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package Mojolicious::Plugin::Webpack; |
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use Mojo::Base 'Mojolicious::Plugin'; |
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use Carp qw(carp croak); |
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use Mojo::File qw(path); |
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use Mojo::JSON qw(decode_json encode_json); |
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use Mojo::Path; |
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use Mojo::Util; |
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use constant DEBUG => $ENV{MOJO_WEBPACK_DEBUG} && 1; |
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our @CARP_NOT; |
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our $VERSION = '1.00'; |
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has engine => undef; |
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has _asset_map_file => sub { |
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my $self = shift; |
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return $self->engine->assets_dir->child(sprintf 'asset_map.%s.json', $self->engine->mode); |
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}; |
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sub register { |
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my ($self, $app, $config) = @_; |
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# Setup up the plugin |
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my $asset_path = ($config->{asset_path} ||= '/asset'); # EXPERIMENTAL |
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$asset_path .= '/'; |
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$app->routes->any([qw(HEAD GET)] => "$asset_path*name")->name('webpack.asset'); |
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$app->helper(($config->{helper} || 'asset') => sub { $self->_helper(@_) }); |
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24457
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$self->_build_engine($app, $config); |
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$app->plugins->emit_hook(before_webpack_start => $self); |
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# Build or read built assets |
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my $build_method = !$ENV{MOJO_WEBPACK_BUILD} ? '' : $ENV{MOJO_WEBPACK_BUILD} =~ m!\b(watch)\b!i ? $1 : 'build'; |
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if ($build_method) { |
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$build_method = 'exec' if $build_method eq 'watch'; |
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$self->{mtime} = -1; |
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0
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$self->engine->_d('MOJO_WEBPACK_BUILD=%s', $build_method) if DEBUG; |
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$self->engine->$build_method; # "exec" will take over the current process |
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$self->_read_asset_map if $self->_write_asset_map; |
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} |
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else { |
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$self->{mtime} = undef; |
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3
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$self->engine->_d('Read assets from %s', $self->_asset_map_file) if DEBUG; |
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$self->_write_asset_map if defined $ENV{MOJO_WEBPACK_BUILD}; |
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$self->_read_asset_map; |
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} |
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50
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# Add "Cache-Control" response header |
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my $cache_control = defined $ENV{MOJO_WEBPACK_BUILD} ? 'no-cache' : $config->{cache_control} // 'max-age=86400'; |
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$cache_control && $app->hook( |
53
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after_static => sub { |
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1
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1
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15389
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my $c = shift; |
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1
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50
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18
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$c->res->headers->cache_control($cache_control) if index($c->req->url->path, $asset_path) == 0; |
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} |
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3
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50
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39
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); |
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} |
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60
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sub url_for { |
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1
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my ($self, $c, $name) = @_; |
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0
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0
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0
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_unknown_asset($name) unless my $asset = $self->_asset_map->{$name}; |
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0
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0
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return $c->url_for('webpack.asset', {name => $asset->{name}}); |
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} |
65
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66
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sub _asset_map { |
67
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1
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1
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3
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my $self = shift; |
68
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69
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# Production mode |
70
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1
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50
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33
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15
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return $self->{asset_map} if !$self->{mtime} and $self->{asset_map}; |
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72
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# Development mode |
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0
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0
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0
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$self->_read_asset_map if $self->_write_asset_map; |
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0
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0
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return $self->{asset_map}; |
75
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} |
76
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77
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sub _build_engine { |
78
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3
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3
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7
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my ($self, $app, $config) = @_; |
79
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80
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# Custom engine |
81
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3
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50
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15
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my $engine = $config->{engine} || 'Mojo::Alien::webpack'; |
82
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83
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# Build default engine |
84
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3
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50
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300
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$engine = eval "require $engine;$engine->new" || die "Could not load engine $engine: $@"; |
85
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3
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106
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$engine->assets_dir($app->home->rel_file('assets')); |
86
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3
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50
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229
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$engine->config($app->home->rel_file($engine->isa('Mojo::Alien::rollup') ? 'rollup.config.js' : 'webpack.config.js')); |
87
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3
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50
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129
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$engine->include($config->{process} || ['js']); |
88
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3
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100
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30
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$engine->mode($app->mode eq 'development' ? 'development' : 'production'); |
89
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3
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86
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$engine->out_dir(path($app->static->paths->[0], grep $_, split '/', $config->{asset_path})->to_abs); |
90
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91
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3
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306
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map { $engine->_d('%s = %s', $_, $engine->$_) } qw(config assets_dir out_dir mode) if DEBUG; |
92
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3
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24
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return $self->{engine} = $engine; |
93
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} |
94
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95
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sub _unknown_asset { |
96
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0
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0
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0
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local @CARP_NOT = qw(Mojolicious::Plugin::EPRenderer Mojolicious::Plugin::Webpack Mojolicious::Renderer); |
97
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0
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0
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croak qq(Unknown asset name "$_[0]".); |
98
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} |
99
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100
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sub _helper { |
101
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1
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1
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5
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my ($self, $c, $name, @args) = @_; |
102
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1
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50
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6
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return $self if @_ == 2; |
103
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1
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50
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9
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return $self->$name($c, @args) if $name =~ m!^\w+$!; |
104
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105
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1
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50
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7
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_unknown_asset($name) unless my $asset = $self->_asset_map->{$name}; |
106
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1
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50
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6
|
my $helper = $asset->{helper} || 'url_for'; |
107
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1
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10
|
return $c->$helper($c->url_for('webpack.asset', {name => $asset->{name}}), @args); |
108
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} |
109
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110
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sub _read_asset_map { |
111
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3
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3
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7
|
my $self = shift; |
112
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113
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3
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100
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6
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if (my $asset_map = eval { decode_json $self->_asset_map_file->slurp }) { |
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3
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14
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114
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1
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589
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$self->{asset_map} = {}; |
115
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1
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3
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map { $self->{asset_map}{$_} = $asset_map->{production}{$_} } keys %{$asset_map->{production}}; |
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1
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5
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1
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7
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116
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1
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50
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5
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map { $self->{asset_map}{$_} = $asset_map->{development}{$_} } keys %{$asset_map->{development}} |
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0
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0
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0
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0
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117
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if $self->engine->mode eq 'development'; |
118
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1
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12
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return; |
119
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} |
120
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121
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# Failed to read asset_map |
122
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2
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730
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$@ =~ s!at \S* line.*!!s; |
123
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2
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5
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local $Carp::CarpLevel = $Carp::CarpLevel + 2; |
124
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2
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42
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carp sprintf qq([Mojolicious::Plugin::Webpack] Sure %s has been run for mode "%s"? %s), |
125
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path($self->engine->binary)->basename, $self->engine->mode, $@; |
126
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} |
127
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128
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sub _write_asset_map { |
129
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0
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0
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my $self = shift; |
130
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131
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0
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my $produced = $self->engine->asset_map; |
132
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0
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my ($mtime, %asset_map) = (0); |
133
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0
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for my $rel_name (keys %$produced) { |
134
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0
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my $asset = $produced->{$rel_name}; |
135
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0
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0
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my $helper = $asset->{ext} eq 'js' ? 'javascript' : $asset->{ext} eq 'css' ? 'stylesheet' : 'image'; |
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0
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136
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0
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$asset_map{$asset->{mode}}{$asset->{name}} = {helper => $helper, mtime => $asset->{mtime}, name => $rel_name}; |
137
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0
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$mtime += $asset->{mtime}; |
138
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} |
139
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140
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0
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0
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0
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return 0 if $self->{mtime} and $self->{mtime} == $mtime; |
141
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0
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$self->_asset_map_file->spurt(encode_json \%asset_map); |
142
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0
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return $self->{mtime} = $mtime; |
143
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} |
144
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145
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1; |
146
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147
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=encoding utf8 |
148
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149
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=head1 NAME |
150
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151
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Mojolicious::Plugin::Webpack - Mojolicious ♥ Webpack |
152
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153
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=head1 SYNOPSIS |
154
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155
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=head2 Define entrypoint |
156
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157
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Create a file "./assets/index.js" relative to you application directory with |
158
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the following content: |
159
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160
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console.log('Cool beans!'); |
161
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162
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=head2 Application |
163
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164
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Your L application need to load the |
165
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L plugin and tell it what kind of assets it |
166
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should be able to process: |
167
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168
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$app->plugin(Webpack => {process => [qw(js css)]}); |
169
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170
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See L for more configuration options. |
171
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172
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=head2 Template |
173
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174
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To include the generated assets in your template, you can use the L |
175
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helper: |
176
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177
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%= asset "cool_beans.css" |
178
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%= asset "cool_beans.js" |
179
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180
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=head2 Run the application |
181
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182
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You can start the application using C, C or any Mojolicious |
183
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server you want, but if you want rapid development you should use |
184
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C, which is an alternative to C: |
185
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186
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|
$ mojo webpack -h |
187
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$ mojo webpack ./script/myapp.pl |
188
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However if you want to use another daemon and force C to run, you need |
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to set the C environment variable to "1". Example: |
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MOJO_WEBPACK_BUILD=1 ./script/myapp.pl daemon |
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=head2 Testing |
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If you want to make sure you have built all the assets, you can make a test |
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file like "build-assets.t": |
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use Test::More; |
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use Test::Mojo; |
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# Run with TEST_BUILD_ASSETS=1 prove -vl t/build-assets.t |
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plan skip_all => "TEST_BUILD_ASSETS=1" unless $ENV{TEST_BUILD_ASSETS}; |
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# Load the app and make a test object |
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$ENV{MOJO_MODE} = 'production'; |
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$ENV{MOJO_WEBPACK_BUILD} = 1; |
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use FindBin; |
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require "$FindBin::Bin/../script/myapp.pl"; |
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my $t = Test::Mojo->new; |
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# Find all the tags and make sure they can be loaded |
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$t->get_ok("/")->status_is(200); |
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$t->element_count_is('script[src], link[href][rel=stylesheet]', 2); |
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$t->tx->res->dom->find("script[src], link[href][rel=stylesheet]")->each(sub { |
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$t->get_ok($_->{href} || $_->{src})->status_is(200); |
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}); |
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done_testing; |
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=head1 DESCRIPTION |
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L is a L plugin to make it easier to |
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work with L or L. This plugin |
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will... |
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=over 2 |
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=item 1. |
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Generate a minimal C and a Webpack or Rollup config file. Doing |
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this manually is possible, but it can be quite time consuming to figure out all |
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the bits and pieces if you are not already familiar with Webpack. |
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=item 2. |
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Load the entrypoint "./assets/index.js", which is the starting point of your |
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client side application. The entry file can load JavaScript, CSS, SASS, ... as |
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long as the appropriate processing plugin is loaded. |
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=item 3. |
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It can be difficult to know exactly which plugins to use with Webpack. Because |
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of this L has some predefined rules for which |
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Nodejs dependencies to fetch and install. None of the nodejs modules are |
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required in production though, so it will only be installed while developing. |
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=item 4. |
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While developing, the webpack executable will be started automatically next to |
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L. Webpack will be started with the appropriate switches |
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to watch your source files and re-compile on change. |
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=back |
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=head2 Rollup |
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L is an alternative to Webpack. Both |
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accomplish more or less the same thing, but in different ways. |
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To be able to use rollup, you have to load this plugin with a different engine: |
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$app->plugin(Webpack => {engine => 'Mojo::Alien::rollup', process => [qw(js css)]}); |
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=head2 Notice |
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L is currently EXPERIMENTAL. |
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269
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=head1 HELPERS |
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=head2 asset |
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# Call a method or access an attribute in this class |
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my $path = $app->asset->engine->out_dir; |
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276
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# Call a method, but from inside a mojo template |
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%= asset->url_for($c, "cool_beans.css") |
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279
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# Generate a HTML tag |
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my $bytestream = $c->asset("cool_beans.js", @args); |
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282
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# Generate a HTML tag, but from inside a mojo template |
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%= asset "cool_beans.css", media => "print" |
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%= asset(url_for => "cool_beans.css") |
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286
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The most basic usage of this helper is to create a HTML tag using |
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L or |
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L if a valid asset name is passed in. |
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290
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On the other hand, the helper will return the plugin instance if no arguments |
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are passed in, allowing you to call any of the L or access the |
292
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L. |
293
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294
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=head1 HOOKS |
295
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296
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=head2 before_webpack_start |
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298
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$app->before_webpack_start(sub { my $webpack = shift; ... }); |
299
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300
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Emitted right before the plugin starts building or loading in the generated |
301
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assets. Useful if you want to change any of the L attributes from the |
302
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defaults. |
303
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304
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=head1 ATTRIBUTES |
305
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306
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=head2 engine |
307
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308
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$engine = $webpack->engine; |
309
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310
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Returns a L or L object. |
311
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312
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=head1 METHODS |
313
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314
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=head2 register |
315
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316
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$webpack->register($app, \%config); |
317
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$app->plugin("Webpack", \%config); |
318
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319
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Used to register this plugin into your L app. |
320
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321
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The C<%config> passed when loading this plugin can have any of these |
322
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attributes: |
323
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324
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=over 2 |
325
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326
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=item * asset_path |
327
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328
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Can be used to specify an alternative static directory to output the built |
329
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assets to. |
330
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331
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Default: "/asset". |
332
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333
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=item * cache_control |
334
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335
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Used to set the response "Cache-Control" header for built assets. |
336
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337
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|
Default: "no-cache" while developing and "max-age=86400" in production. |
338
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339
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|
=item * engine |
340
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341
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Must be a valid engine class name. Examples: |
342
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343
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|
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$app->plugin("Webpack", {engine => 'Mojo::Alien::rollup'}); |
344
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|
|
$app->plugin("Webpack", {engine => 'Mojo::Alien::webpack'}); |
345
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346
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|
Default: L. |
347
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348
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|
|
=item * helper |
349
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|
350
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|
Name of the helper that will be added to your application. |
351
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352
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|
Default: "asset". |
353
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354
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|
=item * process |
355
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356
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|
Used to specify L or L. |
357
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358
|
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|
|
Default: C<['js']>. |
359
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360
|
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|
=back |
361
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362
|
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|
|
=head2 url_for |
363
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364
|
|
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|
|
$url = $webpack->url_for($c, $asset_name); |
365
|
|
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|
366
|
|
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|
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|
|
Returns a L for a given asset. |
367
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368
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|
|
=head1 AUTHOR |
369
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|
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|
370
|
|
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|
|
|
|
Jan Henning Thorsen |
371
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372
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|
|
=head1 COPYRIGHT AND LICENSE |
373
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374
|
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|
|
Copyright (C) Jan Henning Thorsen |
375
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376
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|
This program is free software, you can redistribute it and/or modify it under |
377
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|
|
the terms of the Artistic License version 2.0. |
378
|
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379
|
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|
|
=head1 SEE ALSO |
380
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381
|
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|
|
L, L. |
382
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383
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=cut |