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16717
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use strict; |
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230
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use warnings; |
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package Math::Shape::Rectangle; |
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$Math::Shape::Rectangle::VERSION = '0.14'; |
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81
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use 5.008; |
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161
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use Carp; |
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308
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448
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use Math::Shape::Vector; |
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26
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use Math::Shape::Utils; |
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292
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731
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use Math::Shape::Line; |
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102
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604
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use Math::Shape::LineSegment; |
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102
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6
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23
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use Math::Shape::Range; |
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6
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6329
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12
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13
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# ABSTRACT: an axis-aligned 2d rectangle |
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sub new { |
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50
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62
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1
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133
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croak 'incorrect number of args' unless @_ == 5; |
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62
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79
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my ($class, $x, $y, $l, $h) = @_; |
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62
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124
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bless { origin => Math::Shape::Vector->new($x, $y), |
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size => Math::Shape::Vector->new($l, $h), |
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}, $class; |
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} |
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24
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25
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sub clamp |
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{ |
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50
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1
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croak 'clamp must be called with a Math::Shape::Vector object' unless $_[1]->isa('Math::Shape::Vector'); |
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12
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13
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my ($self, $vector) = @_; |
29
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30
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12
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48
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my $clamp_x = clamp_on_range($vector->{x}, $self->{origin}->{x}, $self->{origin}->{x} + $self->{size}->{x}); |
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12
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34
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my $clamp_y = clamp_on_range($vector->{y}, $self->{origin}->{y}, $self->{origin}->{y} + $self->{size}->{y}); |
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12
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29
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Math::Shape::Vector->new($clamp_x, $clamp_y); |
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} |
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35
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36
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sub corner |
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{ |
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32
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50
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32
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1
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42
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croak 'Incorrect number of arguments for corner(). Requires a number between 0 and 3.' unless @_ == 2; |
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32
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27
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my ($self, $nr) = @_; |
40
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41
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32
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24
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my $corner; |
42
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32
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22
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my $mod = $nr % 4; |
43
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44
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32
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100
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67
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if ($mod == 0) |
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100
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100
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50
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45
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{ |
46
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8
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25
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$corner = Math::Shape::Vector->new( |
47
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$self->{origin}{x} + $self->{size}{x}, |
48
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$self->{origin}{y}, |
49
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); |
50
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} |
51
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elsif ($mod == 1) |
52
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{ |
53
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8
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28
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$corner = Math::Shape::Vector->new( |
54
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$self->{origin}{x},, |
55
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$self->{origin}{y}, |
56
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); |
57
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8
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17
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$corner->add_vector($self->{size}); |
58
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} |
59
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elsif ($mod == 2) |
60
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{ |
61
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8
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26
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$corner = Math::Shape::Vector->new( |
62
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$self->{origin}{x}, |
63
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$self->{origin}{y} + $self->{size}{y}, |
64
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); |
65
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} |
66
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elsif ($mod == 3) |
67
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{ |
68
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8
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22
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$corner = Math::Shape::Vector->new( |
69
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$self->{origin}{x}, |
70
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$self->{origin}{y}, |
71
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); |
72
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} |
73
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else |
74
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{ |
75
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0
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0
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croak 'corner() not called with a number between 0 and 3'; |
76
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} |
77
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} |
78
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79
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80
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sub separating_axis |
81
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{ |
82
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8
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50
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8
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1
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25
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croak 'separating_axis() requires a Math::Shape::LineSegment object as an argument' unless $_[1]->isa('Math::Shape::LineSegment'); |
83
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8
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8
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my ($self, $axis) = @_; |
84
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85
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8
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19
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my $n = $axis->{start}->subtract_vector($axis->{end}); |
86
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8
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14
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my $point0 = $self->corner(0); |
87
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8
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17
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my $point1 = $self->corner(1); |
88
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8
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10
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my $point2 = $self->corner(2); |
89
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8
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13
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my $point3 = $self->corner(3); |
90
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91
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8
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20
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my $r_edge_a = Math::Shape::LineSegment->new( |
92
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$point0->{x}, |
93
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$point0->{y}, |
94
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$point1->{x}, |
95
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$point1->{y}, |
96
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); |
97
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8
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21
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my $r_edge_range_a = $r_edge_a->project($n); |
98
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8
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26
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my $r_edge_b = Math::Shape::LineSegment->new( |
99
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$point2->{x}, |
100
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$point2->{y}, |
101
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$point3->{x}, |
102
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$point3->{y}, |
103
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); |
104
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8
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16
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my $r_edge_range_b = $r_edge_b->project($n); |
105
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8
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19
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my $r_projection = $r_edge_range_a->hull($r_edge_range_b); |
106
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8
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16
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my $axis_range = $axis->project($n); |
107
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8
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100
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15
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$axis_range->is_overlapping($r_projection) |
108
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? 0 : 1; |
109
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} |
110
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111
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112
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sub enlarge |
113
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{ |
114
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24
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50
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24
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1
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53
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croak 'enlarge() must be called with a Math::Shape::Vector object' unless $_[1]->isa('Math::Shape::Vector'); |
115
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24
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23
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my ($self, $v) = @_; |
116
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117
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24
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63
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my $size = Math::Shape::Vector->new( |
118
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maximum($self->{origin}{x} + $self->{size}{x}, $v->{x}), |
119
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maximum($self->{origin}{y} + $self->{size}{y}, $v->{y}), |
120
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); |
121
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122
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24
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55
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my $origin = Math::Shape::Vector->new( |
123
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minimum($self->{origin}{x}, $v->{x}), |
124
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minimum($self->{origin}{y}, $v->{y}), |
125
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); |
126
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24
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36
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my $enlarged_size = $size->subtract_vector($origin); |
127
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128
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24
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48
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Math::Shape::Rectangle->new( |
129
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$origin->{x}, |
130
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$origin->{y}, |
131
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$enlarged_size->{x}, |
132
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$enlarged_size->{y}, |
133
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); |
134
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} |
135
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136
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137
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sub collides { |
138
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70
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70
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1
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106
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my ($self, $other_obj) = @_; |
139
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140
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70
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100
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533
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if ($other_obj->isa('Math::Shape::Rectangle')) |
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100
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100
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100
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100
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50
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141
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{ |
142
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14
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23
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my $a_left = $self->{origin}{x}; |
143
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14
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22
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my $a_right = $a_left + $self->{size}{x}; |
144
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14
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18
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my $b_left = $other_obj->{origin}->{x}; |
145
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14
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18
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my $b_right = $b_left + $other_obj->{size}{x}; |
146
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14
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30
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my $a_bottom = $self->{origin}{y}; |
147
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14
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17
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my $a_top = $a_bottom + $self->{size}{y}; |
148
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14
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12
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my $b_bottom = $other_obj->{origin}{y}; |
149
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14
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15
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my $b_top = $b_bottom + $other_obj->{size}{y}; |
150
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151
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# overlap returns 1 / 0 already, so no need to use ternary to force 1/0 response |
152
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14
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100
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33
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overlap($a_left, $a_right, $b_left, $b_right) |
153
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&& overlap($a_bottom, $a_top, $b_bottom, $b_top); |
154
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} |
155
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elsif ($other_obj->isa('Math::Shape::Vector')) |
156
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{ |
157
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12
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21
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my $left = $self->{origin}{x}; |
158
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12
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17
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my $right = $left + $self->{size}{x}; |
159
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12
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13
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my $bottom = $self->{origin}{y}; |
160
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12
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16
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my $top = $bottom + $self->{size}{y}; |
161
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162
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# use ternary here as Perl will return undef if false, but we need 0 |
163
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12
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100
|
100
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156
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$left <= $other_obj->{x} |
164
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&& $bottom <= $other_obj->{y} |
165
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&& $other_obj->{x} <= $right |
166
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&& $other_obj->{y} <= $top |
167
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? 1 : 0; |
168
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} |
169
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elsif ($other_obj->isa('Math::Shape::Line')) |
170
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{ |
171
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24
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60
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my $n = $other_obj->{direction}->rotate_90; |
172
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24
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32
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my $c1 = $self->{origin}; |
173
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24
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52
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my $c2 = $c1->add_vector($self->{size}); |
174
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24
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58
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my $c3 = Math::Shape::Vector->new($c2->{x}, $c1->{y}); |
175
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24
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56
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my $c4 = Math::Shape::Vector->new($c1->{x}, $c2->{y}); |
176
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24
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51
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$c1 = $c1->subtract_vector($other_obj->{base}); |
177
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24
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43
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$c2 = $c2->subtract_vector($other_obj->{base}); |
178
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24
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72
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$c3 = $c3->subtract_vector($other_obj->{base}); |
179
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24
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53
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$c4 = $c4->subtract_vector($other_obj->{base}); |
180
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181
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24
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53
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my $dp1 = $n->dot_product($c1); |
182
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24
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41
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my $dp2 = $n->dot_product($c2); |
183
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24
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44
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my $dp3 = $n->dot_product($c3); |
184
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24
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47
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my $dp4 = $n->dot_product($c4); |
185
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186
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# use ternary here as Perl will return undef if false, but we need 0 |
187
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24
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100
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66
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262
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($dp1 * $dp2 <= 0) |
188
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|
|
|| ($dp2 * $dp3 <= 0) |
189
|
|
|
|
|
|
|
|| ($dp3 * $dp4 <= 0) |
190
|
|
|
|
|
|
|
? 1 : 0; |
191
|
|
|
|
|
|
|
} |
192
|
|
|
|
|
|
|
elsif ($other_obj->isa('Math::Shape::LineSegment')) |
193
|
|
|
|
|
|
|
{ |
194
|
|
|
|
|
|
|
# convert LineSegment into an infinite line and test for collision |
195
|
12
|
|
|
|
|
20
|
my $base = $other_obj->{start}; |
196
|
12
|
|
|
|
|
32
|
my $direction = $other_obj->{end}->subtract_vector($other_obj->{start}); |
197
|
12
|
|
|
|
|
46
|
my $s_line = Math::Shape::Line->new($base->{x}, $base->{y}, $direction->{x}, $direction->{y}); |
198
|
12
|
100
|
|
|
|
58
|
return 0 unless $self->collides($s_line); |
199
|
|
|
|
|
|
|
|
200
|
|
|
|
|
|
|
# convert both objects to ranges and check for overlap along x axis |
201
|
6
|
|
|
|
|
31
|
my $r_range_x = Math::Shape::Range->new( |
202
|
|
|
|
|
|
|
$self->{origin}{x}, |
203
|
|
|
|
|
|
|
$self->{origin}{x} + $self->{size}{x}, |
204
|
|
|
|
|
|
|
); |
205
|
6
|
|
|
|
|
21
|
my $s_range_x = Math::Shape::Range->new( |
206
|
|
|
|
|
|
|
$other_obj->{start}{x}, |
207
|
|
|
|
|
|
|
$other_obj->{end}{x}, |
208
|
|
|
|
|
|
|
); |
209
|
6
|
|
|
|
|
22
|
$s_range_x = $s_range_x->sort; |
210
|
6
|
50
|
|
|
|
16
|
return 0 unless $s_range_x->is_overlapping($r_range_x); |
211
|
|
|
|
|
|
|
|
212
|
|
|
|
|
|
|
# convert both objects to ranges and check for overlap along y axis |
213
|
6
|
|
|
|
|
23
|
my $r_range_y = Math::Shape::Range->new( |
214
|
|
|
|
|
|
|
$self->{origin}{y}, |
215
|
|
|
|
|
|
|
$self->{origin}{y} + $self->{size}{y}, |
216
|
|
|
|
|
|
|
); |
217
|
6
|
|
|
|
|
20
|
my $s_range_y = Math::Shape::Range->new( |
218
|
|
|
|
|
|
|
$other_obj->{start}{y}, |
219
|
|
|
|
|
|
|
$other_obj->{end}{y}, |
220
|
|
|
|
|
|
|
); |
221
|
6
|
|
|
|
|
12
|
$s_range_y = $s_range_y->sort; |
222
|
6
|
50
|
|
|
|
12
|
return 0 unless $s_range_y->is_overlapping($r_range_y); |
223
|
|
|
|
|
|
|
} |
224
|
|
|
|
|
|
|
elsif ($other_obj->isa('Math::Shape::OrientedRectangle')) |
225
|
|
|
|
|
|
|
{ |
226
|
|
|
|
|
|
|
# get rectangular hull of oriented rectangle |
227
|
|
|
|
|
|
|
# if no collision with hull, we're good |
228
|
6
|
|
|
|
|
23
|
my $or_hull = $other_obj->hull; |
229
|
6
|
100
|
|
|
|
13
|
return 0 unless $self->collides($or_hull); |
230
|
|
|
|
|
|
|
|
231
|
|
|
|
|
|
|
# if oriented rectangle edge 0 is a separating axis, we're good |
232
|
4
|
|
|
|
|
11
|
my $or_edge_0 = $other_obj->get_edge(0); |
233
|
4
|
50
|
|
|
|
11
|
return 0 if $self->separating_axis($or_edge_0); |
234
|
|
|
|
|
|
|
|
235
|
|
|
|
|
|
|
# if oriented rectangle edge 1 is a separating axis, we're good |
236
|
4
|
|
|
|
|
10
|
my $or_edge_1 = $other_obj->get_edge(1); |
237
|
4
|
100
|
|
|
|
8
|
return 0 if $self->separating_axis($or_edge_1); |
238
|
|
|
|
|
|
|
|
239
|
|
|
|
|
|
|
# must be collision |
240
|
3
|
|
|
|
|
17
|
1; |
241
|
|
|
|
|
|
|
} |
242
|
|
|
|
|
|
|
elsif ($other_obj->isa('Math::Shape::Circle')) |
243
|
|
|
|
|
|
|
{ |
244
|
|
|
|
|
|
|
# if it's a circle use the circle's collision method |
245
|
2
|
|
|
|
|
6
|
$other_obj->collides($self); |
246
|
|
|
|
|
|
|
} |
247
|
|
|
|
|
|
|
else |
248
|
|
|
|
|
|
|
{ |
249
|
0
|
|
|
|
|
|
croak 'collides must be called with a Math::Shape::Vector library object'; |
250
|
|
|
|
|
|
|
} |
251
|
|
|
|
|
|
|
} |
252
|
|
|
|
|
|
|
|
253
|
|
|
|
|
|
|
1; |
254
|
|
|
|
|
|
|
|
255
|
|
|
|
|
|
|
__END__ |