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2
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=head1 Draw
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3
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4
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Draw 3d scene as 2d image with lighting and shadowing to assist the human
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5
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observer in reconstructing the original 3d scene.
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6
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7
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PhilipRBrenan@yahoo.com, 2004, Perl License
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8
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9
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10
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=head2 Synopsis
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11
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12
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Example t/draw.t
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13
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14
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#!perl -w
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15
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#______________________________________________________________________
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16
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# Test drawing.
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# philiprbrenan@yahoo.com, 2004, Perl License
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18
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#______________________________________________________________________
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19
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20
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use Math::Zap::Draw;
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21
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use Math::Zap::Cube unit=>'cu';
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22
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use Math::Zap::Triangle;
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23
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use Math::Zap::Vector;
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24
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25
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use Test::Simple tests=>1;
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26
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27
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#_ Draw _______________________________________________________________
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28
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# Draw this set of objects.
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29
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#______________________________________________________________________
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30
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31
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$l =
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32
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draw
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33
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->from (vector( 10, 10, 10))
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34
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->to (vector( 0, 0, 0))
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35
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->horizon (vector( 1, 0.5, 0))
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36
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->light (vector( 20, 30, -20))
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37
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38
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->object(triangle(vector( 0, 0, 0), vector( 8, 0, 0), vector( 0, 8, 0)), 'red')
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39
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->object(triangle(vector( 0, 0, 0), vector( 0, 0, 8), vector( 0, 8, 0)), 'green')
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40
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->object(triangle(vector( 0, 0, 0), vector(12, 0, 0), vector( 0, 0, 12)) - vector(2.5, 0, 2.5), 'blue')
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41
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->object(triangle(vector( 0, 0, 0), vector( 8, 0, 0), vector( 0, -8, 0)), 'pink')
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42
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->object(triangle(vector( 0, 0, 0), vector( 0, 0, 8), vector( 0, -8, 0)), 'orange')
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43
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->object(cu()*2+vector(3,5,1), 'lightblue')
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44
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45
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->print;
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46
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47
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$L = <<'END';
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48
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#!perl -w
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49
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use Math::Zap::Draw;
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50
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use Math::Zap::Triangle;
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51
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use Math::Zap::Vector;
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52
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53
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draw
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54
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->from (vector(10, 10, 10))
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55
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->to (vector(0, 0, 0))
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56
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->horizon (vector(1, 0.5, 0))
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57
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->light (vector(20, 30, -20))
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58
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->object(triangle(vector(0, 0, 0), vector(8, 0, 0), vector(0, 8, 0)), 'red')
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59
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->object(triangle(vector(0, 0, 0), vector(0, 0, 8), vector(0, 8, 0)), 'green')
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60
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->object(triangle(vector(-2.5, 0, -2.5), vector(9.5, 0, -2.5), vector(-2.5, 0, 9.5)), 'blue')
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61
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->object(triangle(vector(0, 0, 0), vector(8, 0, 0), vector(0, -8, 0)), 'pink')
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62
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->object(triangle(vector(0, 0, 0), vector(0, 0, 8), vector(0, -8, 0)), 'orange')
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63
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->object(triangle(vector(3, 5, 1), vector(5, 5, 1), vector(3, 7, 1)), 'lightblue')
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64
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->object(triangle(vector(5, 7, 1), vector(5, 5, 1), vector(3, 7, 1)), 'lightblue')
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65
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->object(triangle(vector(3, 5, 3), vector(5, 5, 3), vector(3, 7, 3)), 'lightblue')
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66
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->object(triangle(vector(5, 7, 3), vector(5, 5, 3), vector(3, 7, 3)), 'lightblue')
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67
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->object(triangle(vector(3, 5, 1), vector(3, 7, 1), vector(3, 5, 3)), 'lightblue')
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68
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->object(triangle(vector(3, 7, 3), vector(3, 7, 1), vector(3, 5, 3)), 'lightblue')
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69
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->object(triangle(vector(5, 5, 1), vector(5, 7, 1), vector(5, 5, 3)), 'lightblue')
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70
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->object(triangle(vector(5, 7, 3), vector(5, 7, 1), vector(5, 5, 3)), 'lightblue')
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71
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->object(triangle(vector(3, 5, 1), vector(3, 5, 3), vector(5, 5, 1)), 'lightblue')
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72
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->object(triangle(vector(5, 5, 3), vector(3, 5, 3), vector(5, 5, 1)), 'lightblue')
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73
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->object(triangle(vector(3, 7, 1), vector(3, 7, 3), vector(5, 7, 1)), 'lightblue')
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74
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->object(triangle(vector(5, 7, 3), vector(3, 7, 3), vector(5, 7, 1)), 'lightblue')
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75
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->done;
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76
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END
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77
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78
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ok($l eq $L);
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79
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80
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81
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82
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=head2 Description
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83
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84
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This package supplies methods to draw a scene, containing three dimensional
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85
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objects, as a two dimensional image, using lighting and shadowing to assist the
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86
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human observer in reconstructing the original three dimensional scene.
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87
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88
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There are many existing packages to perform this important task: this
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89
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package Math::Zap::Is the only one to make the attempt in Pure Perl. Pending the
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90
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$VERSION=1.07;
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91
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power of Petaflop Parallel Perl (when we will be set free from C), this
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92
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approach is slow. However, it is not so slow as to be completely useless
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93
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for simple scenes as might be encountered inside, say for instance, beam
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94
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lines used in high energy particle physics, the owners of which often
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95
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have large Perl computers.
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96
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97
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The key advantage of this package is that is open: you can manipulate
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98
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both the objects to be drawn and the drawing itself all in Pure Perl.
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99
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100
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=cut
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101
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102
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103
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package Math::Zap::Draw;
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104
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$VERSION=1.07;
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105
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1
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1
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7067
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use Math::Zap::Vector check=>'vectorCheck';
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1
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3
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1
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147
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106
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1
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1
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638
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use Math::Zap::Vector2;
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1
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3
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1
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31
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107
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1
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1
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639
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use Math::Zap::Triangle2 newnnc=>'triangle2Newnnc';
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1
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3
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1
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34
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108
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1
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1
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871
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use Math::Zap::Triangle;
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1
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5
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1
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33
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109
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1
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1
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761
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use Math::Zap::Color;
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1
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4
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1
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48
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110
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1
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1
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1723
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use Tk;
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0
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0
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111
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use Carp;
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112
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113
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use constant debug=>0;
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114
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115
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116
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=head2 Constructors
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117
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118
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119
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=head3 draw
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120
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121
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Constructor
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122
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123
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=cut
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124
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125
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126
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sub draw() {bless {}}
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127
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128
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129
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=head2 Methods
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130
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131
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132
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=head3 from
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133
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134
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Set view point
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135
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136
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=cut
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137
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138
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139
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sub from($$)
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140
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{my ($d) = check(@_[0..0]); # Drawing
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141
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my ($v) = vectorCheck(@_[1..1]); # Vector
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142
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143
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$d->{from} = $v;
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144
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$d;
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145
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}
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146
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147
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148
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=head3 to
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149
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150
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Viewing this point
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151
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152
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=cut
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153
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154
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155
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sub to($$)
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156
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{my ($d) = check(@_[0..0]); # Drawing
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157
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my ($v) = vectorCheck(@_[1..1]); # Vector
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158
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159
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$d->{to} = $v;
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160
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$d;
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161
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}
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162
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163
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164
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=head3 Horizon
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165
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166
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Sets the direction of the horizon.
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167
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168
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=cut
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169
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170
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171
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sub horizon($$)
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172
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{my ($d) = check(@_[0..0]); # Drawing
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173
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my ($v) = vectorCheck(@_[1..1]); # Vector
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174
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175
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$d->{horizon} = $v;
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176
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$d;
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177
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}
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178
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179
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180
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=head3 light
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181
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182
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Light source position
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183
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184
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=cut
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185
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186
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187
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sub light($$)
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188
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{my ($d) = check(@_[0..0]); # Drawing
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189
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my ($v) = vectorCheck(@_[1..1]); # Vector
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190
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191
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$d->{light} = $v;
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192
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$d;
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193
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}
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194
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195
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196
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=head3 withControls
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197
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198
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Display a window allowing the user to set to,from,horizon,light
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199
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200
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=cut
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201
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202
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203
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sub withControls($)
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204
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{my ($d) = check(@_[0..0]); # Drawing
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205
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206
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$d->{withControls} = 1;
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207
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$d;
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208
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}
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209
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210
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=head3 object
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211
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212
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Draw this object
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213
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214
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=cut
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215
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216
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217
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sub object($$$)
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218
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{my ($d) = check(@_[0..0]); # Drawing
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219
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my ($o) = @_[1..1]; # Object to be drawn
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220
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my ($c) = @_[2..2]; # Color of object's surfaces
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221
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222
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if ($o->can('triangulate'))
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223
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{push @{$d->{triangles}}, $o->triangulate($c);
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224
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}
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225
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else
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226
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{die "Cannot draw $o";
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227
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}
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228
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$d;
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229
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}
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230
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231
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232
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=head3 done
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233
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234
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Draw the complete object list
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235
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236
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=cut
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237
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238
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239
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sub done($)
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240
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{my ($d) = check(@_[0..0]); # Drawing
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241
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&fission($d);
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242
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&new($d);
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243
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}
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244
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245
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246
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=head2 Methods
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247
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248
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249
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=head3 print
|
250
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251
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Print the complete object list as a triangles in a reusable manner.
|
252
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253
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=cut
|
254
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255
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256
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sub print($)
|
257
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{my ($d) = check(@_[0..0]); # Drawing
|
258
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my $l = << 'END';
|
259
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|
#!perl -w
|
260
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|
|
use Math::Zap::Draw;
|
261
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|
use Math::Zap::Triangle;
|
262
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|
use Math::Zap::Vector;
|
263
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|
264
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|
draw
|
265
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END
|
266
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|
$l .= '->from ('. $d->{from} ->print .")\n";
|
267
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|
$l .= '->to ('. $d->{to} ->print .")\n";
|
268
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|
$l .= '->horizon ('. $d->{horizon}->print .")\n";
|
269
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|
$l .= '->light ('. $d->{light} ->print .")\n";
|
270
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|
271
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for my $p(@{$d->{triangles}}) # Triangulation
|
272
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|
{$l .= ' ->object('. $p->{triangle}->print .', \''. $p->{color}. "\')\n";
|
273
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|
}
|
274
|
|
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|
|
$l .= "->done;\n";
|
275
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|
}
|
276
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|
277
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|
278
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|
=head3 check
|
279
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|
280
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|
Check its a drawing
|
281
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282
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|
=cut
|
283
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|
284
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|
285
|
|
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|
|
sub check(@)
|
286
|
|
|
|
|
|
|
{if (debug)
|
287
|
|
|
|
|
|
|
{for my $t(@_)
|
288
|
|
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|
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|
|
{confess "$t is not a drawing" unless ref($t) eq __PACKAGE__;
|
289
|
|
|
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|
|
|
}
|
290
|
|
|
|
|
|
|
}
|
291
|
|
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|
|
|
|
return (@_)
|
292
|
|
|
|
|
|
|
}
|
293
|
|
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|
|
|
|
294
|
|
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|
|
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|
|
295
|
|
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|
|
=head3 is
|
296
|
|
|
|
|
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|
|
297
|
|
|
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|
|
Test its a drawing
|
298
|
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|
299
|
|
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|
=cut
|
300
|
|
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|
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|
301
|
|
|
|
|
|
|
|
302
|
|
|
|
|
|
|
sub is(@)
|
303
|
|
|
|
|
|
|
{for my $t(@_)
|
304
|
|
|
|
|
|
|
{return 0 unless ref($t) eq __PACKAGE__;
|
305
|
|
|
|
|
|
|
}
|
306
|
|
|
|
|
|
|
'draw';
|
307
|
|
|
|
|
|
|
}
|
308
|
|
|
|
|
|
|
|
309
|
|
|
|
|
|
|
|
310
|
|
|
|
|
|
|
=head3 showFissionFragments
|
311
|
|
|
|
|
|
|
|
312
|
|
|
|
|
|
|
Show fission fragments: the objects to be drawn are triangulated
|
313
|
|
|
|
|
|
|
where-ever they may intersect. It is useful to see these sub triangles
|
314
|
|
|
|
|
|
|
when debugging. See also L.
|
315
|
|
|
|
|
|
|
|
316
|
|
|
|
|
|
|
=cut
|
317
|
|
|
|
|
|
|
|
318
|
|
|
|
|
|
|
|
319
|
|
|
|
|
|
|
sub showFissionFragments($)
|
320
|
|
|
|
|
|
|
{my ($d) = check(@_[0..0]); # Drawing
|
321
|
|
|
|
|
|
|
|
322
|
|
|
|
|
|
|
$d->{showFissionFragments} = 1;
|
323
|
|
|
|
|
|
|
$d;
|
324
|
|
|
|
|
|
|
}
|
325
|
|
|
|
|
|
|
|
326
|
|
|
|
|
|
|
|
327
|
|
|
|
|
|
|
=head3 Fission
|
328
|
|
|
|
|
|
|
|
329
|
|
|
|
|
|
|
Fission the triangles that intersect. See L
|
330
|
|
|
|
|
|
|
|
331
|
|
|
|
|
|
|
=cut
|
332
|
|
|
|
|
|
|
|
333
|
|
|
|
|
|
|
|
334
|
|
|
|
|
|
|
sub fission($)
|
335
|
|
|
|
|
|
|
{my ($d) = check(@_[0..0]); # Drawing
|
336
|
|
|
|
|
|
|
my @P = @{$d->{triangles}}; # Triangles to be fissoned
|
337
|
|
|
|
|
|
|
my $tested; # Source triangles already tested
|
338
|
|
|
|
|
|
|
|
339
|
|
|
|
|
|
|
#_ Draw ________________________________________________________________
|
340
|
|
|
|
|
|
|
# Check each pair of triangles
|
341
|
|
|
|
|
|
|
#_______________________________________________________________________
|
342
|
|
|
|
|
|
|
|
343
|
|
|
|
|
|
|
L: for(;;)
|
344
|
|
|
|
|
|
|
{for (my $i = 0; $i < scalar(@P); ++$i)
|
345
|
|
|
|
|
|
|
{my $p = $P[$i];
|
346
|
|
|
|
|
|
|
next unless defined($p);
|
347
|
|
|
|
|
|
|
|
348
|
|
|
|
|
|
|
#_ Draw ________________________________________________________________
|
349
|
|
|
|
|
|
|
# Check against triangle
|
350
|
|
|
|
|
|
|
#_______________________________________________________________________
|
351
|
|
|
|
|
|
|
|
352
|
|
|
|
|
|
|
for (my $j = $i+1; $j < scalar(@P); ++$j)
|
353
|
|
|
|
|
|
|
{my $q = $P[$j];
|
354
|
|
|
|
|
|
|
next unless defined($q);
|
355
|
|
|
|
|
|
|
my ($t, @t, @T);
|
356
|
|
|
|
|
|
|
|
357
|
|
|
|
|
|
|
#_ Draw ________________________________________________________________
|
358
|
|
|
|
|
|
|
# Already tested
|
359
|
|
|
|
|
|
|
#_______________________________________________________________________
|
360
|
|
|
|
|
|
|
|
361
|
|
|
|
|
|
|
next if $tested->{$p->{plane}}{$q->{plane}};
|
362
|
|
|
|
|
|
|
$tested->{$p->{plane}}{$q->{plane}} = 1;
|
363
|
|
|
|
|
|
|
$tested->{$q->{plane}}{$p->{plane}} = 1;
|
364
|
|
|
|
|
|
|
next if $p->{triangle}->parallel($q->{triangle});
|
365
|
|
|
|
|
|
|
|
366
|
|
|
|
|
|
|
#_ Draw ________________________________________________________________
|
367
|
|
|
|
|
|
|
# Divide intersecting triangles
|
368
|
|
|
|
|
|
|
#_______________________________________________________________________
|
369
|
|
|
|
|
|
|
|
370
|
|
|
|
|
|
|
@t = $p->{triangle}->divide($q->{triangle});
|
371
|
|
|
|
|
|
|
@T = $q->{triangle}->divide($p->{triangle});
|
372
|
|
|
|
|
|
|
|
373
|
|
|
|
|
|
|
#_ Draw ________________________________________________________________
|
374
|
|
|
|
|
|
|
# Add divisions to list of triangles
|
375
|
|
|
|
|
|
|
#_______________________________________________________________________
|
376
|
|
|
|
|
|
|
|
377
|
|
|
|
|
|
|
next unless @t > 1 or @T > 1;
|
378
|
|
|
|
|
|
|
delete $P[$i];
|
379
|
|
|
|
|
|
|
delete $P[$j];
|
380
|
|
|
|
|
|
|
|
381
|
|
|
|
|
|
|
push @P, {triangle=>$_, color=>$q->{color}, plane=>$q->{plane}} for(@t);
|
382
|
|
|
|
|
|
|
push @P, {triangle=>$_, color=>$p->{color}, plane=>$p->{plane}} for(@T);
|
383
|
|
|
|
|
|
|
next L;
|
384
|
|
|
|
|
|
|
}
|
385
|
|
|
|
|
|
|
}
|
386
|
|
|
|
|
|
|
last;
|
387
|
|
|
|
|
|
|
}
|
388
|
|
|
|
|
|
|
|
389
|
|
|
|
|
|
|
#_ Draw ________________________________________________________________
|
390
|
|
|
|
|
|
|
# Update list of triangles to be drawn
|
391
|
|
|
|
|
|
|
#_______________________________________________________________________
|
392
|
|
|
|
|
|
|
|
393
|
|
|
|
|
|
|
my @p;
|
394
|
|
|
|
|
|
|
for my $p(@P)
|
395
|
|
|
|
|
|
|
{push @p, $p if defined($p);
|
396
|
|
|
|
|
|
|
}
|
397
|
|
|
|
|
|
|
$d->{triangles} = [@p];
|
398
|
|
|
|
|
|
|
}
|
399
|
|
|
|
|
|
|
|
400
|
|
|
|
|
|
|
|
401
|
|
|
|
|
|
|
=head3 new
|
402
|
|
|
|
|
|
|
|
403
|
|
|
|
|
|
|
New drawing - not a constructor
|
404
|
|
|
|
|
|
|
|
405
|
|
|
|
|
|
|
=cut
|
406
|
|
|
|
|
|
|
|
407
|
|
|
|
|
|
|
|
408
|
|
|
|
|
|
|
sub new($)
|
409
|
|
|
|
|
|
|
{my ($d) = check(@_[0..0]); # Drawing
|
410
|
|
|
|
|
|
|
&newCanvas ($d);
|
411
|
|
|
|
|
|
|
&newControl($d);
|
412
|
|
|
|
|
|
|
&drawing ($d, 1);
|
413
|
|
|
|
|
|
|
MainLoop;
|
414
|
|
|
|
|
|
|
}
|
415
|
|
|
|
|
|
|
|
416
|
|
|
|
|
|
|
|
417
|
|
|
|
|
|
|
=head3 newCanvas
|
418
|
|
|
|
|
|
|
|
419
|
|
|
|
|
|
|
Canvas for drawing
|
420
|
|
|
|
|
|
|
|
421
|
|
|
|
|
|
|
=cut
|
422
|
|
|
|
|
|
|
|
423
|
|
|
|
|
|
|
|
424
|
|
|
|
|
|
|
sub newCanvas($)
|
425
|
|
|
|
|
|
|
{my ($d) = check(@_[0..0]); # Drawing
|
426
|
|
|
|
|
|
|
my $m = $d->{MainWindowCanvas}
|
427
|
|
|
|
|
|
|
= new MainWindow;
|
428
|
|
|
|
|
|
|
my $c = $d->{canvas}
|
429
|
|
|
|
|
|
|
= $m->Canvas(-background=>'yellow')->pack(-expand=>1, -fill=>'both');
|
430
|
|
|
|
|
|
|
|
431
|
|
|
|
|
|
|
$d->{canvas}{width} = $c->cget(-width=>);
|
432
|
|
|
|
|
|
|
$d->{canvas}{height} = $c->cget(-height=>);
|
433
|
|
|
|
|
|
|
|
434
|
|
|
|
|
|
|
$c->CanvasBind('' => [$d=>'configure', Ev('w'), Ev('h')]);
|
435
|
|
|
|
|
|
|
}
|
436
|
|
|
|
|
|
|
|
437
|
|
|
|
|
|
|
|
438
|
|
|
|
|
|
|
=head3 newControl
|
439
|
|
|
|
|
|
|
|
440
|
|
|
|
|
|
|
Controls for drawing
|
441
|
|
|
|
|
|
|
|
442
|
|
|
|
|
|
|
=cut
|
443
|
|
|
|
|
|
|
|
444
|
|
|
|
|
|
|
|
445
|
|
|
|
|
|
|
sub newControl()
|
446
|
|
|
|
|
|
|
{my ($d) = check(@_[0..0]); # Drawing
|
447
|
|
|
|
|
|
|
my $m = $d->{MainWindowControls} = new MainWindow;
|
448
|
|
|
|
|
|
|
|
449
|
|
|
|
|
|
|
my $a11 = $d->{a11} = $m->Label(-text=>'View point');
|
450
|
|
|
|
|
|
|
my $a12 = $d->{a12} = $m->Entry(-textvariable=>\$d->{from}->{x});
|
451
|
|
|
|
|
|
|
my $a13 = $d->{a13} = $m->Entry(-textvariable=>\$d->{from}->{y});
|
452
|
|
|
|
|
|
|
my $a14 = $d->{a14} = $m->Entry(-textvariable=>\$d->{from}->{z});
|
453
|
|
|
|
|
|
|
my $a21 = $d->{a21} = $m->Label(-text=>'Looking to');
|
454
|
|
|
|
|
|
|
my $a22 = $d->{a22} = $m->Entry(-textvariable=>\$d->{to}->{x});
|
455
|
|
|
|
|
|
|
my $a23 = $d->{a23} = $m->Entry(-textvariable=>\$d->{to}->{y});
|
456
|
|
|
|
|
|
|
my $a24 = $d->{a24} = $m->Entry(-textvariable=>\$d->{to}->{z});
|
457
|
|
|
|
|
|
|
my $a31 = $d->{a31} = $m->Label(-text=>'Horizontal');
|
458
|
|
|
|
|
|
|
my $a32 = $d->{a32} = $m->Entry(-textvariable=>\$d->{horizon}->{x});
|
459
|
|
|
|
|
|
|
my $a33 = $d->{a33} = $m->Entry(-textvariable=>\$d->{horizon}->{y});
|
460
|
|
|
|
|
|
|
my $a34 = $d->{a34} = $m->Entry(-textvariable=>\$d->{horizon}->{z});
|
461
|
|
|
|
|
|
|
my $a41 = $d->{a41} = $m->Label(-text=>'Lit from');
|
462
|
|
|
|
|
|
|
my $a42 = $d->{a42} = $m->Entry(-textvariable=>\$d->{light}->{x});
|
463
|
|
|
|
|
|
|
my $a43 = $d->{a43} = $m->Entry(-textvariable=>\$d->{light}->{y});
|
464
|
|
|
|
|
|
|
my $a44 = $d->{a44} = $m->Entry(-textvariable=>\$d->{light}->{z});
|
465
|
|
|
|
|
|
|
my $a51 = $d->{a51} = $m->Button(-text=>'Redraw', -command=>sub{&drawing($d, 1)});
|
466
|
|
|
|
|
|
|
my $a52 = $d->{a52} = $m->Button(-text=>'In');
|
467
|
|
|
|
|
|
|
my $a53 = $d->{a53} = $m->Button(-text=>'Out');
|
468
|
|
|
|
|
|
|
my $a54 = $d->{a54} = $m->Button(-text=>'Quit', -command=>sub{exit(0)});
|
469
|
|
|
|
|
|
|
|
470
|
|
|
|
|
|
|
$a11->grid($a12, $a13, $a14);
|
471
|
|
|
|
|
|
|
$a21->grid($a22, $a23, $a24);
|
472
|
|
|
|
|
|
|
$a31->grid($a32, $a33, $a34);
|
473
|
|
|
|
|
|
|
$a41->grid($a42, $a43, $a44);
|
474
|
|
|
|
|
|
|
$a51->grid($a52, $a53, $a54);
|
475
|
|
|
|
|
|
|
}
|
476
|
|
|
|
|
|
|
|
477
|
|
|
|
|
|
|
|
478
|
|
|
|
|
|
|
=head3 Configure
|
479
|
|
|
|
|
|
|
|
480
|
|
|
|
|
|
|
Configuration of canvas has been changed
|
481
|
|
|
|
|
|
|
|
482
|
|
|
|
|
|
|
=cut
|
483
|
|
|
|
|
|
|
|
484
|
|
|
|
|
|
|
|
485
|
|
|
|
|
|
|
sub configure
|
486
|
|
|
|
|
|
|
{my ($d) = check(@_[0..0]); # Drawing
|
487
|
|
|
|
|
|
|
my $c = $d->{canvas};
|
488
|
|
|
|
|
|
|
$d->{canvas}{width} = $_[1];
|
489
|
|
|
|
|
|
|
$d->{canvas}{height} = $_[2];
|
490
|
|
|
|
|
|
|
&drawing($d, 0);
|
491
|
|
|
|
|
|
|
}
|
492
|
|
|
|
|
|
|
|
493
|
|
|
|
|
|
|
|
494
|
|
|
|
|
|
|
=head3 drawing
|
495
|
|
|
|
|
|
|
|
496
|
|
|
|
|
|
|
New drawing of objects
|
497
|
|
|
|
|
|
|
|
498
|
|
|
|
|
|
|
=cut
|
499
|
|
|
|
|
|
|
|
500
|
|
|
|
|
|
|
|
501
|
|
|
|
|
|
|
sub drawing($$)
|
502
|
|
|
|
|
|
|
{my ($d) = check(@_[0..0]); # Drawing
|
503
|
|
|
|
|
|
|
my $zorder = shift; # Re-sort of zorder required?
|
504
|
|
|
|
|
|
|
|
505
|
|
|
|
|
|
|
#_ Draw ________________________________________________________________
|
506
|
|
|
|
|
|
|
# Locate background
|
507
|
|
|
|
|
|
|
#_______________________________________________________________________
|
508
|
|
|
|
|
|
|
|
509
|
|
|
|
|
|
|
my $from = $d->{from}; # View point
|
510
|
|
|
|
|
|
|
my $lt = $d->{light}; # Light
|
511
|
|
|
|
|
|
|
my $to = $d->{to}; # View towards
|
512
|
|
|
|
|
|
|
my $hz = $d->{horizon}; # Horizon
|
513
|
|
|
|
|
|
|
|
514
|
|
|
|
|
|
|
my $v = (($from-$to) x $hz)->norm; # Vertical in background plane
|
515
|
|
|
|
|
|
|
my $h = ($v x ($from-$to))->norm; # Horizontal in background plane
|
516
|
|
|
|
|
|
|
my $B = triangle($to, $to+$h, $to+$v); # Background plane
|
517
|
|
|
|
|
|
|
$d->{background} = $B;
|
518
|
|
|
|
|
|
|
|
519
|
|
|
|
|
|
|
&zorder($d) if $zorder; # Partially order triangles from view point
|
520
|
|
|
|
|
|
|
$d->{canvas}->delete('all'); # Clear canvas
|
521
|
|
|
|
|
|
|
|
522
|
|
|
|
|
|
|
#_ Draw ________________________________________________________________
|
523
|
|
|
|
|
|
|
# Dimensions of projected image
|
524
|
|
|
|
|
|
|
#_______________________________________________________________________
|
525
|
|
|
|
|
|
|
|
526
|
|
|
|
|
|
|
my ($mx, $Mx, $my, $My);
|
527
|
|
|
|
|
|
|
for my $D(@{$d->{triangles}})
|
528
|
|
|
|
|
|
|
{my $t = $B->project($D->{triangle}, $from); # Project onto background
|
529
|
|
|
|
|
|
|
$D->{project} = $t; # Optimization - record for reuse
|
530
|
|
|
|
|
|
|
|
531
|
|
|
|
|
|
|
my ($ax, $ay) = ($t->a->x, $t->a->y);
|
532
|
|
|
|
|
|
|
my ($bx, $by) = ($t->b->x, $t->b->y);
|
533
|
|
|
|
|
|
|
my ($cx, $cy) = ($t->c->x, $t->c->y);
|
534
|
|
|
|
|
|
|
|
535
|
|
|
|
|
|
|
$mx = $ax if !defined($mx) or $mx > $ax;
|
536
|
|
|
|
|
|
|
$mx = $bx if !defined($mx) or $mx > $bx;
|
537
|
|
|
|
|
|
|
$mx = $cx if !defined($mx) or $mx > $cx;
|
538
|
|
|
|
|
|
|
$Mx = $ax if !defined($Mx) or $Mx < $ax;
|
539
|
|
|
|
|
|
|
$Mx = $bx if !defined($Mx) or $Mx < $bx;
|
540
|
|
|
|
|
|
|
$Mx = $cx if !defined($Mx) or $Mx < $cx;
|
541
|
|
|
|
|
|
|
|
542
|
|
|
|
|
|
|
$my = $ay if !defined($my) or $my > $ay;
|
543
|
|
|
|
|
|
|
$my = $by if !defined($my) or $my > $by;
|
544
|
|
|
|
|
|
|
$my = $cy if !defined($my) or $my > $cy;
|
545
|
|
|
|
|
|
|
$My = $ay if !defined($My) or $My < $ay;
|
546
|
|
|
|
|
|
|
$My = $by if !defined($My) or $My < $by;
|
547
|
|
|
|
|
|
|
$My = $cy if !defined($My) or $My < $cy;
|
548
|
|
|
|
|
|
|
}
|
549
|
|
|
|
|
|
|
|
550
|
|
|
|
|
|
|
my $cw = $d->{canvas}{width};
|
551
|
|
|
|
|
|
|
my $ch = $d->{canvas}{height};
|
552
|
|
|
|
|
|
|
|
553
|
|
|
|
|
|
|
my $sx = int($d->{canvas}{width} /($Mx-$mx));
|
554
|
|
|
|
|
|
|
my $sy = int($d->{canvas}{height}/($My-$my));
|
555
|
|
|
|
|
|
|
my $s = $d->{canvas}{scale} = ($sx < $sy ? $sx : $sy);
|
556
|
|
|
|
|
|
|
|
557
|
|
|
|
|
|
|
my $dx = $d->{canvas}{dx} = -$mx * $s + ($cw - $s * ($Mx-$mx)) / 2;
|
558
|
|
|
|
|
|
|
my $dy = $d->{canvas}{dy} = $My * $s + ($ch - $s * ($My-$my)) / 2;
|
559
|
|
|
|
|
|
|
|
560
|
|
|
|
|
|
|
#_ Draw ________________________________________________________________
|
561
|
|
|
|
|
|
|
# Draw each triangle
|
562
|
|
|
|
|
|
|
#_______________________________________________________________________
|
563
|
|
|
|
|
|
|
|
564
|
|
|
|
|
|
|
for my $D(@{$d->{triangles}})
|
565
|
|
|
|
|
|
|
{my $T = $D->{triangle};
|
566
|
|
|
|
|
|
|
my $color = $D->{color};
|
567
|
|
|
|
|
|
|
my $p = $D->{plane};
|
568
|
|
|
|
|
|
|
my $t = $D->{project};
|
569
|
|
|
|
|
|
|
|
570
|
|
|
|
|
|
|
# Coordinates of triangle to be drawn
|
571
|
|
|
|
|
|
|
my @a = ($dx+$t->a->x*$s, $dy-$t->a->y*$s,
|
572
|
|
|
|
|
|
|
$dx+$t->b->x*$s, $dy-$t->b->y*$s,
|
573
|
|
|
|
|
|
|
$dx+$t->c->x*$s, $dy-$t->c->y*$s,
|
574
|
|
|
|
|
|
|
);
|
575
|
|
|
|
|
|
|
push @a, -outline=>'black' if defined($d->{showFissionFragments});
|
576
|
|
|
|
|
|
|
|
577
|
|
|
|
|
|
|
#_ Draw ________________________________________________________________
|
578
|
|
|
|
|
|
|
# Side towards/away from the light
|
579
|
|
|
|
|
|
|
#_______________________________________________________________________
|
580
|
|
|
|
|
|
|
|
581
|
|
|
|
|
|
|
my $fb = $T->frontInBehindZ($from, $lt);
|
582
|
|
|
|
|
|
|
|
583
|
|
|
|
|
|
|
if (!defined($fb) or $fb < 0) # Towards light
|
584
|
|
|
|
|
|
|
{push @a, -fill=>$color;
|
585
|
|
|
|
|
|
|
$d->{canvas}->createPolygon(@a);
|
586
|
|
|
|
|
|
|
&shadows($d, $D);
|
587
|
|
|
|
|
|
|
}
|
588
|
|
|
|
|
|
|
else # Away from light
|
589
|
|
|
|
|
|
|
{$d->{canvas}->createPolygon(@a, -fill=>color($color)->dark);
|
590
|
|
|
|
|
|
|
}
|
591
|
|
|
|
|
|
|
}
|
592
|
|
|
|
|
|
|
}
|
593
|
|
|
|
|
|
|
|
594
|
|
|
|
|
|
|
|
595
|
|
|
|
|
|
|
=head3 shadows
|
596
|
|
|
|
|
|
|
|
597
|
|
|
|
|
|
|
Shadows from a point of illumination
|
598
|
|
|
|
|
|
|
|
599
|
|
|
|
|
|
|
=cut
|
600
|
|
|
|
|
|
|
|
601
|
|
|
|
|
|
|
|
602
|
|
|
|
|
|
|
sub shadows($$)
|
603
|
|
|
|
|
|
|
{my ($d) = check(@_[0..0]); # Drawing
|
604
|
|
|
|
|
|
|
my ($p) = (@_[1..1]); # Current triangle to be drawn
|
605
|
|
|
|
|
|
|
my $from = $d->{from}; # View point
|
606
|
|
|
|
|
|
|
my $to = $d->{to}; # Look towards
|
607
|
|
|
|
|
|
|
my $light = $d->{light}; # Position of light
|
608
|
|
|
|
|
|
|
my $back = $d->{background}; # Background
|
609
|
|
|
|
|
|
|
my $c = $d->{canvas}; # Canvas
|
610
|
|
|
|
|
|
|
my $dx = $d->{canvas}{dx}; # Canvas center x
|
611
|
|
|
|
|
|
|
my $dy = $d->{canvas}{dy}; # Canvas center y
|
612
|
|
|
|
|
|
|
my $s = $d->{canvas}{scale}; # Scale factor
|
613
|
|
|
|
|
|
|
|
614
|
|
|
|
|
|
|
#_ Draw ________________________________________________________________
|
615
|
|
|
|
|
|
|
# Shadow each triangle
|
616
|
|
|
|
|
|
|
#_______________________________________________________________________
|
617
|
|
|
|
|
|
|
|
618
|
|
|
|
|
|
|
my @s;
|
619
|
|
|
|
|
|
|
for my $q(@{$d->{triangles}})
|
620
|
|
|
|
|
|
|
{next if $p == $q; # Do not shadow self
|
621
|
|
|
|
|
|
|
next if $p->{plane} == $q->{plane}; # Do not shadow stuff in same plane
|
622
|
|
|
|
|
|
|
my $t = $p->{triangle}; # Shadowed triangle
|
623
|
|
|
|
|
|
|
my $T = $q->{triangle}; # Shadowing triangle
|
624
|
|
|
|
|
|
|
# next if $t->frontInBehindZ($from, $light) > 0; # Check that plane view point and light
|
625
|
|
|
|
|
|
|
|
626
|
|
|
|
|
|
|
my $b = $t->project($T, $light); # Project Shadowing triangle onto shadowed triangle
|
627
|
|
|
|
|
|
|
my $d = triangle2Newnnc # Shadow in shadowed plane coordinates
|
628
|
|
|
|
|
|
|
(vector2($b->a->x, $b->a->y),
|
629
|
|
|
|
|
|
|
vector2($b->b->x, $b->b->y),
|
630
|
|
|
|
|
|
|
vector2($b->c->x, $b->c->y)
|
631
|
|
|
|
|
|
|
);
|
632
|
|
|
|
|
|
|
my $D = triangle2Newnnc # Shadowed plane
|
633
|
|
|
|
|
|
|
(vector2(0,0),
|
634
|
|
|
|
|
|
|
vector2(1,0),
|
635
|
|
|
|
|
|
|
vector2(0,1)
|
636
|
|
|
|
|
|
|
);
|
637
|
|
|
|
|
|
|
return if $d->narrow(); # Projected shadow too narrow?
|
638
|
|
|
|
|
|
|
return if $D->narrow(); # Shadowed triangle too narrow?
|
639
|
|
|
|
|
|
|
|
640
|
|
|
|
|
|
|
my @r = $d->ring($D); # Ring of common points
|
641
|
|
|
|
|
|
|
if (scalar(@r) > 2) # Less than two - small intersection
|
642
|
|
|
|
|
|
|
{my @a;
|
643
|
|
|
|
|
|
|
for my $r(@r) # Points of intersection current/shadowing triangle
|
644
|
|
|
|
|
|
|
{my $sr = $t->convertPlaneToSpace($r); # Convert intersection to space coords
|
645
|
|
|
|
|
|
|
last if $T->frontInBehind($light, $sr) == 1; # $t gives back of shadowing plane
|
646
|
|
|
|
|
|
|
my $sb = $back->intersectionInPlane($from, $sr); # Project from view point onto background
|
647
|
|
|
|
|
|
|
push @a, $dx+$sb->x*$s, $dy-$sb->y*$s; # Save coordinates
|
648
|
|
|
|
|
|
|
}
|
649
|
|
|
|
|
|
|
|
650
|
|
|
|
|
|
|
#_ Draw ________________________________________________________________
|
651
|
|
|
|
|
|
|
# Draw shadow
|
652
|
|
|
|
|
|
|
#_______________________________________________________________________
|
653
|
|
|
|
|
|
|
|
654
|
|
|
|
|
|
|
push @a, -outline=>color($p->{color})->dark, -fill=>color($p->{color})->dark;
|
655
|
|
|
|
|
|
|
$c->createPolygon(@a);
|
656
|
|
|
|
|
|
|
}
|
657
|
|
|
|
|
|
|
}
|
658
|
|
|
|
|
|
|
}
|
659
|
|
|
|
|
|
|
|
660
|
|
|
|
|
|
|
|
661
|
|
|
|
|
|
|
=head4 zorder
|
662
|
|
|
|
|
|
|
|
663
|
|
|
|
|
|
|
Z-order: order the fission triangles from the back ground to the point
|
664
|
|
|
|
|
|
|
of view:
|
665
|
|
|
|
|
|
|
|
666
|
|
|
|
|
|
|
Compare each triangle with every other, recording for each triangle
|
667
|
|
|
|
|
|
|
which triangles are behind it.
|
668
|
|
|
|
|
|
|
|
669
|
|
|
|
|
|
|
Place all triangles with no triangles behind them with at the start of
|
670
|
|
|
|
|
|
|
the order.
|
671
|
|
|
|
|
|
|
|
672
|
|
|
|
|
|
|
Reprocess the remainder until none left (success) or a cycle is detected
|
673
|
|
|
|
|
|
|
(bad algorithm).
|
674
|
|
|
|
|
|
|
|
675
|
|
|
|
|
|
|
The two triangles to be compared are projected on to the background: if
|
676
|
|
|
|
|
|
|
their projections have no points in common they are unordered, otherwise
|
677
|
|
|
|
|
|
|
use the distance to each triangle from the view point towards the common
|
678
|
|
|
|
|
|
|
point as a measure of which is first.
|
679
|
|
|
|
|
|
|
|
680
|
|
|
|
|
|
|
fission() guarantees that no two triangles intersect, this algorithm
|
681
|
|
|
|
|
|
|
should correctly order each pair of triangles.
|
682
|
|
|
|
|
|
|
|
683
|
|
|
|
|
|
|
=cut
|
684
|
|
|
|
|
|
|
|
685
|
|
|
|
|
|
|
|
686
|
|
|
|
|
|
|
sub zorder($)
|
687
|
|
|
|
|
|
|
{my ($d) = check(@_[0..0]); # Drawing
|
688
|
|
|
|
|
|
|
|
689
|
|
|
|
|
|
|
my $from = $d->{from}; # View point
|
690
|
|
|
|
|
|
|
my $back = $d->{background}; # Background
|
691
|
|
|
|
|
|
|
my @P = @{$d->{triangles}}; # Triangles to be drawn
|
692
|
|
|
|
|
|
|
|
693
|
|
|
|
|
|
|
#_ Draw ________________________________________________________________
|
694
|
|
|
|
|
|
|
# Filter for useful triangles
|
695
|
|
|
|
|
|
|
#_______________________________________________________________________
|
696
|
|
|
|
|
|
|
|
697
|
|
|
|
|
|
|
my @o;
|
698
|
|
|
|
|
|
|
for(my $ip = 0; $ip < @P; ++$ip)
|
699
|
|
|
|
|
|
|
{my $t = $P[$ip]{triangle};
|
700
|
|
|
|
|
|
|
# next unless $t->area > .1; # Ignore small triangles
|
701
|
|
|
|
|
|
|
# next if $t->narrow(0);
|
702
|
|
|
|
|
|
|
|
703
|
|
|
|
|
|
|
$o{$ip} = {};
|
704
|
|
|
|
|
|
|
push @o, $ip;
|
705
|
|
|
|
|
|
|
}
|
706
|
|
|
|
|
|
|
|
707
|
|
|
|
|
|
|
#_ Draw ________________________________________________________________
|
708
|
|
|
|
|
|
|
# Relationship
|
709
|
|
|
|
|
|
|
#_______________________________________________________________________
|
710
|
|
|
|
|
|
|
|
711
|
|
|
|
|
|
|
for my $ip(@o)
|
712
|
|
|
|
|
|
|
{my $t = $P[$ip]{triangle};
|
713
|
|
|
|
|
|
|
|
714
|
|
|
|
|
|
|
for my $jp(@o)
|
715
|
|
|
|
|
|
|
{next unless $ip < $jp;
|
716
|
|
|
|
|
|
|
my $T = $P[$jp]{triangle};
|
717
|
|
|
|
|
|
|
my $i = $back->project($t, $from);
|
718
|
|
|
|
|
|
|
my $I = $back->project($T, $from);
|
719
|
|
|
|
|
|
|
|
720
|
|
|
|
|
|
|
my $i2 = triangle2Newnnc(vector2($i->a->x, $i->a->y), vector2($i->b->x, $i->b->y), vector2($i->c->x, $i->c->y));
|
721
|
|
|
|
|
|
|
my $I2 = triangle2Newnnc(vector2($I->a->x, $I->a->y), vector2($I->b->x, $I->b->y), vector2($I->c->x, $I->c->y));
|
722
|
|
|
|
|
|
|
# next if $i2->narrow(0);
|
723
|
|
|
|
|
|
|
# next if $I2->narrow(0);
|
724
|
|
|
|
|
|
|
|
725
|
|
|
|
|
|
|
my @c = $i2->pointsInCommon($I2);
|
726
|
|
|
|
|
|
|
next unless scalar(@c);
|
727
|
|
|
|
|
|
|
|
728
|
|
|
|
|
|
|
for my $c(@c)
|
729
|
|
|
|
|
|
|
{my $C = $back->convertPlaneToSpace($c);
|
730
|
|
|
|
|
|
|
my $d = $t->distanceToPlaneAlongLine($from, $C);
|
731
|
|
|
|
|
|
|
my $D = $T->distanceToPlaneAlongLine($from, $C);
|
732
|
|
|
|
|
|
|
next if abs($d-$D) < 0.1; # Points to close in space to disambiguate
|
733
|
|
|
|
|
|
|
|
734
|
|
|
|
|
|
|
$o{$ip}{$jp} = 1 if $d < $D; # Assumes order does not matter for coplanar triangles
|
735
|
|
|
|
|
|
|
$o{$jp}{$ip} = 1 if $d > $D; # Assumes order does not matter for coplanar triangles
|
736
|
|
|
|
|
|
|
last;
|
737
|
|
|
|
|
|
|
}
|
738
|
|
|
|
|
|
|
}
|
739
|
|
|
|
|
|
|
}
|
740
|
|
|
|
|
|
|
|
741
|
|
|
|
|
|
|
#_ Draw ________________________________________________________________
|
742
|
|
|
|
|
|
|
# Order by relationship
|
743
|
|
|
|
|
|
|
#_______________________________________________________________________
|
744
|
|
|
|
|
|
|
|
745
|
|
|
|
|
|
|
my @p;
|
746
|
|
|
|
|
|
|
for(;;)
|
747
|
|
|
|
|
|
|
{my $n = 0;
|
748
|
|
|
|
|
|
|
for my $i(sort(keys(%o)))
|
749
|
|
|
|
|
|
|
{unless (keys(%{$o{$i}}))
|
750
|
|
|
|
|
|
|
{push @p, $P[$i];
|
751
|
|
|
|
|
|
|
delete $o{$i};
|
752
|
|
|
|
|
|
|
++$n;
|
753
|
|
|
|
|
|
|
for my $j(keys(%o))
|
754
|
|
|
|
|
|
|
{delete $o{$j}{$i};
|
755
|
|
|
|
|
|
|
}
|
756
|
|
|
|
|
|
|
}
|
757
|
|
|
|
|
|
|
}
|
758
|
|
|
|
|
|
|
last unless $n;
|
759
|
|
|
|
|
|
|
}
|
760
|
|
|
|
|
|
|
keys(%o) == 0 or warn "Cycle present??";
|
761
|
|
|
|
|
|
|
$d->{triangles} = [@p];
|
762
|
|
|
|
|
|
|
}
|
763
|
|
|
|
|
|
|
|
764
|
|
|
|
|
|
|
|
765
|
|
|
|
|
|
|
=head2 Exports
|
766
|
|
|
|
|
|
|
|
767
|
|
|
|
|
|
|
Export L
|
768
|
|
|
|
|
|
|
|
769
|
|
|
|
|
|
|
=cut
|
770
|
|
|
|
|
|
|
|
771
|
|
|
|
|
|
|
|
772
|
|
|
|
|
|
|
use Math::Zap::Exports qw(
|
773
|
|
|
|
|
|
|
draw ()
|
774
|
|
|
|
|
|
|
);
|
775
|
|
|
|
|
|
|
|
776
|
|
|
|
|
|
|
#_ Draw ________________________________________________________________
|
777
|
|
|
|
|
|
|
# Package loaded successfully
|
778
|
|
|
|
|
|
|
#_______________________________________________________________________
|
779
|
|
|
|
|
|
|
|
780
|
|
|
|
|
|
|
1;
|
781
|
|
|
|
|
|
|
|
782
|
|
|
|
|
|
|
|
783
|
|
|
|
|
|
|
|
784
|
|
|
|
|
|
|
=head2 Credits
|
785
|
|
|
|
|
|
|
|
786
|
|
|
|
|
|
|
=head3 Author
|
787
|
|
|
|
|
|
|
|
788
|
|
|
|
|
|
|
philiprbrenan@yahoo.com
|
789
|
|
|
|
|
|
|
|
790
|
|
|
|
|
|
|
=head3 Copyright
|
791
|
|
|
|
|
|
|
|
792
|
|
|
|
|
|
|
philiprbrenan@yahoo.com, 2004
|
793
|
|
|
|
|
|
|
|
794
|
|
|
|
|
|
|
=head3 License
|
795
|
|
|
|
|
|
|
|
796
|
|
|
|
|
|
|
Perl License.
|
797
|
|
|
|
|
|
|
|
798
|
|
|
|
|
|
|
|
799
|
|
|
|
|
|
|
=cut
|