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=head1 NAME |
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IRC::Bot::Hangman - An IRC hangman |
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=head1 SYNOPSIS |
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use IRC::Bot::Hangman; |
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IRC::Bot::Hangman->new( |
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channels => [ '#hangman' ], |
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nick => 'hangman', |
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server => 'irc.blablablablah.bla', |
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word_list_name => 'too_easy', |
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games => 3, |
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)->run; |
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print "Finished\n"; |
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=head1 COMMANDS |
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? : guess a letter |
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guess : guess a letter |
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guess : guess an entire word |
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help - help instructions |
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play : Start a new game or display current game |
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quiet : keep quiet between guesses |
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talk : Talk between guesses |
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=head1 DESCRIPTION |
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This module provides a useless IRC bot which |
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enables you to play hangman, the classic word game. |
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It comes shipped with a list of ~2000 english words by default. |
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The architecture is plugin based, words, commands and responses |
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can be extended at will by adding new modules. |
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35
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The main motivation was to provide a multi-player text based |
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game for children to help them practising writing. |
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=head1 PLUGINS |
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The plugins are managed by |
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IRC::Bot::Hangman::WordList |
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IRC::Bot::Hangman::Command |
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IRC::Bot::Hangman::Response |
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46
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=cut |
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47
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package IRC::Bot::Hangman; |
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use warnings::register; |
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1
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4
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1
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183
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50
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use strict; |
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2
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1
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41
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51
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1
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use base qw( Bot::BasicBot ); |
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2
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1
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730
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52
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use Carp qw( carp ); |
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53
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use Games::GuessWord; |
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54
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use IRC::Bot::Hangman::WordList; |
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55
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use IRC::Bot::Hangman::Command; |
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56
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use IRC::Bot::Hangman::Response; |
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57
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58
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our $VERSION = '0.1'; |
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59
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60
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our $DEFAULT_WORD_LIST = 'default'; |
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61
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our $DEFAULT_DELAY = 30; # seconds |
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62
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63
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64
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=head1 METHODS |
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65
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66
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=head2 word_list( $list ) |
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67
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68
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Get or set the word list as an array ref. |
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69
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A default word list of ~2000 english words is provided |
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70
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if no list is set. |
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71
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72
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=cut |
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73
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74
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sub word_list { |
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75
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my $self = shift; |
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76
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if (@_) { |
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77
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my $list = shift; |
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78
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unless (ref $list eq 'ARRAY') { |
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79
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carp "word_list should be an array ref"; |
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80
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return; |
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81
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} |
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82
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$self->{word_list} = $list; |
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83
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return $self; |
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84
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} |
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85
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$self->{word_list} ||= $self->load_word_list(); |
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86
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} |
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87
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88
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89
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=head2 load_word_list( name ) |
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90
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91
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Returns a default english words list |
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92
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from L |
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93
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94
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=cut |
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95
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96
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sub load_word_list { |
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97
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my $self = shift; |
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98
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my $name = shift || $self->word_list_name; |
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99
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IRC::Bot::Hangman::WordList->load( $name ); |
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100
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} |
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101
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102
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103
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=head2 word_list_name( $name ) |
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104
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105
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Get or set the word list name. |
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106
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It must be an installed module in IRC::Bot::Hangman::WordList::xxx |
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107
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The default provided is 'default' = IRC::Bot::Hangman::WordList::Default |
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108
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109
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=cut |
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110
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111
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sub word_list_name { |
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112
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my $self = shift; |
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113
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if (@_) { |
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114
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$self->{word_list_name} = shift; |
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115
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return $self; |
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116
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} |
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117
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$self->{word_list_name} ||= $DEFAULT_WORD_LIST; |
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118
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} |
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119
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120
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121
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=head2 games( integer ) |
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122
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123
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Get or set the number of games before ending. |
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124
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undef means infinity. |
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125
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126
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=cut |
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127
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128
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sub games { |
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129
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my $self = shift; |
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130
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if (@_) { |
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131
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my $games = shift; |
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132
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$self->{games} = $games; |
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133
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return $self; |
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134
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} |
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135
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$self->{games}; |
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136
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} |
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137
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138
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139
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=head2 game( $game ) |
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140
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141
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Get or set the hangman game. |
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142
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The default value is a L instance |
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143
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with word_list() word list. |
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144
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145
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=cut |
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146
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147
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sub game { |
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148
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my $self = shift; |
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149
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if (@_) { |
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150
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my $game = shift; |
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151
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$self->{game} = $game; |
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152
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return $self; |
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153
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} |
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154
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$self->{game} ||= $self->load_game; |
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155
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} |
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156
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157
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158
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=head2 new_game() |
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159
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160
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Reset the game |
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161
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162
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=cut |
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163
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164
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sub new_game { |
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165
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my $self = shift; |
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166
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my $game = $self->game or return; |
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167
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$self->game( ref($game)->new( words => $self->word_list ) ); |
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168
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} |
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169
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170
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171
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=head2 replay() |
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172
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173
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Reset the game unless it is the last game |
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174
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as counted by games() |
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175
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176
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=cut |
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177
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178
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sub replay { |
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179
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my $self = shift; |
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180
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my $games = $self->games; |
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181
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if (defined $games) { |
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182
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$self->games($games - 1); |
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183
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if ($self->games <= 0) { |
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184
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$self->schedule_tick(0); |
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185
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return $self->get_a_msg('last_game'); |
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186
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} |
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187
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} |
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188
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$self->new_game(); |
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189
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$self->schedule_tick(5); |
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190
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return; |
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191
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} |
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192
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193
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194
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=head2 can_talk() |
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195
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196
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Get set C, used by C to display reminders. |
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197
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198
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=cut |
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199
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200
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sub can_talk { |
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201
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my $self = shift; |
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202
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if (@_) { |
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203
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$self->{can_talk} = shift; |
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204
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return $self; |
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205
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} |
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206
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$self->{can_talk}; |
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207
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} |
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208
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209
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210
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=head2 load_game() |
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211
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212
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Returns a L instance |
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213
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214
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=cut |
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215
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216
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sub load_game { |
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217
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my $self = shift; |
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218
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Games::GuessWord->new( words => $self->word_list ); |
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219
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} |
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220
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221
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222
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=head2 msg_guess() |
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223
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224
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Displays the word to guess |
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225
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226
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=cut |
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227
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228
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sub msg_guess { |
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my $self = shift; |
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'To guess: ' . $self->game->answer . ' - ' . $self->game->chances . " chances remaining"; |
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} |
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233
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234
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=head2 get_delay() |
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236
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Returns a random time calculated: |
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delay() * (1 + rand(4)) seconds |
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238
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239
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=cut |
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240
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241
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sub get_delay { |
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my $self = shift; |
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my $delay = $self->delay; |
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$delay *(1 + rand(4)); |
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} |
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246
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247
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248
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=head2 delay() |
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249
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250
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Get set base delay in seconds. |
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Default is 30s. |
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253
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=cut |
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254
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255
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sub delay { |
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256
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my $self = shift; |
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if (@_) { |
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$self->{delay} = shift; |
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return $self; |
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} |
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$self->{delay} ||= $DEFAULT_DELAY; |
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262
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} |
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263
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264
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265
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=head2 input() |
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266
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267
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Get/set input |
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268
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269
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=cut |
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270
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271
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sub input { |
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272
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my $self = shift; |
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273
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if (@_) { |
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274
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$self->{input} = shift; |
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275
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return $self; |
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276
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} |
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277
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$self->{input}; |
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278
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} |
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279
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280
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281
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=head2 response() |
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282
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283
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Get/set response |
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284
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285
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=cut |
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286
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287
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sub response { |
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288
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my $self = shift; |
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289
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if (@_) { |
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290
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$self->{response} = shift; |
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291
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return $self; |
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292
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} |
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293
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$self->{response}; |
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294
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} |
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295
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296
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297
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=head2 set_response( type ) |
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298
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299
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Sets the response from a response type |
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300
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301
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=cut |
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302
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303
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sub set_response { |
|
304
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my $self = shift; |
|
305
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my $type = shift; |
|
306
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my $msg = $self->get_a_msg( $type ) or carp "No message of type $type"; |
|
307
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$self->response( $msg ); |
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308
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} |
|
309
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|
310
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|
311
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|
=head2 get_a_msg( type ) |
|
312
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|
313
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|
Returns a msg of a given type |
|
314
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|
315
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|
=cut |
|
316
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|
317
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|
sub get_a_msg { |
|
318
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|
my $self = shift; |
|
319
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|
my $type = shift; |
|
320
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|
|
IRC::Bot::Hangman::Response->get_a_msg( $type ); |
|
321
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} |
|
322
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|
323
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|
324
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|
|
=head2 guess_word( word ) |
|
325
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|
326
|
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|
|
Guess a word : success or one chance less |
|
327
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|
328
|
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|
=cut |
|
329
|
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|
330
|
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|
|
sub guess_word { |
|
331
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|
|
my $self = shift; |
|
332
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|
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|
|
my $guess = shift; |
|
333
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|
|
|
|
|
|
if ($guess eq $self->game->secret) { |
|
334
|
|
|
|
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|
|
$self->game->guess($guess); |
|
335
|
|
|
|
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|
|
return $self->get_a_msg('good_guess'); |
|
336
|
|
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|
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|
|
} |
|
337
|
|
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|
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|
|
else { |
|
338
|
|
|
|
|
|
|
$self->game->{chances}--; |
|
339
|
|
|
|
|
|
|
return $self->get_a_msg('bad_guess'); |
|
340
|
|
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|
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|
|
} |
|
341
|
|
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|
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|
|
} |
|
342
|
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|
343
|
|
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|
344
|
|
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|
|
=head2 guess_letter( letter ) |
|
345
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|
|
346
|
|
|
|
|
|
|
Guess a letter : match or one chance less |
|
347
|
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|
348
|
|
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|
|
=cut |
|
349
|
|
|
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|
|
|
350
|
|
|
|
|
|
|
sub guess_letter { |
|
351
|
|
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|
|
my $self = shift; |
|
352
|
|
|
|
|
|
|
my $guess = shift; |
|
353
|
|
|
|
|
|
|
my @guesses = $self->game->guesses; |
|
354
|
|
|
|
|
|
|
my @msg; |
|
355
|
|
|
|
|
|
|
if (grep { $_ eq $guess } @guesses) { |
|
356
|
|
|
|
|
|
|
push @msg, $self->get_a_msg('already_guessed'); |
|
357
|
|
|
|
|
|
|
push @msg, 'Letters used: ' . join(', ', $self->game->guesses); |
|
358
|
|
|
|
|
|
|
} |
|
359
|
|
|
|
|
|
|
else { |
|
360
|
|
|
|
|
|
|
my $chances = $self->game->chances; |
|
361
|
|
|
|
|
|
|
$self->game->guess($guess); |
|
362
|
|
|
|
|
|
|
if ($chances == $self->game->chances) { |
|
363
|
|
|
|
|
|
|
push @msg, $self->get_a_msg('good_guess'); |
|
364
|
|
|
|
|
|
|
} |
|
365
|
|
|
|
|
|
|
else { |
|
366
|
|
|
|
|
|
|
push @msg, $self->get_a_msg('bad_guess'); |
|
367
|
|
|
|
|
|
|
} |
|
368
|
|
|
|
|
|
|
push @msg, $self->give_advice($guess); |
|
369
|
|
|
|
|
|
|
} |
|
370
|
|
|
|
|
|
|
@msg; |
|
371
|
|
|
|
|
|
|
} |
|
372
|
|
|
|
|
|
|
|
|
373
|
|
|
|
|
|
|
|
|
374
|
|
|
|
|
|
|
=head2 conclusion() |
|
375
|
|
|
|
|
|
|
|
|
376
|
|
|
|
|
|
|
Displays an end of game message : sucess or lost |
|
377
|
|
|
|
|
|
|
|
|
378
|
|
|
|
|
|
|
=cut |
|
379
|
|
|
|
|
|
|
|
|
380
|
|
|
|
|
|
|
sub conclusion { |
|
381
|
|
|
|
|
|
|
my $self = shift; |
|
382
|
|
|
|
|
|
|
my @msg; |
|
383
|
|
|
|
|
|
|
if ($self->game->won) { |
|
384
|
|
|
|
|
|
|
push @msg, $self->get_a_msg('won'); |
|
385
|
|
|
|
|
|
|
push @msg, "The word was: " . $self->game->secret; |
|
386
|
|
|
|
|
|
|
push @msg, "Your score: " . $self->game->score; |
|
387
|
|
|
|
|
|
|
push @msg, $self->replay(); |
|
388
|
|
|
|
|
|
|
} |
|
389
|
|
|
|
|
|
|
elsif ($self->game->lost) { |
|
390
|
|
|
|
|
|
|
push @msg, $self->get_a_msg('lost'); |
|
391
|
|
|
|
|
|
|
push @msg, "The word was: " . $self->game->secret; |
|
392
|
|
|
|
|
|
|
push @msg, "Your score: " . $self->game->score; |
|
393
|
|
|
|
|
|
|
push @msg, $self->replay(); |
|
394
|
|
|
|
|
|
|
} |
|
395
|
|
|
|
|
|
|
else { |
|
396
|
|
|
|
|
|
|
push @msg, $self->msg_guess; |
|
397
|
|
|
|
|
|
|
} |
|
398
|
|
|
|
|
|
|
@msg; |
|
399
|
|
|
|
|
|
|
} |
|
400
|
|
|
|
|
|
|
|
|
401
|
|
|
|
|
|
|
|
|
402
|
|
|
|
|
|
|
=head2 give_advice( guess ) |
|
403
|
|
|
|
|
|
|
|
|
404
|
|
|
|
|
|
|
=cut |
|
405
|
|
|
|
|
|
|
|
|
406
|
|
|
|
|
|
|
sub give_advice { |
|
407
|
|
|
|
|
|
|
my $self = shift; |
|
408
|
|
|
|
|
|
|
my $guess = shift; |
|
409
|
|
|
|
|
|
|
my @guesses = $self->game->guesses; |
|
410
|
|
|
|
|
|
|
if ($guess =~ /[euioa]/ and grep(/[euioa]/, @guesses) >= 3 and @guesses < 6) { |
|
411
|
|
|
|
|
|
|
return $self->get_a_msg('lack_imagination'); |
|
412
|
|
|
|
|
|
|
} |
|
413
|
|
|
|
|
|
|
return; |
|
414
|
|
|
|
|
|
|
} |
|
415
|
|
|
|
|
|
|
|
|
416
|
|
|
|
|
|
|
|
|
417
|
|
|
|
|
|
|
=head1 Bot::BasicBot METHODS |
|
418
|
|
|
|
|
|
|
|
|
419
|
|
|
|
|
|
|
These are the L overriden methods |
|
420
|
|
|
|
|
|
|
|
|
421
|
|
|
|
|
|
|
=head2 said( $args ) |
|
422
|
|
|
|
|
|
|
|
|
423
|
|
|
|
|
|
|
This is the main method, |
|
424
|
|
|
|
|
|
|
everything said is analysed to provide a reply |
|
425
|
|
|
|
|
|
|
if appropriate |
|
426
|
|
|
|
|
|
|
|
|
427
|
|
|
|
|
|
|
=cut |
|
428
|
|
|
|
|
|
|
|
|
429
|
|
|
|
|
|
|
sub said { |
|
430
|
|
|
|
|
|
|
my $self = shift; |
|
431
|
|
|
|
|
|
|
my $args = shift; |
|
432
|
|
|
|
|
|
|
|
|
433
|
|
|
|
|
|
|
return if ($self->ignore_nick($args->{who})); |
|
434
|
|
|
|
|
|
|
|
|
435
|
|
|
|
|
|
|
my $nick = $self->nick; |
|
436
|
|
|
|
|
|
|
if ($args->{address} || '' eq $nick) { |
|
437
|
|
|
|
|
|
|
my $msg = $args->{body}; |
|
438
|
|
|
|
|
|
|
$msg =~ s/[\r\n\f]+$//; |
|
439
|
|
|
|
|
|
|
$self->input( $msg ); |
|
440
|
|
|
|
|
|
|
$self->response(''); |
|
441
|
|
|
|
|
|
|
IRC::Bot::Hangman::Command->run( $self ); |
|
442
|
|
|
|
|
|
|
return $self->response if $self->response; |
|
443
|
|
|
|
|
|
|
} |
|
444
|
|
|
|
|
|
|
|
|
445
|
|
|
|
|
|
|
return if ($self->game->won or $self->game->lost); |
|
446
|
|
|
|
|
|
|
|
|
447
|
|
|
|
|
|
|
my ($guess) = ($args->{body} =~ /^\s*([a-z])\s*\?\s*$/); |
|
448
|
|
|
|
|
|
|
($guess) = ($args->{body} =~ /^\s*guess\s+([a-z]+)\s*$/) unless $guess; |
|
449
|
|
|
|
|
|
|
$guess or return; |
|
450
|
|
|
|
|
|
|
|
|
451
|
|
|
|
|
|
|
$self->schedule_tick($self->get_delay); |
|
452
|
|
|
|
|
|
|
$guess = lc $guess; |
|
453
|
|
|
|
|
|
|
|
|
454
|
|
|
|
|
|
|
my @msg; |
|
455
|
|
|
|
|
|
|
if (length $guess > 1) { |
|
456
|
|
|
|
|
|
|
push @msg, $self->guess_word($guess); |
|
457
|
|
|
|
|
|
|
} |
|
458
|
|
|
|
|
|
|
else { |
|
459
|
|
|
|
|
|
|
push @msg, $self->guess_letter($guess); |
|
460
|
|
|
|
|
|
|
} |
|
461
|
|
|
|
|
|
|
|
|
462
|
|
|
|
|
|
|
push @msg, $self->conclusion; |
|
463
|
|
|
|
|
|
|
join "\r\n", @msg; |
|
464
|
|
|
|
|
|
|
} |
|
465
|
|
|
|
|
|
|
|
|
466
|
|
|
|
|
|
|
|
|
467
|
|
|
|
|
|
|
=head2 help() |
|
468
|
|
|
|
|
|
|
|
|
469
|
|
|
|
|
|
|
Displays help when called C |
|
470
|
|
|
|
|
|
|
|
|
471
|
|
|
|
|
|
|
=cut |
|
472
|
|
|
|
|
|
|
|
|
473
|
|
|
|
|
|
|
sub help { |
|
474
|
|
|
|
|
|
|
my $self = shift; |
|
475
|
|
|
|
|
|
|
my $help = $self->get_a_msg('help'); |
|
476
|
|
|
|
|
|
|
my $nick = $self->nick; |
|
477
|
|
|
|
|
|
|
$help =~ s//$nick/g; |
|
478
|
|
|
|
|
|
|
$help; |
|
479
|
|
|
|
|
|
|
} |
|
480
|
|
|
|
|
|
|
|
|
481
|
|
|
|
|
|
|
|
|
482
|
|
|
|
|
|
|
=head2 tick() |
|
483
|
|
|
|
|
|
|
|
|
484
|
|
|
|
|
|
|
Called every now and then to display a reminder |
|
485
|
|
|
|
|
|
|
if the game is active and C is on. |
|
486
|
|
|
|
|
|
|
|
|
487
|
|
|
|
|
|
|
=cut |
|
488
|
|
|
|
|
|
|
|
|
489
|
|
|
|
|
|
|
sub tick { |
|
490
|
|
|
|
|
|
|
my $self = shift; |
|
491
|
|
|
|
|
|
|
return $self->get_delay if ($self->game->lost or $self->game->won); |
|
492
|
|
|
|
|
|
|
if ($self->can_talk) { |
|
493
|
|
|
|
|
|
|
my @msg = ($self->get_a_msg('play'), $self->msg_guess); |
|
494
|
|
|
|
|
|
|
$self->say( channel => $_, body => join "\r\n", @msg ) for (@{$self->{channels}}); |
|
495
|
|
|
|
|
|
|
} |
|
496
|
|
|
|
|
|
|
$self->get_delay; |
|
497
|
|
|
|
|
|
|
} |
|
498
|
|
|
|
|
|
|
|
|
499
|
|
|
|
|
|
|
|
|
500
|
|
|
|
|
|
|
1; |
|
501
|
|
|
|
|
|
|
|
|
502
|
|
|
|
|
|
|
|
|
503
|
|
|
|
|
|
|
=head1 SEE ALSO |
|
504
|
|
|
|
|
|
|
|
|
505
|
|
|
|
|
|
|
L |
|
506
|
|
|
|
|
|
|
|
|
507
|
|
|
|
|
|
|
=head1 AUTHOR |
|
508
|
|
|
|
|
|
|
|
|
509
|
|
|
|
|
|
|
Pierre Denis |
|
510
|
|
|
|
|
|
|
|
|
511
|
|
|
|
|
|
|
http://www.itrelease.net/ |
|
512
|
|
|
|
|
|
|
|
|
513
|
|
|
|
|
|
|
=head1 COPYRIGHT |
|
514
|
|
|
|
|
|
|
|
|
515
|
|
|
|
|
|
|
Copyright 2005 IT Release Ltd - All Rights Reserved. |
|
516
|
|
|
|
|
|
|
|
|
517
|
|
|
|
|
|
|
This module is released under the same license as Perl itself. |
|
518
|
|
|
|
|
|
|
|
|
519
|
|
|
|
|
|
|
=cut |