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package HackaMol::Roles::NERFRole; |
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# ABSTRACT: Role providing Natural extension reference frame implementation for molecular building |
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$HackaMol::Roles::NERFRole::VERSION = '0.051'; |
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6590
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use 5.008; |
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use Moose::Role; |
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use Math::Vector::Real; |
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use Math::Trig; |
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my $orig = V(0,0,0); |
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sub init { |
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# adding the first vector |
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my $self = shift; |
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if (@_ == 3){ |
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return V(@_); |
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} |
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else { |
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return $orig; |
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} |
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} |
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sub extend_a { |
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#allow the use of optvec to give control over the addition |
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my ($self, $a, $R, $optvec) = @_; |
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$optvec = V(1,0,0) unless defined($optvec); |
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return ($a + $R*$optvec->versor); |
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} |
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sub extend_ab { |
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my ($self,$a,$b,$R,$ang) = @_; |
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$ang = deg2rad(180-$ang); |
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my ($ba, $j, $k) = ($b-$a)->rotation_base_3d; |
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my $c = $b+$ba*$R; |
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$c = $j->rotate_3d($ang, $c-$b) + $b; |
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return ($c); |
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} |
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sub extend_abc { |
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my ($self,$a,$b,$c,$R,$ang,$tors) = @_; |
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$ang = deg2rad(180-$ang); |
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$tors = deg2rad($tors); |
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my $cang = cos($ang); |
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my $sang = sin($ang); |
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my $ctor = cos($tors); |
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my $stor = sin($tors); |
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my $bc = ($c-$b)->versor; |
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my $n = (($b-$a) x $bc)->versor; |
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my $D = $R*($bc*$cang + ($n x $bc)*$sang*$ctor + $n*$sang*$stor) + $c; |
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return $D; |
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} |
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no Moose::Role; |
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1; |
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__END__ |
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=pod |
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=head1 NAME |
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HackaMol::Roles::NERFRole - Role providing Natural extension reference frame implementation for molecular building |
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=head1 VERSION |
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version 0.051 |
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=head1 SYNOPSIS |
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# Adds the NERF capabilities to consuming classes |
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# Let's say that the $bld object below consumes this Role |
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#Let's build a six member ring |
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push @vecs, $bld->init() ; |
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push @vecs, $bld->extend_a( $vecs[0] , 1.47 ); |
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push @vecs, $bld->extend_ab( @vecs[0,1], 1.47, 109.5 ); |
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push @vecs, $bld->extend_abc(@vecs[0,1,2], 1.47, 109.5, 60 ); |
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push @vecs, $bld->extend_abc(@vecs[1,2,3], 1.47, 109.5, -60 ); |
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push @vecs, $bld->extend_abc(@vecs[2,3,4], 1.47, 109.5, 60 ); |
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printf ("C %10.6f %10.6f %10.6f\n", @$_ ) foreach @vecs; |
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=head1 DESCRIPTION |
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The HackaMol::X::NERF library is a quick implementation of the Natural |
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Extension Reference Frame method for building cartesian coordinates from |
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internal coordinates. It is experimental. In fact, there are |
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no substantial tests yet! They will be added soon. |
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The API will change and expand. Currently, the class provides four methods four initializing and extending a vector space. Lend me a hand if you are interested! |
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Study Z-matrices and the synopsis should be easy to understand. All angles are in degrees. |
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=head1 METHODS |
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=head2 init |
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optional argument is list of three numbers: x, y, and z. |
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Returns an MVR object constructed from V(0,0,0) or V(x,y,z). |
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=head2 extend_a(MVR1, R) |
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two arguments MVR1 and R, along with optional argument MVR2. |
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Returns an MVR object that is a distance R from MVR1. This new vector will be |
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displaced along the x axis unless the optional MVR2 is passed. If MVR2 the |
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MVR returned is displace by R times the unit vector parallel to MVR1. |
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=head2 extend_ab(MVR1, MVR2, R, ANGLE) |
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four arguments MVR1, MVR2, R, and ANGLE. |
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Returns an MVR object that is a distance R from MVR2 and at ANGLE from MVR1. |
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=head2 extend_abc(MVR1, MVR2, MVR3, R, ANGLE, TORSION) |
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six arguments MVR1, MVR2, MVR3, R, ANGLE, and TORSION. |
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Returns an MVR object that is a distance R from MVR3, at ANGLE from MVR2, |
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and at TORSION from MVR1 via the vector between MVR2 and MVR3. |
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=head1 AUTHOR |
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Demian Riccardi <demianriccardi@gmail.com> |
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=head1 COPYRIGHT AND LICENSE |
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This software is copyright (c) 2017 by Demian Riccardi. |
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This is free software; you can redistribute it and/or modify it under |
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the same terms as the Perl 5 programming language system itself. |
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=cut |