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# Copyright 2017 Kevin Ryde |
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# |
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# This file is part of Graph-Maker-Other. |
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# |
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# This file is free software; you can redistribute it and/or modify it |
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# under the terms of the GNU General Public License as published by the Free |
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# Software Foundation; either version 3, or (at your option) any later |
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# version. |
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# |
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# This file is distributed in the hope that it will be useful, but |
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# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
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# or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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# for more details. |
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# |
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# You should have received a copy of the GNU General Public License along |
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# with Graph-Maker-Other. See the file COPYING. If not, see |
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# . |
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package Graph::Maker::NoughtsAndCrosses; |
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use 5.004; |
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use strict; |
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use Graph::Maker; |
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use vars '$VERSION','@ISA'; |
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$VERSION = 7; |
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@ISA = ('Graph::Maker'); |
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# uncomment this to run the ### lines |
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# use Smart::Comments '###'; |
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sub _make_graph { |
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my ($params) = @_; |
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if (my $graph_maker = delete($params->{'graph_maker'})) { |
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return $graph_maker->(%$params); |
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} |
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require Graph; |
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return Graph->new(%$params); |
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} |
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sub init { |
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my ($self, %params) = @_; |
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my $N = delete $params{'N'}; |
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if (! defined $N) { $N = 3; } |
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my $rotate = delete $params{'rotate'}; |
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my $reflect = delete $params{'reflect'}; |
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my $players = delete $params{'players'}; |
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if (! defined $players) { $players = 2; } |
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### $N |
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### $players |
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### $rotate |
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### $reflect |
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my $graph = _make_graph(\%params); |
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{ |
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my $name = "Noughts and Crosses ${N}x$N"; |
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if ($players != 2) { |
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$name .= ", $players Player" . ($players==1 ? '' : 's'); |
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} |
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if ($rotate || $reflect) { $name .= ' up to '; } |
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$name .= join(' and ', |
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($rotate ? ('Rotation') : ()), |
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($reflect ? ('Reflection') : ())); |
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$graph->set_graph_attribute (name => $name); |
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} |
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# FIXME: should N=0 board be empty graph or single vertex? |
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if ($N >= 0) { |
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# $players = min($players, $N*$N); |
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my $join = ($players < 10 ? '' : ','); |
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my $hi = $N-1; |
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my $state_to_str = sub { |
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my ($state) = @_; |
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return join($join, @$state); |
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# return $state; |
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# for (my $pos = $N*$hi; $pos > 0; $pos -= $N) { |
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# substr($state,$pos,0, '-'); |
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# } |
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# return $state; |
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}; |
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my $initial_state = [ ('0') x ($N*$N) ]; |
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my $initial_state_str = $state_to_str->($initial_state); |
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$graph->add_vertex($initial_state_str); |
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if ($players >= 1) { |
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### $N |
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### $hi |
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### $players |
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my $xy_to_n = sub { |
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my ($x,$y) = @_; |
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return $x + $N*$y; |
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}; |
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my @lines; |
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{ |
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@lines = ([ map {$xy_to_n->($_,$_)} 0..$hi ], # leading diag |
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[ map {$xy_to_n->($hi-$_,$_)} 0..$hi ]); # opposite diag |
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foreach my $y (0 .. $hi) { |
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push @lines, [ map {$xy_to_n->($_,$y)} 0..$hi ]; # row |
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} |
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foreach my $x (0 .. $hi) { |
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push @lines, [ map {$xy_to_n->($x,$_)} 0..$hi ]; # column |
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} |
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} |
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my $state_is_winning = sub { |
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my ($state, $player) = @_; |
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foreach my $line (@lines) { |
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if ($N == grep {$state->[$_] == $player} @$line) { |
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return 1; |
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} |
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} |
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return 0; |
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}; |
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# 2 3 -> 0 2 |
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# 0 1 1 3 |
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my $rotate_state = sub { |
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my ($state) = @_; |
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my @new_state; |
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foreach my $y (0 .. $hi) { |
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foreach my $x (0 .. $hi) { |
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my $rx = $hi-$y; |
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my $ry = $x; |
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# map: "$x,$y -> $rx,$ry" |
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push @new_state, $state->[$xy_to_n->($rx,$ry)]; |
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} |
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} |
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return \@new_state; |
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}; |
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# r: $rotate_state->('0123') |
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my $reflect_state = sub { |
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my ($state) = @_; |
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my @new_state; |
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foreach my $y (0 .. $hi) { |
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foreach my $x (0 .. $hi) { |
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my $rx = $hi - $x; |
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push @new_state, $state->[$xy_to_n->($rx,$y)]; |
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} |
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} |
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return \@new_state; |
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}; |
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my $all_symmetries = sub { |
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my ($state) = @_; |
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my @ret = ($state); |
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if ($rotate) { |
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foreach (2 .. 4) { |
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push @ret, $rotate_state->($ret[-1]); |
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} |
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# rotates: @ret |
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} |
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if ($reflect) { |
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@ret = map {$_, $reflect_state->($_)} @ret; |
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} |
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return @ret; |
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}; |
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my %canonical; |
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my $state_to_canonical = sub { |
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my ($state) = @_; |
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if ($rotate || $reflect) { |
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if (defined(my $new_state = $canonical{$state_to_str->($state)})) { |
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return $new_state; |
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} |
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foreach my $sym_state ($all_symmetries->($state)) { |
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$canonical{$state_to_str->($sym_state)} = $state; |
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} |
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} |
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return $state; |
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}; |
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# Recursion goes down to the depth of the graph, which means up to N^2. |
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# Could do this in an array instead of on the stack, but expect only |
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# graphs of smallish N are practical anyway, |
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my $recurse; |
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$recurse = sub { |
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my ($state, $state_str, $player) = @_; |
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$player++; |
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if ($player > $players) { $player = 1; } |
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### recurse: "$state_str player $player" |
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my %this_seen; |
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foreach my $pos (0 .. $#$state) { |
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if ($state->[$pos]) { |
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### already filled: $pos |
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next; |
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} |
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### $pos |
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my $new_state = [@$state]; |
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$new_state->[$pos] = $player; |
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$new_state = $state_to_canonical->($new_state); |
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my $new_state_str = $state_to_str->($new_state); |
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my $stop_here = $state_is_winning->($new_state, $player) |
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|| $graph->has_vertex($new_state_str); |
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# only one edge if symmetry makes same destinations |
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unless ($this_seen{$new_state_str}++) { |
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$graph->add_edge($state_str, $new_state_str); |
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} |
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unless ($stop_here) { |
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#### to: $new_state |
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$recurse->($new_state, $new_state_str, $player); |
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} |
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} |
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}; |
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$recurse->($initial_state, $initial_state_str, 0); |
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} |
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} |
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return $graph; |
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} |
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Graph::Maker->add_factory_type('noughts_and_crosses' => __PACKAGE__); |
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1; |
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__END__ |