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 package Math::Geometry::Planar::Offset;  | 
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 $VERSION = '1.03_01';  | 
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 use vars qw(  | 
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             $VERSION  | 
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             @ISA  | 
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             @EXPORT  | 
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             @EXPORT_OK  | 
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             $precision  | 
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             $debug  | 
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14277
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            );  | 
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 use strict;  | 
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 use Carp;  | 
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 $debug     = 0;  | 
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 $precision = 7;  | 
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 require Exporter;  | 
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 @ISA       = qw(Exporter);  | 
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 @EXPORT    = qw(OffsetPolygon);  | 
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 @EXPORT_OK = qw(  | 
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                 $precision  | 
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                 $debug  | 
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                );  | 
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 =pod  | 
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 =head1 NAME  | 
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 Math::Geometry::Planar::Offset - Calculate offset polygons  | 
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 =head1 SYNOPSIS  | 
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  use Math::Geometry::Planar::Offset;  | 
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 =head1 AUTHOR  | 
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 Eric Wilhelm   | 
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 =head1 COPYRIGHT NOTICE  | 
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 Copyright (C) 2003-2005 Eric Wilhelm  | 
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 =head1 NO WARRANTY  | 
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 Absolutely, positively NO WARRANTY, neither express or implied, is  | 
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 offered with this software.  You use this software at your own risk.  In  | 
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 case of loss, neither Eric Wilhelm, nor anyone else, owes you anything  | 
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 whatseover.  You have been warned.  | 
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 Note that this includes NO GUARANTEE of MATHEMATICAL CORRECTNESS.  If  | 
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 you are going to use this code in a production environment, it is YOUR  | 
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 RESPONSIBILITY to verify that the methods return the correct values.   | 
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 =head1 LICENSE  | 
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 You may use this software under one of the following licenses:  | 
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   (1) GNU General Public License   | 
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     (found at http://www.gnu.org/copyleft/gpl.html)   | 
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   (2) Artistic License   | 
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     (found at http://www.perl.com/pub/language/misc/Artistic.html)  | 
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 =head1 CHANGES  | 
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   1.02  | 
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     First Public Release  | 
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   1.03  | 
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     Code cleanup  | 
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   1.03_01  | 
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     Build file restructure.  | 
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 =head1 BUGS  | 
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 There are currently some problems with concurrent edge events on outward  | 
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 (and maybe inward) offsets.  Some significant changes need to be made.  | 
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 =cut  | 
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 =head1 METHODS  | 
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87
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 These methods are actually defined in Math::Geometry::Planar, which uses  | 
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 this module.  | 
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90
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 =head2  offset_polygon  | 
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92
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 Returns reference to an array of polygons representing the original polygon  | 
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 offsetted by $distance  | 
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95
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   $polygon->offset_polygon($distance);  | 
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 =cut  | 
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 require 5.005;  | 
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101
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 my $delta = 10 ** (-$precision);  | 
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103
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 my $offset_depth;  | 
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 my $screen_height = 600;  | 
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 my $flag;  | 
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106
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 my @bisectors;  | 
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107
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108
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 =head1 Functions  | 
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109
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110
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 Only OffsetPolygon is exported.  | 
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111
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112
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 =head2 pi  | 
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113
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114
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 Returns the constant pi  | 
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116
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 =cut  | 
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 sub pi {  | 
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118
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 	atan2(1,1) * 4;  | 
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 }  | 
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121
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 =head2 OffsetPolygon  | 
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123
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 Make offset polygon subroutine.  | 
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124
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125
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 Call with offset distance and ref to array of points for original  | 
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 polygon polygon input must be pre-wrapped so point[n]=point[0]  | 
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128
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 Will return a list of polygons (as refs.)  The number of polygons in the  | 
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 output depends on the shape of your input polygon.  It may split into  | 
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 several pieces during the offset.  | 
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   my (@results) = OffsetPolygon(\@points, $distance);  | 
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   foreach my $polygon (@results) {  | 
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     # do something with @$polygon  | 
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    | 
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 =cut  | 
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 sub OffsetPolygon {  | 
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 	my ($points, $offset, $canvas) = @_;  | 
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0
  
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 	my %intersects;  | 
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 	my ($count,$n,$n2);  | 
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0
  
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 	my ($time, $time_static);  | 
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 	# my $key1,$key2;  | 
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0
  
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 	my @angles;  | 
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0
  
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 	my @directions;  | 
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0
  
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 	my @phi;  | 
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147
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0
  
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 	my @bis_dir;  | 
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148
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0
  
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 	my @bis_end;  | 
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149
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0
  
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 	my @bis_scale;  | 
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0
  
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 	my @result1;  | 
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0
  
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 	my @result2;  | 
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152
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0
  
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 	my @outlist;  | 
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153
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0
  
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 	my ($cut1,$cut2,$cut);  | 
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154
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0
  
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 	$#outlist = 0;  | 
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155
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0
  
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 	my @newpoints;  | 
| 
156
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 	my @newpoints1;  | 
| 
157
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    | 
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158
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 	# set limit on number of recursions  | 
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159
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 	# does perl have its own limit to the number of scopes generated?  | 
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160
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  0
  
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 	if($offset_depth > 100){  | 
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161
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 		print "reached recursion depth_limit\n";  | 
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162
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0
  
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 		return();  | 
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163
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 	}  | 
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164
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 	#ew: $offset_depth would have had to be reset by calling script   | 
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 	# (now is incremented and decremented on each side of recursive call)  | 
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0
  
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 	my $npoints = @{$points};  | 
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0
  
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| 
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 	$debug && print "points: ", $npoints, "\n";  | 
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 	$debug && print "number of points $npoints\n";  | 
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169
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 	# print "points: @{$points->[0]}\n";  | 
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170
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 	# exit;  | 
| 
171
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 	# my $bis_length = 15;  | 
| 
172
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 	# All polygons should be counter-clockwise !!!  | 
| 
173
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0
  
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 	find_direction($points,\@angles,\@directions);  | 
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174
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0
  
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 	$debug and print "starting recurse: ",$offset_depth -1,"\n";  | 
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175
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0
  
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  0
  
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 	$debug and print "offset:  $offset\n";  | 
| 
176
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 	# ew removed junk related to null points  | 
| 
177
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# bail out if not at least a triangle  | 
| 
178
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	if($npoints < 3) {  | 
| 
179
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		carp("Need at least 3 non-colinear points to offset");  | 
| 
180
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		return;  | 
| 
181
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
182
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Now to make the bisectors  | 
| 
183
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	for($n = 0;$n < $npoints; $n++) {  | 
| 
184
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$phi[$n] = ((pi) - $angles[$n]) / 2;  | 
| 
185
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$bis_scale[$n] = abs(1 / sin($phi[$n]));  | 
| 
186
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$bis_dir[$n] = $directions[$n] + $phi[$n];  | 
| 
187
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$bis_end[$n][0] = $points->[$n][0] + $offset * $bis_scale[$n] * cos($bis_dir[$n]);  # X-coordinate  | 
| 
188
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$bis_end[$n][1] = $points->[$n][1] + $offset * $bis_scale[$n] * sin($bis_dir[$n]);  # Y-coordinate  | 
| 
189
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
190
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
191
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Draw bisectors  | 
| 
192
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	if ($canvas) {  | 
| 
193
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		# first delete existing bisectors  | 
| 
194
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		for($n = 0; $n<@bisectors;$n++) {  | 
| 
195
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$canvas ->delete($bisectors[$n]);  | 
| 
196
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
197
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		@bisectors = ();  | 
| 
198
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		# then draw the bisector points from the vertices.  | 
| 
199
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		for($n = 0; $n < $npoints; $n++) {  | 
| 
200
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			my $x1 = $points->[$n][0];  | 
| 
201
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			my $y1 = $screen_height - $points->[$n][1];  | 
| 
202
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			my $x2 = $bis_end[$n][0];  | 
| 
203
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			my $y2 = $screen_height-$bis_end[$n][1];  | 
| 
204
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$bisectors[$n] = $canvas->create('line', $x1,$y1,$x2,$y2, '-fill' => 'blue','-arrow'=>'last');  | 
| 
205
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
206
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
207
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	  | 
| 
208
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Need to find whether a bisector first intersects a bisector,  | 
| 
209
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# or a bisector first intersects a "ghost" edge.  Also, must know  | 
| 
210
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# which one and at what time:  | 
| 
211
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my ($Ax1,$Ay1,$Ax2,$Ay2,$Bx1,$By1,$Bx2,$By2);  | 
| 
212
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my ($delAx,$delAy,$delBx,$delBy,$Am,$Ab,$Bm,$Bb);  | 
| 
213
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my ($x_int,$y_int);  | 
| 
214
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my ($first_join,$first_split,$split_seg);  | 
| 
215
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $first_event = "";  | 
| 
216
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $first_time = abs($offset)+1;  | 
| 
217
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $time_dir = $offset / abs($offset);  # +1 or -1 to give direction  | 
| 
218
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $new_offset;  | 
| 
219
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $join_time = $first_time;  | 
| 
220
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $split_time = $first_time;  | 
| 
221
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	  | 
| 
222
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# first find intersections of adjacent bisectors (if any)  | 
| 
223
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	for($n = 0;$n <$npoints;$n++) {  | 
| 
224
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$Ax1 = $points->[$n][0];  | 
| 
225
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$Ay1 = $points->[$n][1];  | 
| 
226
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$Ax2 = $bis_end[$n][0];  | 
| 
227
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$Ay2 = $bis_end[$n][1];  | 
| 
228
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$delAx = $Ax2 - $Ax1;  | 
| 
229
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$delAy = $Ay2 - $Ay1;  | 
| 
230
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		# elw: what amateur wrote this!  | 
| 
231
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		if($delAx)  {  | 
| 
232
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$Am = $delAy / $delAx;  $Ab = $Ay1 - $Ax1 * $Am;  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
233
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
234
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		else {  | 
| 
235
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$Am = "inf";  | 
| 
236
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
237
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		# Check against the next bisector:  | 
| 
238
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$Bx1 = $points->[$n+1-$npoints][0];  | 
| 
239
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$By1 = $points->[$n+1-$npoints][1];  | 
| 
240
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$Bx2 = $bis_end[$n+1-$npoints][0];  | 
| 
241
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$By2 = $bis_end[$n+1-$npoints][1];  | 
| 
242
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$delBx = $Bx2 - $Bx1;  | 
| 
243
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$delBy = $By2 - $By1;  | 
| 
244
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		# elw: maybe you are getting closer to zen now:)  | 
| 
245
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		if($delBx)  {  | 
| 
246
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$Bm = $delBy / $delBx;$Bb = $By1 - $Bx1 * $Bm;  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
247
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
248
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		else{  | 
| 
249
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$Bm = "inf";  | 
| 
250
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
251
 | 
  
0
  
 | 
  
  0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 		if( ($Am == $Bm) || ($Am eq $Bm) ) {  | 
| 
252
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			next;  | 
| 
253
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
254
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		# Calculate determinants to find if intersection is within the bisector segment.  | 
| 
255
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		if  (! do_cross($Ax1,$Ay1,$Ax2,$Ay2,$Bx1,$By1,$Bx2,$By2) ){  | 
| 
256
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			next;  | 
| 
257
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
258
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		# if we have an intersection of the skeleton and only a triangle,  | 
| 
259
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		# then it has collapsed to a point:  | 
| 
260
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		if($npoints < 4) {  | 
| 
261
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$debug && print "collapsed\n";  | 
| 
262
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			return();  | 
| 
263
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
264
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		if($Am eq "inf") {  # Slope of first line is infinite, so use Ax1.  | 
| 
 
 | 
 
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
265
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$x_int = $Ax1;    # Will always be on vertical line.  | 
| 
266
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$y_int = $Bm * $x_int + $Bb;  | 
| 
267
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
268
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		elsif($Bm eq "inf") {  # Slope of second line is infinite, so use Bx1.  | 
| 
269
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$x_int = $Bx1;$y_int = $Am * $x_int + $Ab;  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
270
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
271
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		else {  | 
| 
272
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$x_int = ($Bb - $Ab) / ($Am - $Bm);$y_int = $Am *$x_int + $Ab;  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
273
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
274
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		# Now, if the lines are not parallel, and the intersection  | 
| 
275
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		# happens on the line segments, we are here with  | 
| 
276
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		# the x and y coordinates of the intersection of the two lines.  | 
| 
277
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		## $debug and printf ("intersection: %6.0f,%6.0f\n",$x_int, $y_int);  | 
| 
278
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
279
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		# Let's find the time of intersect.  | 
| 
280
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		# distance  formula with adjustment for speed  | 
| 
281
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$time = sqrt( ($x_int - $points->[$n][0])**2 + ($y_int - $points->[$n][1])**2 ) / $bis_scale[$n];  | 
| 
282
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		if( (abs($time) < $first_time) )  | 
| 
283
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			# && ( $time / abs($time)== $offset / abs($offset) ) )  | 
| 
284
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			{  | 
| 
285
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			# note that none of the times loaded here have a sign  | 
| 
286
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$first_time = abs($time);  | 
| 
287
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$join_time = $first_time;  | 
| 
288
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$first_join=$n;  | 
| 
289
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$first_event="join";  | 
| 
290
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
291
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
292
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
293
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	} # end for n (for each bisector vs next neighbor)  | 
| 
294
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Time is smallest relevant offset distance before first join.  | 
| 
295
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# first join is address of point to be joined.  | 
| 
296
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# first event is "join" if controlling (could be over-ridden by split)  | 
| 
297
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# If this is the controlling case, create the joined polygon at that offset time  | 
| 
298
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# and make a recursive call.  | 
| 
299
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	#  | 
| 
300
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	#  | 
| 
301
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Now to check for intersections of bisectors with edges  | 
| 
302
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Have to check against all segments except adjacent ones.  | 
| 
303
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Nothing will happen if it is a triangle.  | 
| 
304
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	if($npoints > 3) {  | 
| 
305
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		for($n = 0; $n < $npoints; $n++) {  | 
| 
306
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$Ax1 = $points->[$n][0];  # Get bisector endpoints  | 
| 
307
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$Ay1 = $points->[$n][1];  | 
| 
308
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$Ax2 = $bis_end[$n][0];  | 
| 
309
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$Ay2 = $bis_end[$n][1];  | 
| 
310
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$debug && print "starting at $Ax1 $Ay1\n";  | 
| 
311
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$debug && print "bisector toward $Ax2 $Ay2\n";  | 
| 
312
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			# I need it to be a ray, so I am just making a really long segment here.  | 
| 
313
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$delAx = 1000* $offset* ($Ax2 - $Ax1);  | 
| 
314
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$delAy = 1000* $offset* ($Ay2 - $Ay1);  | 
| 
315
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$Ax2 = $Ax1+ $delAx;  | 
| 
316
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$Ay2 = $Ay1 + $delAy;  | 
| 
317
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			if($delAx)  {$Am = $delAy / $delAx;  $Ab = $Ay1 - $Ax1 * $Am;}else{$Am = "inf";};  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
318
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			# this loop has to compare to all of the polygon sides except the adjacent ones  | 
| 
319
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			for($n2 = 0; $n2 < $npoints; $n2++) {  | 
| 
320
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$time = abs($offset) +1;  | 
| 
321
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				# Can't split adjacent segments  | 
| 
322
 | 
  
0
  
 | 
  
  0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 				if( ($n2 == $n) || ($n2 == $n-1) || ( ($n==0)&&($n2 == $npoints-1) ) ){  | 
| 
 
 | 
 
 | 
 
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
 
 | 
 
 | 
 
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
323
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					next;  | 
| 
324
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				}  | 
| 
325
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$debug && print "inner loop at n2 = $n2\n";  | 
| 
326
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$Bx1 = $points->[$n2][0];  # Get edge endpoints  | 
| 
327
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$By1 = $points->[$n2][1];  | 
| 
328
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$Bx2 = $points->[$n2 + 1 - $npoints][0];  | 
| 
329
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$By2 = $points->[$n2+1-$npoints][1];  | 
| 
330
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$delBx = $Bx2 - $Bx1;  | 
| 
331
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$delBy = $By2 - $By1;  | 
| 
332
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				if($delBx)  {  | 
| 
333
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					$Bm = $delBy / $delBx;$Bb = $By1 - $Bx1 * $Bm;  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
334
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				}  | 
| 
335
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				else {  | 
| 
336
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					$Bm = "inf";  | 
| 
337
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				}  | 
| 
338
 | 
  
0
  
 | 
  
  0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 				if( ($Am == $Bm) || ($Am eq $Bm) ){  | 
| 
339
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					next;  | 
| 
340
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				}  | 
| 
341
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				# Note that I am not using the dot product here (it  | 
| 
342
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				# shows up below.  I need to know where the infinite ray  | 
| 
343
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				# of the bisector crosses the infinite line of the  | 
| 
344
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				# polygon edge (but this may cause problems as well)  | 
| 
345
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				if($Am eq "inf") {   | 
| 
 
 | 
 
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
346
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					# Slope of first line is infinite, so use Ax1.  | 
| 
347
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					$x_int = $Ax1;$y_int = $Bm * $x_int + $Bb;  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
348
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				}  | 
| 
349
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				elsif($Bm eq "inf") {  | 
| 
350
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					# Slope of second line is infinite, so use Bx1.  | 
| 
351
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					$x_int = $Bx1;$y_int = $Am * $x_int + $Ab;  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
352
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				}  | 
| 
353
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				else {  | 
| 
354
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					$x_int = ($Bb - $Ab) / ($Am - $Bm);$y_int = $Am *$x_int + $Ab;  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
355
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				}  | 
| 
356
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				# now make sure that the intersection happened on the right side  | 
| 
357
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				# (point the ray in the offset direction)  | 
| 
358
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				my $delxto_int = $x_int - $Ax1;  | 
| 
359
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				my $delyto_int = $y_int - $Ay1;  | 
| 
360
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				my $next = $n2+1;  | 
| 
361
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				if ($next == $npoints) {  | 
| 
362
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					$next = 0;  | 
| 
363
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				}  | 
| 
364
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				# This method is not handling the split which happens to edges terminating  | 
| 
365
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				# at a concave point.  This event is a third case because the time calculated  | 
| 
366
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				# below will be smaller for the extension of the edge before the concavity than  | 
| 
367
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				# for the edge after the concavity, which is the one to properly split.  | 
| 
368
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
369
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
370
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				# I have suspicions about the accuracy here:  | 
| 
371
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				# Original intent was to make sure that the ray was properly treated  | 
| 
372
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				# now handled by using a really long segment (1000*offset) for the ray.  | 
| 
373
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				# if( $bis_dir[$n] == (atan2($delyto_int,$delxto_int)))  | 
| 
374
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					{  | 
| 
375
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					# direction is good, calculate distance  | 
| 
376
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					# note that the int_scale should be naturally signed  | 
| 
377
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					# to prevent strangeness on internal offsets.  | 
| 
378
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					# dvdp:  | 
| 
379
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					# $int_scale = 1 / (sin( $directions[$n2] - $bis_dir[$n])) ;  | 
| 
380
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					# This could lead to a devision by 0 so we calculate the reverse and check first  | 
| 
381
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					my $int_scale = (sin( $directions[$n2] - $bis_dir[$n])) ;  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
382
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					$debug && print "bisector scale:  $bis_scale[$n]\n";  | 
| 
383
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					$debug && print "intersection scale:  1 / $int_scale\n";  | 
| 
384
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					if ($int_scale) {  | 
| 
385
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 						$int_scale  = 1 / $int_scale;  | 
| 
386
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 						if($bis_scale[$n]+$int_scale) {  | 
| 
387
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 							$time_static = sqrt( ($x_int - $points->[$n][0])**2 +   | 
| 
388
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 								($y_int - $points->[$n][1])**2 ) / ($bis_scale[$n]+$int_scale);  | 
| 
389
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 						}  | 
| 
390
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 						else {  | 
| 
391
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 							# intersection happens only at infinite offset time  | 
| 
392
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 							# die "PGON offset dying at 281 with $bis_scale[$n] and $int_scale\n";  | 
| 
393
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 						}  | 
| 
394
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					}  | 
| 
395
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					else {  | 
| 
396
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 							# 1 / $int_scale is arbitrary large so division reduces to 0  | 
| 
397
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 							$time_static = 0;  | 
| 
398
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					}  | 
| 
399
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					# once you have calculated the time, you need to see if the  | 
| 
400
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					# intersected segment is still in that place at that time to be struck by the ray  | 
| 
401
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					# Does time_dir belong here? (yes for test case A)  | 
| 
402
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					$Bx1 = $points->[$n2][0] + $time_static  * $bis_scale[$n2] * cos($bis_dir[$n2]);  | 
| 
403
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					$By1 = $points->[$n2][1] + $time_static  * $bis_scale[$n2] *  sin($bis_dir[$n2]);  | 
| 
404
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					$Bx2 = $points->[$n2 + 1 - $npoints][0] + $time_static * $bis_scale[$next] * cos($bis_dir[$next]);  | 
| 
405
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					$By2 = $points->[$n2 + 1 - $npoints][1] + $time_static * $bis_scale[$next] * sin($bis_dir[$next]);  | 
| 
406
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					if(! do_cross($Ax1,$Ay1,$Ax2,$Ay2,$Bx1,$By1,$Bx2,$By2) ) {  | 
| 
407
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 						next;  | 
| 
408
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					}  | 
| 
409
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					$time = $time_static;  | 
| 
410
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					# make sure the case controls and is in the right direction.  (required for case A)  | 
| 
411
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					# dvdp: replaced division by abs($time) by a multiplication to overcome  | 
| 
412
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					#       potential divide by 0  | 
| 
413
 | 
  
0
  
 | 
  
  0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 					if( (abs($time)<$first_time)  and ( $time == $time_dir * abs($time) ) ) {  | 
| 
414
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 						# note that none of the times loaded here have a sign  | 
| 
415
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 						$first_time = abs($time);  | 
| 
416
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 						$split_time = $first_time;  | 
| 
417
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 						$first_split=$n;  | 
| 
418
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 						$split_seg = $n2;  | 
| 
419
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 						$first_event="split";  | 
| 
420
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					}  | 
| 
421
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				}  | 
| 
422
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			} # end for n2  | 
| 
423
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		} # end for n (each bisector verses each edge)  | 
| 
424
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	} # End if not triangle  | 
| 
425
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	  | 
| 
426
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Time is the smallest relavent split time (unless join controls)  | 
| 
427
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# first_split is address of point to be split.  | 
| 
428
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# first_event is "split" if controlling (could be controlled by join)(or nothing)  | 
| 
429
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# If this is the controlling case, create the split polygons at that offset time  | 
| 
430
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# and make a recursive call.  | 
| 
431
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	  | 
| 
432
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	if($first_time <= abs($offset)) {  | 
| 
433
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		if($debug) {  | 
| 
434
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			if($first_event eq "join") {  | 
| 
435
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				printf("join vertex %d at time %6.2f\n",$first_join,$first_time);  | 
| 
436
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			}  | 
| 
437
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			if($first_event eq "split") {  | 
| 
438
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				printf(  | 
| 
439
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					"split segment %d with vertex %d at time %6.2f\n",  | 
| 
440
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					$split_seg,$first_split,$first_time  | 
| 
441
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					);  | 
| 
442
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			}  | 
| 
443
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			print "\ttime:  $first_time\n";  | 
| 
444
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
445
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		# get a list of points for the offset polygon at first_time  | 
| 
446
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
447
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		if($first_event eq "join") {  | 
| 
 
 | 
 
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
448
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			# How are coincident events handled?  | 
| 
449
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			# remove the offending point and call yourself with time adjusted.  | 
| 
450
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			@newpoints = ();  | 
| 
451
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			for($n = 0; $n<$npoints; $n++) {  | 
| 
452
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$newpoints[$n][0] = $points->[$n][0] + $first_time *  | 
| 
453
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					$time_dir* $bis_scale[$n] * cos($bis_dir[$n]);  | 
| 
454
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$newpoints[$n][1] = $points->[$n][1] + $first_time *  | 
| 
455
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					$time_dir* $bis_scale[$n] * sin($bis_dir[$n]);  | 
| 
456
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			}  | 
| 
457
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			# keep the one with the smaller scale.  | 
| 
458
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			if($bis_scale[$first_join]<$bis_scale[$first_join+1]) {  | 
| 
459
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				splice(@newpoints, $first_join + 1, 1);  | 
| 
460
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			}  | 
| 
461
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			else {  | 
| 
462
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				splice(@newpoints, $first_join , 1);  | 
| 
463
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			}  | 
| 
464
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$npoints--;  | 
| 
465
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$new_offset = $offset - $first_time * $time_dir;  # put a direction on it.  | 
| 
466
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$offset_depth++;  | 
| 
467
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			@outlist = OffsetPolygon(\@newpoints,$new_offset) ;  | 
| 
468
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$offset_depth--;  | 
| 
469
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			return(@outlist);  | 
| 
470
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
471
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		elsif ($first_event eq "split") {  | 
| 
472
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			# make two polygons and call yourself with time adjusted.  | 
| 
473
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			@newpoints = ();  | 
| 
474
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			my @split_check;  | 
| 
475
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			my @split_check1;  | 
| 
476
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			for($n = 0; $n<$npoints; $n++) {  | 
| 
477
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$newpoints[$n][0] = $points->[$n][0] + $first_time *  | 
| 
478
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 						$time_dir * $bis_scale[$n] * cos($bis_dir[$n]);  | 
| 
479
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$newpoints[$n][1]  = $points->[$n][1] + $first_time *  | 
| 
480
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 						$time_dir * $bis_scale[$n] * sin($bis_dir[$n]);  | 
| 
481
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$split_check[$n] = $n;  | 
| 
482
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			}  | 
| 
483
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$new_offset = $offset - $first_time * $time_dir;  | 
| 
484
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			@newpoints1 = ();  | 
| 
485
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			@newpoints1 = @newpoints;  | 
| 
486
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				@split_check1 = ();  | 
| 
487
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				@split_check1 = @split_check;  | 
| 
488
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			# have first_split and split_seg, must find a way to wrap around.  | 
| 
489
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			my $cut_startA;  | 
| 
490
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			my $cut_startB;  | 
| 
491
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			my $cutB;  | 
| 
492
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			if($split_seg < $first_split) {  | 
| 
493
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$cut1 = $#newpoints - $first_split;  | 
| 
494
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$cut2 = $split_seg+1;  | 
| 
495
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$cut_startA=$first_split+1;  | 
| 
496
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$cut_startB = $split_seg+1;  | 
| 
497
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$cutB = $first_split - $split_seg -1;  | 
| 
498
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			}  | 
| 
499
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			else {  | 
| 
500
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$cut1 = $#newpoints - $split_seg;  | 
| 
501
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$cut2 = $first_split;  | 
| 
502
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$cut_startA = $split_seg +1;  | 
| 
503
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$cut_startB = $first_split + 1;  | 
| 
504
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$cutB = $split_seg - $first_split;  | 
| 
505
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			}  | 
| 
506
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			splice(@newpoints,$cut_startA,$cut1);  | 
| 
507
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			splice(@newpoints,0,$cut2);  | 
| 
508
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			splice(@split_check,$cut_startA,$cut1);  | 
| 
509
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			splice(@split_check,0,$cut2);  | 
| 
510
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			splice(@newpoints1,$cut_startB,$cutB);  | 
| 
511
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			splice(@split_check1,$cut_startB,$cutB);  | 
| 
512
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			my $num = @newpoints;  | 
| 
513
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			my $num1 = @newpoints1;  | 
| 
514
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
515
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			if($debug) {  | 
| 
516
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				print "split was:\n@split_check\n@split_check1\n";  | 
| 
517
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				print "first splitted:\n";  | 
| 
518
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				for($n = 0; $n<$num;$n++) {  | 
| 
519
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					printf ("point: %d  (%6.2f,%6.2f)\n",$n,@{$newpoints[$n]});  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
520
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				}  | 
| 
521
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				print "second splitted:\n";  | 
| 
522
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				for($n = 0; $n < $num1;$n++) {  | 
| 
523
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					printf ("point: %d  (%6.2f,%6.2f)\n",$n,@{$newpoints1[$n]});  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
524
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				}  | 
| 
525
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			}  | 
| 
526
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$#result1 = 0;  | 
| 
527
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			shift(@result1);  | 
| 
528
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$#result2 = 0;  | 
| 
529
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			shift(@result2);  | 
| 
530
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			if($num>2) {  | 
| 
531
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$offset_depth++;  | 
| 
532
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				@result1 = OffsetPolygon(\@newpoints,$new_offset);  | 
| 
533
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$offset_depth--;  | 
| 
534
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			}  | 
| 
535
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			else {  | 
| 
536
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$debug and print "too few on first\n";  | 
| 
537
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			}  | 
| 
538
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			if($num1>2) {  | 
| 
539
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$offset_depth++;	  | 
| 
540
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				@result2 = OffsetPolygon(\@newpoints1,$new_offset);  | 
| 
541
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$offset_depth--;  | 
| 
542
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			}  | 
| 
543
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			else {  | 
| 
544
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$debug and print "too few on second\n";  | 
| 
545
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			}  | 
| 
546
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			return(@result1, @result2);  # This concatenates the list.  | 
| 
547
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		} # end elsif split  | 
| 
548
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	} # end if time <= offset  | 
| 
549
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	else {  | 
| 
550
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		# No splits or joins needed, so offset the thing.  | 
| 
551
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		# Bisector endpoints should be available.  | 
| 
552
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		@newpoints = ();  | 
| 
553
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		for($n = 0; $n<$npoints; $n++) {  | 
| 
554
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$newpoints[$n][0] = $points->[$n][0] + $offset * $bis_scale[$n] * cos($bis_dir[$n]);  | 
| 
555
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$newpoints[$n][1] = $points->[$n][1] + $offset * $bis_scale[$n] * sin($bis_dir[$n]);  | 
| 
556
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
557
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		return( \@newpoints);  | 
| 
558
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
559
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  # End offset polygon subroutine definition  | 
| 
560
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #########################################################################  | 
| 
561
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # Find  direction subroutine.  | 
| 
562
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # Called with (,, ).  | 
| 
563
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # Returns total change in angle (as radians (everything is as radians)).  | 
| 
564
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # Second two array refs are optional.  | 
| 
565
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # Forcing counter-clockwise currently not done here, but maybe should.  | 
| 
566
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub find_direction {  | 
| 
567
 | 
  
0
  
 | 
 
 | 
 
 | 
  
0
  
 | 
  
0
  
 | 
 
 | 
 	my($coords,$del_theta,$thetas) = @_;  | 
| 
568
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $sum_theta=0;  | 
| 
569
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $sum_delta_theta = 0;  | 
| 
570
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	@{$del_theta} = ();        # Clear arrays referenced for in-place modification.  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
571
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	@{$thetas}    = ();  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
572
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $n = 0;  | 
| 
573
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	for(;;) {  | 
| 
574
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		last if ($n == @{$coords});  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
575
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		# dvdp: take advantage of negative indexing in Perl  | 
| 
576
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $n2 = $n - @{$coords} + 1;  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
577
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $n3 = $n - 1;  | 
| 
578
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $Ax1 = ${$coords}[$n][0];   # Line leaving point  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
579
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $Ay1 = ${$coords}[$n][1];   # this is the one belonging to the point  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
580
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $Ax2 = ${$coords}[$n2][0];  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
581
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $Ay2 = ${$coords}[$n2][1];  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
582
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $delAx = $Ax2 - $Ax1;  | 
| 
583
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $delAy = $Ay2 - $Ay1;  | 
| 
584
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $Bx1 = ${$coords}[$n3][0];  # Line coming to point n  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
585
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $By1 = ${$coords}[$n3][1];  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
586
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $Bx2 = ${$coords}[$n][0];  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
587
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $By2 = ${$coords}[$n][1];  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
588
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $delBx = $Bx2 - $Bx1;  | 
| 
589
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $delBy = $By2 - $By1;  | 
| 
590
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		# dvdp remove coinciding points  | 
| 
591
 | 
  
0
  
 | 
  
  0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 		if ( ((abs($delAx) < $delta) && (abs($delAy) < $delta)) ||  | 
| 
 
 | 
 
 | 
 
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
 
 | 
 
 | 
 
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
592
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				 ((abs($delBx) < $delta) && (abs($delBy) < $delta)) ) {  | 
| 
593
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			splice @{$coords},$n,1;  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
594
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			next;  | 
| 
595
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
596
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $theta_A = atan2($delAy,$delAx);    # Angle of leaving line  | 
| 
597
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $theta_B = atan2($delBy,$delBx);    # Angle of coming line  | 
| 
598
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $theta_AB = $theta_A - $theta_B;  | 
| 
599
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		if ($theta_AB < -(pi)) {  | 
| 
 
 | 
 
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
600
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$theta_AB += 2 * (pi);  | 
| 
601
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
602
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		elsif ($theta_AB > (pi)) {  | 
| 
603
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$theta_AB -= 2 * (pi);  | 
| 
604
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
605
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		if( (abs($theta_AB - (pi)) < $delta) ) {  | 
| 
606
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			splice @{$coords},$n,1;  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
607
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$n and $n--; # need to recalc thetas if spike removed !  | 
| 
608
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			next;  | 
| 
609
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
610
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		${$thetas}[$n]    = $theta_A;  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
611
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		${$del_theta}[$n] = $theta_AB;  | 
| 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
612
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$n++  | 
| 
613
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
614
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  # End find_direction sub  | 
| 
615
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #########################################################################  | 
| 
616
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # Define do_cross subroutine.  | 
| 
617
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # Determines if a pair of line segments have an intersection.  | 
| 
618
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub do_cross {  | 
| 
619
 | 
  
0
  
 | 
 
 | 
 
 | 
  
0
  
 | 
  
0
  
 | 
 
 | 
 	my ($Ax1,$Ay1,$Ax2,$Ay2,$Bx1,$By1,$Bx2,$By2) = @_;  | 
| 
620
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Calculate four relevant minor determinants  | 
| 
621
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $det_123=($Ax2 - $Ax1)*($By1 - $Ay1) - ($Bx1 - $Ax1)*($Ay2 - $Ay1);  | 
| 
622
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $det_124=($Ax2 - $Ax1)*($By2 - $Ay1) - ($Bx2 - $Ax1)*($Ay2 - $Ay1);  | 
| 
623
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $det_341=($Bx1 - $Ax1)*($By2 - $Ay1) - ($Bx2 - $Ax1)*($By1 - $Ay1);  | 
| 
624
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $det_342 =$det_123-$det_124+$det_341;  | 
| 
625
 | 
  
0
  
 | 
  
  0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 	if( ($det_123*$det_124 > 0) || ($det_341*$det_342 > 0) ) {  | 
| 
626
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		return(0);  # segments only intersect if the above two products are both negative  | 
| 
627
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
628
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	else {  | 
| 
629
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		return(1);  | 
| 
630
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
631
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  # End do_cross subroutine definition  | 
| 
632
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 ########################################################################  | 
| 
633
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
634
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 1;  |