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package Graphics::DZI; |
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202963
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use strict; |
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use warnings; |
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use POSIX; |
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use Moose; |
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our $log; |
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use Log::Log4perl; |
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BEGIN { |
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$log = Log::Log4perl->get_logger (); |
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} |
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=head1 NAME |
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Graphics::DZI - DeepZoom Image Pyramid Generation |
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=head1 SYNOPSIS |
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use Graphics::DZI; |
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my $dzi = Graphics::DZI (image => $image, |
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overlap => $overlap, |
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tilesize => $tilesize, |
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format => $format, |
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); |
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write_file ('/var/www/xxx.xml', $dzi->descriptor); |
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$dzi->iterate (); |
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# !!! this does only display the tiles on the screen |
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# !!! see Graphics::DZI::Files for a subclass which |
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# !!! actually writes to files |
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=head1 DESCRIPTION |
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This base package generates tiles from a given image in such a way that they follow the DeepZoom |
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image pyramid scheme. Consequently this image becomes zoomable with tools like Seadragon. |
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http://en.wikipedia.org/wiki/Deep_Zoom |
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As this is a base class, you may want to look either at the I<deepzoom> script which operators on |
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the command line, or at one of the subclasses. |
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=head1 INTERFACE |
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=head2 Constructor |
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The constructor accepts the following fields: |
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=over |
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=item C<image> |
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The L<Image::Magick> object which is used as canvas. |
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(since 0.05) |
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The image can also be a whole stack (L<Image::Magick> allows you to do that). In that case the |
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bottom image is regarded as the one with the I<highest> degree of detail, and that is tiled first |
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(at the higher resolutions). Images up the stack are then taken in turn, until only the top-level |
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image remains. See C<pop> if you want to influence this policy. |
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=item C<scale> (integer, default: 1) |
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Specifies how much the image is stretched in the process. |
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=item C<overlap> (integer, default: 4) |
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Specifies how much the individual tiles overlap. |
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=item C<tilesize> (integer, default: 128) |
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Specifies the quadratic size of each tile. |
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=item C<overlays> (list reference, default: []) |
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An array of L<Graphics::DZI::Overlay> objects which describe how further images are supposed to be |
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composed onto the canvas image. |
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=back |
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=cut |
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has 'image' => (isa => 'Image::Magick', is => 'rw', required => 1); |
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has 'scale' => (isa => 'Int', is => 'ro', default => 1); |
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has 'overlap' => (isa => 'Int', is => 'ro', default => 4); |
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has 'tilesize' => (isa => 'Int', is => 'ro', default => 256); |
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has 'format' => (isa => 'Str' , is => 'ro', default => 'png'); |
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has 'overlays' => (isa => 'ArrayRef', is => 'rw', default => sub { [] }); |
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=head2 Methods |
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=over |
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=item B<crop> |
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I<$tile> = I<$dzi>->crop (I<$scale>, I<$x>, I<$y>, I<$dx>, I<$dy>) |
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Given the dimensions of a tile and a current (not the original) |
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stretch factor this method will return a tile object. |
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=cut |
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sub crop { |
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my $self = shift; |
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my $scale = shift; |
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my ($tx, $ty, $tdx, $tdy) = @_; |
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my $tile = $self->{image}->[-1]->clone; # always take the "last" (lowest) image |
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if ($scale != 1) { # if our image is not quite the total space |
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# warn "new canvas tile scaled $scale"; |
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my ($htx, $hty, $htdx, $htdy) = map { int ($_ / $scale) } |
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($tx, $ty, $tdx, $tdy); # rescale this tile to the image dims we have |
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$log->debug ("rescale $tx, $ty --> $htx, $hty"); |
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$tile->Crop (geometry => "${htdx}x${htdy}+${htx}+${hty}"); # cut that smaller one out |
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$tile->Resize ("${tdx}x${tdy}"); # and make it bigger |
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} else { # otherwise we are happy with what we have, dimension-wise |
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# warn "new canvas tile unscaled"; |
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$tile->Crop (geometry => "${tdx}x${tdy}+${tx}+${ty}"); # cut one out |
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} |
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$log->debug ("tiled ${tdx}x${tdy}+${tx}+${ty}"); |
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# $tile->Display(); |
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return $tile; |
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} |
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=item B<dimensions> |
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128
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(I<$W>, I<$H>) = I<$dzi>->dimensions ('total') |
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(I<$W>, I<$H>) = I<$dzi>->dimensions ('canvas') |
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This method computes how large (in pixels) the overall image will be. If C<canvas> is passed in, |
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then any overlays are ignored. Otherwise their size (with their squeeze factors) are used to blow up |
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the canvas, so that the overlays fit onto the canvas. |
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=cut |
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sub dimensions { |
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my $self = shift; |
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my $what = shift || 'total'; |
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my ($W, $H); |
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if ($what eq 'total') { |
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use List::Util qw(max); |
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my $max_squeeze = max map { $_->squeeze } @{ $self->overlays }; |
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$self->{scale} = defined $max_squeeze ? $max_squeeze : 1; |
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($W, $H) = map { $_ * $self->{scale} } $self->image->GetAttributes ('width', 'height'); |
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} else { |
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($W, $H) = $self->image->GetAttributes ('width', 'height'); |
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} |
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use POSIX; |
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my $level = POSIX::ceil (log ($W > $H ? $W : $H) / log (2)); |
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$log->debug (" dimensions: $W, $H --> levels: $level"); |
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return ($W, $H, $level); |
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} |
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157
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=item B<iterate> |
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159
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I<$dzi>->iterate |
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161
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This method will generate all necessary tiles, invoking the I<manifest> method. You may want to |
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override that one, if you do not want the tiles to be simply displayed on screen :-) Any options |
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you add as parameters will be passed on to I<manifest>. |
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165
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B<NOTE>: During the process the image will be modified! |
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167
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=cut |
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169
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sub iterate { |
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my $self = shift; |
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my $overlap_tilesize = $self->{tilesize} + 2 * $self->{overlap}; |
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my $border_tilesize = $self->{tilesize} + $self->{overlap}; |
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my ($CWIDTH, $CHEIGHT, $CANVAS_LEVEL) = $self->dimensions ('canvas'); |
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my ($WIDTH, $HEIGHT, $MAXLEVEL) = $self->dimensions ('total'); |
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my ($width, $height) = ($WIDTH, $HEIGHT); |
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my $scale = $self->{scale}; |
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foreach my $level (reverse (0..$MAXLEVEL)) { |
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my ($x, $col) = (0, 0); |
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while ($x < $width) { |
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my ($y, $row) = (0, 0); |
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my $tile_dx = $x == 0 ? $border_tilesize : $overlap_tilesize; |
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while ($y < $height) { |
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my $tile_dy = $y == 0 ? $border_tilesize : $overlap_tilesize; |
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my @tiles = grep { defined $_ } # only where there was some intersection |
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map { |
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$_->crop ($x, $y, $tile_dx, $tile_dy); # and for each overlay crop it onto a tile |
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} @{ $self->overlays }; # look at all overlays |
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if (@tiles) { # if there is at least one overlay tile |
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my $tile = $self->crop ($scale, $x, $y, $tile_dx, $tile_dy); # do a crop in the canvas and try to get a tile |
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map { |
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$tile->Composite (image => $_, x => 0, 'y' => 0, compose => 'Over') |
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} @tiles; |
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$self->manifest ($tile, $level, $row, $col); # we flush it |
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} elsif ($level <= $CANVAS_LEVEL) { # only if we are in the same granularity of the canvas |
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my $tile = $self->crop ($scale, $x, $y, $tile_dx, $tile_dy); # do a crop there and try to get a tile |
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#warn "tile "; $tile->Display(); |
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$self->manifest ($tile, $level, $row, $col); # we flush it |
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} |
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$y += ($tile_dy - 2 * $self->{overlap}); # progress y forward |
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$row++; # also the row count |
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} |
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$x += ($tile_dx - 2 * $self->{overlap}); # progress x forward |
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$col++; # the col count |
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} |
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215
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#-- resizing canvas |
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($width, $height) = map { POSIX::ceil ($_ / 2) } ($width, $height); |
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if (@{ $self->overlays }) { # do we have overlays from which the scale came? |
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$scale /= 2; # the overall magnification is to be reduced |
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foreach my $o (@{ $self->overlays }) { # also resize all overlays |
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$o->halfsize; |
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} |
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} else { |
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# keep scale == 1 |
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$self->{image}->Resize (width => $width, height => $height); # resize the canvas for next iteration |
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} |
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$self->pop; # for multi-level images |
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} |
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} |
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=pod |
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232
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=item B<pop> |
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234
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(since 0.05) |
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This method is only interesting to you if your canvas images is a whole stack, not just a single |
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image. In that case, it will remove the first of the stack (a shift) to make the next in the line |
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visible to the further tiling process. As the tiling starts with the highest resolution, your image |
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stack should be organized that the one with the most details is on the bottom (highest index, pushed |
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last). |
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242
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This method will do a C<pop> B<at every> half-sizing step and obviously only that long as there is |
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something to shift. If you are not happy with this default policy, you will have to subclass. |
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245
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=cut |
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247
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sub pop { |
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my $self = shift; |
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pop @{ $self->image } if scalar @{ $self->image } > 1; # if we have a stack of images, remove that with the most details (i.e. first) |
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} |
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252
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=item B<manifest> |
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254
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I<$dzi>->manifest (I<$tile>, I<$level>, I<$row>, I<$col>) |
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256
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This method will get one tile as parameter and will simply display the tile on the screen. |
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Subclasses which want to persist the tiles, can use the additional parameters (level, row and |
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column) to create file names. |
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260
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=cut |
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262
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sub manifest { |
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my $self = shift; |
264
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my $tile = shift; |
265
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$tile->Display(); |
266
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} |
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268
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=item B<descriptor> |
269
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270
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I<$string> = I<$dzi>->descriptor |
271
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272
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This method returns the DZI XML descriptor as string. |
273
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274
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=cut |
275
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276
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sub descriptor { |
277
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my $self = shift; |
278
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my $overlap = $self->{overlap}; |
279
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my $tilesize = $self->{tilesize}; |
280
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my $format = $self->{format}; |
281
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my ($width, $height) = $self->dimensions ('total'); |
282
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return qq{<?xml version='1.0' encoding='UTF-8'?> |
283
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<Image TileSize='$tilesize' |
284
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Overlap='$overlap' |
285
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Format='$format' |
286
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xmlns='http://schemas.microsoft.com/deepzoom/2008'> |
287
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<Size Width='$width' Height='$height'/> |
288
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</Image> |
289
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}; |
290
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291
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292
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} |
293
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294
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=back |
295
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296
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|
=head1 TODOs |
297
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298
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See the TODOs file in the distribution. |
299
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300
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=head1 AUTHOR |
301
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302
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Robert Barta, C<< <drrho at cpan.org> >> |
303
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304
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=head1 COPYRIGHT & LICENSE |
305
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306
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Copyright 2010 Robert Barta, all rights reserved. |
307
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308
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|
This program is free software; you can redistribute it and/or modify it under the same terms as Perl |
309
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itself. |
310
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311
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=cut |
312
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313
|
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|
|
our $VERSION = '0.05'; |
314
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315
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|
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"against all odds"; |