAL |
248
|
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249
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|
=head2 1. Create class and accessor |
250
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251
|
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|
At first, you create class. |
252
|
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253
|
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|
package SomeClass; |
254
|
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|
use Object::Simple -base; |
255
|
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256
|
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|
By using C<-base> option, SomeClass inherit Object::Simple and import C method. |
257
|
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258
|
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|
L have C method. C method is constructor. |
259
|
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C method can receive hash or hash reference. |
260
|
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261
|
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|
|
my $obj = SomeClass->new; |
262
|
|
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|
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|
|
my $obj = SomeClass->new(foo => 1, bar => 2); |
263
|
|
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|
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|
|
my $obj = SomeClass->new({foo => 1, bar => 2}); |
264
|
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265
|
|
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|
|
Create accessor by using C function. |
266
|
|
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|
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|
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|
267
|
|
|
|
|
|
|
has 'foo'; |
268
|
|
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|
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269
|
|
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|
|
If you create accessor, you can set or get value |
270
|
|
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|
271
|
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|
|
# Set value |
272
|
|
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|
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|
|
$obj->foo(1); |
273
|
|
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|
274
|
|
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|
|
# Get value |
275
|
|
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|
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|
|
my $foo = $obj->foo; |
276
|
|
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277
|
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|
|
Setter can be chained. |
278
|
|
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|
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279
|
|
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|
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|
|
$obj->foo(1)->bar(2); |
280
|
|
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|
281
|
|
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|
|
You can define default value. |
282
|
|
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|
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|
283
|
|
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|
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|
|
has foo => 1; |
284
|
|
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|
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|
|
|
285
|
|
|
|
|
|
|
If C value is not exists, default value is used. |
286
|
|
|
|
|
|
|
|
287
|
|
|
|
|
|
|
my $foo_default = $obj->foo; |
288
|
|
|
|
|
|
|
|
289
|
|
|
|
|
|
|
If you want to use reference or object as default value, |
290
|
|
|
|
|
|
|
default value must be surrounded by code reference. |
291
|
|
|
|
|
|
|
the return value become default value. |
292
|
|
|
|
|
|
|
|
293
|
|
|
|
|
|
|
has foo => sub { [] }; |
294
|
|
|
|
|
|
|
has foo => sub { {} }; |
295
|
|
|
|
|
|
|
has foo => sub { SomeClass->new }; |
296
|
|
|
|
|
|
|
|
297
|
|
|
|
|
|
|
You can create multiple accessors at once. |
298
|
|
|
|
|
|
|
|
299
|
|
|
|
|
|
|
has ['foo', 'bar', 'baz']; |
300
|
|
|
|
|
|
|
has ['foo', 'bar', 'baz'] => 0; |
301
|
|
|
|
|
|
|
|
302
|
|
|
|
|
|
|
=head2 2. Override method |
303
|
|
|
|
|
|
|
|
304
|
|
|
|
|
|
|
Method can be overridden. |
305
|
|
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|
|
|
|
|
306
|
|
|
|
|
|
|
B |
307
|
|
|
|
|
|
|
|
308
|
|
|
|
|
|
|
Initialize the object |
309
|
|
|
|
|
|
|
|
310
|
|
|
|
|
|
|
sub new { |
311
|
|
|
|
|
|
|
my $self = shift->SUPER::new(@_); |
312
|
|
|
|
|
|
|
|
313
|
|
|
|
|
|
|
# Initialization |
314
|
|
|
|
|
|
|
|
315
|
|
|
|
|
|
|
return $self; |
316
|
|
|
|
|
|
|
} |
317
|
|
|
|
|
|
|
|
318
|
|
|
|
|
|
|
B |
319
|
|
|
|
|
|
|
|
320
|
|
|
|
|
|
|
Change arguments of C. |
321
|
|
|
|
|
|
|
|
322
|
|
|
|
|
|
|
sub new { |
323
|
|
|
|
|
|
|
my $self = shift; |
324
|
|
|
|
|
|
|
|
325
|
|
|
|
|
|
|
$self->SUPER::new(x => $_[0], y => $_[1]); |
326
|
|
|
|
|
|
|
|
327
|
|
|
|
|
|
|
return $self; |
328
|
|
|
|
|
|
|
} |
329
|
|
|
|
|
|
|
|
330
|
|
|
|
|
|
|
You can pass array to C method. |
331
|
|
|
|
|
|
|
|
332
|
|
|
|
|
|
|
my $point = Point->new(4, 5); |
333
|
|
|
|
|
|
|
|
334
|
|
|
|
|
|
|
=head2 3. Examples - class, accessor, inheritance and method overriding |
335
|
|
|
|
|
|
|
|
336
|
|
|
|
|
|
|
I introduce L example. |
337
|
|
|
|
|
|
|
|
338
|
|
|
|
|
|
|
Point class: two accessor C and C, |
339
|
|
|
|
|
|
|
and C method to set C and C to 0. |
340
|
|
|
|
|
|
|
|
341
|
|
|
|
|
|
|
package Point; |
342
|
|
|
|
|
|
|
use Object::Simple -base; |
343
|
|
|
|
|
|
|
|
344
|
|
|
|
|
|
|
has x => 0; |
345
|
|
|
|
|
|
|
has y => 0; |
346
|
|
|
|
|
|
|
|
347
|
|
|
|
|
|
|
sub clear { |
348
|
|
|
|
|
|
|
my $self = shift; |
349
|
|
|
|
|
|
|
|
350
|
|
|
|
|
|
|
$self->x(0); |
351
|
|
|
|
|
|
|
$self->y(0); |
352
|
|
|
|
|
|
|
} |
353
|
|
|
|
|
|
|
|
354
|
|
|
|
|
|
|
Use Point class. |
355
|
|
|
|
|
|
|
|
356
|
|
|
|
|
|
|
use Point; |
357
|
|
|
|
|
|
|
my $point = Point->new(x => 3, y => 5); |
358
|
|
|
|
|
|
|
print $point->x; |
359
|
|
|
|
|
|
|
$point->y(9); |
360
|
|
|
|
|
|
|
$point->clear; |
361
|
|
|
|
|
|
|
|
362
|
|
|
|
|
|
|
Point3D class: Point3D inherit Point class. |
363
|
|
|
|
|
|
|
Point3D class has C accessor in addition to C and C. |
364
|
|
|
|
|
|
|
C method is overridden to clear C, C and C. |
365
|
|
|
|
|
|
|
|
366
|
|
|
|
|
|
|
package Point3D; |
367
|
|
|
|
|
|
|
use Object::Simple 'Point'; |
368
|
|
|
|
|
|
|
|
369
|
|
|
|
|
|
|
has z => 0; |
370
|
|
|
|
|
|
|
|
371
|
|
|
|
|
|
|
sub clear { |
372
|
|
|
|
|
|
|
my $self = shift; |
373
|
|
|
|
|
|
|
|
374
|
|
|
|
|
|
|
$self->SUPER::clear; |
375
|
|
|
|
|
|
|
|
376
|
|
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|
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$self->z(0); |
377
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} |
378
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379
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Use Point3D class. |
380
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381
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use Point3D; |
382
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my $point = Point->new(x => 3, y => 5, z => 8); |
383
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print $point->z; |
384
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$point->z(9); |
385
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$point->clear; |
386
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387
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=head1 WHAT IS OBJECT-ORIENTED PROGRAMING? |
388
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389
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I introduce essence of Object-Oriented programing. |
390
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391
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=head2 1. Inheritance |
392
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393
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First concept is inheritance. |
394
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Inheritance means that |
395
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if Class Q inherit Class P, Class Q call all methods of class P. |
396
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397
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+---+ |
398
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| P | Base class |
399
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+---+ have method1 and method2 |
400
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| |
401
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+---+ |
402
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| Q | Sub class |
403
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|
+---+ have method3 |
404
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405
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Class Q inherits Class P, |
406
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Q can call all methods of P in addition to methods of Q. |
407
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408
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In other words, Q can call |
409
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C, C, and C |
410
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411
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You can inherit other class by the following way. |
412
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413
|
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# P.pm |
414
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package P; |
415
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use Object::Simple -base; |
416
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417
|
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sub method1 { ... } |
418
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|
sub method2 { ... } |
419
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420
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|
|
|
|
# Q.pm |
421
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package Q; |
422
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|
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|
use Object::Simple 'P'; |
423
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424
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|
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|
|
|
|
sub method3 { ... } |
425
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426
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|
|
|
|
|
|
Perl have useful functions and methods to help Object-Oriented programing. |
427
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428
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|
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|
|
|
|
If you know what class the object is belonged to, use C[ function. ] |
429
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|
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430
|
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my $class = ref $obj; |
431
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|
|
|
432
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If you know what class the object inherits, use C method. |
433
|
|
|
|
|
|
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434
|
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|
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|
|
$obj->isa('SomeClass'); |
435
|
|
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436
|
|
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|
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|
|
If you know what method the object(or class) can use, use C method |
437
|
|
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438
|
|
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|
|
|
|
SomeClass->can('method1'); |
439
|
|
|
|
|
|
|
$obj->can('method1'); |
440
|
|
|
|
|
|
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441
|
|
|
|
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|
|
=head2 2. Encapsulation |
442
|
|
|
|
|
|
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|
443
|
|
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|
Second concept is encapsulation. |
444
|
|
|
|
|
|
|
Encapsulation means that |
445
|
|
|
|
|
|
|
you don't touch internal data directory. |
446
|
|
|
|
|
|
|
You must use public method when you access internal data. |
447
|
|
|
|
|
|
|
|
448
|
|
|
|
|
|
|
Create accessor and use it to keep this rule. |
449
|
|
|
|
|
|
|
|
450
|
|
|
|
|
|
|
my $value = $obj->foo; |
451
|
|
|
|
|
|
|
$obj->foo(1); |
452
|
|
|
|
|
|
|
|
453
|
|
|
|
|
|
|
=head2 3. Polymorphism |
454
|
|
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|
|
|
|
|
455
|
|
|
|
|
|
|
Third concept is polymorphism. |
456
|
|
|
|
|
|
|
Polymorphism is divided into two concepts, |
457
|
|
|
|
|
|
|
overload and override |
458
|
|
|
|
|
|
|
|
459
|
|
|
|
|
|
|
Perl programmer don't need to care overload. |
460
|
|
|
|
|
|
|
Perl is dynamic type language. |
461
|
|
|
|
|
|
|
Subroutine can receive any value. |
462
|
|
|
|
|
|
|
|
463
|
|
|
|
|
|
|
Override means that you can change method behavior in sub class. |
464
|
|
|
|
|
|
|
|
465
|
|
|
|
|
|
|
# P.pm |
466
|
|
|
|
|
|
|
package P; |
467
|
|
|
|
|
|
|
use Object::Simple -base; |
468
|
|
|
|
|
|
|
|
469
|
|
|
|
|
|
|
sub method1 { return 1 } |
470
|
|
|
|
|
|
|
|
471
|
|
|
|
|
|
|
# Q.pm |
472
|
|
|
|
|
|
|
package Q; |
473
|
|
|
|
|
|
|
use Object::Simple 'P'; |
474
|
|
|
|
|
|
|
|
475
|
|
|
|
|
|
|
sub method1 { return 2 } |
476
|
|
|
|
|
|
|
|
477
|
|
|
|
|
|
|
P C return 1. Q C return 2. |
478
|
|
|
|
|
|
|
Q C override P C. |
479
|
|
|
|
|
|
|
|
480
|
|
|
|
|
|
|
# P method1 return 1 |
481
|
|
|
|
|
|
|
my $obj_a = P->new; |
482
|
|
|
|
|
|
|
$obj_p->method1; |
483
|
|
|
|
|
|
|
|
484
|
|
|
|
|
|
|
# Q method1 return 2 |
485
|
|
|
|
|
|
|
my $obj_b = Q->new; |
486
|
|
|
|
|
|
|
$obj_q->method1; |
487
|
|
|
|
|
|
|
|
488
|
|
|
|
|
|
|
If you want to call super class method from sub class, |
489
|
|
|
|
|
|
|
use SUPER pseudo-class. |
490
|
|
|
|
|
|
|
|
491
|
|
|
|
|
|
|
package Q; |
492
|
|
|
|
|
|
|
use Object::Simple 'P'; |
493
|
|
|
|
|
|
|
|
494
|
|
|
|
|
|
|
sub method1 { |
495
|
|
|
|
|
|
|
my $self = shift; |
496
|
|
|
|
|
|
|
|
497
|
|
|
|
|
|
|
# Call supper class P method1 |
498
|
|
|
|
|
|
|
my $value = $self->SUPER::method1; |
499
|
|
|
|
|
|
|
|
500
|
|
|
|
|
|
|
return 2 + $value; |
501
|
|
|
|
|
|
|
} |
502
|
|
|
|
|
|
|
|
503
|
|
|
|
|
|
|
If you understand three concepts, |
504
|
|
|
|
|
|
|
you have learned Object-Oriented programming primary parts. |
505
|
|
|
|
|
|
|
|
506
|
|
|
|
|
|
|
=head1 FUNCTIONS |
507
|
|
|
|
|
|
|
|
508
|
|
|
|
|
|
|
=head2 has |
509
|
|
|
|
|
|
|
|
510
|
|
|
|
|
|
|
Create accessor. |
511
|
|
|
|
|
|
|
|
512
|
|
|
|
|
|
|
has 'foo'; |
513
|
|
|
|
|
|
|
has ['foo', 'bar', 'baz']; |
514
|
|
|
|
|
|
|
has foo => 1; |
515
|
|
|
|
|
|
|
has foo => sub { {} }; |
516
|
|
|
|
|
|
|
|
517
|
|
|
|
|
|
|
has ['foo', 'bar', 'baz']; |
518
|
|
|
|
|
|
|
has ['foo', 'bar', 'baz'] => 0; |
519
|
|
|
|
|
|
|
|
520
|
|
|
|
|
|
|
C function receive |
521
|
|
|
|
|
|
|
accessor name and default value. |
522
|
|
|
|
|
|
|
Default value is optional. |
523
|
|
|
|
|
|
|
If you want to create multiple accessors at once, |
524
|
|
|
|
|
|
|
specify accessor names as array reference at first argument. |
525
|
|
|
|
|
|
|
|
526
|
|
|
|
|
|
|
If you want to specify reference or object as default value, |
527
|
|
|
|
|
|
|
it must be code reference |
528
|
|
|
|
|
|
|
not to share the value with other objects. |
529
|
|
|
|
|
|
|
|
530
|
|
|
|
|
|
|
Get and set a value. |
531
|
|
|
|
|
|
|
|
532
|
|
|
|
|
|
|
my $foo = $obj->foo; |
533
|
|
|
|
|
|
|
$obj->foo(1); |
534
|
|
|
|
|
|
|
|
535
|
|
|
|
|
|
|
If a default value is specified and the value is not exists, |
536
|
|
|
|
|
|
|
you can get default value. |
537
|
|
|
|
|
|
|
|
538
|
|
|
|
|
|
|
Setter return invocant. so you can do chained call. |
539
|
|
|
|
|
|
|
|
540
|
|
|
|
|
|
|
$obj->foo(1)->bar(2); |
541
|
|
|
|
|
|
|
|
542
|
|
|
|
|
|
|
=head1 METHODS |
543
|
|
|
|
|
|
|
|
544
|
|
|
|
|
|
|
=head2 new |
545
|
|
|
|
|
|
|
|
546
|
|
|
|
|
|
|
my $obj = Object::Simple->new; |
547
|
|
|
|
|
|
|
my $obj = Object::Simple->new(foo => 1, bar => 2); |
548
|
|
|
|
|
|
|
my $obj = Object::Simple->new({foo => 1, bar => 2}); |
549
|
|
|
|
|
|
|
|
550
|
|
|
|
|
|
|
Create a new object. C receive |
551
|
|
|
|
|
|
|
hash or hash reference as arguments. |
552
|
|
|
|
|
|
|
|
553
|
|
|
|
|
|
|
=head2 attr |
554
|
|
|
|
|
|
|
|
555
|
|
|
|
|
|
|
__PACKAGE__->attr('foo'); |
556
|
|
|
|
|
|
|
__PACKAGE__->attr(['foo', 'bar', 'baz']); |
557
|
|
|
|
|
|
|
__PACKAGE__->attr(foo => 1); |
558
|
|
|
|
|
|
|
__PACKAGE__->attr(foo => sub { {} }); |
559
|
|
|
|
|
|
|
|
560
|
|
|
|
|
|
|
__PACKAGE__->attr(['foo', 'bar', 'baz']); |
561
|
|
|
|
|
|
|
__PACKAGE__->attr(['foo', 'bar', 'baz'] => 0); |
562
|
|
|
|
|
|
|
|
563
|
|
|
|
|
|
|
Create accessor. |
564
|
|
|
|
|
|
|
C method usage is equal to C function. |
565
|
|
|
|
|
|
|
|
566
|
|
|
|
|
|
|
=head1 OPTIONS |
567
|
|
|
|
|
|
|
|
568
|
|
|
|
|
|
|
=head2 -base |
569
|
|
|
|
|
|
|
|
570
|
|
|
|
|
|
|
By using C<-base> option, the class inherit Object::Simple |
571
|
|
|
|
|
|
|
and import C function. |
572
|
|
|
|
|
|
|
|
573
|
|
|
|
|
|
|
package Foo; |
574
|
|
|
|
|
|
|
use Object::Simple -base; |
575
|
|
|
|
|
|
|
|
576
|
|
|
|
|
|
|
has x => 1; |
577
|
|
|
|
|
|
|
has y => 2; |
578
|
|
|
|
|
|
|
|
579
|
|
|
|
|
|
|
strict and warnings is automatically enabled. |
580
|
|
|
|
|
|
|
|
581
|
|
|
|
|
|
|
If you want to inherit class, let's write the following way. |
582
|
|
|
|
|
|
|
|
583
|
|
|
|
|
|
|
# Bar inherit Foo |
584
|
|
|
|
|
|
|
package Bar; |
585
|
|
|
|
|
|
|
use Object::Simple 'Foo'; |
586
|
|
|
|
|
|
|
|
587
|
|
|
|
|
|
|
You can also use the following syntax. This is Object::Simple only. |
588
|
|
|
|
|
|
|
|
589
|
|
|
|
|
|
|
# Same as above |
590
|
|
|
|
|
|
|
package Bar; |
591
|
|
|
|
|
|
|
use Object::Simple -base => 'Foo'; |
592
|
|
|
|
|
|
|
|
593
|
|
|
|
|
|
|
You can also use C<-base> option in sub class |
594
|
|
|
|
|
|
|
to inherit other class. This is Object::Simple only. |
595
|
|
|
|
|
|
|
|
596
|
|
|
|
|
|
|
# Same as above |
597
|
|
|
|
|
|
|
package Bar; |
598
|
|
|
|
|
|
|
use Foo -base; |
599
|
|
|
|
|
|
|
|
600
|
|
|
|
|
|
|
=head1 FAQ |
601
|
|
|
|
|
|
|
|
602
|
|
|
|
|
|
|
=head2 Really enough object-oriented programing with this few features? |
603
|
|
|
|
|
|
|
|
604
|
|
|
|
|
|
|
Yes, for example, Mojolicious is very big project, but in fact, source code is clean only using single inheritance. |
605
|
|
|
|
|
|
|
Generally speaking, readable source code is build on simple concepts, not complex features. |
606
|
|
|
|
|
|
|
|
607
|
|
|
|
|
|
|
C, C and C methods in L are needed for good object-oriented programming? |
608
|
|
|
|
|
|
|
If you want to use multiple inheritance or role, these methods is needed. |
609
|
|
|
|
|
|
|
|
610
|
|
|
|
|
|
|
But I strongly recommend you use only single inheritance in object-oriented programming. Single inheritance is clean and readable. |
611
|
|
|
|
|
|
|
|
612
|
|
|
|
|
|
|
If you use only single inheritance, |
613
|
|
|
|
|
|
|
You can create custom constructor and call constructors in correct order. |
614
|
|
|
|
|
|
|
and You can create custom destructor and call destructors in correct order, |
615
|
|
|
|
|
|
|
|
616
|
|
|
|
|
|
|
Creating custom constructor is very very easy. There is nothing difficult. |
617
|
|
|
|
|
|
|
|
618
|
|
|
|
|
|
|
# Custom constructor |
619
|
|
|
|
|
|
|
sub new { |
620
|
|
|
|
|
|
|
# At first Call super class constructor. Next do what you want |
621
|
|
|
|
|
|
|
my $self = shift->SUPER::new(@_); |
622
|
|
|
|
|
|
|
|
623
|
|
|
|
|
|
|
# What you want |
624
|
|
|
|
|
|
|
|
625
|
|
|
|
|
|
|
return $self; |
626
|
|
|
|
|
|
|
} |
627
|
|
|
|
|
|
|
|
628
|
|
|
|
|
|
|
# Custom destructor |
629
|
|
|
|
|
|
|
sub DESTROY { |
630
|
|
|
|
|
|
|
my $self = shift; |
631
|
|
|
|
|
|
|
|
632
|
|
|
|
|
|
|
# What you want |
633
|
|
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|
|
|
|
|
634
|
|
|
|
|
|
|
# At first, do what you want, Next call super class destructor |
635
|
|
|
|
|
|
|
$selft->SUPER::DESTROY; |
636
|
|
|
|
|
|
|
|
637
|
|
|
|
|
|
|
return $self; |
638
|
|
|
|
|
|
|
} |
639
|
|
|
|
|
|
|
|
640
|
|
|
|
|
|
|
=head2 Object::Simple is fastest OO module? |
641
|
|
|
|
|
|
|
|
642
|
|
|
|
|
|
|
No, Object::Simple is B fastest module, but enough fast. If you really need performance, you can access hash value directory. |
643
|
|
|
|
|
|
|
|
644
|
|
|
|
|
|
|
# I want performance in some places. Let's access hash value directory! |
645
|
|
|
|
|
|
|
# Object::Simple is plain old hash-based object |
646
|
|
|
|
|
|
|
$self->{x}; |
647
|
|
|
|
|
|
|
|
648
|
|
|
|
|
|
|
=head2 What is benefits comparing with Mojo::Base? |
649
|
|
|
|
|
|
|
|
650
|
|
|
|
|
|
|
=over |
651
|
|
|
|
|
|
|
|
652
|
|
|
|
|
|
|
=item * |
653
|
|
|
|
|
|
|
|
654
|
|
|
|
|
|
|
Support Perl 5.8 |
655
|
|
|
|
|
|
|
|
656
|
|
|
|
|
|
|
=item * |
657
|
|
|
|
|
|
|
|
658
|
|
|
|
|
|
|
Installation is very fast because there are a few files. |
659
|
|
|
|
|
|
|
|
660
|
|
|
|
|
|
|
=item * |
661
|
|
|
|
|
|
|
|
662
|
|
|
|
|
|
|
Some people think that my module want not to depend on whole Mojolicious to use Mojo::Base only. Object::Simple satisfy the demand. |
663
|
|
|
|
|
|
|
|
664
|
|
|
|
|
|
|
=head2 Why Object::Simple is different from Mojo::Base in some points? |
665
|
|
|
|
|
|
|
|
666
|
|
|
|
|
|
|
In old days, Object::Simple wasn't Mojo::Base porting. I tried different things. |
667
|
|
|
|
|
|
|
|
668
|
|
|
|
|
|
|
Now, I want Object::Simple to be same as Mojo::Base completely except supporting Perl 5.8. |
669
|
|
|
|
|
|
|
|
670
|
|
|
|
|
|
|
=back |
671
|
|
|
|
|
|
|
|
672
|
|
|
|
|
|
|
=head1 BACKWARDS COMPATIBILITY POLICY |
673
|
|
|
|
|
|
|
|
674
|
|
|
|
|
|
|
If a functionality is DEPRECATED, you can know it by DEPRECATED warnings. |
675
|
|
|
|
|
|
|
You can check all DEPRECATED functionalities by document. |
676
|
|
|
|
|
|
|
DEPRECATED functionality is removed after five years, |
677
|
|
|
|
|
|
|
but if at least one person use the functionality and tell me that thing |
678
|
|
|
|
|
|
|
I extend one year each time he tell me it. |
679
|
|
|
|
|
|
|
|
680
|
|
|
|
|
|
|
EXPERIMENTAL functionality will be changed without warnings. |
681
|
|
|
|
|
|
|
|
682
|
|
|
|
|
|
|
(This policy was changed at 2011/10/22) |
683
|
|
|
|
|
|
|
|
684
|
|
|
|
|
|
|
=head1 DEPRECATED |
685
|
|
|
|
|
|
|
|
686
|
|
|
|
|
|
|
function exporting of C and C method # Will be removed 2021/6/1 |
687
|
|
|
|
|
|
|
|
688
|
|
|
|
|
|
|
The syntax of multiple key-value arguments |
689
|
|
|
|
|
|
|
has x => 1, y => 2; |
690
|
|
|
|
|
|
|
__PACAKGE__->attr(x => 1, y => 2); |
691
|
|
|
|
|
|
|
# Will be removed 2021/6/1 |
692
|
|
|
|
|
|
|
|
693
|
|
|
|
|
|
|
=head1 BUGS |
694
|
|
|
|
|
|
|
|
695
|
|
|
|
|
|
|
Tell me the bugs |
696
|
|
|
|
|
|
|
by mail(C<< >>) or github L |
697
|
|
|
|
|
|
|
|
698
|
|
|
|
|
|
|
=head1 SUPPORT |
699
|
|
|
|
|
|
|
|
700
|
|
|
|
|
|
|
If you have any questions the documentation might not yet answer, don't hesitate to ask on the mailing list or the official IRC channel |
701
|
|
|
|
|
|
|
#object-simple on irc.perl.org. |
702
|
|
|
|
|
|
|
|
703
|
|
|
|
|
|
|
=head1 AUTHOR |
704
|
|
|
|
|
|
|
|
705
|
|
|
|
|
|
|
Yuki Kimoto(C<< >>) |
706
|
|
|
|
|
|
|
|
707
|
|
|
|
|
|
|
I'm pleasure if you send message for cheer. I can get power by only your messages! |
708
|
|
|
|
|
|
|
|
709
|
|
|
|
|
|
|
=head1 USERS |
710
|
|
|
|
|
|
|
|
711
|
|
|
|
|
|
|
Projects using L. |
712
|
|
|
|
|
|
|
|
713
|
|
|
|
|
|
|
=over 4 |
714
|
|
|
|
|
|
|
|
715
|
|
|
|
|
|
|
=item * |
716
|
|
|
|
|
|
|
|
717
|
|
|
|
|
|
|
GitPrep - Portable GitHub system into your own server. L |
718
|
|
|
|
|
|
|
|
719
|
|
|
|
|
|
|
=item * |
720
|
|
|
|
|
|
|
|
721
|
|
|
|
|
|
|
L - DBI extension to execute insert, update, delete, and select easily |
722
|
|
|
|
|
|
|
|
723
|
|
|
|
|
|
|
=item * |
724
|
|
|
|
|
|
|
|
725
|
|
|
|
|
|
|
L - HTML form Validation, simple and good flexibility |
726
|
|
|
|
|
|
|
|
727
|
|
|
|
|
|
|
=back |
728
|
|
|
|
|
|
|
|
729
|
|
|
|
|
|
|
=head1 SEE ALSO |
730
|
|
|
|
|
|
|
|
731
|
|
|
|
|
|
|
CPAN have various class builders. Let's compare it with L. |
732
|
|
|
|
|
|
|
|
733
|
|
|
|
|
|
|
L, L, L, L, L, L. |
734
|
|
|
|
|
|
|
|
735
|
|
|
|
|
|
|
=head1 COPYRIGHT & LICENSE |
736
|
|
|
|
|
|
|
|
737
|
|
|
|
|
|
|
Copyright 2008-2017 Yuki Kimoto, all rights reserved. |
738
|
|
|
|
|
|
|
|
739
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify it |
740
|
|
|
|
|
|
|
under the same terms as Artistic v2. |
741
|
|
|
|
|
|
|
|
742
|
|
|
|
|
|
|
This is same as L licence. |
743
|
|
|
|
|
|
|
|
744
|
|
|
|
|
|
|
=cut |
745
|
|
|
|
|
|
|
|
746
|
|
|
|
|
|
|
1; |