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code |
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package Object::Simple; |
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3
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our $VERSION = '3.1801'; |
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1
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14591
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use strict; |
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2
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1
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21
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3
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use warnings; |
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1
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17
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7
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1
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3
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use Scalar::Util (); |
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1
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16
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8
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9
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1
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2
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no warnings 'redefine'; |
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1
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use Carp (); |
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2
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1
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137
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12
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13
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sub import { |
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12
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12
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539
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my $class = shift; |
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15
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16
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12
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100
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860
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return unless @_; |
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18
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# Caller |
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9
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12
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my $caller = caller; |
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20
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21
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# No export syntax |
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22
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9
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5
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my $no_export_syntax; |
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23
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9
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100
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10
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unless (grep { $_[0] eq $_ } qw/new attr class_attr dual_attr/) { |
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36
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47
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24
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8
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9
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$no_export_syntax = 1; |
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25
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} |
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26
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27
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# Inheritance |
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28
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9
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100
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13
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if ($no_export_syntax) { |
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29
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8
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9
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my $arg1 = shift; |
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30
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8
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6
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my $arg2 = shift; |
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31
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32
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8
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8
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my $base_class; |
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33
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8
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50
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16
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if (defined $arg1) { |
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34
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# Option |
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35
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8
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100
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21
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if ($arg1 =~ /^-/) { |
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36
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7
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100
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9
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if ($arg1 eq '-base') { |
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37
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6
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100
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9
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if (defined $arg2) { |
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38
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2
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2
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$base_class = $arg2; |
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39
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} |
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40
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} |
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41
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else { |
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42
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1
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124
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Carp::croak "'$arg1' is invalid option(Object::Simple::import())"; |
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43
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} |
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44
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} |
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45
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# Base class |
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46
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else { |
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47
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1
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2
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$base_class = $arg1; |
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48
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} |
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49
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} |
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50
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51
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# Export has function |
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52
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1
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1
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4
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no strict 'refs'; |
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1
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1
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1
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26
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53
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1
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1
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2
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no warnings 'redefine'; |
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1
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1
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1
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200
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54
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7
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4
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17
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*{"${caller}::has"} = sub { attr($caller, @_) }; |
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7
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23
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4
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14
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55
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56
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# Inheritance |
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57
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7
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100
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10
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if ($base_class) { |
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58
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3
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4
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my $base_class_path = $base_class; |
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59
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3
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6
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$base_class_path =~ s/::|'/\//g; |
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60
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3
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238
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require "$base_class_path.pm"; |
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61
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3
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7
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@{"${caller}::ISA"} = ($base_class); |
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3
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23
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62
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} |
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63
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4
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2
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else { @{"${caller}::ISA"} = ($class) } |
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4
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29
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64
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65
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# strict! |
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66
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7
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21
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strict->import; |
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67
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7
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396
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warnings->import; |
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68
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} |
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69
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70
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# Export methods |
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71
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else { |
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72
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1
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3
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my @methods = @_; |
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73
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74
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# Exports |
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75
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1
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2
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my %exports = map { $_ => 1 } qw/new attr class_attr dual_attr/; |
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4
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6
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76
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77
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# Export methods |
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78
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1
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3
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for my $method (@methods) { |
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79
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80
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# Can be Exported? |
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81
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Carp::croak("Cannot export '$method'.") |
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82
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4
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50
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8
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unless $exports{$method}; |
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83
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84
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4
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31
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warn "function exporting of $method is DEPRECATED(Object::Simple)"; |
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85
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86
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# Export |
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87
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1
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1
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7
|
no strict 'refs'; |
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1
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2
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1
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287
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88
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4
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22
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*{"${caller}::$method"} = \&{"$method"}; |
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4
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2058
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4
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7
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89
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} |
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90
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} |
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91
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} |
|
92
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93
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sub new { |
|
94
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36
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36
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1
|
5940
|
my $class = shift; |
|
95
|
36
|
100
|
66
|
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|
195
|
bless @_ ? @_ > 1 ? {@_} : {%{$_[0]}} : {}, ref $class || $class; |
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|
4
|
100
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26
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96
|
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} |
|
97
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98
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sub attr { |
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99
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15
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15
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1
|
1410
|
my ($self, @args) = @_; |
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100
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|
101
|
15
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66
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62
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my $class = ref $self || $self; |
|
102
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103
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# Fix argument |
|
104
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15
|
100
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|
34
|
unshift @args, (shift @args, undef) if @args % 2; |
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105
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106
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15
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35
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for (my $i = 0; $i < @args; $i += 2) { |
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107
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108
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18
|
100
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29
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if ($i == 2) { |
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109
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2
|
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|
28
|
warn "The syntax of multiple key-value arguments is DEPRECATED(Object::Simple::has or Object::Simple::attr)"; |
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110
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} |
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111
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112
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# Attribute name |
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113
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18
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50
|
my $attrs = $args[$i]; |
|
114
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18
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100
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41
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$attrs = [$attrs] unless ref $attrs eq 'ARRAY'; |
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115
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116
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# Default |
|
117
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18
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22
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my $default = $args[$i + 1]; |
|
118
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119
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18
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21
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for my $attr (@$attrs) { |
|
120
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121
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21
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50
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74
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Carp::croak qq{Attribute "$attr" invalid} unless $attr =~ /^[a-zA-Z_]\w*$/; |
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122
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123
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# Header (check arguments) |
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124
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21
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36
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my $code = "*{\"${class}::$attr\"} = sub {\n if (\@_ == 1) {\n"; |
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125
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126
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# No default value (return value) |
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127
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21
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100
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29
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unless (defined $default) { $code .= " return \$_[0]{'$attr'};" } |
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7
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13
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128
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129
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# Default value |
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130
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else { |
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131
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132
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14
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100
|
100
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274
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Carp::croak "Default has to be a code reference or constant value (${class}::$attr)" |
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133
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if ref $default && ref $default ne 'CODE'; |
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134
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135
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# Return value |
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136
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13
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16
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$code .= " return \$_[0]{'$attr'} if exists \$_[0]{'$attr'};\n"; |
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137
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138
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# Return default value |
|
139
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13
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12
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$code .= " return \$_[0]{'$attr'} = "; |
|
140
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13
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100
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|
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|
20
|
$code .= ref $default eq 'CODE' ? '$default->($_[0]);' : '$default;'; |
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141
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} |
|
142
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143
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# Store value |
|
144
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20
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22
|
$code .= "\n }\n \$_[0]{'$attr'} = \$_[1];\n"; |
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145
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146
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# Footer (return invocant) |
|
147
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20
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|
17
|
$code .= " \$_[0];\n}"; |
|
148
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149
|
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|
# We compile custom attribute code for speed |
|
150
|
1
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|
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1
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|
3
|
no strict 'refs'; |
|
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1
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1
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1
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212
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151
|
20
|
50
|
|
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|
39
|
warn "-- Attribute $attr in $class\n$code\n\n" if $ENV{OBJECT_SIMPLE_DEBUG}; |
|
152
|
20
|
50
|
|
6
|
|
1953
|
Carp::croak "Object::Simple error: $@" unless eval "$code;1"; |
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|
6
|
50
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140
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6
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50
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23
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6
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0
|
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23
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0
|
50
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0
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0
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50
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0
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0
|
50
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0
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0
|
50
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0
|
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0
|
50
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0
|
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|
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0
|
50
|
|
|
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0
|
|
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1
|
0
|
|
|
|
264
|
|
|
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1
|
50
|
|
|
|
3
|
|
|
|
1
|
50
|
|
|
|
4
|
|
|
|
0
|
50
|
|
|
|
0
|
|
|
|
0
|
50
|
|
|
|
0
|
|
|
|
6
|
50
|
|
|
|
19
|
|
|
|
6
|
50
|
|
|
|
9
|
|
|
|
6
|
50
|
|
|
|
17
|
|
|
|
0
|
50
|
|
|
|
0
|
|
|
|
0
|
50
|
|
|
|
0
|
|
|
|
2
|
50
|
|
|
|
6
|
|
|
|
2
|
100
|
|
|
|
7
|
|
|
|
2
|
100
|
|
|
|
6
|
|
|
|
0
|
100
|
|
|
|
0
|
|
|
|
0
|
50
|
|
|
|
0
|
|
|
|
0
|
50
|
|
|
|
0
|
|
|
|
0
|
50
|
|
|
|
0
|
|
|
|
0
|
50
|
|
|
|
0
|
|
|
|
0
|
100
|
|
|
|
0
|
|
|
|
1
|
0
|
|
|
|
26
|
|
|
|
1
|
100
|
|
|
|
3
|
|
|
|
1
|
50
|
|
|
|
5
|
|
|
|
0
|
50
|
|
|
|
0
|
|
|
|
0
|
100
|
|
|
|
0
|
|
|
|
1
|
|
|
|
|
4
|
|
|
|
1
|
|
|
|
|
3
|
|
|
|
1
|
|
|
|
|
4
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
1
|
|
|
|
|
406
|
|
|
|
1
|
|
|
|
|
3
|
|
|
|
1
|
|
|
|
|
4
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
1
|
|
|
|
|
3
|
|
|
|
1
|
|
|
|
|
4
|
|
|
|
1
|
|
|
|
|
5
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
3
|
|
|
|
|
10
|
|
|
|
3
|
|
|
|
|
7
|
|
|
|
3
|
|
|
|
|
8
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
11
|
|
|
|
|
1141
|
|
|
|
8
|
|
|
|
|
34
|
|
|
|
3
|
|
|
|
|
5
|
|
|
|
3
|
|
|
|
|
6
|
|
|
|
5
|
|
|
|
|
78
|
|
|
|
3
|
|
|
|
|
9
|
|
|
|
2
|
|
|
|
|
12
|
|
|
|
2
|
|
|
|
|
3
|
|
|
|
2
|
|
|
|
|
6
|
|
|
|
1
|
|
|
|
|
5
|
|
|
|
1
|
|
|
|
|
7
|
|
|
|
1
|
|
|
|
|
5
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
1
|
|
|
|
|
3
|
|
|
|
1
|
|
|
|
|
4
|
|
|
|
1
|
|
|
|
|
59
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
2
|
|
|
|
|
6
|
|
|
|
1
|
|
|
|
|
4
|
|
|
|
1
|
|
|
|
|
2
|
|
|
|
1
|
|
|
|
|
2
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
2
|
|
|
|
|
43
|
|
|
|
1
|
|
|
|
|
5
|
|
|
|
1
|
|
|
|
|
3
|
|
|
|
1
|
|
|
|
|
2
|
|
|
|
2
|
|
|
|
|
5
|
|
|
|
2
|
|
|
|
|
5
|
|
|
|
2
|
|
|
|
|
5
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
2
|
|
|
|
|
41
|
|
|
|
1
|
|
|
|
|
5
|
|
|
|
1
|
|
|
|
|
6
|
|
|
|
1
|
|
|
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|
1
|
|
|
153
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|
|
} |
|
154
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} |
|
155
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} |
|
156
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157
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# DEPRECATED! |
|
158
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sub class_attr { |
|
159
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13
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13
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0
|
1081
|
require Object::Simple::Accessor; |
|
160
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13
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33
|
Object::Simple::Accessor::create_accessors('class_attr', @_) |
|
161
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} |
|
162
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163
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# DEPRECATED! |
|
164
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sub dual_attr { |
|
165
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12
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|
12
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0
|
372
|
require Object::Simple::Accessor; |
|
166
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12
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23
|
Object::Simple::Accessor::create_accessors('dual_attr', @_) |
|
167
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} |
|
168
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169
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=head1 NAME |
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170
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171
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Object::Simple - Simplest class builder, Mojo::Base porting, fast and less memory |
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172
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173
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=over |
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174
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175
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=item * |
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176
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177
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B. All you learn is only C function! |
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178
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179
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=item * |
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180
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181
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B. Do you like L? If so, this is good choices! |
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182
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183
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=item * |
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184
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185
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B. Fast C and accessor method. Memory saving implementation. |
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186
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187
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=back |
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188
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189
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=head1 SYNOPSIS |
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190
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191
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package SomeClass; |
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192
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use Object::Simple -base; |
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193
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194
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# Create accessor |
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195
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has 'foo'; |
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196
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197
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# Create accessor with default value |
|
198
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has foo => 1; |
|
199
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has foo => sub { [] }; |
|
200
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has foo => sub { {} }; |
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201
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has foo => sub { OtherClass->new }; |
|
202
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203
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# Create accessors at once |
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204
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has ['foo', 'bar', 'baz']; |
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205
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has ['foo', 'bar', 'baz'] => 0; |
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206
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207
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Create object. |
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208
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209
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# Create a new object |
|
210
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|
my $obj = SomeClass->new; |
|
211
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|
my $obj = SomeClass->new(foo => 1, bar => 2); |
|
212
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my $obj = SomeClass->new({foo => 1, bar => 2}); |
|
213
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214
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|
# Set and get value |
|
215
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|
my $foo = $obj->foo; |
|
216
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|
|
$obj->foo(1); |
|
217
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218
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# Setter can be chained |
|
219
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|
|
$obj->foo(1)->bar(2); |
|
220
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221
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|
Inheritance |
|
222
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223
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|
|
package Foo; |
|
224
|
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|
|
use Object::Simple -base; |
|
225
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226
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|
|
# Bar inherit Foo |
|
227
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|
|
package Bar; |
|
228
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|
|
use Object::Simple 'Foo'; |
|
229
|
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|
230
|
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|
|
# Another way to inherit(This is Object::Simple original) |
|
231
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|
|
package Bar; |
|
232
|
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|
|
use Object::Simple -base => 'Foo'; |
|
233
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|
234
|
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|
|
# Another way to inherit (This is Object::Simple original) |
|
235
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|
|
use Foo -base; |
|
236
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|
237
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|
|
=head1 DESCRIPTION |
|
238
|
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|
239
|
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|
|
Object::Simple is B class builder. All you learn is only C function. |
|
240
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|
|
You can learn all features of L in B. There is nothing difficult. |
|
241
|
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|
242
|
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|
|
|
Do you like L? In fact, Object::Simple is L porting. Mojo::Base is basic class builder in Mojolicious project. |
|
243
|
|
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|
|
If you like Mojolicious, this is good choice. If you have known Mojo::Base, you learn nothing. |
|
244
|
|
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|
245
|
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|
|
C and accessor method is B. Implementation is pure perl and plain old hash-base object. |
|
246
|
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|
|
Memory is saved. Extra objects is not created at all. Very light-weight object-oriented module. |
|
247
|
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|
248
|
|
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|
|
Comparison with L |
|
249
|
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|
|
|
250
|
|
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|
|
|
Class::Accessor::Fast is simple, but lack often used features. |
|
251
|
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|
|
C method can't receive hash arguments. |
|
252
|
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|
|
Default value can't be specified. |
|
253
|
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|
|
If multiple values is set through the accessor, |
|
254
|
|
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|
|
|
|
its value is converted to array reference without warnings. |
|
255
|
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|
256
|
|
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|
|
Comparison with L |
|
257
|
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|
258
|
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|
|
Moose has very complex syntax and depend on much many modules. |
|
259
|
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|
|
You have to learn many things to do object-oriented programing. |
|
260
|
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|
|
Understanding source code is difficult. |
|
261
|
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|
|
Compile-time is very slow and memory usage is very large. |
|
262
|
|
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|
|
Execution speed is not fast. |
|
263
|
|
|
|
|
|
|
For simple OO, Moose is overkill. |
|
264
|
|
|
|
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|
|
L is improved in this point. |
|
265
|
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|
266
|
|
|
|
|
|
|
=head1 TUTORIAL |
|
267
|
|
|
|
|
|
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|
|
268
|
|
|
|
|
|
|
=head2 1. Create class and accessor |
|
269
|
|
|
|
|
|
|
|
|
270
|
|
|
|
|
|
|
At first, you create class. |
|
271
|
|
|
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|
|
|
|
|
272
|
|
|
|
|
|
|
package SomeClass; |
|
273
|
|
|
|
|
|
|
use Object::Simple -base; |
|
274
|
|
|
|
|
|
|
|
|
275
|
|
|
|
|
|
|
By using C<-base> option, SomeClass inherit Object::Simple and import C method. |
|
276
|
|
|
|
|
|
|
|
|
277
|
|
|
|
|
|
|
L have C method. C method is constructor. |
|
278
|
|
|
|
|
|
|
C method can receive hash or hash reference. |
|
279
|
|
|
|
|
|
|
|
|
280
|
|
|
|
|
|
|
my $obj = SomeClass->new; |
|
281
|
|
|
|
|
|
|
my $obj = SomeClass->new(foo => 1, bar => 2); |
|
282
|
|
|
|
|
|
|
my $obj = SomeClass->new({foo => 1, bar => 2}); |
|
283
|
|
|
|
|
|
|
|
|
284
|
|
|
|
|
|
|
Create accessor by using C function. |
|
285
|
|
|
|
|
|
|
|
|
286
|
|
|
|
|
|
|
has 'foo'; |
|
287
|
|
|
|
|
|
|
|
|
288
|
|
|
|
|
|
|
If you create accessor, you can set or get value |
|
289
|
|
|
|
|
|
|
|
|
290
|
|
|
|
|
|
|
# Set value |
|
291
|
|
|
|
|
|
|
$obj->foo(1); |
|
292
|
|
|
|
|
|
|
|
|
293
|
|
|
|
|
|
|
# Get value |
|
294
|
|
|
|
|
|
|
my $foo = $obj->foo; |
|
295
|
|
|
|
|
|
|
|
|
296
|
|
|
|
|
|
|
Setter can be chained. |
|
297
|
|
|
|
|
|
|
|
|
298
|
|
|
|
|
|
|
$obj->foo(1)->bar(2); |
|
299
|
|
|
|
|
|
|
|
|
300
|
|
|
|
|
|
|
You can define default value. |
|
301
|
|
|
|
|
|
|
|
|
302
|
|
|
|
|
|
|
has foo => 1; |
|
303
|
|
|
|
|
|
|
|
|
304
|
|
|
|
|
|
|
If C value is not exists, default value is used. |
|
305
|
|
|
|
|
|
|
|
|
306
|
|
|
|
|
|
|
my $foo_default = $obj->foo; |
|
307
|
|
|
|
|
|
|
|
|
308
|
|
|
|
|
|
|
If you want to use reference or object as default value, |
|
309
|
|
|
|
|
|
|
default value must be surrounded by code reference. |
|
310
|
|
|
|
|
|
|
the return value become default value. |
|
311
|
|
|
|
|
|
|
|
|
312
|
|
|
|
|
|
|
has foo => sub { [] }; |
|
313
|
|
|
|
|
|
|
has foo => sub { {} }; |
|
314
|
|
|
|
|
|
|
has foo => sub { SomeClass->new }; |
|
315
|
|
|
|
|
|
|
|
|
316
|
|
|
|
|
|
|
You can create multiple accessors at once. |
|
317
|
|
|
|
|
|
|
|
|
318
|
|
|
|
|
|
|
has ['foo', 'bar', 'baz']; |
|
319
|
|
|
|
|
|
|
has ['foo', 'bar', 'baz'] => 0; |
|
320
|
|
|
|
|
|
|
|
|
321
|
|
|
|
|
|
|
=head2 2. Override method |
|
322
|
|
|
|
|
|
|
|
|
323
|
|
|
|
|
|
|
Method can be overridden. |
|
324
|
|
|
|
|
|
|
|
|
325
|
|
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B |
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326
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327
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Initialize the object |
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328
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329
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sub new { |
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330
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my $self = shift->SUPER::new(@_); |
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331
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332
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# Initialization |
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333
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334
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return $self; |
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335
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} |
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336
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337
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B |
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338
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339
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Change arguments of C. |
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340
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341
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sub new { |
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342
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my $self = shift; |
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343
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344
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$self->SUPER::new(x => $_[0], y => $_[1]); |
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345
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346
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return $self; |
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347
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} |
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348
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349
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You can pass array to C method. |
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350
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351
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my $point = Point->new(4, 5); |
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352
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353
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=head2 3. Examples - class, accessor, inheritance and method overriding |
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354
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355
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I introduce L example. |
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356
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357
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Point class: two accessor C and C, |
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358
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and C method to set C and C to 0. |
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359
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360
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package Point; |
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361
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use Object::Simple -base; |
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362
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363
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has x => 0; |
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364
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has y => 0; |
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365
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366
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sub clear { |
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367
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my $self = shift; |
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368
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369
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$self->x(0); |
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370
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$self->y(0); |
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371
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} |
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372
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373
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Use Point class. |
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374
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375
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use Point; |
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376
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my $point = Point->new(x => 3, y => 5); |
|
377
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|
print $point->x; |
|
378
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|
$point->y(9); |
|
379
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$point->clear; |
|
380
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381
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|
Point3D class: Point3D inherit Point class. |
|
382
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Point3D class has C accessor in addition to C and C. |
|
383
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C method is overridden to clear C, C and C. |
|
384
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385
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|
package Point3D; |
|
386
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|
use Object::Simple 'Point'; |
|
387
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388
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|
has z => 0; |
|
389
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390
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|
sub clear { |
|
391
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|
my $self = shift; |
|
392
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393
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|
$self->SUPER::clear; |
|
394
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|
395
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|
$self->z(0); |
|
396
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|
} |
|
397
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|
398
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|
|
Use Point3D class. |
|
399
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|
400
|
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|
|
use Point3D; |
|
401
|
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|
|
my $point = Point->new(x => 3, y => 5, z => 8); |
|
402
|
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|
|
print $point->z; |
|
403
|
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|
|
$point->z(9); |
|
404
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|
|
$point->clear; |
|
405
|
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|
406
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|
|
|
=head1 WHAT IS OBJECT-ORIENTED PROGRAMING? |
|
407
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|
408
|
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|
|
I introduce essence of Object-Oriented programing. |
|
409
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|
410
|
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|
|
=head2 1. Inheritance |
|
411
|
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|
412
|
|
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|
|
First concept is inheritance. |
|
413
|
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|
|
Inheritance means that |
|
414
|
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|
|
|
if Class Q inherit Class P, Class Q call all methods of class P. |
|
415
|
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|
416
|
|
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|
|
|
+---+ |
|
417
|
|
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|
|
| P | Base class |
|
418
|
|
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|
|
|
+---+ have method1 and method2 |
|
419
|
|
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|
| |
|
420
|
|
|
|
|
|
|
+---+ |
|
421
|
|
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|
|
|
|
| Q | Sub class |
|
422
|
|
|
|
|
|
|
+---+ have method3 |
|
423
|
|
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|
|
|
424
|
|
|
|
|
|
|
Class Q inherits Class P, |
|
425
|
|
|
|
|
|
|
Q can call all methods of P in addition to methods of Q. |
|
426
|
|
|
|
|
|
|
|
|
427
|
|
|
|
|
|
|
In other words, Q can call |
|
428
|
|
|
|
|
|
|
C, C, and C |
|
429
|
|
|
|
|
|
|
|
|
430
|
|
|
|
|
|
|
You can inherit other class by the following way. |
|
431
|
|
|
|
|
|
|
|
|
432
|
|
|
|
|
|
|
# P.pm |
|
433
|
|
|
|
|
|
|
package P; |
|
434
|
|
|
|
|
|
|
use Object::Simple -base; |
|
435
|
|
|
|
|
|
|
|
|
436
|
|
|
|
|
|
|
sub method1 { ... } |
|
437
|
|
|
|
|
|
|
sub method2 { ... } |
|
438
|
|
|
|
|
|
|
|
|
439
|
|
|
|
|
|
|
# Q.pm |
|
440
|
|
|
|
|
|
|
package Q; |
|
441
|
|
|
|
|
|
|
use Object::Simple 'P'; |
|
442
|
|
|
|
|
|
|
|
|
443
|
|
|
|
|
|
|
sub method3 { ... } |
|
444
|
|
|
|
|
|
|
|
|
445
|
|
|
|
|
|
|
Perl have useful functions and methods to help Object-Oriented programing. |
|
446
|
|
|
|
|
|
|
|
|
447
|
|
|
|
|
|
|
If you know what class the object is belonged to, use C[ function. ] |
|
448
|
|
|
|
|
|
|
|
|
449
|
|
|
|
|
|
|
my $class = ref $obj; |
|
450
|
|
|
|
|
|
|
|
|
451
|
|
|
|
|
|
|
If you know what class the object inherits, use C method. |
|
452
|
|
|
|
|
|
|
|
|
453
|
|
|
|
|
|
|
$obj->isa('SomeClass'); |
|
454
|
|
|
|
|
|
|
|
|
455
|
|
|
|
|
|
|
If you know what method the object(or class) can use, use C method |
|
456
|
|
|
|
|
|
|
|
|
457
|
|
|
|
|
|
|
SomeClass->can('method1'); |
|
458
|
|
|
|
|
|
|
$obj->can('method1'); |
|
459
|
|
|
|
|
|
|
|
|
460
|
|
|
|
|
|
|
=head2 2. Encapsulation |
|
461
|
|
|
|
|
|
|
|
|
462
|
|
|
|
|
|
|
Second concept is encapsulation. |
|
463
|
|
|
|
|
|
|
Encapsulation means that |
|
464
|
|
|
|
|
|
|
you don't touch internal data directory. |
|
465
|
|
|
|
|
|
|
You must use public method when you access internal data. |
|
466
|
|
|
|
|
|
|
|
|
467
|
|
|
|
|
|
|
Create accessor and use it to keep this rule. |
|
468
|
|
|
|
|
|
|
|
|
469
|
|
|
|
|
|
|
my $value = $obj->foo; |
|
470
|
|
|
|
|
|
|
$obj->foo(1); |
|
471
|
|
|
|
|
|
|
|
|
472
|
|
|
|
|
|
|
=head2 3. Polymorphism |
|
473
|
|
|
|
|
|
|
|
|
474
|
|
|
|
|
|
|
Third concept is polymorphism. |
|
475
|
|
|
|
|
|
|
Polymorphism is divided into two concepts, |
|
476
|
|
|
|
|
|
|
overload and override |
|
477
|
|
|
|
|
|
|
|
|
478
|
|
|
|
|
|
|
Perl programmer don't need to care overload. |
|
479
|
|
|
|
|
|
|
Perl is dynamic type language. |
|
480
|
|
|
|
|
|
|
Subroutine can receive any value. |
|
481
|
|
|
|
|
|
|
|
|
482
|
|
|
|
|
|
|
Override means that you can change method behavior in sub class. |
|
483
|
|
|
|
|
|
|
|
|
484
|
|
|
|
|
|
|
# P.pm |
|
485
|
|
|
|
|
|
|
package P; |
|
486
|
|
|
|
|
|
|
use Object::Simple -base; |
|
487
|
|
|
|
|
|
|
|
|
488
|
|
|
|
|
|
|
sub method1 { return 1 } |
|
489
|
|
|
|
|
|
|
|
|
490
|
|
|
|
|
|
|
# Q.pm |
|
491
|
|
|
|
|
|
|
package Q; |
|
492
|
|
|
|
|
|
|
use Object::Simple 'P'; |
|
493
|
|
|
|
|
|
|
|
|
494
|
|
|
|
|
|
|
sub method1 { return 2 } |
|
495
|
|
|
|
|
|
|
|
|
496
|
|
|
|
|
|
|
P C return 1. Q C return 2. |
|
497
|
|
|
|
|
|
|
Q C override P C. |
|
498
|
|
|
|
|
|
|
|
|
499
|
|
|
|
|
|
|
# P method1 return 1 |
|
500
|
|
|
|
|
|
|
my $obj_a = P->new; |
|
501
|
|
|
|
|
|
|
$obj_p->method1; |
|
502
|
|
|
|
|
|
|
|
|
503
|
|
|
|
|
|
|
# Q method1 return 2 |
|
504
|
|
|
|
|
|
|
my $obj_b = Q->new; |
|
505
|
|
|
|
|
|
|
$obj_q->method1; |
|
506
|
|
|
|
|
|
|
|
|
507
|
|
|
|
|
|
|
If you want to call super class method from sub class, |
|
508
|
|
|
|
|
|
|
use SUPER pseudo-class. |
|
509
|
|
|
|
|
|
|
|
|
510
|
|
|
|
|
|
|
package Q; |
|
511
|
|
|
|
|
|
|
use Object::Simple 'P'; |
|
512
|
|
|
|
|
|
|
|
|
513
|
|
|
|
|
|
|
sub method1 { |
|
514
|
|
|
|
|
|
|
my $self = shift; |
|
515
|
|
|
|
|
|
|
|
|
516
|
|
|
|
|
|
|
# Call supper class P method1 |
|
517
|
|
|
|
|
|
|
my $value = $self->SUPER::method1; |
|
518
|
|
|
|
|
|
|
|
|
519
|
|
|
|
|
|
|
return 2 + $value; |
|
520
|
|
|
|
|
|
|
} |
|
521
|
|
|
|
|
|
|
|
|
522
|
|
|
|
|
|
|
If you understand three concepts, |
|
523
|
|
|
|
|
|
|
you have learned Object-Oriented programming primary parts. |
|
524
|
|
|
|
|
|
|
|
|
525
|
|
|
|
|
|
|
=head1 FUNCTIONS |
|
526
|
|
|
|
|
|
|
|
|
527
|
|
|
|
|
|
|
=head2 has |
|
528
|
|
|
|
|
|
|
|
|
529
|
|
|
|
|
|
|
Create accessor. |
|
530
|
|
|
|
|
|
|
|
|
531
|
|
|
|
|
|
|
has 'foo'; |
|
532
|
|
|
|
|
|
|
has ['foo', 'bar', 'baz']; |
|
533
|
|
|
|
|
|
|
has foo => 1; |
|
534
|
|
|
|
|
|
|
has foo => sub { {} }; |
|
535
|
|
|
|
|
|
|
|
|
536
|
|
|
|
|
|
|
has ['foo', 'bar', 'baz']; |
|
537
|
|
|
|
|
|
|
has ['foo', 'bar', 'baz'] => 0; |
|
538
|
|
|
|
|
|
|
|
|
539
|
|
|
|
|
|
|
C function receive |
|
540
|
|
|
|
|
|
|
accessor name and default value. |
|
541
|
|
|
|
|
|
|
Default value is optional. |
|
542
|
|
|
|
|
|
|
If you want to create multiple accessors at once, |
|
543
|
|
|
|
|
|
|
specify accessor names as array reference at first argument. |
|
544
|
|
|
|
|
|
|
|
|
545
|
|
|
|
|
|
|
If you want to specify reference or object as default value, |
|
546
|
|
|
|
|
|
|
it must be code reference |
|
547
|
|
|
|
|
|
|
not to share the value with other objects. |
|
548
|
|
|
|
|
|
|
|
|
549
|
|
|
|
|
|
|
Get and set a value. |
|
550
|
|
|
|
|
|
|
|
|
551
|
|
|
|
|
|
|
my $foo = $obj->foo; |
|
552
|
|
|
|
|
|
|
$obj->foo(1); |
|
553
|
|
|
|
|
|
|
|
|
554
|
|
|
|
|
|
|
If a default value is specified and the value is not exists, |
|
555
|
|
|
|
|
|
|
you can get default value. |
|
556
|
|
|
|
|
|
|
|
|
557
|
|
|
|
|
|
|
Setter return invocant. so you can do chained call. |
|
558
|
|
|
|
|
|
|
|
|
559
|
|
|
|
|
|
|
$obj->foo(1)->bar(2); |
|
560
|
|
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|
561
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|
|
=head1 METHODS |
|
562
|
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|
563
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|
=head2 new |
|
564
|
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|
565
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|
|
my $obj = Object::Simple->new; |
|
566
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|
|
my $obj = Object::Simple->new(foo => 1, bar => 2); |
|
567
|
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|
|
my $obj = Object::Simple->new({foo => 1, bar => 2}); |
|
568
|
|
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|
569
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|
|
Create a new object. C receive |
|
570
|
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|
|
hash or hash reference as arguments. |
|
571
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|
572
|
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|
=head2 attr |
|
573
|
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|
574
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|
|
__PACKAGE__->attr('foo'); |
|
575
|
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|
|
__PACKAGE__->attr(['foo', 'bar', 'baz']); |
|
576
|
|
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|
|
__PACKAGE__->attr(foo => 1); |
|
577
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|
|
__PACKAGE__->attr(foo => sub { {} }); |
|
578
|
|
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|
579
|
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|
|
__PACKAGE__->attr(['foo', 'bar', 'baz']); |
|
580
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|
|
__PACKAGE__->attr(['foo', 'bar', 'baz'] => 0); |
|
581
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|
582
|
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|
|
Create accessor. |
|
583
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|
|
C method usage is equal to C function. |
|
584
|
|
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|
585
|
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|
|
|
|
=head1 OPTIONS |
|
586
|
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|
587
|
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|
|
=head2 -base |
|
588
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|
589
|
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|
|
By using C<-base> option, the class inherit Object::Simple |
|
590
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|
|
and import C function. |
|
591
|
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|
592
|
|
|
|
|
|
|
package Foo; |
|
593
|
|
|
|
|
|
|
use Object::Simple -base; |
|
594
|
|
|
|
|
|
|
|
|
595
|
|
|
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|
|
has x => 1; |
|
596
|
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|
|
has y => 2; |
|
597
|
|
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|
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|
598
|
|
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|
|
strict and warnings is automatically enabled. |
|
599
|
|
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|
|
|
|
600
|
|
|
|
|
|
|
If you want to inherit class, let's write the following way. |
|
601
|
|
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|
602
|
|
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|
|
|
|
# Bar inherit Foo |
|
603
|
|
|
|
|
|
|
package Bar; |
|
604
|
|
|
|
|
|
|
use Object::Simple 'Foo'; |
|
605
|
|
|
|
|
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|
|
|
606
|
|
|
|
|
|
|
You can also use the following syntax. This is Object::Simple only. |
|
607
|
|
|
|
|
|
|
|
|
608
|
|
|
|
|
|
|
# Same as above |
|
609
|
|
|
|
|
|
|
package Bar; |
|
610
|
|
|
|
|
|
|
use Object::Simple -base => 'Foo'; |
|
611
|
|
|
|
|
|
|
|
|
612
|
|
|
|
|
|
|
You can also use C<-base> option in sub class |
|
613
|
|
|
|
|
|
|
to inherit other class. This is Object::Simple only. |
|
614
|
|
|
|
|
|
|
|
|
615
|
|
|
|
|
|
|
# Same as above |
|
616
|
|
|
|
|
|
|
package Bar; |
|
617
|
|
|
|
|
|
|
use Foo -base; |
|
618
|
|
|
|
|
|
|
|
|
619
|
|
|
|
|
|
|
=head1 FAQ |
|
620
|
|
|
|
|
|
|
|
|
621
|
|
|
|
|
|
|
=head2 Really enough object-oriented programing with this few features? |
|
622
|
|
|
|
|
|
|
|
|
623
|
|
|
|
|
|
|
Yes, for example, Mojolicious is very big project, but in fact, source code is clean only using single inheritance. |
|
624
|
|
|
|
|
|
|
Generally speaking, readable source code is build on simple concepts, not complex features. |
|
625
|
|
|
|
|
|
|
|
|
626
|
|
|
|
|
|
|
C, C and C methods in L are needed for good object-oriented programming? |
|
627
|
|
|
|
|
|
|
If you want to use multiple inheritance or role, these methods is needed. |
|
628
|
|
|
|
|
|
|
|
|
629
|
|
|
|
|
|
|
But I strongly recommend you use only single inheritance in object-oriented programming. Single inheritance is clean and readable. |
|
630
|
|
|
|
|
|
|
|
|
631
|
|
|
|
|
|
|
If you use only single inheritance, |
|
632
|
|
|
|
|
|
|
You can create custom constructor and call constructors in correct order. |
|
633
|
|
|
|
|
|
|
and You can create custom destructor and call destructors in correct order, |
|
634
|
|
|
|
|
|
|
|
|
635
|
|
|
|
|
|
|
Creating custom constructor is very very easy. There is nothing difficult. |
|
636
|
|
|
|
|
|
|
|
|
637
|
|
|
|
|
|
|
# Custom constructor |
|
638
|
|
|
|
|
|
|
sub new { |
|
639
|
|
|
|
|
|
|
# At first Call super class constructor. Next do what you want |
|
640
|
|
|
|
|
|
|
my $self = shift->SUPER::new(@_); |
|
641
|
|
|
|
|
|
|
|
|
642
|
|
|
|
|
|
|
# What you want |
|
643
|
|
|
|
|
|
|
|
|
644
|
|
|
|
|
|
|
return $self; |
|
645
|
|
|
|
|
|
|
} |
|
646
|
|
|
|
|
|
|
|
|
647
|
|
|
|
|
|
|
# Custom destructor |
|
648
|
|
|
|
|
|
|
sub DESTROY { |
|
649
|
|
|
|
|
|
|
my $self = shift; |
|
650
|
|
|
|
|
|
|
|
|
651
|
|
|
|
|
|
|
# What you want |
|
652
|
|
|
|
|
|
|
|
|
653
|
|
|
|
|
|
|
# At first, do what you want, Next call super class destructor |
|
654
|
|
|
|
|
|
|
$selft->SUPER::DESTROY; |
|
655
|
|
|
|
|
|
|
|
|
656
|
|
|
|
|
|
|
return $self; |
|
657
|
|
|
|
|
|
|
} |
|
658
|
|
|
|
|
|
|
|
|
659
|
|
|
|
|
|
|
=head2 Object::Simple is fastest OO module? |
|
660
|
|
|
|
|
|
|
|
|
661
|
|
|
|
|
|
|
No, Object::Simple is B fastest module, but enough fast. If you really need performance, you can access hash value directory. |
|
662
|
|
|
|
|
|
|
|
|
663
|
|
|
|
|
|
|
# I want performance in some places. Let's access hash value directory! |
|
664
|
|
|
|
|
|
|
# Object::Simple is plain old hash-based object |
|
665
|
|
|
|
|
|
|
$self->{x}; |
|
666
|
|
|
|
|
|
|
|
|
667
|
|
|
|
|
|
|
=head2 What is benefits comparing with Mojo::Base? |
|
668
|
|
|
|
|
|
|
|
|
669
|
|
|
|
|
|
|
=over |
|
670
|
|
|
|
|
|
|
|
|
671
|
|
|
|
|
|
|
=item * |
|
672
|
|
|
|
|
|
|
|
|
673
|
|
|
|
|
|
|
Support Perl 5.8 |
|
674
|
|
|
|
|
|
|
|
|
675
|
|
|
|
|
|
|
=item * |
|
676
|
|
|
|
|
|
|
|
|
677
|
|
|
|
|
|
|
Installation is very fast because there are a few files. |
|
678
|
|
|
|
|
|
|
|
|
679
|
|
|
|
|
|
|
=item * |
|
680
|
|
|
|
|
|
|
|
|
681
|
|
|
|
|
|
|
Some people think that my module want not to depend on whole Mojolicious to use Mojo::Base only. Object::Simple satisfy the demand. |
|
682
|
|
|
|
|
|
|
|
|
683
|
|
|
|
|
|
|
=head2 Why Object::Simple is different from Mojo::Base in some points? |
|
684
|
|
|
|
|
|
|
|
|
685
|
|
|
|
|
|
|
In old days, Object::Simple wasn't Mojo::Base porting. I tried different things. |
|
686
|
|
|
|
|
|
|
|
|
687
|
|
|
|
|
|
|
Now, I want Object::Simple to be same as Mojo::Base completely except supporting Perl 5.8. |
|
688
|
|
|
|
|
|
|
|
|
689
|
|
|
|
|
|
|
=back |
|
690
|
|
|
|
|
|
|
|
|
691
|
|
|
|
|
|
|
=head1 BACKWARDS COMPATIBILITY POLICY |
|
692
|
|
|
|
|
|
|
|
|
693
|
|
|
|
|
|
|
If a functionality is DEPRECATED, you can know it by DEPRECATED warnings. |
|
694
|
|
|
|
|
|
|
You can check all DEPRECATED functionalities by document. |
|
695
|
|
|
|
|
|
|
DEPRECATED functionality is removed after five years, |
|
696
|
|
|
|
|
|
|
but if at least one person use the functionality and tell me that thing |
|
697
|
|
|
|
|
|
|
I extend one year each time he tell me it. |
|
698
|
|
|
|
|
|
|
|
|
699
|
|
|
|
|
|
|
EXPERIMENTAL functionality will be changed without warnings. |
|
700
|
|
|
|
|
|
|
|
|
701
|
|
|
|
|
|
|
(This policy was changed at 2011/10/22) |
|
702
|
|
|
|
|
|
|
|
|
703
|
|
|
|
|
|
|
=head1 DEPRECATED |
|
704
|
|
|
|
|
|
|
|
|
705
|
|
|
|
|
|
|
function exporting of C and C method # Will be removed 2021/6/1 |
|
706
|
|
|
|
|
|
|
|
|
707
|
|
|
|
|
|
|
The syntax of multiple key-value arguments |
|
708
|
|
|
|
|
|
|
has x => 1, y => 2; |
|
709
|
|
|
|
|
|
|
__PACAKGE__->attr(x => 1, y => 2); |
|
710
|
|
|
|
|
|
|
# Will be removed 2021/6/1 |
|
711
|
|
|
|
|
|
|
|
|
712
|
|
|
|
|
|
|
class_attr method # will be removed 2017/1/1 |
|
713
|
|
|
|
|
|
|
dual_attr method # will be removed 2017/1/1 |
|
714
|
|
|
|
|
|
|
|
|
715
|
|
|
|
|
|
|
=head1 BUGS |
|
716
|
|
|
|
|
|
|
|
|
717
|
|
|
|
|
|
|
Tell me the bugs |
|
718
|
|
|
|
|
|
|
by mail(C<< >>) or github L |
|
719
|
|
|
|
|
|
|
|
|
720
|
|
|
|
|
|
|
=head1 AUTHOR |
|
721
|
|
|
|
|
|
|
|
|
722
|
|
|
|
|
|
|
Yuki Kimoto(C<< >>) |
|
723
|
|
|
|
|
|
|
|
|
724
|
|
|
|
|
|
|
I'm pleasure if you send message for cheer. I can get power by only your messages! |
|
725
|
|
|
|
|
|
|
|
|
726
|
|
|
|
|
|
|
=head1 USERS |
|
727
|
|
|
|
|
|
|
|
|
728
|
|
|
|
|
|
|
Projects using L. |
|
729
|
|
|
|
|
|
|
|
|
730
|
|
|
|
|
|
|
=over 4 |
|
731
|
|
|
|
|
|
|
|
|
732
|
|
|
|
|
|
|
=item * |
|
733
|
|
|
|
|
|
|
|
|
734
|
|
|
|
|
|
|
GitPrep - Portable GitHub system into your own server. L |
|
735
|
|
|
|
|
|
|
|
|
736
|
|
|
|
|
|
|
=item * |
|
737
|
|
|
|
|
|
|
|
|
738
|
|
|
|
|
|
|
L - DBI extension to execute insert, update, delete, and select easily |
|
739
|
|
|
|
|
|
|
|
|
740
|
|
|
|
|
|
|
=item * |
|
741
|
|
|
|
|
|
|
|
|
742
|
|
|
|
|
|
|
L - HTML form Validation, simple and good flexibility |
|
743
|
|
|
|
|
|
|
|
|
744
|
|
|
|
|
|
|
=back |
|
745
|
|
|
|
|
|
|
|
|
746
|
|
|
|
|
|
|
=head1 SEE ALSO |
|
747
|
|
|
|
|
|
|
|
|
748
|
|
|
|
|
|
|
CPAN have various class builders. Let's compare it with L. |
|
749
|
|
|
|
|
|
|
|
|
750
|
|
|
|
|
|
|
L, L, L, L, L, L. |
|
751
|
|
|
|
|
|
|
|
|
752
|
|
|
|
|
|
|
=head1 COPYRIGHT & LICENSE |
|
753
|
|
|
|
|
|
|
|
|
754
|
|
|
|
|
|
|
Copyright 2008-2016 Yuki Kimoto, all rights reserved. |
|
755
|
|
|
|
|
|
|
|
|
756
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify it |
|
757
|
|
|
|
|
|
|
under the same terms as Artistic v2. |
|
758
|
|
|
|
|
|
|
|
|
759
|
|
|
|
|
|
|
This is same as L licence. |
|
760
|
|
|
|
|
|
|
|
|
761
|
|
|
|
|
|
|
=cut |
|
762
|
|
|
|
|
|
|
|
|
763
|
|
|
|
|
|
|
1; |