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=head1 NAME |
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Guard - safe cleanup blocks |
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=head1 SYNOPSIS |
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use Guard; |
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# temporarily chdir to "/etc" directory, but make sure |
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# to go back to "/" no matter how myfun exits: |
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sub myfun { |
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scope_guard { chdir "/" }; |
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chdir "/etc"; |
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code_that_might_die_or_does_other_fun_stuff; |
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} |
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# create an object that, when the last reference to it is gone, |
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# invokes the given codeblock: |
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my $guard = guard { print "destroyed!\n" }; |
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undef $guard; # probably destroyed here |
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=head1 DESCRIPTION |
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This module implements so-called "guards". A guard is something (usually |
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an object) that "guards" a resource, ensuring that it is cleaned up when |
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expected. |
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Specifically, this module supports two different types of guards: guard |
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objects, which execute a given code block when destroyed, and scoped |
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guards, which are tied to the scope exit. |
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=head1 FUNCTIONS |
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This module currently exports the C and C functions by |
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default. |
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=over 4 |
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=cut |
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package Guard; |
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no warnings; |
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BEGIN { |
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$VERSION = 1.023; |
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@ISA = qw(Exporter); |
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@EXPORT = qw(guard scope_guard); |
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require Exporter; |
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53
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4
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require XSLoader; |
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4
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2398
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XSLoader::load Guard, $VERSION; |
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} |
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57
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our $DIED = sub { warn "$@" }; |
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59
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=item scope_guard BLOCK |
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61
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=item scope_guard ($coderef) |
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63
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Registers a block that is executed when the current scope (block, |
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function, method, eval etc.) is exited. |
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66
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See the EXCEPTIONS section for an explanation of how exceptions |
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(i.e. C) are handled inside guard blocks. |
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69
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The description below sounds a bit complicated, but that's just because |
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C tries to get even corner cases "right": the goal is to |
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provide you with a rock solid clean up tool. |
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73
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The behaviour is similar to this code fragment: |
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75
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eval ... code following scope_guard ... |
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{ |
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local $@; |
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eval BLOCK; |
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eval { $Guard::DIED->() } if $@; |
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} |
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die if $@; |
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83
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Except it is much faster, and the whole thing gets executed even when the |
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BLOCK calls C, C, C or escapes via other means. |
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86
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If multiple BLOCKs are registered to the same scope, they will be executed |
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in reverse order. Other scope-related things such as C are managed |
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via the same mechanism, so variables Cised I calling |
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C will be restored when the guard runs. |
90
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91
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Example: temporarily change the timezone for the current process, |
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ensuring it will be reset when the C scope is exited: |
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94
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use Guard; |
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use POSIX (); |
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if ($need_to_switch_tz) { |
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# make sure we call tzset after $ENV{TZ} has been restored |
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scope_guard { POSIX::tzset }; |
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101
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# localise after the scope_guard, so it gets undone in time |
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local $ENV{TZ} = "Europe/London"; |
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POSIX::tzset; |
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105
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# do something with the new timezone |
106
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} |
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108
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=item my $guard = guard BLOCK |
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110
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=item my $guard = guard ($coderef) |
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112
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Behaves the same as C, except that instead of executing |
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the block on scope exit, it returns an object whose lifetime determines |
114
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when the BLOCK gets executed: when the last reference to the object gets |
115
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destroyed, the BLOCK gets executed as with C. |
116
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117
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See the EXCEPTIONS section for an explanation of how exceptions |
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(i.e. C) are handled inside guard blocks. |
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120
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Example: acquire a Coro::Semaphore for a second by registering a |
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timer. The timer callback references the guard used to unlock it |
122
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again. (Please ignore the fact that C has a C |
123
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method that does this already): |
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125
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use Guard; |
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use Coro::AnyEvent; |
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use Coro::Semaphore; |
128
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129
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my $sem = new Coro::Semaphore; |
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131
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sub lock_for_a_second { |
132
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$sem->down; |
133
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my $guard = guard { $sem->up }; |
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135
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Coro::AnyEvent::sleep 1; |
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137
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# $sem->up gets executed when returning |
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} |
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140
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The advantage of doing this with a guard instead of simply calling C<< |
141
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$sem->down >> in the callback is that you can opt not to create the timer, |
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or your code can throw an exception before it can create the timer (or |
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the thread gets canceled), or you can create multiple timers or other |
144
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event watchers and only when the last one gets executed will the lock be |
145
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unlocked. Using the C, you do not have to worry about catching all |
146
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the places where you have to unlock the semaphore. |
147
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148
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=item $guard->cancel |
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150
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Calling this function will "disable" the guard object returned by the |
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C function, i.e. it will free the BLOCK originally passed to |
152
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Cand will arrange for the BLOCK not to be executed. |
153
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154
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This can be useful when you use C to create a cleanup handler to be |
155
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called under fatal conditions and later decide it is no longer needed. |
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157
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=cut |
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159
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1; |
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161
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=back |
162
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163
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=head1 EXCEPTIONS |
164
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165
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Guard blocks should not normally throw exceptions (that is, C). After |
166
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all, they are usually used to clean up after such exceptions. However, |
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if something truly exceptional is happening, a guard block should of |
168
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course be allowed to die. Also, programming errors are a large source of |
169
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exceptions, and the programmer certainly wants to know about those. |
170
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171
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Since in most cases, the block executing when the guard gets executed does |
172
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not know or does not care about the guard blocks, it makes little sense to |
173
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let containing code handle the exception. |
174
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175
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Therefore, whenever a guard block throws an exception, it will be caught |
176
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by Guard, followed by calling the code reference stored in C<$Guard::DIED> |
177
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(with C<$@> set to the actual exception), which is similar to how most |
178
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event loops handle this case. |
179
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180
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The default for C<$Guard::DIED> is to call C, i.e. the error is |
181
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printed as a warning and the program continues. |
182
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183
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The C<$@> variable will be restored to its value before the guard call in |
184
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all cases, so guards will not disturb C<$@> in any way. |
185
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186
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The code reference stored in C<$Guard::DIED> should not die (behaviour is |
187
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not guaranteed, but right now, the exception will simply be ignored). |
188
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189
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=head1 AUTHOR |
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191
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Marc Lehmann |
192
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http://home.schmorp.de/ |
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194
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=head1 THANKS |
195
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196
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Thanks to Marco Maisenhelder, who reminded me of the C<$Guard::DIED> |
197
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solution to the problem of exceptions. |
198
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199
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=head1 SEE ALSO |
200
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201
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L and L, which actually implement |
202
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dynamically scoped guards only, not the lexically scoped guards that their |
203
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documentation promises, and have a lot higher CPU, memory and typing |
204
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overhead. |
205
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206
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L, which has apparently never been finished and can corrupt |
207
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memory when used. |
208
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209
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L seems to have a big SEE ALSO section for even more |
210
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modules like it. |
211
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212
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=cut |
213
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