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package Homer; |
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# ABSTRACT: Simple prototype-based object system |
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use warnings; |
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use strict; |
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use Carp; |
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our $VERSION = "1.000000"; |
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$VERSION = eval $VERSION; |
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=head1 NAME |
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Homer - Simple prototype-based object system |
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=head1 SYNOPSIS |
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use Homer; |
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# create a prototype object |
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my $person = Homer->new( |
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first_name => 'Generic', |
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last_name => 'Person', |
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say_hi => sub { |
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my $self = shift; |
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print "Hi, my name is ", $self->first_name, ' ', $self->last_name, "\n"; |
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} |
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); |
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# create a new object based on it |
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my $homer = $person->extend( |
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first_name => 'Homer', |
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last_name => 'Simpson' |
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); |
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$homer->say_hi; # prints 'Hi, my name is Homer Simpson' |
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# let's extend even more |
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my $bart = $homer->extend( |
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first_name => 'Bart', |
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father => sub { print "My father's name is ", $_[0]->prot->first_name, "\n" } |
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); |
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$bart->say_hi; # prints 'Hi, my name is Bart Simpson' |
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$bart->father; # prints "My father's name is Homer" |
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=head1 DESCRIPTION |
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C is a very simple B, similar to JavaScript. |
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In a prototype based object system there are no classes. Objects are either directly created |
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with some attributes and methods, or cloned from existing objects, in which case the object |
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being cloned becomes the prototype of the new object. The new object inherits all attributes |
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and methods from the prototype. Attributes and methods can be overridden, and new ones can be |
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added. The new object can be cloned as well, becoming the prototype of yet another new object, |
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thus creating a possibly endless chain of prototypes. |
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Prototype-based objects can be very powerful and useful in certain cases. They can provide a |
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quick way of solving problems. Plus, sometimes you just really need an object, but don't need |
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a class. I like to think of prototype-based OO versus class-based OO as being similar to |
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schema-less database systems versus relational database systems. |
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C is a quick and dirty implementation of such a system in Perl. As Perl is a class-based |
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language, this is merely a hack. When an object is created, C creates a specific class just |
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for it behind the scenes. When an object is cloned, a new class is created for the clone, with the |
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parent object's class pushed to the new one's C<@ISA> variable, thus providing inheritance. |
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I can't say this implementation is particularly smart or efficient, but it gives me what I need |
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and is very lightweight (C has no non-core dependencies). If you need a more robust |
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solution, L might fit your need. |
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=head1 HOMER AT A GLANCE |
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=over |
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=item * Prototypes are created by calling C on the C class with a hash, holding |
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attributes and methods: |
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my $prototype = Homer->new( |
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attr1 => 'value1', |
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attr2 => 'value2', |
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meth1 => sub { print "meth1" } |
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); |
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$prototype->attr1; # value1 |
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$prototype->attr2; # value2 |
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$prototype->meth1; # prints "meth1" |
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=item * A list of all pure-attributes of an object (i.e. not methods) can be received by |
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calling C on the object. |
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$prototype->attributes; # ('attr1', 'attr2') |
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=item * Every object created by Homer can be cloned using C. The hash can |
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contain new attributes and methods, and can override existing ones. |
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my $clone = $prototype->extend( |
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attr2 => 'value3', |
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meth2 => sub { print "meth2" } |
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); |
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$clone->attr1; # value1 |
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$clone->attr2; # value3 |
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$clone->meth1; # prints "meth1" |
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$clone->meth2; # prints "meth2" |
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=item * Objects based on a prototype can refer to their prototype using the C method: |
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$clone->prot->attr2; # value2 |
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=item * All attributes are read-write: |
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$clone->attr1('value4'); |
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$clone->attr1; # value4 |
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$clone->prot->attr1; # still value1 |
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=item * New methods can be added to an object after its construction. If the object is a |
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prototype of other objects, they will immediately receive the new methods too. |
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$prototype->add_method('meth3' => sub { print "meth3" }); |
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$clone->can('meth3'); # true |
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=item * New attributes can't be added after construction (for now). |
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=item * Cloned objects can be cloned too, creating a chain of prototypes: |
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my $clone2 = $clone->extend; |
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my $clone3 = $clone2->extend; |
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$clone3->prot->prot->prot; # the original $prototype |
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=back |
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=head1 CONSTRUCTOR |
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=head2 new( [ %attrs ] ) |
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Creates a new prototype object with the provided attributes and methods (if any). |
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=cut |
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sub new { |
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my ($this_class, %attrs) = @_; |
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my $new_class = $this_class->_generate_class; |
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return $this_class->_generate_object($new_class, %attrs); |
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} |
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sub _generate_class { |
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my $this_class = shift; |
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my @caller = caller(1); |
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return join('::', $this_class, @caller[3,2]); |
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} |
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sub _generate_object { |
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my ($this_class, $new_class, %attrs) = @_; |
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no strict 'refs'; |
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foreach my $a (keys %attrs) { |
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if (ref $attrs{$a} && ref $attrs{$a} eq 'CODE') { |
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# method |
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*{"${new_class}::$a"} = delete($attrs{$a}); |
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} else { |
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*{"${new_class}::$a"} = sub { |
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my ($self, $newval) = @_; |
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$self->{$a} = $newval |
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if $newval; |
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return $self->{$a}; |
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}; |
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} |
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} |
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*{"${new_class}::attributes"} = sub { keys %attrs }; |
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*{"${new_class}::extend"} = sub { |
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my ($prot, %attrs) = @_; |
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foreach ($prot->attributes) { |
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$attrs{$_} = $prot->$_ |
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unless exists $attrs{$_}; |
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} |
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my $new_class = $this_class->_generate_class; |
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@{"${new_class}::ISA"} = (ref($prot)); |
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*{"${new_class}::prot"} = sub { $prot }; |
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return $this_class->_generate_object($new_class, %attrs); |
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}; |
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*{"${new_class}::add_method"} = sub { |
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my ($self, $name, $code) = @_; |
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croak "You must provide the name of the method" |
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unless $name && !ref $name; |
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croak "You must provide an anonymous subroutine" |
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unless $code && ref $code && ref $code eq 'CODE'; |
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*{"${new_class}::$name"} = $code; |
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}; |
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return bless \%attrs, $new_class; |
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} |
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=head1 CONFIGURATION AND ENVIRONMENT |
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C requires no configuration files or environment variables. |
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213
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=head1 DEPENDENCIES |
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None other than L. |
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=head1 BUGS AND LIMITATIONS |
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Please report any bugs or feature requests to |
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C, or through the web interface at |
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L. |
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=head1 SUPPORT |
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You can find documentation for this module with the perldoc command. |
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perldoc Homer |
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You can also look for information at: |
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=over 4 |
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=item * RT: CPAN's request tracker |
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=item * AnnoCPAN: Annotated CPAN documentation |
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L |
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=item * CPAN Ratings |
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L |
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=item * Search CPAN |
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=back |
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=head1 AUTHOR |
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Ido Perlmuter |
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=head1 LICENSE AND COPYRIGHT |
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Copyright (c) 2014, Ido Perlmuter C<< ido@ido50.net >>. |
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This module is free software; you can redistribute it and/or |
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modify it under the same terms as Perl itself, either version |
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5.8.1 or any later version. See L |
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and L. |
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The full text of the license can be found in the |
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LICENSE file included with this module. |
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=head1 DISCLAIMER OF WARRANTY |
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BECAUSE THIS SOFTWARE IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY |
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FOR THE SOFTWARE, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN |
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OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES |
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PROVIDE THE SOFTWARE "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER |
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EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE |
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ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE IS WITH |
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YOU. SHOULD THE SOFTWARE PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL |
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NECESSARY SERVICING, REPAIR, OR CORRECTION. |
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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING |
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WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR |
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REDISTRIBUTE THE SOFTWARE AS PERMITTED BY THE ABOVE LICENCE, BE |
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LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL, |
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OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE |
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THE SOFTWARE (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING |
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RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A |
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FAILURE OF THE SOFTWARE TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF |
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SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGES. |
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=cut |
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1; |
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__END__ |