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# Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020 Kevin Ryde |
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# This file is part of Math-PlanePath. |
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# |
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# Math-PlanePath is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by the |
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# Free Software Foundation; either version 3, or (at your option) any later |
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# version. |
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# |
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# Math-PlanePath is distributed in the hope that it will be useful, but |
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# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
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# or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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# for more details. |
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# |
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# You should have received a copy of the GNU General Public License along |
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# with Math-PlanePath. If not, see . |
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# math-image --path=QuadricIslands --lines --scale=10 |
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# math-image --path=QuadricIslands --all --output=numbers_dash --size=132x50 |
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package Math::PlanePath::QuadricIslands; |
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use 5.004; |
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use strict; |
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#use List::Util 'max'; |
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*max = \&Math::PlanePath::_max; |
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use vars '$VERSION', '@ISA'; |
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$VERSION = 129; |
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use Math::PlanePath; |
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@ISA = ('Math::PlanePath'); |
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use Math::PlanePath::Base::Generic |
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'is_infinite', |
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'round_nearest', |
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'floor'; |
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use Math::PlanePath::Base::Digits |
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'round_down_pow'; |
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use Math::PlanePath::QuadricCurve; |
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# uncomment this to run the ### lines |
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#use Smart::Comments; |
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use constant n_frac_discontinuity => 0; |
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use constant x_negative_at_n => 1; |
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use constant y_negative_at_n => 1; |
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use constant sumabsxy_minimum => 1; # minimum X=1/2,Y=1/2 |
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use constant rsquared_minimum => 0.5; # minimum X=1/2,Y=1/2 |
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use constant dx_maximum => 1; |
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use constant dy_maximum => 1; |
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use constant dsumxy_maximum => 1; |
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use constant ddiffxy_minimum => -1; # dDiffXY=+1 or -1 |
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use constant ddiffxy_maximum => 1; |
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use constant dir_maximum_dxdy => (0,-1); # South |
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# N=1,2,3,4 gcd(1/2,1/2) = 1/2 |
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use constant gcdxy_minimum => 1/2; |
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#------------------------------------------------------------------------------ |
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# N=1 to 4 4 of, level=0 |
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# N=5 to 36 12 of, level=1 |
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# N=37 to .. 48 of, level=3 |
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# |
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# each loop = 4*8^level |
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# |
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# n_base = 1 + 4*8^0 + 4*8^1 + ... + 4*8^(level-1) |
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# = 1 + 4*[ 8^0 + 8^1 + ... + 8^(level-1) ] |
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# = 1 + 4*[ (8^level - 1)/7 ] |
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# = 1 + 4*(8^level - 1)/7 |
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# = (4*8^level - 4 + 7)/7 |
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# = (4*8^level + 3)/7 |
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# |
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# n >= (4*8^level + 3)/7 |
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# 7*n = 4*8^level + 3 |
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# (7*n - 3)/4 = 8^level |
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# |
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# nbase(k+1)-nbase(k) |
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# = (4*8^(k+1)+3 - (4*8^k+3)) / 7 |
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# = (4*8*8^k - 4*8^k) / 7 |
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# = (4*8-4) * 8^k / 7 |
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# = 28 * 8^k / 7 |
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# = 4 * 8^k |
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# |
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# nbase(0) = (4*8^0 + 3)/7 = (4+3)/7 = 1 |
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# nbase(1) = (4*8^1 + 3)/7 = (4*8+3)/7 = (32+3)/7 = 35/7 = 5 |
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# nbase(2) = (4*8^2 + 3)/7 = (4*64+3)/7 = (256+3)/7 = 259/7 = 37 |
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# |
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### loop 1: 4* 8**1 |
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### loop 2: 4* 8**2 |
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### loop 3: 4* 8**3 |
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97
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# sub _level_to_base { |
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# my ($level) = @_; |
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# return (4*8**$level + 3) / 7; |
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# } |
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# ### level_to_base(1): _level_to_base(1) |
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# ### level_to_base(2): _level_to_base(2) |
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# ### level_to_base(3): _level_to_base(3) |
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105
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# base = (4 * 8**$level + 3)/7 |
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# = (4 * 8**($level+1) / 8 + 3)/7 |
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# = (8**($level+1) / 2 + 3)/7 |
108
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sub _n_to_base_and_level { |
109
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14
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my ($n) = @_; |
110
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14
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36
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my ($base,$level) = round_down_pow ((7*$n - 3)*2, 8); |
111
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14
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38
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return (($base/2 + 3)/7, |
112
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$level - 1); |
113
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} |
114
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115
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sub n_to_xy { |
116
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14
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14
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1
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my ($self, $n) = @_; |
117
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### QuadricIslands n_to_xy(): "$n" |
118
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if ($n < 1) { return; } |
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0
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119
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if (is_infinite($n)) { return ($n,$n); } |
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120
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121
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32
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my ($base, $level) = _n_to_base_and_level($n); |
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### $level |
123
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### $base |
124
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### level: "$level" |
125
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### next base would be: (4 * 8**($level+1) + 3)/7 |
126
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127
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my $rem = $n - $base; |
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### $rem |
129
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130
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### assert: $n >= $base |
131
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### assert: $n < 8**($level+1) |
132
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### assert: $rem>=0 |
133
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### assert: $rem < 4 * 8 ** $level |
134
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135
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14
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my $sidelen = 8**$level; |
136
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14
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my $side = int($rem / $sidelen); |
137
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### $sidelen |
138
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### $side |
139
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### $rem |
140
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14
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21
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$rem -= $side*$sidelen; |
141
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### assert: $side >= 0 && $side < 4 |
142
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14
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32
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my ($x, $y) = Math::PlanePath::QuadricCurve::n_to_xy ($self, $rem); |
143
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144
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14
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27
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my $pos = 4**$level / 2; |
145
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### side calc: "$x,$y for pos $pos" |
146
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### $x |
147
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### $y |
148
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149
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14
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100
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33
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if ($side < 1) { |
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150
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### horizontal rightwards |
151
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22
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return ($x - $pos, |
152
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$y - $pos); |
153
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} elsif ($side < 2) { |
154
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### right vertical upwards |
155
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0
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0
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return (-$y + $pos, # rotate +90, offset |
156
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$x - $pos); |
157
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} elsif ($side < 3) { |
158
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### horizontal leftwards |
159
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0
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0
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return (-$x + $pos, # rotate 180, offset |
160
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-$y + $pos); |
161
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} else { |
162
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### left vertical downwards |
163
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7
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23
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return ($y - $pos, # rotate -90, offset |
164
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-$x + $pos); |
165
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} |
166
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} |
167
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168
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# +-------+-------+-------+ |
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# |31 | 24 0,1| 23| |
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# | | | | |
171
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# | +-------+-------+ | |
172
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# | |4 | |3 | | | |
173
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# | | | | | | | |
174
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# +---|--- ---|--- ---|---+ Y=0.5 |
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# |32 | | | | | 16| |
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# | | | | | | | |
177
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# | +=======+=======+ | Y=0 |
178
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# | |1 | |2 | | | |
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# | | | | | | | |
180
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# +---|--- ---|--- ---|---+ Y=-0.5 |
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# | | | | | | | |
182
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# | | | | | | | |
183
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# | +-------+-------+ | Y=-1 |
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# | | | | |
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# |7 |8 | 15| |
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# +-------+-------+-------+ |
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# |
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# -2 <= 2*x < 2, round to -2,-1,0,1 |
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# then 4*yround -8,-4,0,4 |
190
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# total -10 to 5 inclusive |
191
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my @inner_n_list = ([1,7], [1,8], [2,8], [2,15], # Y=-1 |
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[1,32], [1], [2], [2,16], # Y=-0.5 |
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[4,32], [4], [3], [3,16], # Y=0 |
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[4,31],[4,24],[3,24],[3,23]); # Y=0.5 |
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sub xy_to_n { |
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1
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return scalar((shift->xy_to_n_list(@_))[0]); |
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} |
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sub xy_to_n_list { |
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my ($self, $x, $y) = @_; |
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### QuadricIslands xy_to_n(): "$x, $y" |
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if ($x >= -1 && $x < 1 |
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&& $y >= -1 && $y < 1) { |
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### round 2x: floor(2*$x) |
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### round 2y: floor(2*$y) |
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### index: floor(2*$x) + 4*floor(2*$y) + 10 |
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### assert: floor(2*$x) + 4*floor(2*$y) + 10 >= 0 |
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### assert: floor(2*$x) + 4*floor(2*$y) + 10 <= 15 |
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213
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0
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return @{$inner_n_list[ floor(2*$x) |
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0
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214
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+ 4*floor(2*$y) |
215
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+ 10 ]}; |
216
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} |
217
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218
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$x = round_nearest($x); |
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$y = round_nearest($y); |
220
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221
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my $high; |
222
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if ($x >= $y + ($y>0)) { |
223
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# +($y>0) to exclude the downward bump of the top side |
224
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### below leading diagonal ... |
225
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0
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0
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if ($x < -$y) { |
226
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### bottom quarter ... |
227
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0
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$high = 0; |
228
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} else { |
229
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### right quarter ... |
230
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0
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0
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$high = 1; |
231
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0
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($x,$y) = ($y, -$x); # rotate -90 |
232
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} |
233
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} else { |
234
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### above leading diagonal |
235
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0
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if ($y > -$x) { |
236
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### top quarter ... |
237
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0
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$high = 2; |
238
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0
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0
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$x = -$x; # rotate 180 |
239
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0
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$y = -$y; |
240
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} else { |
241
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### right quarter ... |
242
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0
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0
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$high = 3; |
243
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0
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0
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($x,$y) = (-$y, $x); # rotate +90 |
244
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} |
245
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} |
246
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### rotate to: "$x,$y high=$high" |
247
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248
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# ymax = (10*4^(l-1)-1)/3 |
249
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# ymax < (10*4^(l-1)-1)/3+1 |
250
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# (10*4^(l-1)-1)/3+1 > ymax |
251
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# (10*4^(l-1)-1)/3 > ymax-1 |
252
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# 10*4^(l-1)-1 > 3*(ymax-1) |
253
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# 10*4^(l-1) > 3*(ymax-1)+1 |
254
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# 10*4^(l-1) > 3*(ymax-1)+1 |
255
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# 10*4^(l-1) > 3*ymax-3+1 |
256
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# 10*4^(l-1) > 3*ymax-2 |
257
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# 4^(l-1) > (3*ymax-2)/10 |
258
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# |
259
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# (2*4^(l-1) + 1)/3 = ymin |
260
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# 2*4^(l-1) + 1 = 3*y |
261
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# 2*4^(l-1) = 3*y-1 |
262
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# 4^(l-1) = (3*y-1)/2 |
263
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# |
264
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# ypos = 4^l/2 = 2*4^(l-1) |
265
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266
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267
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# z = -2*y+x |
268
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# (2*4**($level-1) + 1)/3 = z |
269
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# 2*4**($level-1) + 1 = 3*z |
270
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# 2*4**($level-1) = 3*z - 1 |
271
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# 4**($level-1) = (3*z - 1)/2 |
272
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# = (3*(-2y+x)-1)/2 |
273
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# = (-6y+3x - 1)/2 |
274
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|
# = -3*y + (3x-1)/2 |
275
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276
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|
# 2*4**($level-1) = -2*y-x |
277
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|
# 4**($level-1) = -y-x/2 |
278
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|
# 4**$level = -4y-2x |
279
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# |
280
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|
|
# line slope y/x = 1/2 as an index |
281
|
0
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|
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0
|
my $z = -$y-$x/2; |
282
|
0
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|
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|
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0
|
my ($len,$level) = round_down_pow ($z, 4); |
283
|
|
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|
### $z |
284
|
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|
|
### amin: 2*4**($level-1) |
285
|
|
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|
|
### $level |
286
|
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|
|
### $len |
287
|
0
|
0
|
|
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|
0
|
if (is_infinite($level)) { |
288
|
0
|
|
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0
|
return $level; |
289
|
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|
} |
290
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291
|
0
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0
|
$len *= 2; |
292
|
0
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|
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|
|
0
|
$x += $len; |
293
|
0
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|
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|
|
0
|
$y += $len; |
294
|
|
|
|
|
|
|
### shift to: "$x,$y" |
295
|
0
|
|
|
|
|
0
|
my $n = Math::PlanePath::QuadricCurve::xy_to_n($self, $x, $y); |
296
|
|
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|
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|
297
|
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|
# Nmin = (4*8^l+3)/7 |
298
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|
# Nmin+high = (4*8^l+3)/7 + h*8^l |
299
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|
# = (4*8^l + 3 + 7h*8^l)/7 + |
300
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|
# = ((4+7h)*8^l + 3)/7 |
301
|
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|
# |
302
|
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|
|
|
### plain curve on: ($x+2*$len).",".($y+2*$len)." give n=".(defined $n && $n) |
303
|
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|
### $high |
304
|
|
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|
### high: (8**$level)*$high |
305
|
|
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|
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|
|
### base: (4 * 8**($level+1) + 3)/7 |
306
|
|
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|
|
### base with high: ((4+7*$high) * 8**($level+1) + 3)/7 |
307
|
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|
308
|
0
|
0
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|
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|
0
|
if (defined $n) { |
309
|
0
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|
0
|
return ((4+7*$high) * 8**($level+1) + 3)/7 + $n; |
310
|
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|
|
} else { |
311
|
0
|
|
|
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|
0
|
return; |
312
|
|
|
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|
|
|
} |
313
|
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|
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|
|
|
} |
314
|
|
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|
|
|
|
|
315
|
|
|
|
|
|
|
# level width extends |
316
|
|
|
|
|
|
|
# side = 4^level |
317
|
|
|
|
|
|
|
# ypos = 4^l / 2 |
318
|
|
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|
|
|
|
# width = 1 + 4 + ... + 4^(l-1) |
319
|
|
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|
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|
|
# = (4^l - 1)/3 |
320
|
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|
|
|
|
# ymin = ypos(l) - 4^(l-1) - width(l-1) |
321
|
|
|
|
|
|
|
# = 4^l / 2 - 4^(l-1) - (4^(l-1) - 1)/3 |
322
|
|
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|
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|
|
# = 4^(l-1) * (2 - 1 - 1/3) + 1/3 |
323
|
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|
|
|
|
# = (2*4^(l-1) + 1) / 3 |
324
|
|
|
|
|
|
|
# |
325
|
|
|
|
|
|
|
# (2*4^(l-1) + 1) / 3 = y |
326
|
|
|
|
|
|
|
# 2*4^(l-1) + 1 = 3*y |
327
|
|
|
|
|
|
|
# 2*4^(l-1) = 3*y-1 |
328
|
|
|
|
|
|
|
# 4^(l-1) = (3*y-1)/2 |
329
|
|
|
|
|
|
|
# |
330
|
|
|
|
|
|
|
# ENHANCE-ME: slope Y=X/2+1 or thereabouts for sides |
331
|
|
|
|
|
|
|
# |
332
|
|
|
|
|
|
|
# not exact |
333
|
|
|
|
|
|
|
sub rect_to_n_range { |
334
|
0
|
|
|
0
|
1
|
0
|
my ($self, $x1,$y1, $x2,$y2) = @_; |
335
|
|
|
|
|
|
|
### QuadricIslands rect_to_n_range(): "$x1,$y1 $x2,$y2" |
336
|
|
|
|
|
|
|
|
337
|
|
|
|
|
|
|
# $x1 = round_nearest ($x1); |
338
|
|
|
|
|
|
|
# $y1 = round_nearest ($y1); |
339
|
|
|
|
|
|
|
# $x2 = round_nearest ($x2); |
340
|
|
|
|
|
|
|
# $y2 = round_nearest ($y2); |
341
|
|
|
|
|
|
|
|
342
|
0
|
|
|
|
|
0
|
my $m = max(abs($x1), abs($x2), |
343
|
|
|
|
|
|
|
abs($y1), abs($y2)); |
344
|
|
|
|
|
|
|
|
345
|
0
|
|
|
|
|
0
|
my ($len,$level) = round_down_pow (6*$m-2, 4); |
346
|
|
|
|
|
|
|
### $len |
347
|
|
|
|
|
|
|
### $level |
348
|
0
|
|
|
|
|
0
|
return (1, |
349
|
|
|
|
|
|
|
(32*8**$level - 4)/7); |
350
|
|
|
|
|
|
|
} |
351
|
|
|
|
|
|
|
|
352
|
|
|
|
|
|
|
# ymax = ypos(l) + 4^(l-1) + width(l-1) |
353
|
|
|
|
|
|
|
# = 4^l / 2 + 4^(l-1) + (4^(l-1) - 1)/3 |
354
|
|
|
|
|
|
|
# = 4^(l-1) * (4/2 + 1 + 1/3) - 1/3 |
355
|
|
|
|
|
|
|
# = 4^(l-1) * (2 + 1 + 1/3) - 1/3 |
356
|
|
|
|
|
|
|
# = 4^(l-1) * 10/3 - 1/3 |
357
|
|
|
|
|
|
|
# = (10*4^(l-1) - 1) / 3 |
358
|
|
|
|
|
|
|
# |
359
|
|
|
|
|
|
|
# (10*4^(l-1) - 1) / 3 = y |
360
|
|
|
|
|
|
|
# 10*4^(l-1) - 1 = 3*y |
361
|
|
|
|
|
|
|
# 10*4^(l-1) = 3*y+1 |
362
|
|
|
|
|
|
|
# 4^(l-1) = (3*y+1)/10 |
363
|
|
|
|
|
|
|
# |
364
|
|
|
|
|
|
|
# based on max ??? ... |
365
|
|
|
|
|
|
|
# |
366
|
|
|
|
|
|
|
# my ($power,$level) = round_down_pow ((3*$m+1-3)/10, 4); |
367
|
|
|
|
|
|
|
# ### $power |
368
|
|
|
|
|
|
|
# ### $level |
369
|
|
|
|
|
|
|
# return (1, |
370
|
|
|
|
|
|
|
# (4*8**($level+3) + 3)/7 - 1); |
371
|
|
|
|
|
|
|
|
372
|
|
|
|
|
|
|
#------------------------------------------------------------------------------ |
373
|
|
|
|
|
|
|
# Nstart(k) = (4*8^k + 3)/7 |
374
|
|
|
|
|
|
|
# Nend(k) = Nstart(k+1) - 1 |
375
|
|
|
|
|
|
|
# = (4*8*8^k + 3)/7 - 1 |
376
|
|
|
|
|
|
|
# = (4*8*8^k + 8*3 - 8*3 + 3)/7 - 1 |
377
|
|
|
|
|
|
|
# = (4*8*8^k + 8*3)/7 + (-8*3 + 3)/7 - 1 |
378
|
|
|
|
|
|
|
# = 8*Nstart(k) + (-8*3 + 3)/7 - 1 |
379
|
|
|
|
|
|
|
# = 8*Nstart(k) - 4 |
380
|
|
|
|
|
|
|
|
381
|
|
|
|
|
|
|
sub level_to_n_range { |
382
|
10
|
|
|
10
|
1
|
990
|
my ($self, $level) = @_; |
383
|
10
|
|
|
|
|
27
|
my $n_lo = (4 * 8**$level + 3)/7; |
384
|
10
|
|
|
|
|
34
|
return ($n_lo, 8*$n_lo - 4); |
385
|
|
|
|
|
|
|
} |
386
|
|
|
|
|
|
|
sub n_to_level { |
387
|
0
|
|
|
0
|
1
|
|
my ($self, $n) = @_; |
388
|
0
|
0
|
|
|
|
|
if ($n < 1) { return undef; } |
|
0
|
|
|
|
|
|
|
389
|
0
|
0
|
|
|
|
|
if (is_infinite($n)) { return $n; } |
|
0
|
|
|
|
|
|
|
390
|
0
|
|
|
|
|
|
$n = round_nearest($n); |
391
|
0
|
|
|
|
|
|
my ($base,$level) = _n_to_base_and_level($n); |
392
|
0
|
|
|
|
|
|
return $level; |
393
|
|
|
|
|
|
|
} |
394
|
|
|
|
|
|
|
|
395
|
|
|
|
|
|
|
#------------------------------------------------------------------------------ |
396
|
|
|
|
|
|
|
1; |
397
|
|
|
|
|
|
|
__END__ |