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| 1 |  |  |  |  |  |  | # Copyright (c) 2016  Timm Murray | 
| 2 |  |  |  |  |  |  | # All rights reserved. | 
| 3 |  |  |  |  |  |  | # | 
| 4 |  |  |  |  |  |  | # Redistribution and use in source and binary forms, with or without | 
| 5 |  |  |  |  |  |  | # modification, are permitted provided that the following conditions are met: | 
| 6 |  |  |  |  |  |  | # | 
| 7 |  |  |  |  |  |  | #     * Redistributions of source code must retain the above copyright notice, | 
| 8 |  |  |  |  |  |  | #       this list of conditions and the following disclaimer. | 
| 9 |  |  |  |  |  |  | #     * Redistributions in binary form must reproduce the above copyright | 
| 10 |  |  |  |  |  |  | #       notice, this list of conditions and the following disclaimer in the | 
| 11 |  |  |  |  |  |  | #       documentation and/or other materials provided with the distribution. | 
| 12 |  |  |  |  |  |  | # | 
| 13 |  |  |  |  |  |  | # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 
| 14 |  |  |  |  |  |  | # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
| 15 |  |  |  |  |  |  | # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 
| 16 |  |  |  |  |  |  | # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | 
| 17 |  |  |  |  |  |  | # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 
| 18 |  |  |  |  |  |  | # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 
| 19 |  |  |  |  |  |  | # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 
| 20 |  |  |  |  |  |  | # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | 
| 21 |  |  |  |  |  |  | # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 
| 22 |  |  |  |  |  |  | # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | 
| 23 |  |  |  |  |  |  | # POSSIBILITY OF SUCH DAMAGE. | 
| 24 |  |  |  |  |  |  | package Graphics::GVG::OpenGLRenderer; | 
| 25 |  |  |  |  |  |  | $Graphics::GVG::OpenGLRenderer::VERSION = '0.2'; | 
| 26 |  |  |  |  |  |  | # ABSTRACT: Turn a GVG file into OpenGL code | 
| 27 | 1 |  |  | 1 |  | 638 | use strict; | 
|  | 1 |  |  |  |  | 1 |  | 
|  | 1 |  |  |  |  | 23 |  | 
| 28 | 1 |  |  | 1 |  | 2 | use warnings; | 
|  | 1 |  |  |  |  | 1 |  | 
|  | 1 |  |  |  |  | 19 |  | 
| 29 | 1 |  |  | 1 |  | 491 | use Moose; | 
|  | 1 |  |  |  |  | 284841 |  | 
|  | 1 |  |  |  |  | 6 |  | 
| 30 | 1 |  |  | 1 |  | 5336 | use namespace::autoclean; | 
|  | 1 |  |  |  |  | 5311 |  | 
|  | 1 |  |  |  |  | 4 |  | 
| 31 | 1 |  |  | 1 |  | 420 | use Data::UUID; | 
|  | 1 |  |  |  |  | 495 |  | 
|  | 1 |  |  |  |  | 50 |  | 
| 32 | 1 |  |  | 1 |  | 444 | use Imager::Color; | 
|  | 1 |  |  |  |  | 31680 |  | 
|  | 1 |  |  |  |  | 33 |  | 
| 33 | 1 |  |  | 1 |  | 583 | use Math::Trig 'pi'; | 
|  | 1 |  |  |  |  | 8848 |  | 
|  | 1 |  |  |  |  | 1336 |  | 
| 34 |  |  |  |  |  |  |  | 
| 35 |  |  |  |  |  |  | has [qw{ circle_segments ellipse_segments }] => ( | 
| 36 |  |  |  |  |  |  | is => 'rw', | 
| 37 |  |  |  |  |  |  | isa => 'Int', | 
| 38 |  |  |  |  |  |  | default => 40, | 
| 39 |  |  |  |  |  |  | ); | 
| 40 |  |  |  |  |  |  | has '_glow_count' => ( | 
| 41 |  |  |  |  |  |  | traits => ['Counter'], | 
| 42 |  |  |  |  |  |  | is => 'ro', | 
| 43 |  |  |  |  |  |  | isa => 'Int', | 
| 44 |  |  |  |  |  |  | default => 0, | 
| 45 |  |  |  |  |  |  | handles => { | 
| 46 |  |  |  |  |  |  | '_increment_glow' => 'inc', | 
| 47 |  |  |  |  |  |  | '_decrement_glow' => 'dec', | 
| 48 |  |  |  |  |  |  | }, | 
| 49 |  |  |  |  |  |  | ); | 
| 50 |  |  |  |  |  |  |  | 
| 51 |  |  |  |  |  |  |  | 
| 52 |  |  |  |  |  |  | sub make_drawer_obj | 
| 53 |  |  |  |  |  |  | { | 
| 54 | 0 |  |  | 0 | 1 |  | my ($self, $ast) = @_; | 
| 55 |  |  |  |  |  |  |  | 
| 56 | 0 |  |  |  |  |  | my ($code, $drawer_pack) = $self->make_code( $ast ); | 
| 57 | 0 | 0 |  |  |  |  | eval $code or die $@; | 
| 58 |  |  |  |  |  |  |  | 
| 59 | 0 |  |  |  |  |  | my $obj = $drawer_pack->new; | 
| 60 | 0 |  |  |  |  |  | return $obj; | 
| 61 |  |  |  |  |  |  | } | 
| 62 |  |  |  |  |  |  |  | 
| 63 |  |  |  |  |  |  | sub make_code | 
| 64 |  |  |  |  |  |  | { | 
| 65 | 0 |  |  | 0 | 1 |  | my ($self, $ast) = @_; | 
| 66 | 0 |  |  |  |  |  | my $drawer_pack = $self->_make_pack; | 
| 67 | 0 |  |  |  |  |  | my $code = $self->_make_pack_code( $drawer_pack, $ast ); | 
| 68 | 0 |  |  |  |  |  | return ($code, $drawer_pack); | 
| 69 |  |  |  |  |  |  | } | 
| 70 |  |  |  |  |  |  |  | 
| 71 |  |  |  |  |  |  | sub _make_pack | 
| 72 |  |  |  |  |  |  | { | 
| 73 | 0 |  |  | 0 |  |  | my ($self) = @_; | 
| 74 | 0 |  |  |  |  |  | my $uuid = Data::UUID->new->create_hex; | 
| 75 | 0 |  |  |  |  |  | my $pack = __PACKAGE__ . '::' . $uuid; | 
| 76 | 0 |  |  |  |  |  | return $pack; | 
| 77 |  |  |  |  |  |  | } | 
| 78 |  |  |  |  |  |  |  | 
| 79 |  |  |  |  |  |  | sub _make_pack_code | 
| 80 |  |  |  |  |  |  | { | 
| 81 | 0 |  |  | 0 |  |  | my ($self, $pack, $ast) = @_; | 
| 82 |  |  |  |  |  |  |  | 
| 83 | 0 |  |  |  |  |  | my $code = 'package ' . $pack . ';'; | 
| 84 | 0 |  |  |  |  |  | $code .= q! | 
| 85 |  |  |  |  |  |  | use strict; | 
| 86 |  |  |  |  |  |  | use warnings; | 
| 87 |  |  |  |  |  |  | use OpenGL qw(:all); | 
| 88 |  |  |  |  |  |  | !; | 
| 89 | 0 |  |  |  |  |  | $code .= q! | 
| 90 |  |  |  |  |  |  | sub new | 
| 91 |  |  |  |  |  |  | { | 
| 92 |  |  |  |  |  |  | my ($class) = @_; | 
| 93 |  |  |  |  |  |  | my $self = {}; | 
| 94 |  |  |  |  |  |  | bless $self => $class; | 
| 95 |  |  |  |  |  |  | return $self; | 
| 96 |  |  |  |  |  |  | } | 
| 97 |  |  |  |  |  |  | !; | 
| 98 |  |  |  |  |  |  |  | 
| 99 | 0 |  |  |  |  |  | $code .= 'sub draw {'; | 
| 100 | 0 |  |  |  |  |  | $code .= $self->_make_draw_code( $ast ); | 
| 101 | 0 |  |  |  |  |  | $code .= 'return; }'; | 
| 102 |  |  |  |  |  |  |  | 
| 103 | 0 |  |  |  |  |  | $code .= '1;'; | 
| 104 | 0 |  |  |  |  |  | return $code; | 
| 105 |  |  |  |  |  |  | } | 
| 106 |  |  |  |  |  |  |  | 
| 107 |  |  |  |  |  |  | sub _make_draw_code | 
| 108 |  |  |  |  |  |  | { | 
| 109 | 0 |  |  | 0 |  |  | my ($self, $ast) = @_; | 
| 110 |  |  |  |  |  |  | my $code = join( "\n", map { | 
| 111 | 0 |  |  |  |  |  | my $ret = ''; | 
| 112 | 0 | 0 |  |  |  |  | if(! ref $_ ) { | 
|  |  | 0 |  |  |  |  |  | 
|  |  | 0 |  |  |  |  |  | 
|  |  | 0 |  |  |  |  |  | 
|  |  | 0 |  |  |  |  |  | 
|  |  | 0 |  |  |  |  |  | 
|  |  | 0 |  |  |  |  |  | 
| 113 | 0 |  |  |  |  |  | warn "Not a ref, don't know what to do with '$_'\n"; | 
| 114 |  |  |  |  |  |  | } | 
| 115 |  |  |  |  |  |  | elsif( $_->isa( 'Graphics::GVG::AST::Line' ) ) { | 
| 116 | 0 |  |  |  |  |  | $ret = $self->_make_code_line( $_ ); | 
| 117 |  |  |  |  |  |  | } | 
| 118 |  |  |  |  |  |  | elsif( $_->isa( 'Graphics::GVG::AST::Rect' ) ) { | 
| 119 | 0 |  |  |  |  |  | $ret = $self->_make_code_rect( $_ ); | 
| 120 |  |  |  |  |  |  | } | 
| 121 |  |  |  |  |  |  | elsif( $_->isa( 'Graphics::GVG::AST::Polygon' ) ) { | 
| 122 | 0 |  |  |  |  |  | $ret = $self->_make_code_poly( $_ ); | 
| 123 |  |  |  |  |  |  | } | 
| 124 |  |  |  |  |  |  | elsif( $_->isa( 'Graphics::GVG::AST::Circle' ) ) { | 
| 125 | 0 |  |  |  |  |  | $ret = $self->_make_code_circle( $_ ); | 
| 126 |  |  |  |  |  |  | } | 
| 127 |  |  |  |  |  |  | elsif( $_->isa( 'Graphics::GVG::AST::Ellipse' ) ) { | 
| 128 | 0 |  |  |  |  |  | $ret = $self->_make_code_ellipse( $_ ); | 
| 129 |  |  |  |  |  |  | } | 
| 130 |  |  |  |  |  |  | elsif( $_->isa( 'Graphics::GVG::AST::Glow' ) ) { | 
| 131 | 0 |  |  |  |  |  | $self->_increment_glow; | 
| 132 | 0 |  |  |  |  |  | $ret = $self->_make_draw_code( $_ ); | 
| 133 | 0 |  |  |  |  |  | $self->_decrement_glow; | 
| 134 |  |  |  |  |  |  | } | 
| 135 |  |  |  |  |  |  | else { | 
| 136 | 0 |  |  |  |  |  | warn "Don't know what to do with " . ref($_) . "\n"; | 
| 137 |  |  |  |  |  |  | } | 
| 138 |  |  |  |  |  |  |  | 
| 139 | 0 |  |  |  |  |  | $ret; | 
| 140 | 0 |  |  |  |  |  | } @{ $ast->commands }); | 
|  | 0 |  |  |  |  |  |  | 
| 141 | 0 |  |  |  |  |  | return $code; | 
| 142 |  |  |  |  |  |  | } | 
| 143 |  |  |  |  |  |  |  | 
| 144 |  |  |  |  |  |  | sub _make_code_line | 
| 145 |  |  |  |  |  |  | { | 
| 146 | 0 |  |  | 0 |  |  | my ($self, $cmd) = @_; | 
| 147 | 0 |  |  |  |  |  | my $x1 = $cmd->x1; | 
| 148 | 0 |  |  |  |  |  | my $y1 = $cmd->y1; | 
| 149 | 0 |  |  |  |  |  | my $x2 = $cmd->x2; | 
| 150 | 0 |  |  |  |  |  | my $y2 = $cmd->y2; | 
| 151 | 0 |  |  |  |  |  | my $color = $cmd->color; | 
| 152 | 0 |  |  |  |  |  | my ($red, $green, $blue, $alpha) = $self->_int_to_opengl_color( $color ); | 
| 153 |  |  |  |  |  |  |  | 
| 154 |  |  |  |  |  |  | my $make_line_sub = sub { | 
| 155 | 0 |  |  | 0 |  |  | my ($width, $red, $green, $blue, $alpha) = @_; | 
| 156 | 0 |  |  |  |  |  | my $code = qq! | 
| 157 |  |  |  |  |  |  | glLineWidth( $width ); | 
| 158 |  |  |  |  |  |  | glColor4ub( $red, $green, $blue, $alpha ); | 
| 159 |  |  |  |  |  |  | glBegin( GL_LINES ); | 
| 160 |  |  |  |  |  |  | glVertex2f( $x1, $y1 ); | 
| 161 |  |  |  |  |  |  | glVertex2f( $x2, $y2 ); | 
| 162 |  |  |  |  |  |  | glEnd(); | 
| 163 |  |  |  |  |  |  | !; | 
| 164 | 0 |  |  |  |  |  | return $code; | 
| 165 | 0 |  |  |  |  |  | }; | 
| 166 |  |  |  |  |  |  |  | 
| 167 | 0 |  |  |  |  |  | my $code = ''; | 
| 168 | 0 | 0 |  |  |  |  | if( $self->_glow_count > 0 ) { | 
| 169 |  |  |  |  |  |  | # TODO not really getting the effect I was hoping for. Play around | 
| 170 |  |  |  |  |  |  | # with it later. | 
| 171 | 0 |  |  |  |  |  | my @colors1 = $self->_brighten( 2.0, $red, $green, $blue, $alpha ); | 
| 172 | 0 |  |  |  |  |  | my @colors2 = ($red, $green, $blue, $alpha); | 
| 173 | 0 |  |  |  |  |  | my @colors3 = $self->_brighten( 0.7, $red, $green, $blue, $alpha ); | 
| 174 | 0 |  |  |  |  |  | $code = $make_line_sub->( 5.0, @colors3 ); | 
| 175 | 0 |  |  |  |  |  | $code .= $make_line_sub->( 2.0, @colors2 ); | 
| 176 |  |  |  |  |  |  | #$code .= $make_line_sub->( 1.0, @colors1 ); | 
| 177 |  |  |  |  |  |  | } | 
| 178 |  |  |  |  |  |  | else { | 
| 179 | 0 |  |  |  |  |  | $code = $make_line_sub->( 1.0, $red, $green, $blue, $alpha ); | 
| 180 |  |  |  |  |  |  | } | 
| 181 |  |  |  |  |  |  |  | 
| 182 | 0 |  |  |  |  |  | return $code; | 
| 183 |  |  |  |  |  |  | } | 
| 184 |  |  |  |  |  |  |  | 
| 185 |  |  |  |  |  |  | sub _make_code_rect | 
| 186 |  |  |  |  |  |  | { | 
| 187 | 0 |  |  | 0 |  |  | my ($self, $cmd) = @_; | 
| 188 | 0 |  |  |  |  |  | my $x = $cmd->x; | 
| 189 | 0 |  |  |  |  |  | my $y = $cmd->y; | 
| 190 | 0 |  |  |  |  |  | my $width = $cmd->width; | 
| 191 | 0 |  |  |  |  |  | my $height = $cmd->height; | 
| 192 | 0 |  |  |  |  |  | my $color = $cmd->color; | 
| 193 | 0 |  |  |  |  |  | my ($red, $green, $blue, $alpha) = $self->_int_to_opengl_color( $color ); | 
| 194 |  |  |  |  |  |  |  | 
| 195 |  |  |  |  |  |  | my $make_rect_sub = sub { | 
| 196 | 0 |  |  | 0 |  |  | my ($width, $red, $green, $blue, $alpha) = @_; | 
| 197 | 0 |  |  |  |  |  | my $far_x = $x + $width; | 
| 198 | 0 |  |  |  |  |  | my $far_y = $y + $height; | 
| 199 | 0 |  |  |  |  |  | my $code = qq! | 
| 200 |  |  |  |  |  |  | glLineWidth( $width ); | 
| 201 |  |  |  |  |  |  | glColor4ub( $red, $green, $blue, $alpha ); | 
| 202 |  |  |  |  |  |  | glBegin( GL_LINES ); | 
| 203 |  |  |  |  |  |  | glVertex2f( $x, $y ); | 
| 204 |  |  |  |  |  |  | glVertex2f( $far_x, $y ); | 
| 205 |  |  |  |  |  |  |  | 
| 206 |  |  |  |  |  |  | glVertex2f( $far_x, $y ); | 
| 207 |  |  |  |  |  |  | glVertex2f( $far_x, $far_y ); | 
| 208 |  |  |  |  |  |  |  | 
| 209 |  |  |  |  |  |  | glVertex2f( $far_x, $far_y ); | 
| 210 |  |  |  |  |  |  | glVertex2f( $x, $far_y ); | 
| 211 |  |  |  |  |  |  |  | 
| 212 |  |  |  |  |  |  | glVertex2f( $x, $far_y ); | 
| 213 |  |  |  |  |  |  | glVertex2f( $x, $y ); | 
| 214 |  |  |  |  |  |  | glEnd(); | 
| 215 |  |  |  |  |  |  | !; | 
| 216 | 0 |  |  |  |  |  | return $code; | 
| 217 | 0 |  |  |  |  |  | }; | 
| 218 |  |  |  |  |  |  |  | 
| 219 | 0 |  |  |  |  |  | my $code = ''; | 
| 220 | 0 | 0 |  |  |  |  | if( $self->_glow_count > 0 ) { | 
| 221 |  |  |  |  |  |  | # TODO | 
| 222 | 0 |  |  |  |  |  | $code = $make_rect_sub->( 1.0, $red, $green, $blue, $alpha ); | 
| 223 |  |  |  |  |  |  | } | 
| 224 |  |  |  |  |  |  | else { | 
| 225 | 0 |  |  |  |  |  | $code = $make_rect_sub->( 1.0, $red, $green, $blue, $alpha ); | 
| 226 |  |  |  |  |  |  | } | 
| 227 |  |  |  |  |  |  |  | 
| 228 | 0 |  |  |  |  |  | return $code; | 
| 229 |  |  |  |  |  |  | } | 
| 230 |  |  |  |  |  |  |  | 
| 231 |  |  |  |  |  |  | sub _make_code_circle | 
| 232 |  |  |  |  |  |  | { | 
| 233 | 0 |  |  | 0 |  |  | my ($self, $cmd) = @_; | 
| 234 | 0 |  |  |  |  |  | my $cx = $cmd->cx; | 
| 235 | 0 |  |  |  |  |  | my $cy = $cmd->cy; | 
| 236 | 0 |  |  |  |  |  | my $r = $cmd->r; | 
| 237 | 0 |  |  |  |  |  | my $color = $cmd->color; | 
| 238 |  |  |  |  |  |  |  | 
| 239 | 0 |  |  |  |  |  | my $poly = Graphics::GVG::AST::Polygon->new({ | 
| 240 |  |  |  |  |  |  | cx => $cx, | 
| 241 |  |  |  |  |  |  | cy => $cy, | 
| 242 |  |  |  |  |  |  | r => $r, | 
| 243 |  |  |  |  |  |  | sides => $self->circle_segments, | 
| 244 |  |  |  |  |  |  | rotate => 0, | 
| 245 |  |  |  |  |  |  | color => $cmd->color, | 
| 246 |  |  |  |  |  |  | }); | 
| 247 |  |  |  |  |  |  |  | 
| 248 | 0 |  |  |  |  |  | return $self->_make_code_poly( $poly ); | 
| 249 |  |  |  |  |  |  | } | 
| 250 |  |  |  |  |  |  |  | 
| 251 |  |  |  |  |  |  | sub _make_code_ellipse | 
| 252 |  |  |  |  |  |  | { | 
| 253 | 0 |  |  | 0 |  |  | my ($self, $cmd) = @_; | 
| 254 | 0 |  |  |  |  |  | my $cx = $cmd->cx; | 
| 255 | 0 |  |  |  |  |  | my $cy = $cmd->cy; | 
| 256 | 0 |  |  |  |  |  | my $rx = $cmd->rx; | 
| 257 | 0 |  |  |  |  |  | my $ry = $cmd->ry; | 
| 258 | 0 |  |  |  |  |  | my $color = $cmd->color; | 
| 259 | 0 |  |  |  |  |  | my $num_segments = $self->ellipse_segments; | 
| 260 | 0 |  |  |  |  |  | my ($red, $green, $blue, $alpha) = $self->_int_to_opengl_color( $color ); | 
| 261 |  |  |  |  |  |  |  | 
| 262 |  |  |  |  |  |  | # See: | 
| 263 |  |  |  |  |  |  | # http://stackoverflow.com/questions/5886628/effecient-way-to-draw-ellipse-with-opengl-or-d3d | 
| 264 |  |  |  |  |  |  | my $make_cmd_sub = sub { | 
| 265 | 0 |  |  | 0 |  |  | my ($width, $red, $green, $blue, $alpha) = @_; | 
| 266 | 0 |  |  |  |  |  | my $theta = 2 * pi / $num_segments; | 
| 267 | 0 |  |  |  |  |  | my $c = cos( $theta ); | 
| 268 | 0 |  |  |  |  |  | my $s = sin( $theta ); | 
| 269 | 0 |  |  |  |  |  | my $t; | 
| 270 |  |  |  |  |  |  |  | 
| 271 | 0 |  |  |  |  |  | my $x = 1; | 
| 272 | 0 |  |  |  |  |  | my $y = 0; | 
| 273 |  |  |  |  |  |  |  | 
| 274 | 0 |  |  |  |  |  | my $code = qq! | 
| 275 |  |  |  |  |  |  | glLineWidth( $width ); | 
| 276 |  |  |  |  |  |  | glColor4ub( $red, $green, $blue, $alpha ); | 
| 277 |  |  |  |  |  |  | glBegin(GL_LINE_LOOP); | 
| 278 |  |  |  |  |  |  | !; | 
| 279 | 0 |  |  |  |  |  | foreach my $i (0 .. $num_segments) { | 
| 280 | 0 |  |  |  |  |  | my $set_x = $x * $rx + $cx; | 
| 281 | 0 |  |  |  |  |  | my $set_y = $y * $ry + $cy; | 
| 282 | 0 |  |  |  |  |  | $code .= qq! | 
| 283 |  |  |  |  |  |  | glVertex2f( $set_x, $set_y ); | 
| 284 |  |  |  |  |  |  | !; | 
| 285 |  |  |  |  |  |  |  | 
| 286 | 0 |  |  |  |  |  | $t = $x; | 
| 287 | 0 |  |  |  |  |  | $x = $c * $x - $s * $y; | 
| 288 | 0 |  |  |  |  |  | $y = $s * $t + $c * $y; | 
| 289 |  |  |  |  |  |  | } | 
| 290 |  |  |  |  |  |  |  | 
| 291 | 0 |  |  |  |  |  | $code .= q! | 
| 292 |  |  |  |  |  |  | glEnd(); | 
| 293 |  |  |  |  |  |  | !; | 
| 294 | 0 |  |  |  |  |  | return $code; | 
| 295 | 0 |  |  |  |  |  | }; | 
| 296 |  |  |  |  |  |  |  | 
| 297 | 0 |  |  |  |  |  | my $code = ''; | 
| 298 | 0 | 0 |  |  |  |  | if( $self->_glow_count > 0 ) { | 
| 299 |  |  |  |  |  |  | # TODO | 
| 300 | 0 |  |  |  |  |  | $code = $make_cmd_sub->( 1.0, $red, $green, $blue, $alpha ); | 
| 301 |  |  |  |  |  |  | } | 
| 302 |  |  |  |  |  |  | else { | 
| 303 | 0 |  |  |  |  |  | $code = $make_cmd_sub->( 1.0, $red, $green, $blue, $alpha ); | 
| 304 |  |  |  |  |  |  | } | 
| 305 | 0 |  |  |  |  |  | return $code; | 
| 306 |  |  |  |  |  |  | } | 
| 307 |  |  |  |  |  |  |  | 
| 308 |  |  |  |  |  |  | sub _make_code_poly | 
| 309 |  |  |  |  |  |  | { | 
| 310 | 0 |  |  | 0 |  |  | my ($self, $cmd) = @_; | 
| 311 | 0 |  |  |  |  |  | my @coords = @{ $cmd->coords }; | 
|  | 0 |  |  |  |  |  |  | 
| 312 | 0 |  |  |  |  |  | my $color = $cmd->color; | 
| 313 | 0 |  |  |  |  |  | my ($red, $green, $blue, $alpha) = $self->_int_to_opengl_color( $color ); | 
| 314 |  |  |  |  |  |  |  | 
| 315 |  |  |  |  |  |  | my $make_code_sub = sub { | 
| 316 | 0 |  |  | 0 |  |  | my ($width, $red, $green, $blue, $alpha) = @_; | 
| 317 | 0 |  |  |  |  |  | my $code = qq! | 
| 318 |  |  |  |  |  |  | glLineWidth( $width ); | 
| 319 |  |  |  |  |  |  | glColor4ub( $red, $green, $blue, $alpha ); | 
| 320 |  |  |  |  |  |  | glBegin( GL_LINES ); | 
| 321 |  |  |  |  |  |  | !; | 
| 322 |  |  |  |  |  |  |  | 
| 323 | 0 |  |  |  |  |  | foreach my $i (0 .. $#coords - 1) { | 
| 324 | 0 |  |  |  |  |  | my $x1 = $coords[$i][0]; | 
| 325 | 0 |  |  |  |  |  | my $y1 = $coords[$i][1]; | 
| 326 | 0 |  |  |  |  |  | my $x2 = $coords[$i+1][0]; | 
| 327 | 0 |  |  |  |  |  | my $y2 = $coords[$i+1][1]; | 
| 328 |  |  |  |  |  |  |  | 
| 329 | 0 |  |  |  |  |  | $code .= qq! | 
| 330 |  |  |  |  |  |  | glVertex2f( $x1, $y1 ); | 
| 331 |  |  |  |  |  |  | glVertex2f( $x2, $y2 ); | 
| 332 |  |  |  |  |  |  | !; | 
| 333 |  |  |  |  |  |  | } | 
| 334 | 0 |  |  |  |  |  | $code .= qq! | 
| 335 |  |  |  |  |  |  | glVertex2f( $coords[-1][0], $coords[-1][1] ); | 
| 336 |  |  |  |  |  |  | glVertex2f( $coords[0][0], $coords[0][1] ); | 
| 337 |  |  |  |  |  |  | glEnd(); | 
| 338 |  |  |  |  |  |  | !; | 
| 339 | 0 |  |  |  |  |  | return $code; | 
| 340 | 0 |  |  |  |  |  | }; | 
| 341 |  |  |  |  |  |  |  | 
| 342 | 0 |  |  |  |  |  | my $code = ''; | 
| 343 | 0 | 0 |  |  |  |  | if( $self->_glow_count > 0 ) { | 
| 344 |  |  |  |  |  |  | # TODO | 
| 345 | 0 |  |  |  |  |  | $code = $make_code_sub->( 1.0, $red, $green, $blue, $alpha ); | 
| 346 |  |  |  |  |  |  | } | 
| 347 |  |  |  |  |  |  | else { | 
| 348 | 0 |  |  |  |  |  | $code = $make_code_sub->( 1.0, $red, $green, $blue, $alpha ); | 
| 349 |  |  |  |  |  |  | } | 
| 350 |  |  |  |  |  |  |  | 
| 351 | 0 |  |  |  |  |  | return $code; | 
| 352 |  |  |  |  |  |  | } | 
| 353 |  |  |  |  |  |  |  | 
| 354 |  |  |  |  |  |  | sub _int_to_opengl_color | 
| 355 |  |  |  |  |  |  | { | 
| 356 | 0 |  |  | 0 |  |  | my ($self, $color) = @_; | 
| 357 | 0 |  |  |  |  |  | my $red = ($color >> 24) & 0xFF; | 
| 358 | 0 |  |  |  |  |  | my $green = ($color >> 16) & 0xFF; | 
| 359 | 0 |  |  |  |  |  | my $blue = ($color >> 8) & 0xFF; | 
| 360 | 0 |  |  |  |  |  | my $alpha = $color & 0xFF; | 
| 361 | 0 |  |  |  |  |  | return ($red, $green, $blue, $alpha); | 
| 362 |  |  |  |  |  |  | } | 
| 363 |  |  |  |  |  |  |  | 
| 364 |  |  |  |  |  |  | sub _brighten | 
| 365 |  |  |  |  |  |  | { | 
| 366 | 0 |  |  | 0 |  |  | my ($self, $multiplier, $red, $green, $blue, $alpha) = @_; | 
| 367 | 0 |  |  |  |  |  | my $color = Imager::Color->new( $red, $green, $blue, $alpha ); | 
| 368 | 0 |  |  |  |  |  | my ($h, $s, $v, $new_alpha) = $color->hsv; | 
| 369 |  |  |  |  |  |  |  | 
| 370 | 0 |  |  |  |  |  | $v *= $multiplier; | 
| 371 | 0 | 0 |  |  |  |  | $v = 1.0 if $v > 1.0; | 
| 372 |  |  |  |  |  |  |  | 
| 373 | 0 |  |  |  |  |  | my $hsv_color = Imager::Color->new( | 
| 374 |  |  |  |  |  |  | hue => $h, | 
| 375 |  |  |  |  |  |  | v => $v, | 
| 376 |  |  |  |  |  |  | s => $s, | 
| 377 |  |  |  |  |  |  | alpha => $new_alpha, | 
| 378 |  |  |  |  |  |  | ); | 
| 379 | 0 |  |  |  |  |  | return $hsv_color->rgba; | 
| 380 |  |  |  |  |  |  | } | 
| 381 |  |  |  |  |  |  |  | 
| 382 |  |  |  |  |  |  |  | 
| 383 | 1 |  |  | 1 |  | 8 | no Moose; | 
|  | 1 |  |  |  |  | 1 |  | 
|  | 1 |  |  |  |  | 13 |  | 
| 384 |  |  |  |  |  |  | __PACKAGE__->meta->make_immutable; | 
| 385 |  |  |  |  |  |  | 1; | 
| 386 |  |  |  |  |  |  | __END__ | 
| 387 |  |  |  |  |  |  |  | 
| 388 |  |  |  |  |  |  |  | 
| 389 |  |  |  |  |  |  | =head1 NAME | 
| 390 |  |  |  |  |  |  |  | 
| 391 |  |  |  |  |  |  | Graphics::GVG::OpenGLRenderer - Take a GVG file and turn it into Perl/OpenGL code | 
| 392 |  |  |  |  |  |  |  | 
| 393 |  |  |  |  |  |  | =head1 DESCRIPTION | 
| 394 |  |  |  |  |  |  |  | 
| 395 |  |  |  |  |  |  | =head1 ATTRIBUTES | 
| 396 |  |  |  |  |  |  |  | 
| 397 |  |  |  |  |  |  | =head2 circle_segments / ellipse_segments | 
| 398 |  |  |  |  |  |  |  | 
| 399 |  |  |  |  |  |  | In OpenGL, circles aren't really circles. They're polygons with a large number | 
| 400 |  |  |  |  |  |  | of sides, which blur together enough to look like a circle. | 
| 401 |  |  |  |  |  |  |  | 
| 402 |  |  |  |  |  |  | These attributes control how many sides those polygons will have. A circle or | 
| 403 |  |  |  |  |  |  | ellipse that appears larger on the screen will need to be rendered with a | 
| 404 |  |  |  |  |  |  | larger number of sides to maintain the illusion. | 
| 405 |  |  |  |  |  |  |  | 
| 406 |  |  |  |  |  |  | The default is 40 for both. | 
| 407 |  |  |  |  |  |  |  | 
| 408 |  |  |  |  |  |  | =head1 METHODS | 
| 409 |  |  |  |  |  |  |  | 
| 410 |  |  |  |  |  |  | =head2 make_drawer_obj | 
| 411 |  |  |  |  |  |  |  | 
| 412 |  |  |  |  |  |  | my $opengl = $renderer->make_drawer_obj( $ast ); | 
| 413 |  |  |  |  |  |  |  | 
| 414 |  |  |  |  |  |  | Given an L<Graphics::GVG::AST> object, generates a new Perl object that, when | 
| 415 |  |  |  |  |  |  | you call its C<draw()> method, will output the GVG description to OpenGL. | 
| 416 |  |  |  |  |  |  |  | 
| 417 |  |  |  |  |  |  | The package will be uniquely created under C<Graphics::GVG::OpenGLRenderer>. | 
| 418 |  |  |  |  |  |  |  | 
| 419 |  |  |  |  |  |  | =head2 make_code | 
| 420 |  |  |  |  |  |  |  | 
| 421 |  |  |  |  |  |  | my $pack_code = $renderer->make_code( $ast ); | 
| 422 |  |  |  |  |  |  |  | 
| 423 |  |  |  |  |  |  | Given an L<Graphics::GVG::AST> object, returns the code that can be used to | 
| 424 |  |  |  |  |  |  | create the same kind of Perl object made by C<make_drawer_obj()>. | 
| 425 |  |  |  |  |  |  |  | 
| 426 |  |  |  |  |  |  | =head1 LICENSE | 
| 427 |  |  |  |  |  |  |  | 
| 428 |  |  |  |  |  |  | Copyright (c) 2016  Timm Murray | 
| 429 |  |  |  |  |  |  | All rights reserved. | 
| 430 |  |  |  |  |  |  |  | 
| 431 |  |  |  |  |  |  | Redistribution and use in source and binary forms, with or without | 
| 432 |  |  |  |  |  |  | modification, are permitted provided that the following conditions are met: | 
| 433 |  |  |  |  |  |  |  | 
| 434 |  |  |  |  |  |  | * Redistributions of source code must retain the above copyright notice, | 
| 435 |  |  |  |  |  |  | this list of conditions and the following disclaimer. | 
| 436 |  |  |  |  |  |  | * Redistributions in binary form must reproduce the above copyright | 
| 437 |  |  |  |  |  |  | notice, this list of conditions and the following disclaimer in the | 
| 438 |  |  |  |  |  |  | documentation and/or other materials provided with the distribution. | 
| 439 |  |  |  |  |  |  |  | 
| 440 |  |  |  |  |  |  | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 
| 441 |  |  |  |  |  |  | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
| 442 |  |  |  |  |  |  | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 
| 443 |  |  |  |  |  |  | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | 
| 444 |  |  |  |  |  |  | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 
| 445 |  |  |  |  |  |  | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 
| 446 |  |  |  |  |  |  | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 
| 447 |  |  |  |  |  |  | INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | 
| 448 |  |  |  |  |  |  | CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 
| 449 |  |  |  |  |  |  | ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | 
| 450 |  |  |  |  |  |  | POSSIBILITY OF SUCH DAMAGE. | 
| 451 |  |  |  |  |  |  |  | 
| 452 |  |  |  |  |  |  | =cut |