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package MIDI::Simple::Drummer::Euclidean; |
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$MIDI::Simple::Drummer::Euclidean::VERSION = '0.0810'; |
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our $AUTHORITY = 'cpan:GENE'; |
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use strict; |
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use warnings; |
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use parent 'MIDI::Simple::Drummer'; |
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sub new { |
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my $self = shift; |
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$self->SUPER::new( |
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-onsets => 4, |
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-patch => 25, |
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-rhythm => undef, |
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-pad => 'kick', |
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@_ |
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); |
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} |
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sub _default_patterns { |
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my $self = shift; |
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return { |
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1 => sub { |
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my $self = shift; |
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my $rhythm = $self->{-rhythm} |
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? $self->{-rhythm} |
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: $self->euclid($self->{-onsets}, $self->beats); |
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for my $i ( @$rhythm ) { |
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if ( $i eq 'x' ) { |
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my $pad = $self->{-pad}; |
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my $note = $self->$pad || $self->snare; |
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$self->note($self->EIGHTH, $note ); |
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} |
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else { |
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$self->rest($self->EIGHTH); |
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} |
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} |
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} |
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}; |
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} |
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sub euclid { |
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my $self = shift; |
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my ($m, $n) = @_; |
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# Onsets per measure |
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$m ||= $self->{-onsets}; |
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# Beats per measure |
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$n ||= $self->beats; |
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# Line is from x=0, y=1 to x=$BPM, y=$mod+1 |
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# Then from that, for each $y from # 1..$mod |
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# figure out the x value to see where beat would be. |
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my $intercept = 1; |
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# y = mx + b; b is 1 as we're drawing the intercept through that point, |
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# and then (y2-y1)/(x2-x1) reduces to just: |
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my $slope = $m / $n; |
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my @onsets = ('.') x $n; |
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for my $y ( 1 .. $m ) { |
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# solve x = (y-b)/m rounding nearest and put the beat there |
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$onsets[ sprintf "%.0f", ( $y - $intercept ) / $slope ] = 'x'; |
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} |
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return \@onsets; |
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}; |
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sub rotate { |
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my $self = shift; |
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my $phrase = shift; |
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my $done = 0; |
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while ( $done == 0 ) { |
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my $i = shift @$phrase; |
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push @$phrase, $i; |
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$done++ if $phrase->[0] eq 'x'; |
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} |
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return $phrase; |
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} |
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1; |
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__END__ |