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# Math::VectorReal Vector Mathematics |
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# |
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# |
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# Copyright (c) 2001 Anthony Thyssen. All rights reserved. This program |
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# is free software; you can redistribute it and/or modify it under the |
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# same terms as Perl itself. |
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# |
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package Math::VectorReal; |
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=head1 NAME |
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Math::VectorReal - Module to handle 3D Vector Mathematics |
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=head1 SYNOPSIS |
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#!/usr/bin/perl |
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use Math::VectorReal; |
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$a = vector( 1, 2, .5 ); |
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print "Vector as string (MatrixReal default format)\n\$a => ", $a; |
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print $a->stringify("Formated Output \$a => { %g, %g, %g }\n"); |
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# I hate newline in the default output format (defined as MatrixReal) |
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$Math::VectorReal::FORMAT = "[ %.5f %.5f %.5f ]"; |
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print "Modified default output format \$a => $a\n"; |
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print 'length => ', $a->length, "\n"; |
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print 'normalised => ', $a->norm, "\n"; |
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use Math::VectorReal qw(:all); # Include O X Y Z axis constant vectors |
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print 'string concat $a."**" = ', $a."**", "\n"; |
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print 'vector constant X = ', X, "\n"; |
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print 'subtraction $a - Z = ', $a - Z, "\n"; |
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print 'scalar divide $a / 3 = ', $a / 3, "\n"; |
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print 'dot product $a . Y = ', $a . Y, "\n"; |
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print 'cross product $a x Y = ', $a x Y, "\n"; |
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print "Plane containing points X, \$a, Z (in anti-clockwise order)\n"; |
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($n,$d) = plane( X, $a, Z ); # return normal and disance from O |
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print ' normal = $n = ', $n, "\n"; |
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print ' disance from O = $d = ', $d, "\n"; |
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print ' Y axis intersect = $d/($n.Y) = ', $d/($n.Y), "\n"; |
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print "VectorReal and MatrixReal interaction\n\n"; |
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use Math::MatrixReal; # Not required for pure vector math as above |
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$r = $a->vector2matrix_row; # convert to MatrixReal Row Vector |
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$c = $a->vector2matrix_col; # convert to MatrixReal Column Vector |
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print 'Vector as a MatrixReal Row $r (vector -> matrix) => ', "\n", $r; |
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print 'Vector as a MatrixReal Col $c (vector -> matrix) => ', "\n", $c; |
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$nx = $a->norm; $ny = $nx x Z; $nz = $nx x $ny; # orthogonal vectors |
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$R = vector_matrix( $nx, $ny, $nz ); # make the rotation matrix |
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print 'Rotation Matrix from 3 Vectors $R => ',"\n", $R, "\n"; |
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print "Extract the Y row from the matrix as a VectorReal..\n"; |
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print '$R->matrix_row2vector(1) => ', $R->matrix_row2vector(1), "\n"; |
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print "Rotate a vector with above rotation matrix\n"; |
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print '$a * $R (vector -> vector)',"\n", $a * $R, "\n"; |
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print "Rotate a MatrixReal column (post multiply)...\n"; |
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print "(NB: matrix must be transposed (~) to match column format)\n"; |
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print '~$R * $c (col_matrix -> col_matrix) =>',"\n", ~$R * $c, "\n"; |
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=head1 DESCRIPTION |
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The C package defines a 3D mathematical "vector", in a way |
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that is compatible with the previous CPAN module C. However |
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it provides a more vector oriented set of mathematical functions and overload |
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operators, to the C package. For example the normal perl string |
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functions "x" and "." have been overloaded to allow vector cross and dot |
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product operations. Vector math formula thus looks like vector math formula in |
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perl programs using this package. |
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While this package is compatible with Math::MatrixReal, you DO NOT need to |
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have that package to perform purely vector orientated calculations. You will |
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need it however if you wish to do matrix operations with these vectors. The |
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interface has been designed with this package flexibility in mind. |
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The vectors are defined in the same way as a "row" C matrix, |
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instead of that packages choice of "column" definition for vector operations. |
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Such vectors are multiplied to matices with the vector on the left and the |
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matrix on the right. EG: v * M -> 'v |
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Not only is this the way I prefer to handle vectors, but it is the way most |
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graphics books use vectors. As a bonus it results in no overload conflicts |
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between this package and that of Math::MatrixReal, (the left objects overload |
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operator is called to do the mathematics). It also is a lot simpler than |
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C column vector methods, which were designed for equation solving |
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rather than 3D geometry operations. |
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The vector_matrix() function provided, simplifies the creation a |
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C object from 3 (usually orthogonal) vectors. This with its vector |
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orientated math operators makes it very easy to define orthogonal rotation |
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matrices from C objects. See a rough example in the |
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synopsis above, or in the file "matrix_test" in the packages source. |
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NOTE: the 6th element the C array object is used to hold the |
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length of the vector so that it can be re-used without needing to be |
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re-calculated all the time. This means the expensive sqrt() function, need not |
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be called unless nessary. This usage should not effect the direct use of |
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these objects in the C functions. |
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=cut |
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use strict; |
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#require Math::MatrixReal; # not required! |
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use strict; |
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use vars qw(@ISA @EXPORT @EXPORT_OK %EXPORT_TAGS $VERSION); |
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require Exporter; |
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@ISA = qw(Exporter); |
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@EXPORT = qw( vector plane vector_matrix ); |
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@EXPORT_OK = qw( O X Y Z ); |
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%EXPORT_TAGS = ( |
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axis => [ qw( O X Y Z ) ], # Unix Axis Vector Constants |
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all => [@EXPORT, @EXPORT_OK] |
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); |
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$VERSION = '1.0'; |
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use Carp; |
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use vars qw( $FORMAT $TRACE ); |
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$TRACE = 0; |
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$FORMAT = "[ %#19.12E %#19.12E %#19.12E ]\n"; # output format (as MatrixReal) |
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=head1 CONSTANTS |
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Four constant vectors are available for export (using an ":all" tag). |
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these are |
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0 = [ 0 0 0 ] the zero vector or origin |
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X = [ 1 0 0 ] | |
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Y = [ 0 1 0 ] > Unit axis vectors |
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Z = [ 0 0 1 ] | |
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=cut |
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146
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# Constant Vector Functions |
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# The format is as per a Math::MatrixReal object, with extra length item |
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sub O() { bless [ [[0,0,0]], 1,3, undef,undef,undef, 0 ], __PACKAGE__; } |
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sub X() { bless [ [[1,0,0]], 1,3, undef,undef,undef, 1 ], __PACKAGE__; } |
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sub Y() { bless [ [[0,1,0]], 1,3, undef,undef,undef, 1 ], __PACKAGE__; } |
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sub Z() { bless [ [[0,0,1]], 1,3, undef,undef,undef, 1 ], __PACKAGE__; } |
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153
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=head1 CONSTRUCTORS |
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=over 4 |
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157
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=item new(x,y,z) |
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Create a new vector with the values of C, C, C returning the |
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appropriate object. |
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=item vector(x,y,z) |
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164
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As C but is a exported function which does not require a package |
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reference to create a C object. |
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167
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=item clone() |
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Return a completely new copy of the referring C object. |
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=cut |
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173
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sub new { # typical object creation (not many checks) |
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croak "Usage: \$vector = ".__PACKAGE__."->new(x,y,z);\n" unless @_; |
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my $ref = shift; |
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return bless [ [[ @_ ]], 1,3 ], ref $ref || $ref; |
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} |
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179
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180
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sub vector { # normal way to create a vector - Exported function |
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# This works as both a Object Method or Exported Function |
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croak "Usage: \$vector = ".__PACKAGE__."->vector(x,y,z);\n". |
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183
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" or \$vector = vector(x,y,z);\n" |
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unless @_ == 3 || @_ == 4 && ref $_[0]; |
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1
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my $class = __PACKAGE__; |
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$class = ref shift if @_ == 4; |
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1
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return $class->new(@_); |
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} |
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190
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sub clone { |
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1
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croak "Usage: \$vector_copy = \$vector->clone;\n" unless @_ == 1; |
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my $v = shift; |
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my $c = $v->new( $v->array ); # create a new vector using values |
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$c->[6] = $v->[6] if defined $v->[6]; # also note its length (if known) |
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return $c; |
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} |
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198
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=head1 METHODS |
199
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200
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=item array() |
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202
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Return the x,y,z elements of the referring vector are an array of values. |
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204
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=item x() |
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206
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Return the x element of the referring vector. |
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208
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=item y() |
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Return the y element of the referring vector. |
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=item z() |
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Return the z element of the referring vector. |
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=item stringify( [ FORMAT ] ) |
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Return the referring verctor as a string. The C if given is used |
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to sprintf format the vector. This is used for all VectorReal to String |
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conversions. |
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By default this format is the same as it would be for a C |
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object, "[ %#19.12E %#19.12E %#19.12E ]\n". Note that this includes a newline |
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character!. |
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However unlike C you can assign a new default sprintf |
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format by assigning it to the packages C<$FORMAT> variable. For Example |
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$Math::VectorReal::FORMAT = "{ %g, %g, %g }" |
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Which is a good format to output vectors for use by the POVray (Persistance of |
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Vision Raytracer) program. |
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=item length() |
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Return the length of the given vector. As a side effect the length is saved |
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into that vectors object to avoid the use of the expensive sqrt() function. |
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=item norm() |
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Normalise the Vector. That is scalar divide the vector by its length, so that |
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it becomes of length one. Normal vectors are commonly use to define |
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directions, without scale, or orientation of a 3 dimensional plane. |
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=cut |
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247
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sub array { # return vector as an array of values |
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1
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83
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my $v = shift; |
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67
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return @{$v->[0][0]}; |
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565
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250
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} |
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252
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sub x { |
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1
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my $v = shift; |
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return ($v->array)[0]; |
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} |
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257
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sub y { |
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1
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my $v = shift; |
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return ($v->array)[1]; |
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} |
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sub z { |
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0
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1
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my $v = shift; |
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return ($v->array)[2]; |
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} |
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267
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sub stringify { # convert a vector to a string (with optional format) |
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1
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52
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my( $v, $fmt ) = @_; |
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39
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50
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86
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$fmt = $FORMAT unless defined $fmt; # if not given use current default |
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39
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69
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return sprintf $fmt, $v->array; |
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} |
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273
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sub length { # convert a vector to a string |
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5
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5
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1
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7
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my $v = shift; |
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5
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100
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17
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return $v->[6] if defined $v->[6]; |
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3
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5
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return $v->[6] = sqrt( $v.$v ); |
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} |
278
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279
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sub norm { # scale vector to a length of one |
280
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3
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3
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1
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5
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my $v = shift; |
281
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3
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5
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return $v / $v->length; |
282
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} |
283
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284
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=item plane( v1, v2, v3 ) |
285
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286
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Given three points defined counter clockwise on a plane, return an array in |
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which the first element is the planes normal unit vector, and the second its |
288
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distance from the origin, along that vector. NOTE: the distance may be |
289
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negitive, in which case the origon is above the defined plane in 3d space. |
290
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291
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=cut |
292
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293
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sub plane { # Given three points on the plane (right-hand rule) |
294
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# return a normal vector and distance from origin for a plane |
295
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1
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50
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1
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1
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5
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croak "Usage: (\$normal, \$distance) = plane(\$p1,\$p2,\$p3);\n" |
296
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unless @_ == 3; |
297
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1
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2
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my ($a, $b, $c) = @_; |
298
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1
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2
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my $normal = (($b - $a) x ($c - $b))->norm; |
299
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1
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7
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return ( $normal, $a . $normal ); |
300
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} |
301
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302
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=item vector_matrix( nx, ny, nz ) |
303
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304
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Given the new location for the X, Y and Z vectors, concatanate them together |
305
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(row wise) to create a C translation matrix. For example |
306
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if the 3 vectors are othogonal to each other, the matrix created will be |
307
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a rotation matrix to rotate the X, Y and Z axis to the given vectors. See |
308
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above for an example. |
309
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310
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=cut |
311
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312
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sub vector_matrix { |
313
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0
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0
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1
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0
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my( $nx, $ny, $nz ) = @_; |
314
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0
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0
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bless [ [[$nx->array], |
315
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[$ny->array], |
316
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[$nz->array]], 3, 3 ], "Math::MatrixReal"; |
317
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} |
318
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319
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# ------------------------------------------------------------------ |
320
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# Convertsions between Math::MatrixReal and Math::VectorReal packages |
321
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322
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=back |
323
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324
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=head1 VECTOR/MATRIX CONVERSION |
325
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326
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The following functions provide links between the C and |
327
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C packages. |
328
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329
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NOTE: While this package is closely related to C, it does |
330
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NOT require that that package to be installed unless you actually want to |
331
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perform matrix operations. |
332
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333
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Also the overload operations will automatically handle vector/matrix |
334
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mathematics (See below). |
335
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336
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=head2 Vector to Matrix Conversion |
337
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338
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=over 4 |
339
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340
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=item vector2matrix_row( [CLASS] ) |
341
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342
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=item vector2matrix_col( [CLASS] ) |
343
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344
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Convert C objects to a C objects. |
345
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Optional argument defines the object class to be returned (defaults to |
346
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C). |
347
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348
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Note that as a C is internally equivelent to a |
349
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C row matrix, C is essentually just a |
350
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bless operation, which is NOT required to use with C |
351
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functions. |
352
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353
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The C performs the required transpose to convert the |
354
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C object into a C version of a vector (a |
355
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column matrix). |
356
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357
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=cut |
358
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359
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sub vector2matrix_row { |
360
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0
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0
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1
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0
|
my( $v, $ref ) = @_; |
361
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0
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0
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0
|
$ref ||= "Math::MatrixReal"; |
362
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0
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0
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0
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bless $v->clone, ref $ref || $ref; # clone and bless (object unchanged) |
363
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} |
364
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365
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sub vector2matrix_col { |
366
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0
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0
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1
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0
|
my( $v, $ref ) = @_; |
367
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0
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0
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0
|
$ref ||= "Math::MatrixReal"; |
368
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0
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0
|
my @v = $v->array; |
369
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0
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0
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0
|
bless [ [[$v[0]],[$v[1]],[$v[2]]], 3, 1 ], ref $ref || $ref; |
370
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} |
371
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372
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|
=head2 Matrix to Vector Conversion |
373
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374
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=item matrix_row2vector( [ROW] ) |
375
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376
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=item matrix_col2vector( [COLUMN] ) |
377
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378
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|
When referred to by a C object, extracts the vector |
379
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from the matrix. the optional argument defines which row or column of the |
380
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matrix is to be extracted as a C vector. |
381
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382
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=cut |
383
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384
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{ # Enclose MartixReal package in a block |
385
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|
package Math::MatrixReal; # Fake a change into the Math::MatrixReal package |
386
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2
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2
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12
|
use Carp; # import carp into this package |
|
2
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5
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2
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795
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387
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388
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|
|
sub matrix_row2vector { |
389
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0
|
|
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0
|
|
0
|
my $m = shift; my($rows,$cols) = ($m->[1],$m->[2]); |
|
0
|
|
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0
|
|
390
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0
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0
|
my $r = shift; # optional, which column from matrix |
391
|
0
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0
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|
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0
|
croak "Error: matrix does not have 3D rows" unless ($cols == 3); |
392
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0
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0
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0
|
if ( defined $r ) { |
393
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0
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0
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0
|
croak "Error: matrix does not have that row" unless ( $r < $rows); |
394
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|
|
} |
395
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|
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|
|
else { # if no option, it must be a Math::MatrixReal Row Vector |
396
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0
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0
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0
|
croak "Error: matrix given to matrix_row2vector is not a 3D row matrix" |
397
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|
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|
|
unless ($rows == 1); |
398
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0
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0
|
$r = 0; |
399
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|
|
} |
400
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0
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|
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|
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0
|
return Math::VectorReal->new(@{$m->[0][$r]}); # same result, only cleaned up |
|
0
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|
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0
|
|
401
|
|
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|
|
} |
402
|
|
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403
|
|
|
|
|
|
|
sub matrix_col2vector { |
404
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0
|
|
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0
|
|
0
|
my $m = shift; my($rows,$cols) = ($m->[1],$m->[2]); |
|
0
|
|
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0
|
|
405
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0
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0
|
my $c = shift; # optional, which column from matrix |
406
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0
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0
|
|
|
|
0
|
croak "Error: matrix does not have 3D rows" unless ($rows == 3); |
407
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0
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0
|
|
|
|
0
|
if ( defined $c ) { |
408
|
0
|
0
|
|
|
|
0
|
croak "Error: matrix does not have that column" unless ( $c < $cols); |
409
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|
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|
|
} |
410
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|
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|
|
else { # if no option, it must be a Math::MatrixReal Column Vector |
411
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0
|
0
|
|
|
|
0
|
croak "Error: matrix given to matrix_col2vector is not a 3D column matrix" |
412
|
|
|
|
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|
|
unless ($cols == 1); |
413
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0
|
|
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0
|
$c = 0; |
414
|
|
|
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|
|
} |
415
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0
|
|
|
|
|
0
|
return Math::VectorReal->new($m->[0][0][$c], $m->[0][1][$c], $m->[0][2][$c]); |
416
|
|
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|
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|
|
} |
417
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|
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418
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|
|
} # Return to the Math::VectorReal package we are really defining |
419
|
|
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|
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420
|
|
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|
|
|
|
# ------------------------------------------------------------------ |
421
|
|
|
|
|
|
|
# Overloaded Math functions |
422
|
|
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423
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|
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|
|
=back |
424
|
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425
|
|
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|
|
|
|
=head1 OPERATOR OVERLOADING |
426
|
|
|
|
|
|
|
|
427
|
|
|
|
|
|
|
Overload operations are provided to perform the usual string conversion, |
428
|
|
|
|
|
|
|
addition, subtraction, unary minus, scalar multiplation & division. On top of |
429
|
|
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|
|
this however the multiply have been expanded to look for and execute |
430
|
|
|
|
|
|
|
C multiplation. |
431
|
|
|
|
|
|
|
|
432
|
|
|
|
|
|
|
The Main purpose of this package however was to provide the special vector |
433
|
|
|
|
|
|
|
product operations: dot product "." and cross product "x". In perl these |
434
|
|
|
|
|
|
|
operations are normally used for string operations, but if either argument |
435
|
|
|
|
|
|
|
is a C object, the operation will attempt the approprate |
436
|
|
|
|
|
|
|
vector math operation instead. |
437
|
|
|
|
|
|
|
|
438
|
|
|
|
|
|
|
Note however that if one side of the dot "." operator is already a string, |
439
|
|
|
|
|
|
|
then the vector will be converted to a sting and a string concatantion will be |
440
|
|
|
|
|
|
|
performed. The cross operator "x" will just croak() as it is non-sensical to |
441
|
|
|
|
|
|
|
either repeat the string conversion of a vector, OR to repeat a string, |
442
|
|
|
|
|
|
|
vector, times! |
443
|
|
|
|
|
|
|
|
444
|
|
|
|
|
|
|
Overloaded operator summery... |
445
|
|
|
|
|
|
|
neg unary minus - multiply vector by -1 |
446
|
|
|
|
|
|
|
"" automatic string conversion using stringify() function |
447
|
|
|
|
|
|
|
+ vector addition |
448
|
|
|
|
|
|
|
- vector subtraction |
449
|
|
|
|
|
|
|
/ scalar division (left argument must be the vector) |
450
|
|
|
|
|
|
|
* scalar multiplication OR MatrixReal multiplication |
451
|
|
|
|
|
|
|
x vector/cross product of two vectors |
452
|
|
|
|
|
|
|
. dot product of two vectors OR vector/string concatanation |
453
|
|
|
|
|
|
|
|
454
|
|
|
|
|
|
|
Posible future addition '~' to transpose a C into a |
455
|
|
|
|
|
|
|
C column vector (as per that operator on C objects). |
456
|
|
|
|
|
|
|
It was not added as it just did not seem to be needed. |
457
|
|
|
|
|
|
|
|
458
|
|
|
|
|
|
|
=cut |
459
|
|
|
|
|
|
|
|
460
|
|
|
|
|
|
|
use overload |
461
|
2
|
|
|
|
|
35
|
'neg' => \&_negate, |
462
|
|
|
|
|
|
|
'""' => \&_stringify, |
463
|
|
|
|
|
|
|
'+' => \&_addition, |
464
|
|
|
|
|
|
|
'-' => \&_subtract, |
465
|
|
|
|
|
|
|
'*' => \&_multiply, |
466
|
|
|
|
|
|
|
'/' => \&_scalar_divide, |
467
|
|
|
|
|
|
|
'x' => \&_cross_product, # Redefination of the string function |
468
|
|
|
|
|
|
|
'.' => \&_dot_product, # These includes stingify/concatanation |
469
|
2
|
|
|
2
|
|
1990
|
'fallback' => undef; |
|
2
|
|
|
|
|
1403
|
|
470
|
|
|
|
|
|
|
|
471
|
|
|
|
|
|
|
|
472
|
|
|
|
|
|
|
sub _trace { |
473
|
73
|
50
|
|
73
|
|
155
|
return unless $TRACE; |
474
|
0
|
|
|
|
|
0
|
my($text,$object,$argument,$flip) = @_; |
475
|
0
|
0
|
|
|
|
0
|
unless (defined $object) { $object = 'undef'; }; |
|
0
|
|
|
|
|
0
|
|
476
|
0
|
0
|
|
|
|
0
|
unless (defined $argument) { $argument = 'undef'; }; |
|
0
|
|
|
|
|
0
|
|
477
|
0
|
0
|
|
|
|
0
|
unless (defined $flip) { $flip = 'undef'; }; |
|
0
|
|
|
|
|
0
|
|
478
|
0
|
0
|
|
|
|
0
|
if (ref($object)) { $object = ref($object); } |
|
0
|
|
|
|
|
0
|
|
479
|
0
|
0
|
|
|
|
0
|
if (ref($argument)) { $argument = ref($argument); } |
|
0
|
|
|
|
|
0
|
|
480
|
0
|
|
|
|
|
0
|
$argument =~ s/\n/\\n/g; |
481
|
0
|
|
|
|
|
0
|
print "$text: \$obj='$object' \$arg='$argument' \$flip='$flip'\n"; |
482
|
|
|
|
|
|
|
} |
483
|
|
|
|
|
|
|
|
484
|
|
|
|
|
|
|
|
485
|
|
|
|
|
|
|
sub _negate { |
486
|
3
|
|
|
3
|
|
7
|
my($object,$argument,$flip) = @_; |
487
|
3
|
|
|
|
|
7
|
_trace("'neg'",$object,$argument,$flip); |
488
|
3
|
|
|
|
|
6
|
my $v = $object->clone; |
489
|
3
|
|
|
|
|
6
|
for ( 0 .. 2 ) { $v->[0][0][$_] = -$v->[0][0][$_]; } |
|
9
|
|
|
|
|
19
|
|
490
|
|
|
|
|
|
|
# $v->[6]; does not change. |
491
|
3
|
|
|
|
|
10
|
return $v |
492
|
|
|
|
|
|
|
} |
493
|
|
|
|
|
|
|
|
494
|
|
|
|
|
|
|
sub _stringify { |
495
|
33
|
|
|
33
|
|
54
|
my($object,$argument,$flip) = @_; |
496
|
33
|
|
|
|
|
61
|
_trace("'\"\"'",$object,$argument,$flip); |
497
|
33
|
|
|
|
|
55
|
return $object->stringify; |
498
|
|
|
|
|
|
|
} |
499
|
|
|
|
|
|
|
|
500
|
|
|
|
|
|
|
|
501
|
|
|
|
|
|
|
sub _addition { |
502
|
|
|
|
|
|
|
# Operation on two vectors, as such $flip will be undefined or false |
503
|
|
|
|
|
|
|
# The operation is also communitive - order does not matter. |
504
|
5
|
|
|
5
|
|
9
|
my($object,$argument,$flip) = @_; |
505
|
5
|
|
|
|
|
11
|
_trace("'+'",$object,$argument,$flip); |
506
|
5
|
50
|
33
|
|
|
64
|
if ( (defined $argument) && ref($argument) && |
|
|
|
33
|
|
|
|
|
507
|
|
|
|
|
|
|
(ref($argument) !~ /^SCALAR$|^ARRAY$|^HASH$|^CODE$|^REF$/) ) { |
508
|
5
|
|
|
|
|
13
|
my $v = $object->clone; |
509
|
5
|
|
|
|
|
9
|
for ( 0 .. 2 ) { $v->[0][0][$_] += $argument->[0][0][$_]; } |
|
15
|
|
|
|
|
38
|
|
510
|
5
|
|
|
|
|
7
|
$#{$v} = 2; # any cached vector length is now invalid |
|
5
|
|
|
|
|
13
|
|
511
|
5
|
|
|
|
|
26
|
return $v; |
512
|
|
|
|
|
|
|
} |
513
|
0
|
|
|
|
|
0
|
croak("non-vector argument for '+'"); |
514
|
|
|
|
|
|
|
} |
515
|
|
|
|
|
|
|
|
516
|
|
|
|
|
|
|
|
517
|
|
|
|
|
|
|
sub _subtract { |
518
|
8
|
|
|
8
|
|
13
|
my($object,$argument,$flip) = @_; |
519
|
8
|
|
|
|
|
22
|
_trace("'-'",$object,$argument,$flip); |
520
|
|
|
|
|
|
|
# Operation on two vectors, as such $flip will be undefined or false |
521
|
|
|
|
|
|
|
# Note; however this is not communitive - order matters |
522
|
8
|
50
|
33
|
|
|
117
|
if ( (defined $argument) && ref($argument) && |
|
|
|
33
|
|
|
|
|
523
|
|
|
|
|
|
|
(ref($argument) !~ /^SCALAR$|^ARRAY$|^HASH$|^CODE$|^REF$/) ) { |
524
|
8
|
|
|
|
|
14
|
my $v = $object->clone; |
525
|
8
|
|
|
|
|
12
|
for ( 0 .. 2 ) { $v->[0][0][$_] -= $argument->[0][0][$_]; } |
|
24
|
|
|
|
|
50
|
|
526
|
8
|
|
|
|
|
11
|
$#{$v} = 2; # any cached vector length is now invalid |
|
8
|
|
|
|
|
27
|
|
527
|
8
|
|
|
|
|
21
|
return $v; |
528
|
|
|
|
|
|
|
} |
529
|
0
|
|
|
|
|
0
|
croak("non-vector argument for '-'"); |
530
|
|
|
|
|
|
|
} |
531
|
|
|
|
|
|
|
|
532
|
|
|
|
|
|
|
|
533
|
|
|
|
|
|
|
sub _multiply { |
534
|
3
|
|
|
3
|
|
5
|
my($object,$argument,$flip) = @_; |
535
|
3
|
|
|
|
|
7
|
_trace("'*'",$object,$argument,$flip); |
536
|
3
|
50
|
|
|
|
11
|
if ( ref($argument) ) { |
|
|
50
|
|
|
|
|
|
537
|
|
|
|
|
|
|
# Assume multiply by Math::MatrixReal object EG: $v * $M --> $new_v |
538
|
|
|
|
|
|
|
# Order is communicative, but $flip should NOT be true |
539
|
0
|
0
|
|
|
|
0
|
if ( ! $flip ) { |
540
|
0
|
|
|
|
|
0
|
return ( $object->vector2matrix_row($argument) |
541
|
|
|
|
|
|
|
* $argument )->matrix_row2vector; |
542
|
|
|
|
|
|
|
} else { # just in case flip is true.. |
543
|
0
|
|
|
|
|
0
|
return ( $argument * |
544
|
|
|
|
|
|
|
$object->vector2matrix_row($argument) )->matrix_row2vector; |
545
|
|
|
|
|
|
|
} |
546
|
|
|
|
|
|
|
} |
547
|
|
|
|
|
|
|
elsif ( defined $argument ) { |
548
|
|
|
|
|
|
|
# defined $argument must be a scalar, so Scalar Multiply |
549
|
|
|
|
|
|
|
# Communitive - order does not matter, $flip can be ignored |
550
|
3
|
|
|
|
|
6
|
my $v = $object->clone; |
551
|
3
|
|
|
|
|
6
|
for ( 0 .. 2 ) { $v->[0][0][$_] *= $argument; } |
|
9
|
|
|
|
|
19
|
|
552
|
3
|
50
|
|
|
|
9
|
$v->[6] *= abs($argument) if defined $v->[6]; # multiply vector length |
553
|
3
|
|
|
|
|
8
|
return $v; |
554
|
|
|
|
|
|
|
} |
555
|
0
|
|
|
|
|
0
|
croak("undefined argument given for vector multiply"); |
556
|
|
|
|
|
|
|
} |
557
|
|
|
|
|
|
|
|
558
|
|
|
|
|
|
|
|
559
|
|
|
|
|
|
|
sub _scalar_divide { |
560
|
6
|
|
|
6
|
|
10
|
my($object,$argument,$flip) = @_; |
561
|
6
|
|
|
|
|
12
|
_trace("'/'",$object,$argument,$flip); |
562
|
|
|
|
|
|
|
# The order is very important, you can NOT divide a scalar by a vector |
563
|
6
|
50
|
|
|
|
12
|
croak("You can not divide a scalar by a vector") if $flip; |
564
|
|
|
|
|
|
|
# The provided $argument must be a defined scalar |
565
|
6
|
50
|
33
|
|
|
34
|
if ( (defined $argument) && ! ref($argument) ) { |
566
|
6
|
|
|
|
|
11
|
my $v = $object->clone; |
567
|
6
|
|
|
|
|
10
|
for ( 0 .. 2 ) { $v->[0][0][$_] /= $argument; } |
|
18
|
|
|
|
|
37
|
|
568
|
6
|
100
|
|
|
|
18
|
$v->[6] /= abs($argument) if defined $v->[6]; # do vector length |
569
|
6
|
|
|
|
|
19
|
return $v; |
570
|
|
|
|
|
|
|
} |
571
|
0
|
|
|
|
|
0
|
croak("non-scalar given for vector scalar divide"); |
572
|
|
|
|
|
|
|
} |
573
|
|
|
|
|
|
|
|
574
|
|
|
|
|
|
|
|
575
|
|
|
|
|
|
|
sub _cross_product { |
576
|
4
|
|
|
4
|
|
9
|
my($object,$argument,$flip) = @_; |
577
|
|
|
|
|
|
|
# Operation on two vectors, as such $flip will be undefined or false |
578
|
|
|
|
|
|
|
# Note: however this is not communitive - order does matters |
579
|
4
|
|
|
|
|
9
|
_trace("'x'",$object,$argument,$flip); |
580
|
4
|
50
|
33
|
|
|
53
|
if ( (defined $argument) && ref($argument) && |
|
|
|
33
|
|
|
|
|
581
|
|
|
|
|
|
|
(ref($argument) !~ /^SCALAR$|^ARRAY$|^HASH$|^CODE$|^REF$/) ) { |
582
|
4
|
|
|
|
|
9
|
my $v = $object->new; |
583
|
4
|
|
|
|
|
9
|
my @o = $object->array; |
584
|
4
|
|
|
|
|
10
|
my @a = $argument->array; |
585
|
4
|
|
|
|
|
14
|
@{$v->[0][0]} = ( $o[1]*$a[2] - $o[2]*$a[1], |
|
4
|
|
|
|
|
9
|
|
586
|
|
|
|
|
|
|
$o[2]*$a[0] - $o[0]*$a[2], |
587
|
|
|
|
|
|
|
$o[0]*$a[1] - $o[1]*$a[0] ); |
588
|
4
|
|
|
|
|
4
|
$#{$v} = 2; # any cached vector length is now invalid |
|
4
|
|
|
|
|
9
|
|
589
|
4
|
|
|
|
|
15
|
return $v; |
590
|
|
|
|
|
|
|
} |
591
|
0
|
|
|
|
|
0
|
croak("string 'x' with a vector does not make sense!"); |
592
|
|
|
|
|
|
|
} |
593
|
|
|
|
|
|
|
|
594
|
|
|
|
|
|
|
|
595
|
|
|
|
|
|
|
sub _dot_product { |
596
|
11
|
|
|
11
|
|
21
|
my($object,$argument,$flip) = @_; |
597
|
11
|
100
|
66
|
|
|
104
|
if ( (defined $argument) && ref($argument) && |
|
|
50
|
66
|
|
|
|
|
598
|
|
|
|
|
|
|
(ref($argument) !~ /^SCALAR$|^ARRAY$|^HASH$|^CODE$|^REF$/) ) { |
599
|
|
|
|
|
|
|
# Operation on two vectors, and communitive - order does not matter |
600
|
6
|
|
|
|
|
12
|
_trace("'.'",$object,$argument,$flip); |
601
|
6
|
|
|
|
|
8
|
my $v = 0; # result is NOT an object, but a scalar |
602
|
6
|
|
|
|
|
10
|
for ( 0 .. 2 ) { $v += $object->[0][0][$_] * $argument->[0][0][$_]; } |
|
18
|
|
|
|
|
44
|
|
603
|
6
|
|
|
|
|
33
|
return $v; |
604
|
|
|
|
|
|
|
} |
605
|
|
|
|
|
|
|
# Argument is NOT a vector! Assume String concatenation wanted |
606
|
|
|
|
|
|
|
elsif ( defined $flip ) { |
607
|
5
|
100
|
|
|
|
11
|
if ( $flip ) { |
608
|
3
|
|
|
|
|
13
|
_trace("'.\"\"'",$object,$argument,$flip); |
609
|
3
|
|
|
|
|
10
|
return $argument . $object->stringify; |
610
|
|
|
|
|
|
|
} else { |
611
|
2
|
|
|
|
|
5
|
_trace("'\"\".'",$object,$argument,$flip); |
612
|
2
|
|
|
|
|
5
|
return $object->stringify . $argument; |
613
|
|
|
|
|
|
|
} |
614
|
|
|
|
|
|
|
} |
615
|
|
|
|
|
|
|
# concatenate a string to a vector |
616
|
0
|
|
|
|
|
|
_trace("'.='",$object,$argument,$flip); |
617
|
0
|
|
|
|
|
|
return $object->stringify . $argument; |
618
|
|
|
|
|
|
|
# Concatenate a vector to string is handled automatically with '""' operator |
619
|
|
|
|
|
|
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} |
620
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621
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1; |
622
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# ------------------------------------------------------------------ |
623
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624
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=head1 SEE ALSO |
625
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626
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The C CPAN Module by Steffen Beyer |
627
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and the C CPAN extension by Mike South |
628
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629
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=head1 AUTHOR |
630
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631
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Anthony Thyssen EFE |
632
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633
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=head1 COPYRIGHT |
634
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635
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Copyright (c) 2001 Anthony Thyssen. All rights reserved. This program is free |
636
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software; you can redistribute it and/or modify it under the same terms as |
637
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Perl itself. I would appreciate any suggestions however. |
638
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639
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=cut |
640
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