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package Net::WebSocket::Endpoint::Server; |
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=encoding utf-8 |
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=head1 NAME |
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Net::WebSocket::Endpoint::Server |
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=head1 SYNOPSIS |
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my $ept = Net::WebSocket::Endpoint::Server->new( |
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parser => $parser_obj, |
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out => $out_fh, |
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#optional, # of pings to send before we send a close |
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max_pings => 5, |
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#optional |
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on_data_frame => sub { |
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my ($frame_obj) = @_; |
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#... |
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}, |
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); |
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if ( _we_timed_out_waiting_for_read_readiness() ) { |
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$ept->check_heartbeat(); |
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} |
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else { |
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#Only necessary for non-blocking I/O; |
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#it’s meaningless in blocking I/O. |
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#See below for an alternative pattern for use with POE, etc. |
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if ( $ept->get_write_queue_size() ) { |
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$ept->flush_write_queue(); |
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} |
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#This should only be called when reading won’t produce an error. |
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#For example, in non-blocking I/O you’ll need a select() in front |
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#of this. (Blocking I/O can just call it and wait!) |
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$ept->get_next_message(); |
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#INSTEAD OF flush_write_queue(), you might want to send the write |
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#queue off to a multiplexing framework like POE, for which this |
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#would be useful: |
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while ( my $frame = $ept->shift_write_queue() ) { |
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#… do something with $frame->to_bytes() -- probably send it |
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} |
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#Check for this at the end of each cycle. |
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_custom_logic_to_finish_up() if $ept->is_closed(); |
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} |
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=head1 DESCRIPTION |
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This module, like its twin, L, attempts |
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to wrap up “obvious” bits of a WebSocket endpoint’s workflow into a |
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reusable component. |
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The basic workflow is shown in the SYNOPSIS; descriptions of the individual |
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methods follow: |
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=head1 METHODS |
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=head2 I->new( %OPTS ) |
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Instantiate the class. Nothing is actually done here. Options are: |
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=over |
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=item * C (required) - An instance of L. |
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=item * C (required) - The endpoint’s output object. An |
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instance of L or a compatible class. |
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=item * C (optional) - The maximum # of pings to send before |
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we send a C frame (which ends the session). |
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=item * C (optional) - A callback that receives every data |
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frame that C receives. Use this to facilitate chunking. |
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If you want to avoid buffering a large message, you can do this: |
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on_data_frame => sub { |
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#... however you’re going to handle this chunk |
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$_[0] = (ref $_[0])->new( |
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payload_sr => \q<>, |
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fin => $_[0]->get_fin(), |
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); |
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}, |
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=back |
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=head2 I->get_next_message() |
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The “workhorse” method. It returns a data message if one is available |
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and is the next frame; otherwise, it returns undef. |
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This method also handles control frames that arrive before or among |
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message frames: |
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=over |
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=item * close: Respond (immediately) with the identical close frame. |
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See below for more information. |
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=item * ping: Send the appropriate pong frame. |
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=item * pong: Set the internal ping counter to zero. If the pong is |
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unrecognized (i.e., we’ve not sent the payload in a ping), then we send |
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a PROTOCOL_ERROR close frame. |
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=back |
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This method may not be called after a close frame has been sent (i.e., |
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if the C method returns true). |
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=head2 I->check_heartbeat() |
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Ordinarily, sends a distinct ping frame to the remote server |
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and increments the ping counter. Once a sent ping is |
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received back (i.e., a pong), the ping counter gets reset. |
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If the internal ping counter has already reached C, then we |
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send a PROTOCOL_ERROR close frame. Further I/O attempts on this object |
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will prompt an appropriate exception to be thrown. |
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=head2 I->sent_close_frame() |
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Returns a C object or undef to represent the |
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frame that the object has sent, either via the C method directly |
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or automatically via the internal handling of control messages. |
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=head2 I->received_close_frame() |
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Returns a C object or undef to represent the |
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frame that the object has received. |
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=head2 I->is_closed() |
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DEPRECATED: Returns 1 or 0 to indicate whether we have sent a close frame. |
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Note that C provides a more useful variant of the |
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same functionality; there is no good reason to use this method anymore. |
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=head1 WHEN A CLOSE FRAME IS RECEIVED |
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C will automatically send a close frame in response |
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when it receives one. The received close frame is not returned to the |
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application but, like ping and pong, is handled transparently. |
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Rationale: WebSocket is often billed as “TCP for the web”; however, the |
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protocol curiously diverges from TCP in not supporting “half-close”; a |
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WebSocket connection is either fully open (i.e., bidirectional) or fully |
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closed. (There is some leeway given for finishing up an in-progress message, |
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but this is a much more limited concept.) |
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=head1 EXTENSIONS |
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This module has several controls for supporting WebSocket extensions: |
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=over |
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=item * C’s returned messages will always contain |
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a C method, which you can use to read the reserved bits |
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of the individual data frames. |
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=item * You can create C methods on a subclass of this module |
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to handle different types of control frames. (e.g., C) |
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to handle frames of type C.) The C object that you pass |
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to the constructor has to be aware of such messages; for more details, |
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see the documentation for L. |
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=back |
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=cut |
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use strict; |
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use warnings; |
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use parent qw( |
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Net::WebSocket::Endpoint |
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Net::WebSocket::Masker::Server |
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1; |