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=head1 Triangle
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Triangles in 3D space
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PhilipRBrenan@yahoo.com, 2004, Perl License
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=head2 Synopsis
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Example t/triangle.t
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#_ Triangle ___________________________________________________________
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# Test 3d triangles
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# philiprbrenan@yahoo.com, 2004, Perl License
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#______________________________________________________________________
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use Math::Zap::Vector;
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use Math::Zap::Vector2;
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use Math::Zap::Triangle;
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use Test::Simple tests=>25;
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23
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$t = triangle
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(vector( 0, 0, 0),
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vector( 0, 0, 4),
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vector( 4, 0, 0),
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);
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29
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$u = triangle
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(vector( 0, 0, 0),
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vector( 0, 1, 4),
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vector( 4, 1, 0),
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);
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35
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$T = triangle
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36
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(vector( 0, 1, 0),
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vector( 0, 1, 1),
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38
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vector( 1, 1, 0),
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39
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);
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40
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41
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$c = vector(1, 1, 1);
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43
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#_ Triangle ___________________________________________________________
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# Distance to plane
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#______________________________________________________________________
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47
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ok($t->distance($c) == 1, 'Distance to plane');
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ok($T->distance($c) == 0, 'Distance to plane');
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49
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ok($t->distance(2*$c) == 2, 'Distance to plane');
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50
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ok($t->distanceToPlaneAlongLine(vector(0,-1,0), vector(0,1,0)) == 1, 'Distance to plane towards a point');
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51
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ok($T->distanceToPlaneAlongLine(vector(0,-1,0), vector(0,1,0)) == 2, 'Distance to plane towards a point');
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52
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53
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#_ Triangle ___________________________________________________________
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54
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# Permute the points of a triangle
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#______________________________________________________________________
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56
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57
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ok($t->permute == $t, 'Permute 1');
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58
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ok($t->permute->permute == $t, 'Permute 2');
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59
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ok($t->permute->permute->permute == $t, 'Permute 3');
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60
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61
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#_ Triangle ___________________________________________________________
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# Intersection of a line with a plane defined by a triangle
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63
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#______________________________________________________________________
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64
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65
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#ok($t->intersection($c, vector(1, -1, 1)) == vector(1, 0, 1), 'Intersection of line with plane');
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66
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#ok($t->intersection($c, vector(-1, -1, -1)) == vector(0, 0, 0), 'Intersection of line with plane');
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67
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68
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#_ Triangle ___________________________________________________________
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69
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# Test whether a point is in front or behind a plane relative to another
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# point
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71
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#______________________________________________________________________
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72
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73
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ok($t->frontInBehind($c, vector(1, 0.5, 1)) == +1, 'Front');
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74
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ok($t->frontInBehind($c, vector(1, 0, 1)) == 0, 'In');
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75
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ok($t->frontInBehind($c, vector(1, -0.5, 1)) == -1, 'Behind');
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77
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#_ Triangle ___________________________________________________________
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# Parallel
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#______________________________________________________________________
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80
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81
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ok($t->parallel($T) == 1, 'Parallel');
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82
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ok($t->parallel($u) == 0, 'Not Parallel');
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83
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84
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#_ Triangle ___________________________________________________________
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# Coplanar
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#______________________________________________________________________
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87
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88
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#ok($t->coplanar($t) == 1, 'Coplanar');
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89
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#ok($t->coplanar($u) == 0, 'Not coplanar');
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#ok($t->coplanar($T) == 0, 'Not coplanar');
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92
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#_ Triangle ___________________________________________________________
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# Project one triangle onto another
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#______________________________________________________________________
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96
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$p = vector(0, 2, 0);
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97
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$s = $t->project($T, $p);
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98
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99
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ok($s == triangle
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100
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(vector(0, 0, 2),
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101
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vector(0.5, 0, 2),
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102
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vector(0, 0.5, 2),
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103
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), 'Projection of corner 3');
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104
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105
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#_ Triangle ___________________________________________________________
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106
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# Convert space to plane coordinates and vice versa
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107
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#______________________________________________________________________
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108
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109
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ok($t->convertSpaceToPlane(vector(2, 2, 2)) == vector(0.5,0.5,2), 'Space to Plane');
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110
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ok($t->convertPlaneToSpace(vector2(0.5, 0.5)) == vector(2, 0, 2), 'Plane to Space');
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112
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#_ Triangle ___________________________________________________________
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113
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# Divide
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#______________________________________________________________________
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115
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116
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$it = triangle # Intersects t
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117
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(vector( 0, -1, 2),
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118
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vector( 0, 2, 2),
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119
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vector( 3, 2, 2),
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120
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);
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121
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122
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@d = $t->divide($it);
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124
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ok($d[0] == triangle(vector(0, -1, 2), vector(0, 0, 2), vector(1, 0, 2)));
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ok($d[1] == triangle(vector(0, 2, 2), vector(0, 0, 2), vector(1, 0, 2)));
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126
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ok($d[2] == triangle(vector(0, 2, 2), vector(1, 0, 2), vector(3, 2, 2)));
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127
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128
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$it = triangle # Intersects t
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129
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(vector( 3, 2, 2),
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vector( 0, 2, 2),
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vector( 0, -1, 2),
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132
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);
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133
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134
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@d = $t->divide($it);
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136
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ok($d[0] == triangle(vector(0, -1, 2), vector(0, 0, 2), vector(1, 0, 2)));
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ok($d[1] == triangle(vector(3, 2, 2), vector(1, 0, 2), vector(0, 0, 2)));
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138
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ok($d[2] == triangle(vector(3, 2, 2), vector(0, 0, 2), vector(0, 2, 2)));
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139
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140
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$it = triangle # Intersects t
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141
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(vector( 3, 2, 2),
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142
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vector( 0, -1, 2),
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143
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vector( 0, 2, 2),
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144
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);
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145
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146
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@d = $t->divide($it);
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147
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148
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ok($d[0] == triangle(vector(0, -1, 2), vector(1, 0, 2), vector(0, 0, 2)));
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149
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ok($d[1] == triangle(vector(3, 2, 2), vector(1, 0, 2), vector(0, 0, 2)));
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150
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ok($d[2] == triangle(vector(3, 2, 2), vector(0, 0, 2), vector(0, 2, 2)));
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151
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152
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153
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154
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=head2 Description
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156
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Triangles in 3D space
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157
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158
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Definitions:
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159
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160
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Space coordinates = 3d space
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161
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162
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Plane coordinates = a triangle in 3d space defines a 2d plane with a
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163
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natural coordinate system: the origin is the first point of the
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164
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triangle, the (x,y) units of this plane are the sides from the triangles
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165
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first point to its other points.
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166
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167
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=cut
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168
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169
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170
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package Math::Zap::Triangle;
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171
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$VERSION=1.07;
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172
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3
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3
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1679
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use Math::Zap::Line2;
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3
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3
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85
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173
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3
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3
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1053
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use Math::Zap::Unique;
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3
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3
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86
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174
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3
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3
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16
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use Math::Zap::Vector2 check=>'vector2Check';
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3
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3
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83
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175
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3
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3
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578
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use Math::Zap::Vector check=>'vectorCheck';
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3
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3
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115
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176
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3
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3
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1754
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use Math::Zap::Matrix new3v=>'matrixNew3v';
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3
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10
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3
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96
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177
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3
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3
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15
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use Carp qw(cluck confess);
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3
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3
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157
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178
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3
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3
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49
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use constant debug => 0; # Debugging level
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3
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4
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3
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11820
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179
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180
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181
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=head2 Constructors
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183
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184
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=head3 new
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185
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186
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Create a triangle from 3 vectors specifying the coordinates of each
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187
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corner in space coordinates.
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188
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189
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=cut
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190
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191
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192
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28
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28
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1
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823
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sub new($$$)
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193
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{my ($a, $b, $c) = vectorCheck(@_);
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194
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28
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100
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my $t = bless {a=>$a, b=>$b, c=>$c};
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195
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28
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61
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narrow($t, 1);
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196
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28
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139
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$t;
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197
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}
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198
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199
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200
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=head3 triangle
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201
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202
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Create a triangle from 3 vectors specifying the coordinates of each
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203
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corner in space coordinates - synonym for L.
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204
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205
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=cut
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206
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207
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208
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27
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27
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1
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78
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sub triangle($$$) {new($_[0],$_[1],$_[2])};
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209
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210
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211
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=head2 Methods
|
212
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213
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214
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=head3 narrow
|
215
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216
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Narrow (colinear) triangle?
|
217
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218
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=cut
|
219
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220
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221
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28
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28
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1
|
35
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sub narrow($$)
|
222
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{my $t = shift; # Triangle
|
223
|
28
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37
|
my $a = 1e-2; # Accuracy
|
224
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28
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34
|
my $A = shift; # Action 0: return indicator, 1: confess
|
225
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226
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28
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60
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my $n = (($t->b-$t->a) x ($t->c-$t->a))->length < $a;
|
227
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228
|
28
|
50
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33
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188
|
confess "Narrow triangle" if $n and $A;
|
229
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28
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51
|
$n;
|
230
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}
|
231
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232
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233
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=head3 check
|
234
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235
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Check its a triangle
|
236
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237
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=cut
|
238
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239
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240
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|
sub check(@)
|
241
|
61
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|
61
|
1
|
104
|
{if (debug)
|
242
|
|
|
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|
{for my $t(@_)
|
243
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{confess "$t is not a triangle" unless ref($t) eq __PACKAGE__;
|
244
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}
|
245
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}
|
246
|
61
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|
206
|
return (@_)
|
247
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}
|
248
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249
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250
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=head3 is
|
251
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252
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Test its a triangle
|
253
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254
|
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|
=cut
|
255
|
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256
|
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|
257
|
0
|
0
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0
|
sub is(@)
|
258
|
0
|
|
|
0
|
1
|
0
|
{for my $t(@_)
|
259
|
|
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|
|
|
|
{return 0 unless ref($t) eq __PACKAGE__;
|
260
|
|
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|
|
}
|
261
|
0
|
|
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0
|
'triangle';
|
262
|
|
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|
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}
|
263
|
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|
264
|
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|
265
|
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|
=head3 components
|
266
|
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|
267
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|
Components of a triangle
|
268
|
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|
269
|
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|
=cut
|
270
|
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|
271
|
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|
272
|
162
|
|
|
162
|
0
|
180
|
sub a($) {check(@_) if debug; $_[0]->{a}}
|
|
162
|
|
|
|
|
553
|
|
273
|
84
|
|
|
84
|
0
|
91
|
sub b($) {check(@_) if debug; $_[0]->{b}}
|
|
84
|
|
|
|
|
343
|
|
274
|
81
|
|
|
81
|
0
|
90
|
sub c($) {check(@_) if debug; $_[0]->{c}}
|
|
81
|
|
|
|
|
198
|
|
275
|
|
|
|
|
|
|
|
276
|
83
|
|
|
83
|
0
|
95
|
sub ab($) {check(@_) if debug; ($_[0]->{b}-$_[0]->{a})}
|
|
83
|
|
|
|
|
269
|
|
277
|
83
|
|
|
83
|
0
|
98
|
sub ac($) {check(@_) if debug; ($_[0]->{c}-$_[0]->{a})}
|
|
83
|
|
|
|
|
233
|
|
278
|
0
|
|
|
0
|
0
|
0
|
sub ba($) {check(@_) if debug; ($_[0]->{a}-$_[0]->{b})}
|
|
0
|
|
|
|
|
0
|
|
279
|
3
|
|
|
3
|
0
|
4
|
sub bc($) {check(@_) if debug; ($_[0]->{c}-$_[0]->{b})}
|
|
3
|
|
|
|
|
12
|
|
280
|
0
|
|
|
0
|
0
|
0
|
sub ca($) {check(@_) if debug; ($_[0]->{a}-$_[0]->{c})}
|
|
0
|
|
|
|
|
0
|
|
281
|
0
|
|
|
0
|
0
|
0
|
sub cb($) {check(@_) if debug; ($_[0]->{b}-$_[0]->{c})}
|
|
0
|
|
|
|
|
0
|
|
282
|
|
|
|
|
|
|
|
283
|
0
|
|
|
0
|
0
|
0
|
sub abc($) {check(@_) if debug; ($_[0]->{a}, $_[0]->{b}, $_[0]->{c})}
|
|
0
|
|
|
|
|
0
|
|
284
|
0
|
|
|
0
|
0
|
0
|
sub area($){check(@_) if debug; ($_[0]->ab x $_[0]->ac)->length}
|
|
0
|
|
|
|
|
0
|
|
285
|
|
|
|
|
|
|
|
286
|
|
|
|
|
|
|
|
287
|
|
|
|
|
|
|
=head3 clone
|
288
|
|
|
|
|
|
|
|
289
|
|
|
|
|
|
|
Create a triangle from another triangle
|
290
|
|
|
|
|
|
|
|
291
|
|
|
|
|
|
|
=cut
|
292
|
|
|
|
|
|
|
|
293
|
|
|
|
|
|
|
|
294
|
0
|
|
|
0
|
1
|
0
|
sub clone($)
|
295
|
|
|
|
|
|
|
{my ($t) = check(@_); # Triangle
|
296
|
0
|
|
|
|
|
0
|
bless {a=>$t->a, b=>$t->b, c=>$t->c};
|
297
|
|
|
|
|
|
|
}
|
298
|
|
|
|
|
|
|
|
299
|
|
|
|
|
|
|
|
300
|
|
|
|
|
|
|
=head3 permute
|
301
|
|
|
|
|
|
|
|
302
|
|
|
|
|
|
|
Cyclically permute the points of a triangle
|
303
|
|
|
|
|
|
|
|
304
|
|
|
|
|
|
|
=cut
|
305
|
|
|
|
|
|
|
|
306
|
|
|
|
|
|
|
|
307
|
12
|
|
|
12
|
1
|
30
|
sub permute($)
|
308
|
|
|
|
|
|
|
{my ($t) = check(@_); # Triangle
|
309
|
12
|
|
|
|
|
28
|
bless {a=>$t->b, b=>$t->c, c=>$t->a};
|
310
|
|
|
|
|
|
|
}
|
311
|
|
|
|
|
|
|
|
312
|
|
|
|
|
|
|
|
313
|
|
|
|
|
|
|
=head3 center
|
314
|
|
|
|
|
|
|
|
315
|
|
|
|
|
|
|
Center
|
316
|
|
|
|
|
|
|
|
317
|
|
|
|
|
|
|
=cut
|
318
|
|
|
|
|
|
|
|
319
|
|
|
|
|
|
|
|
320
|
0
|
|
|
0
|
1
|
0
|
sub center($)
|
321
|
|
|
|
|
|
|
{my ($t) = check(@_); # Triangle
|
322
|
0
|
|
|
|
|
0
|
($t->a + $t->b + $t->c) / 3;
|
323
|
|
|
|
|
|
|
}
|
324
|
|
|
|
|
|
|
|
325
|
|
|
|
|
|
|
|
326
|
|
|
|
|
|
|
=head3 add
|
327
|
|
|
|
|
|
|
|
328
|
|
|
|
|
|
|
Add a vector to a triangle
|
329
|
|
|
|
|
|
|
|
330
|
|
|
|
|
|
|
=cut
|
331
|
|
|
|
|
|
|
|
332
|
|
|
|
|
|
|
|
333
|
0
|
|
|
0
|
1
|
0
|
sub add($$)
|
334
|
|
|
|
|
|
|
{my ($t) = check(@_[0..0]); # Triangle
|
335
|
0
|
|
|
|
|
0
|
my ($v) = vectorCheck(@_[1..1]); # Vector
|
336
|
0
|
|
|
|
|
0
|
new($t->a+$v, $t->b+$v, $t->c+$v);
|
337
|
|
|
|
|
|
|
}
|
338
|
|
|
|
|
|
|
|
339
|
|
|
|
|
|
|
|
340
|
|
|
|
|
|
|
=head3 subtract
|
341
|
|
|
|
|
|
|
|
342
|
|
|
|
|
|
|
Subtract a vector from a triangle
|
343
|
|
|
|
|
|
|
|
344
|
|
|
|
|
|
|
=cut
|
345
|
|
|
|
|
|
|
|
346
|
|
|
|
|
|
|
|
347
|
0
|
|
|
0
|
1
|
0
|
sub subtract($$)
|
348
|
|
|
|
|
|
|
{my ($t) = check(@_[0..0]); # Triangle
|
349
|
0
|
|
|
|
|
0
|
my ($v) = vectorCheck(@_[1..1]); # Vector
|
350
|
0
|
|
|
|
|
0
|
new($t->a-$v, $t->b-$v, $t->c-$v);
|
351
|
|
|
|
|
|
|
}
|
352
|
|
|
|
|
|
|
|
353
|
|
|
|
|
|
|
|
354
|
|
|
|
|
|
|
=head3 print
|
355
|
|
|
|
|
|
|
|
356
|
|
|
|
|
|
|
Print triangle
|
357
|
|
|
|
|
|
|
|
358
|
|
|
|
|
|
|
=cut
|
359
|
|
|
|
|
|
|
|
360
|
|
|
|
|
|
|
|
361
|
0
|
|
|
0
|
1
|
0
|
sub print($)
|
362
|
|
|
|
|
|
|
{my ($t) = check(@_); # Triangle
|
363
|
0
|
|
|
|
|
0
|
my ($a, $b, $c) = ($t->a, $t->b, $t->c);
|
364
|
0
|
|
|
|
|
0
|
"triangle($a, $b, $c)";
|
365
|
|
|
|
|
|
|
}
|
366
|
|
|
|
|
|
|
|
367
|
|
|
|
|
|
|
|
368
|
|
|
|
|
|
|
=head3 accuracy
|
369
|
|
|
|
|
|
|
|
370
|
|
|
|
|
|
|
# Get/Set accuracy for comparisons
|
371
|
|
|
|
|
|
|
|
372
|
|
|
|
|
|
|
=cut
|
373
|
|
|
|
|
|
|
|
374
|
|
|
|
|
|
|
|
375
|
|
|
|
|
|
|
my $accuracy = 1e-10;
|
376
|
|
|
|
|
|
|
|
377
|
|
|
|
|
|
|
sub accuracy
|
378
|
0
|
0
|
|
0
|
1
|
0
|
{return $accuracy unless scalar(@_);
|
379
|
0
|
|
|
|
|
0
|
$accuracy = shift();
|
380
|
|
|
|
|
|
|
}
|
381
|
|
|
|
|
|
|
|
382
|
|
|
|
|
|
|
|
383
|
|
|
|
|
|
|
=head3 distance
|
384
|
|
|
|
|
|
|
|
385
|
|
|
|
|
|
|
Shortest distance from plane defined by triangle t to point p
|
386
|
|
|
|
|
|
|
|
387
|
|
|
|
|
|
|
=cut
|
388
|
|
|
|
|
|
|
|
389
|
|
|
|
|
|
|
|
390
|
15
|
|
|
15
|
1
|
44
|
sub distance($$)
|
391
|
|
|
|
|
|
|
{my ($t) = check(@_[0..0]); # Triangle
|
392
|
15
|
|
|
|
|
484
|
my ($p) = vectorCheck(@_[1..1]); # Vector
|
393
|
15
|
|
|
|
|
38
|
my $n = $t->ab x $t->ac; # Plane normal
|
394
|
15
|
|
|
|
|
74
|
my ($a, $b) = ($p, $p+$n);
|
395
|
|
|
|
|
|
|
|
396
|
15
|
|
|
|
|
38
|
my $s = matrixNew3v($t->ab, $t->ac, $a-$b)/($a-$t->a);
|
397
|
|
|
|
|
|
|
|
398
|
15
|
|
|
|
|
137
|
($n*$s->z)->length;
|
399
|
|
|
|
|
|
|
}
|
400
|
|
|
|
|
|
|
|
401
|
|
|
|
|
|
|
|
402
|
|
|
|
|
|
|
=head3 intersectionInPlane
|
403
|
|
|
|
|
|
|
|
404
|
|
|
|
|
|
|
Intersect line between two points with plane defined by triangle and
|
405
|
|
|
|
|
|
|
return the intersection in plane coordinates.
|
406
|
|
|
|
|
|
|
Identical logic as per intersection().
|
407
|
|
|
|
|
|
|
Note: no checks (yet) for line parallel to plane.
|
408
|
|
|
|
|
|
|
|
409
|
|
|
|
|
|
|
=cut
|
410
|
|
|
|
|
|
|
|
411
|
|
|
|
|
|
|
|
412
|
10
|
|
|
10
|
1
|
27
|
sub intersectionInPlane($$$)
|
413
|
|
|
|
|
|
|
{my ($t) = check(@_[0..0]); # Triangle
|
414
|
10
|
|
|
|
|
313
|
my ($a, $b) = vectorCheck(@_[1..2]); # Vectors
|
415
|
|
|
|
|
|
|
|
416
|
10
|
|
|
|
|
27
|
matrixNew3v($t->ab, $t->ac, $a-$b)/($a-$t->a);
|
417
|
|
|
|
|
|
|
}
|
418
|
|
|
|
|
|
|
|
419
|
|
|
|
|
|
|
|
420
|
|
|
|
|
|
|
=head3 distanceToPlaneAlongLine
|
421
|
|
|
|
|
|
|
|
422
|
|
|
|
|
|
|
Distance to plane defined by triangle t going from a to b, or undef
|
423
|
|
|
|
|
|
|
if the line is parallel to the plane
|
424
|
|
|
|
|
|
|
|
425
|
|
|
|
|
|
|
=cut
|
426
|
|
|
|
|
|
|
|
427
|
|
|
|
|
|
|
|
428
|
2
|
|
|
2
|
1
|
7
|
sub distanceToPlaneAlongLine($$$)
|
429
|
|
|
|
|
|
|
{my ($t) = check(@_[0..0]); # Triangle
|
430
|
2
|
|
|
|
|
61
|
my ($a, $b) = vectorCheck(@_[1..2]); # Vectors
|
431
|
|
|
|
|
|
|
|
432
|
2
|
50
|
|
|
|
6
|
return undef if abs(($t->ab x $t->ac) * ($b - $a)) < $accuracy;
|
433
|
|
|
|
|
|
|
|
434
|
2
|
|
|
|
|
13
|
my $i = matrixNew3v($t->ab, $t->ac, $a-$b)/($a-$t->a);
|
435
|
2
|
|
|
|
|
29
|
$i->z * ($a-$b)->length;
|
436
|
|
|
|
|
|
|
}
|
437
|
|
|
|
|
|
|
|
438
|
|
|
|
|
|
|
|
439
|
|
|
|
|
|
|
=head3 convertSpaceToPlane
|
440
|
|
|
|
|
|
|
|
441
|
|
|
|
|
|
|
Convert space to plane coordinates
|
442
|
|
|
|
|
|
|
|
443
|
|
|
|
|
|
|
=cut
|
444
|
|
|
|
|
|
|
|
445
|
|
|
|
|
|
|
|
446
|
1
|
|
|
1
|
1
|
5
|
sub convertSpaceToPlane($$)
|
447
|
|
|
|
|
|
|
{my ($t) = check(@_[0..0]); # Triangle
|
448
|
1
|
|
|
|
|
32
|
my ($p) = vectorCheck(@_[1..1]); # Vector
|
449
|
|
|
|
|
|
|
|
450
|
1
|
|
|
|
|
3
|
my $q = $p-$t->a;
|
451
|
|
|
|
|
|
|
|
452
|
1
|
|
|
|
|
5
|
vector
|
453
|
|
|
|
|
|
|
($q * $t->ab / ($t->ab * $t->ab),
|
454
|
|
|
|
|
|
|
$q * $t->ac / ($t->ac * $t->ac),
|
455
|
|
|
|
|
|
|
$q * ($t->ab x $t->ac)->norm
|
456
|
|
|
|
|
|
|
);
|
457
|
|
|
|
|
|
|
}
|
458
|
|
|
|
|
|
|
|
459
|
|
|
|
|
|
|
|
460
|
|
|
|
|
|
|
=head3 convertPlaneToSpace
|
461
|
|
|
|
|
|
|
|
462
|
|
|
|
|
|
|
Convert splane to space coordinates
|
463
|
|
|
|
|
|
|
|
464
|
|
|
|
|
|
|
=cut
|
465
|
|
|
|
|
|
|
|
466
|
|
|
|
|
|
|
|
467
|
7
|
|
|
7
|
1
|
14
|
sub convertPlaneToSpace($$)
|
468
|
|
|
|
|
|
|
{my ($t, $p) = @_;
|
469
|
7
|
|
|
|
|
8
|
check(@_[0..0]) if debug; # Triangle
|
470
|
7
|
|
|
|
|
10
|
vector2Check(@_[1..1]) if debug; # Vector in plane
|
471
|
|
|
|
|
|
|
|
472
|
7
|
|
|
|
|
15
|
$t->a + ($p->x * $t->ab) + ($p->y * $t->ac);
|
473
|
|
|
|
|
|
|
}
|
474
|
|
|
|
|
|
|
|
475
|
|
|
|
|
|
|
|
476
|
|
|
|
|
|
|
=head3 frontInBehind
|
477
|
|
|
|
|
|
|
|
478
|
|
|
|
|
|
|
Determine whether a test point b as viewed from a view point a is in
|
479
|
|
|
|
|
|
|
front of(1), in(0), or behind(-1) a plane defined by a triangle t.
|
480
|
|
|
|
|
|
|
Identical logic as per intersection(), except this time we use the
|
481
|
|
|
|
|
|
|
z component to determine the relative position of the point b.
|
482
|
|
|
|
|
|
|
Note: no checks (yet) for line parallel to plane.
|
483
|
|
|
|
|
|
|
|
484
|
|
|
|
|
|
|
=cut
|
485
|
|
|
|
|
|
|
|
486
|
|
|
|
|
|
|
|
487
|
3
|
|
|
3
|
1
|
5
|
sub frontInBehind($$$)
|
488
|
|
|
|
|
|
|
{my ($t, $a, $b) = @_;
|
489
|
3
|
|
|
|
|
4
|
check(@_[0..0]) if debug; # Triangle
|
490
|
3
|
|
|
|
|
3
|
vectorCheck(@_[1..2]) if debug; # Vectors
|
491
|
3
|
50
|
|
|
|
10
|
return 1 if abs(($t->ab x $t->ac) * ($a-$b)) < $accuracy; # Parallel
|
492
|
3
|
|
|
|
|
19
|
$s = matrixNew3v($t->ab, $t->ac, $a-$b)/($a-$t->a);
|
493
|
3
|
|
|
|
|
28
|
$s->z <=> 1;
|
494
|
|
|
|
|
|
|
}
|
495
|
|
|
|
|
|
|
|
496
|
|
|
|
|
|
|
|
497
|
|
|
|
|
|
|
=head3 frontInBehindZ
|
498
|
|
|
|
|
|
|
|
499
|
|
|
|
|
|
|
Determine whether a test point b as viewed from a view point a is in
|
500
|
|
|
|
|
|
|
front of(1), in(0), or behind(-1) a plane defined by a triangle t.
|
501
|
|
|
|
|
|
|
Identical logic as per intersection(), except this time we use the
|
502
|
|
|
|
|
|
|
z component to determine the relative position of the point b.
|
503
|
|
|
|
|
|
|
Note: no checks (yet) for line parallel to plane.
|
504
|
|
|
|
|
|
|
|
505
|
|
|
|
|
|
|
=cut
|
506
|
|
|
|
|
|
|
|
507
|
|
|
|
|
|
|
|
508
|
0
|
|
|
0
|
1
|
0
|
sub frontInBehindZ($$$)
|
509
|
|
|
|
|
|
|
{my ($t, $a, $b) = @_;
|
510
|
0
|
|
|
|
|
0
|
check(@_[0..0]) if debug; # Triangle
|
511
|
0
|
|
|
|
|
0
|
vectorCheck(@_[1..2]) if debug; # Vectors
|
512
|
0
|
0
|
|
|
|
0
|
return undef if abs(($t->ab x $t->ac) * ($a-$b)) < $accuracy; # Parallel
|
513
|
0
|
|
|
|
|
0
|
$s = matrixNew3v($t->ab, $t->ac, $a-$b)/($a-$t->a);
|
514
|
0
|
|
|
|
|
0
|
$s->z;
|
515
|
|
|
|
|
|
|
}
|
516
|
|
|
|
|
|
|
|
517
|
|
|
|
|
|
|
|
518
|
|
|
|
|
|
|
=head3 parallel
|
519
|
|
|
|
|
|
|
|
520
|
|
|
|
|
|
|
Are two triangle parallel?
|
521
|
|
|
|
|
|
|
I.e. do they define planes that are parallel?
|
522
|
|
|
|
|
|
|
If they are parallel, their normals will have zero cross product
|
523
|
|
|
|
|
|
|
|
524
|
|
|
|
|
|
|
=cut
|
525
|
|
|
|
|
|
|
|
526
|
|
|
|
|
|
|
|
527
|
5
|
|
|
5
|
1
|
18
|
sub parallel($$)
|
528
|
|
|
|
|
|
|
{my ($a, $b) = check(@_); # Triangles
|
529
|
5
|
|
|
|
|
17
|
!(($a->ab x $a->ac) x ($b->ab x $b->ac))->length;
|
530
|
|
|
|
|
|
|
}
|
531
|
|
|
|
|
|
|
|
532
|
|
|
|
|
|
|
|
533
|
|
|
|
|
|
|
=head3 divide
|
534
|
|
|
|
|
|
|
|
535
|
|
|
|
|
|
|
Divide triangle b by a: split b into triangles each of which is not
|
536
|
|
|
|
|
|
|
intersected by a.
|
537
|
|
|
|
|
|
|
Triangles are easy to draw in 3d except when they intersect:
|
538
|
|
|
|
|
|
|
If they do not intersect, we can always draw one on top of the other
|
539
|
|
|
|
|
|
|
and obtain the correct result;
|
540
|
|
|
|
|
|
|
If they do intersect, they have to be split along the line of
|
541
|
|
|
|
|
|
|
intersection into a sub triangle and a quadralateral: which can
|
542
|
|
|
|
|
|
|
be be split again to obtain a result consisting of only triangles.
|
543
|
|
|
|
|
|
|
The splitting can be done once: Each new view point only requires
|
544
|
|
|
|
|
|
|
the correct ordering of the non intersecting triangles.
|
545
|
|
|
|
|
|
|
|
546
|
|
|
|
|
|
|
=cut
|
547
|
|
|
|
|
|
|
|
548
|
|
|
|
|
|
|
|
549
|
3
|
|
|
3
|
1
|
24
|
sub divide($$)
|
550
|
|
|
|
|
|
|
{my ($a, $b) = check(@_); # Triangles
|
551
|
|
|
|
|
|
|
|
552
|
3
|
50
|
|
|
|
12
|
return ($b) if $a->parallel($b); # Parallel: no need to split
|
553
|
|
|
|
|
|
|
|
554
|
3
|
50
|
|
|
|
34
|
my $A = $a->permute; $a = $A if $b->distance($A->a) > $b->distance($a->a);
|
|
3
|
|
|
|
|
12
|
|
555
|
3
|
50
|
|
|
|
15
|
$A = $A->permute; $a = $A if $b->distance($A->a) > $b->distance($a->a);
|
|
3
|
|
|
|
|
10
|
|
556
|
|
|
|
|
|
|
|
557
|
3
|
|
|
|
|
14
|
my $na = $a->ab x $a->ac; # Normal to a
|
558
|
3
|
|
|
|
|
16
|
my $nb = $b->ab x $b->ac; # Normal to b
|
559
|
|
|
|
|
|
|
|
560
|
3
|
|
|
|
|
14
|
my $aa = $a->a;
|
561
|
3
|
|
|
|
|
25
|
my $ab = $a->b;
|
562
|
3
|
|
|
|
|
8
|
my $ac = $a->c;
|
563
|
3
|
|
|
|
|
10
|
my $bc = $a->bc;
|
564
|
|
|
|
|
|
|
|
565
|
|
|
|
|
|
|
# Avoid using vectors in a that are parallel to b
|
566
|
3
|
100
|
|
|
|
10
|
$ab += $bc/2 if ($a->ab->norm * $nb->norm) < 0.1;
|
567
|
3
|
50
|
|
|
|
19
|
$ac += $bc/2 if ($a->ac->norm * $nb->norm) < 0.1;
|
568
|
|
|
|
|
|
|
|
569
|
|
|
|
|
|
|
# Two points in both planes in b plane coordinates
|
570
|
3
|
|
|
|
|
23
|
my $i = $b->intersectionInPlane($aa, $ab);
|
571
|
3
|
|
|
|
|
28
|
my $j = $b->intersectionInPlane($aa, $ac);
|
572
|
|
|
|
|
|
|
|
573
|
|
|
|
|
|
|
|
574
|
|
|
|
|
|
|
# Does the line between these points intersect the sides of triangle b?
|
575
|
3
|
|
|
|
|
29
|
my $l = line2
|
576
|
|
|
|
|
|
|
(vector2($i->x, $i->y),
|
577
|
|
|
|
|
|
|
vector2($j->x, $j->y),
|
578
|
|
|
|
|
|
|
);
|
579
|
3
|
50
|
|
|
|
17
|
return ($b) if ($l->b-$l->a)->length < $accuracy;
|
580
|
|
|
|
|
|
|
|
581
|
|
|
|
|
|
|
# Triangle b has very simple sides in b plane coordinates
|
582
|
|
|
|
|
|
|
|
583
|
3
|
|
|
|
|
95
|
my $l1 = line2(vector2(0, 0), vector2(1, 0)); # ab
|
584
|
3
|
|
|
|
|
90
|
my $l2 = line2(vector2(0, 0), vector2(0, 1)); # ac
|
585
|
3
|
|
|
|
|
92
|
my $l3 = line2(vector2(1, 0), vector2(0, 1)); # bc
|
586
|
|
|
|
|
|
|
|
587
|
3
|
|
66
|
|
|
14
|
my $i1 = ((!$l->parallel($l1)) and ($l->intersectWithin($l1)));
|
588
|
3
|
|
66
|
|
|
15
|
my $i2 = ((!$l->parallel($l2)) and ($l->intersectWithin($l2)));
|
589
|
3
|
|
66
|
|
|
15
|
my $i3 = ((!$l->parallel($l3)) and ($l->intersectWithin($l3)));
|
590
|
|
|
|
|
|
|
|
591
|
|
|
|
|
|
|
# There should be either 0 or 2 intersections.
|
592
|
3
|
|
|
|
|
8
|
{my $n = $i1+$i2+$i3;
|
|
3
|
|
|
|
|
7
|
|
593
|
3
|
50
|
33
|
|
|
33
|
($n == 1 or $n == 3) and debug and warn "There should 0 or 2 intersections, not $n";
|
|
|
|
50
|
|
|
|
|
594
|
3
|
50
|
|
|
|
11
|
return ($b) unless $n == 2; # No division required
|
595
|
|
|
|
|
|
|
}
|
596
|
|
|
|
|
|
|
|
597
|
|
|
|
|
|
|
# There are two intersections.
|
598
|
|
|
|
|
|
|
# Make a copy of b called c, orientated so that the line of
|
599
|
|
|
|
|
|
|
# intersection crosses sides c->ab, c->ac
|
600
|
3
|
|
|
|
|
5
|
my $c;
|
601
|
3
|
100
|
100
|
|
|
15
|
$c = $b if $i1 and $i2;
|
602
|
3
|
100
|
100
|
|
|
15
|
$c = triangle($b->b, $b->a, $b->c) if $i1 and $i3;
|
603
|
3
|
100
|
100
|
|
|
17
|
$c = triangle($b->c, $b->a, $b->b) if $i2 and $i3;
|
604
|
|
|
|
|
|
|
|
605
|
|
|
|
|
|
|
# Find intersection points in terms of reorientated triangle
|
606
|
|
|
|
|
|
|
|
607
|
3
|
100
|
100
|
|
|
32
|
unless ($i1 and $i2)
|
|
2
|
|
|
|
|
7
|
|
608
|
|
|
|
|
|
|
{$i = $c->intersectionInPlane($aa, $ab);
|
609
|
2
|
|
|
|
|
19
|
$j = $c->intersectionInPlane($aa, $ac);
|
610
|
2
|
|
|
|
|
20
|
$l = line2
|
611
|
|
|
|
|
|
|
(vector2($i->x, $i->y),
|
612
|
|
|
|
|
|
|
vector2($j->x, $j->y),
|
613
|
|
|
|
|
|
|
);
|
614
|
|
|
|
|
|
|
}
|
615
|
|
|
|
|
|
|
|
616
|
|
|
|
|
|
|
# this time in plane coordinates
|
617
|
3
|
|
|
|
|
18
|
$i1 = $l->intersect($l1);
|
618
|
3
|
|
|
|
|
14
|
$i2 = $l->intersect($l2);
|
619
|
|
|
|
|
|
|
|
620
|
|
|
|
|
|
|
# Convert to space coordinates
|
621
|
3
|
|
|
|
|
18
|
my $s1 = $c->convertPlaneToSpace($i1);
|
622
|
3
|
|
|
|
|
23
|
my $s2 = $c->convertPlaneToSpace($i2);
|
623
|
|
|
|
|
|
|
|
624
|
|
|
|
|
|
|
# Vertices close to intersection points
|
625
|
3
|
|
|
|
|
21
|
my $a1 = ($c->a - $s1)->length < 1e-3;
|
626
|
3
|
|
|
|
|
13
|
my $a2 = ($c->a - $s2)->length < 1e-3;
|
627
|
3
|
|
|
|
|
12
|
my $b1 = ($c->b - $s1)->length < 1e-3;
|
628
|
3
|
|
|
|
|
12
|
my $b2 = ($c->b - $s2)->length < 1e-3;
|
629
|
3
|
|
|
|
|
12
|
my $c1 = ($c->c - $s1)->length < 1e-3;
|
630
|
3
|
|
|
|
|
12
|
my $c2 = ($c->c - $s2)->length < 1e-3;
|
631
|
|
|
|
|
|
|
|
632
|
3
|
0
|
33
|
|
|
40
|
return ($b) if ($a1 or $b1 or $c1) and ($a2 or $b2 or $c2);
|
|
|
|
0
|
|
|
|
|
|
|
|
33
|
|
|
|
|
633
|
|
|
|
|
|
|
|
634
|
|
|
|
|
|
|
# Divide b into 3 if the intersections points are far from the vertices
|
635
|
|
|
|
|
|
|
return
|
636
|
3
|
50
|
33
|
|
|
58
|
(triangle($c->a, $s1, $s2),
|
|
|
|
33
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
|
33
|
|
|
|
|
637
|
|
|
|
|
|
|
triangle($c->b, $s1, $s2),
|
638
|
|
|
|
|
|
|
triangle($c->b, $s2, $c->c),
|
639
|
|
|
|
|
|
|
) unless $a1 or $a2 or $b1 or $b2 or $c1 or $c2;
|
640
|
|
|
|
|
|
|
|
641
|
|
|
|
|
|
|
# If only one intersection point is close to a vertex, make it s1.
|
642
|
0
|
0
|
0
|
|
|
0
|
($s1, $s2, $a1, $b1, $c1, $a2, $b2, $c2) =
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
643
|
|
|
|
|
|
|
($s2, $s1, $a2, $b2, $c2, $a1, $b1, $c1) if !($a1 or $b1 or $c1) and ($a2 or $b2 or $c2);
|
644
|
|
|
|
|
|
|
|
645
|
|
|
|
|
|
|
# Divide b into 2 if one intersection point is close to a vertex
|
646
|
|
|
|
|
|
|
return
|
647
|
0
|
0
|
|
|
|
0
|
(triangle($c->a, $c->b, $s2),
|
648
|
|
|
|
|
|
|
triangle($c->a, $c->c, $s2),
|
649
|
|
|
|
|
|
|
) if $a1;
|
650
|
|
|
|
|
|
|
return
|
651
|
0
|
0
|
|
|
|
0
|
(triangle($c->a, $c->b, $s2),
|
652
|
|
|
|
|
|
|
triangle($c->c, $c->b, $s2),
|
653
|
|
|
|
|
|
|
) if $b1;
|
654
|
|
|
|
|
|
|
return
|
655
|
0
|
0
|
|
|
|
0
|
(triangle($c->a, $c->c, $s2),
|
656
|
|
|
|
|
|
|
triangle($c->b, $c->c, $s2),
|
657
|
|
|
|
|
|
|
) if $c1;
|
658
|
0
|
|
|
|
|
0
|
confess "Unable to divide triangle $a by $b\n"
|
659
|
|
|
|
|
|
|
}
|
660
|
|
|
|
|
|
|
|
661
|
|
|
|
|
|
|
|
662
|
|
|
|
|
|
|
=head3 project
|
663
|
|
|
|
|
|
|
|
664
|
|
|
|
|
|
|
Project onto the plane defined by triangle t the image of a triangle
|
665
|
|
|
|
|
|
|
triangle T as viewed from a view point p.
|
666
|
|
|
|
|
|
|
Return the coordinates of the projection of T onto t using the plane
|
667
|
|
|
|
|
|
|
coordinates induced by t.
|
668
|
|
|
|
|
|
|
The projection coordinates are (of course) 2d in the projection plane,
|
669
|
|
|
|
|
|
|
however they are returned as the x,y components of a 3d vector with
|
670
|
|
|
|
|
|
|
the z component set to the multiple of the distance from the view point
|
671
|
|
|
|
|
|
|
to the corresponding corner of T required to reach t. If z > 1, this
|
672
|
|
|
|
|
|
|
corner of T is in front the plane of t, if z < 1 this corner of T is
|
673
|
|
|
|
|
|
|
behind the plane of t.
|
674
|
|
|
|
|
|
|
The logic is the same as intersection().
|
675
|
|
|
|
|
|
|
|
676
|
|
|
|
|
|
|
=cut
|
677
|
|
|
|
|
|
|
|
678
|
|
|
|
|
|
|
|
679
|
1
|
|
|
1
|
1
|
8
|
sub project($$$)
|
680
|
|
|
|
|
|
|
{my ($t, $T, $p) = @_;
|
681
|
1
|
|
|
|
|
2
|
check(@_[0..1]) if debug; # Triangles
|
682
|
1
|
|
|
|
|
3
|
vectorCheck(@_[2..2]) if debug; # Vector
|
683
|
|
|
|
|
|
|
|
684
|
1
|
|
|
|
|
5
|
new
|
685
|
|
|
|
|
|
|
(matrixNew3v($t->ab, $t->ac, $p-$T->a)/($p-$t->a),
|
686
|
|
|
|
|
|
|
matrixNew3v($t->ab, $t->ac, $p-$T->b)/($p-$t->a),
|
687
|
|
|
|
|
|
|
matrixNew3v($t->ab, $t->ac, $p-$T->c)/($p-$t->a),
|
688
|
|
|
|
|
|
|
);
|
689
|
|
|
|
|
|
|
}
|
690
|
|
|
|
|
|
|
|
691
|
|
|
|
|
|
|
|
692
|
|
|
|
|
|
|
=head3 split
|
693
|
|
|
|
|
|
|
|
694
|
|
|
|
|
|
|
Split a triangle into 4 sub triangles unless the sub triangles would
|
695
|
|
|
|
|
|
|
be too small
|
696
|
|
|
|
|
|
|
|
697
|
|
|
|
|
|
|
=cut
|
698
|
|
|
|
|
|
|
|
699
|
|
|
|
|
|
|
|
700
|
0
|
|
|
0
|
1
|
0
|
sub split($$)
|
701
|
|
|
|
|
|
|
{my ($t) = check(@_[0..0]); # Triangles
|
702
|
0
|
|
|
|
|
0
|
my ($s) = (@_[1..1]); # Minimum size
|
703
|
|
|
|
|
|
|
|
704
|
0
|
0
|
0
|
|
|
0
|
return () unless
|
|
|
|
0
|
|
|
|
|
705
|
|
|
|
|
|
|
$t->ab->length > $s and
|
706
|
|
|
|
|
|
|
$t->ac->length > $s and
|
707
|
|
|
|
|
|
|
$t->bc->length > $s;
|
708
|
|
|
|
|
|
|
|
709
|
0
|
|
|
|
|
0
|
(new($t->a, ($t->a+$t->b)/2, ($t->a+$t->c)/2),
|
710
|
|
|
|
|
|
|
new($t->b, ($t->b+$t->a)/2, ($t->b+$t->c)/2),
|
711
|
|
|
|
|
|
|
new($t->c, ($t->c+$t->a)/2, ($t->c+$t->b)/2),
|
712
|
|
|
|
|
|
|
new(($t->a+$t->b)/2, ($t->a+$t->b)/2, ($t->b+$t->c)/2)
|
713
|
|
|
|
|
|
|
)
|
714
|
|
|
|
|
|
|
}
|
715
|
|
|
|
|
|
|
|
716
|
|
|
|
|
|
|
|
717
|
|
|
|
|
|
|
=head3 triangulate
|
718
|
|
|
|
|
|
|
|
719
|
|
|
|
|
|
|
Triangulate
|
720
|
|
|
|
|
|
|
|
721
|
|
|
|
|
|
|
=cut
|
722
|
|
|
|
|
|
|
|
723
|
|
|
|
|
|
|
|
724
|
0
|
|
|
0
|
1
|
0
|
sub triangulate($$)
|
725
|
|
|
|
|
|
|
{my ($t) = check(@_[0..0]); # Triangle
|
726
|
0
|
|
|
|
|
0
|
my $color = @_[1..1]; # Color
|
727
|
0
|
|
|
|
|
0
|
my $plane = unique(); # Plane
|
728
|
|
|
|
|
|
|
|
729
|
0
|
|
|
|
|
0
|
{triangle=>$t, color=>$color, plane=>$plane};
|
730
|
|
|
|
|
|
|
}
|
731
|
|
|
|
|
|
|
|
732
|
|
|
|
|
|
|
|
733
|
|
|
|
|
|
|
=head3 equals
|
734
|
|
|
|
|
|
|
|
735
|
|
|
|
|
|
|
Compare two triangles for equality
|
736
|
|
|
|
|
|
|
|
737
|
|
|
|
|
|
|
=cut
|
738
|
|
|
|
|
|
|
|
739
|
|
|
|
|
|
|
|
740
|
13
|
|
|
13
|
1
|
26
|
sub equals($$)
|
741
|
|
|
|
|
|
|
{my ($a, $b) = check(@_); # Triangles
|
742
|
13
|
|
|
|
|
31
|
my ($aa, $ab, $ac) = ($a->a, $a->b, $a->c);
|
743
|
13
|
|
|
|
|
26
|
my ($ba, $bb, $bc) = ($b->a, $b->b, $b->c);
|
744
|
13
|
|
|
|
|
24
|
my $d = $accuracy;
|
745
|
|
|
|
|
|
|
|
746
|
13
|
50
|
100
|
|
|
37
|
return 1 if
|
|
|
|
66
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
33
|
|
|
|
|
747
|
|
|
|
|
|
|
abs(($aa-$ba)->length) < $d and abs(($ab-$bb)->length) < $d and abs(($ac-$bc)->length) < $d or
|
748
|
|
|
|
|
|
|
abs(($aa-$ba)->length) < $d and abs(($ab-$bc)->length) < $d and abs(($ac-$bb)->length) < $d or
|
749
|
|
|
|
|
|
|
abs(($aa-$bb)->length) < $d and abs(($ab-$bc)->length) < $d and abs(($ac-$ba)->length) < $d or
|
750
|
|
|
|
|
|
|
abs(($aa-$bb)->length) < $d and abs(($ab-$ba)->length) < $d and abs(($ac-$bc)->length) < $d or
|
751
|
|
|
|
|
|
|
abs(($aa-$bc)->length) < $d and abs(($ab-$ba)->length) < $d and abs(($ac-$bb)->length) < $d or
|
752
|
|
|
|
|
|
|
abs(($aa-$bc)->length) < $d and abs(($ab-$bb)->length) < $d and abs(($ac-$ba)->length) < $d;
|
753
|
0
|
|
|
|
|
0
|
0;
|
754
|
|
|
|
|
|
|
}
|
755
|
|
|
|
|
|
|
|
756
|
|
|
|
|
|
|
|
757
|
|
|
|
|
|
|
=head2 Operators
|
758
|
|
|
|
|
|
|
|
759
|
|
|
|
|
|
|
Operator overloads
|
760
|
|
|
|
|
|
|
|
761
|
|
|
|
|
|
|
=cut
|
762
|
|
|
|
|
|
|
|
763
|
|
|
|
|
|
|
|
764
|
|
|
|
|
|
|
use overload
|
765
|
3
|
|
|
|
|
56
|
'+', => \&add3, # Add a vector
|
766
|
|
|
|
|
|
|
'-', => \&sub3, # Subtract a vector
|
767
|
|
|
|
|
|
|
'==' => \&equals3, # Equals
|
768
|
|
|
|
|
|
|
'""' => \&print3, # Print
|
769
|
3
|
|
|
3
|
|
31
|
'fallback' => FALSE;
|
|
3
|
|
|
|
|
7
|
|
770
|
|
|
|
|
|
|
|
771
|
|
|
|
|
|
|
|
772
|
|
|
|
|
|
|
=head3 add
|
773
|
|
|
|
|
|
|
|
774
|
|
|
|
|
|
|
Add operator.
|
775
|
|
|
|
|
|
|
|
776
|
|
|
|
|
|
|
=cut
|
777
|
|
|
|
|
|
|
|
778
|
|
|
|
|
|
|
|
779
|
|
|
|
|
|
|
sub add3
|
780
|
0
|
|
|
0
|
0
|
0
|
{my ($a, $b, $c) = @_;
|
781
|
0
|
|
|
|
|
0
|
return $a->add($b);
|
782
|
|
|
|
|
|
|
}
|
783
|
|
|
|
|
|
|
|
784
|
|
|
|
|
|
|
|
785
|
|
|
|
|
|
|
=head3 subtract
|
786
|
|
|
|
|
|
|
|
787
|
|
|
|
|
|
|
Subtract operator.
|
788
|
|
|
|
|
|
|
|
789
|
|
|
|
|
|
|
=cut
|
790
|
|
|
|
|
|
|
|
791
|
|
|
|
|
|
|
|
792
|
|
|
|
|
|
|
sub sub3
|
793
|
0
|
|
|
0
|
0
|
0
|
{my ($a, $b, $c) = @_;
|
794
|
0
|
|
|
|
|
0
|
return $a->subtract($b);
|
795
|
|
|
|
|
|
|
}
|
796
|
|
|
|
|
|
|
|
797
|
|
|
|
|
|
|
|
798
|
|
|
|
|
|
|
=head3 equals
|
799
|
|
|
|
|
|
|
|
800
|
|
|
|
|
|
|
Equals operator.
|
801
|
|
|
|
|
|
|
|
802
|
|
|
|
|
|
|
=cut
|
803
|
|
|
|
|
|
|
|
804
|
|
|
|
|
|
|
|
805
|
|
|
|
|
|
|
sub equals3
|
806
|
13
|
|
|
13
|
0
|
23
|
{my ($a, $b, $c) = @_;
|
807
|
13
|
|
|
|
|
35
|
return $a->equals($b);
|
808
|
|
|
|
|
|
|
}
|
809
|
|
|
|
|
|
|
|
810
|
|
|
|
|
|
|
|
811
|
|
|
|
|
|
|
=head3 print
|
812
|
|
|
|
|
|
|
|
813
|
|
|
|
|
|
|
Print a triangle
|
814
|
|
|
|
|
|
|
|
815
|
|
|
|
|
|
|
=cut
|
816
|
|
|
|
|
|
|
|
817
|
|
|
|
|
|
|
|
818
|
|
|
|
|
|
|
sub print3
|
819
|
0
|
|
|
0
|
0
|
|
{my ($a) = @_;
|
820
|
0
|
|
|
|
|
|
return $a->print;
|
821
|
|
|
|
|
|
|
}
|
822
|
|
|
|
|
|
|
|
823
|
|
|
|
|
|
|
|
824
|
|
|
|
|
|
|
=head2 Exports
|
825
|
|
|
|
|
|
|
|
826
|
|
|
|
|
|
|
Export L
|
827
|
|
|
|
|
|
|
|
828
|
|
|
|
|
|
|
=cut
|
829
|
|
|
|
|
|
|
|
830
|
|
|
|
|
|
|
|
831
|
3
|
|
|
|
|
29
|
use Math::Zap::Exports qw(
|
832
|
|
|
|
|
|
|
triangle ($$$)
|
833
|
3
|
|
|
3
|
|
739
|
);
|
|
3
|
|
|
|
|
8
|
|
834
|
|
|
|
|
|
|
|
835
|
|
|
|
|
|
|
#_ Triangle ___________________________________________________________
|
836
|
|
|
|
|
|
|
# Package loaded successfully
|
837
|
|
|
|
|
|
|
#______________________________________________________________________
|
838
|
|
|
|
|
|
|
|
839
|
|
|
|
|
|
|
1;
|
840
|
|
|
|
|
|
|
|
841
|
|
|
|
|
|
|
|
842
|
|
|
|
|
|
|
|
843
|
|
|
|
|
|
|
=head2 Credits
|
844
|
|
|
|
|
|
|
|
845
|
|
|
|
|
|
|
=head3 Author
|
846
|
|
|
|
|
|
|
|
847
|
|
|
|
|
|
|
philiprbrenan@yahoo.com
|
848
|
|
|
|
|
|
|
|
849
|
|
|
|
|
|
|
=head3 Copyright
|
850
|
|
|
|
|
|
|
|
851
|
|
|
|
|
|
|
philiprbrenan@yahoo.com, 2004
|
852
|
|
|
|
|
|
|
|
853
|
|
|
|
|
|
|
=head3 License
|
854
|
|
|
|
|
|
|
|
855
|
|
|
|
|
|
|
Perl License.
|
856
|
|
|
|
|
|
|
|
857
|
|
|
|
|
|
|
|
858
|
|
|
|
|
|
|
=cut
|