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# ABSTRACT: State Machine State Class |
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package Machine::State::State; |
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use Bubblegum; |
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use Function::Parameters; |
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use Machine::State::Failure::Transition::Unknown; |
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use Machine::State::Transition; |
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use Moose; |
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use Try::Tiny; |
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our $VERSION = '0.05'; # VERSION |
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has 'name' => ( |
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is => 'ro', |
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isa => 'Str', |
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required => 1 |
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); |
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has 'next' => ( |
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is => 'rw', |
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isa => 'Str', |
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required => 0 |
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); |
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has 'transitions' => ( |
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is => 'ro', |
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isa => 'HashRef', |
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default => sub {{}} |
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); |
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method add_transition { |
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my $trans = pop; |
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my $name = shift; |
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if ($trans->isa('Machine::State::Transition')) { |
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$name //= $trans->name; |
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$self->transitions->set($name => $trans); |
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return $trans; |
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} |
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# transition not found |
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Machine::State::Failure::Transition::Unknown->throw( |
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transition_name => $name, |
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); |
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} |
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method remove_transition { |
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my $name = shift; |
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if ($self->transitions->get($name->asa_string)) { |
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return $self->transitions->delete($name); |
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} |
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# transition not found |
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Machine::State::Failure::Transition::Unknown->throw( |
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transition_name => $name, |
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); |
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} |
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1; |
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__END__ |
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=pod |
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=encoding UTF-8 |
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=head1 NAME |
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Machine::State::State - State Machine State Class |
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=head1 VERSION |
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version 0.05 |
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=head1 SYNOPSIS |
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use Machine::State::State; |
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my $state = Machine::State::State->new( |
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name => 'sleep', |
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next => 'resume' |
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); |
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=head1 DESCRIPTION |
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Machine::State::State represents a state and it's transitions. |
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=head1 ATTRIBUTES |
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=head2 name |
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my $name = $state->name; |
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$name = $state->name('inspired'); |
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The name of the state. The value can be any scalar value. |
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=head2 next |
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my $transition_name = $state->next; |
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$transition_name = $state->next('create_art'); |
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The name of the next transition. The value can be any scalar value. This value |
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is used in automating the transition from one state to the next. |
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=head2 transitions |
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my $transitions = $state->transitions; |
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The transitions attribute contains the collection of transitions the state can |
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apply. The C<add_transition> and C<remove_transition> methods should be used to |
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configure state transitions. |
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=head1 METHODS |
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=head2 add_transition |
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$trans = $state->add_transition(Machine::State::Transition->new(...)); |
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$state->add_transition(name => Machine::State::Transition->new(...)); |
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The add_transition method registers a new transition in the transitions |
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collection. The method requires a L<Machine::State::Transition> object. |
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=head2 remove_transition |
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$trans = $state->remove_transition('transition_name'); |
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The remove_transition method removes a pre-defined transition from the |
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transitions collection. The method requires a transition name. |
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=head1 AUTHOR |
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Al Newkirk <anewkirk@ana.io> |
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=head1 COPYRIGHT AND LICENSE |
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This software is copyright (c) 2014 by Al Newkirk. |
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This is free software; you can redistribute it and/or modify it under |
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the same terms as the Perl 5 programming language system itself. |
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=cut |