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#include "tesselate.h" |
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#include "mapbox/earcut.hpp" |
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#include |
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#include |
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using coord_t = geos::geom::Coordinate; |
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namespace mapbox { |
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namespace util { |
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template <> |
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struct nth<0, coord_t> { |
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inline static auto get(const coord_t &t) { |
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return t.x; |
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}; |
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}; |
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template <> |
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struct nth<1, coord_t> { |
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inline static auto get(const coord_t &t) { |
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return t.y; |
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}; |
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}; |
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} // namespace util |
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} // namespace mapbox |
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namespace panda { namespace Geos { |
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geos::geom::GeometryCollection* tesselate(geos::geom::Polygon& input) { |
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using seq_holder_t = std::unique_ptr; |
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using result_t = std::vector; |
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using poly_sequence_t = std::vector; |
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auto shell = input.getExteriorRing(); |
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auto shell_coords = seq_holder_t{shell->getCoordinates()}; |
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std::vector polygon; |
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poly_sequence_t linearized; |
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/* outer ring/shell */ |
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assert(shell_coords->size() > 1); |
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poly_sequence_t shell_seq; |
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for (size_t i = 0; i < shell_coords->size() - 1; ++i) { |
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auto& coord = shell_coords->getAt(i); |
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shell_seq.push_back(coord); |
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linearized.push_back(coord); |
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} |
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polygon.push_back(shell_seq); |
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/* inner rings/holes */ |
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auto holes_num = input.getNumInteriorRing(); |
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for (size_t i = 0; i < holes_num; ++i) { |
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auto* hole = input.getInteriorRingN(i); |
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auto hole_coords = seq_holder_t{hole->getCoordinates()}; |
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assert(hole_coords->size() > 1); |
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poly_sequence_t seq; |
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for (size_t j = 0; j < hole_coords->size() - 1; ++j) { |
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auto& coord = hole_coords->getAt(j); |
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seq.push_back(coord); |
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linearized.push_back(coord); |
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} |
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polygon.push_back(seq); |
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} |
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/* run tesselation */ |
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using N = uint32_t; |
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std::vector indices = mapbox::earcut(polygon); |
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auto vertices = indices.size(); |
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if (!vertices) throw "no tesselation (invalid polygon?)"; |
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assert(vertices % 3 == 0); |
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/* construct triangles as polygones */ |
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auto factory = input.getFactory(); |
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auto seq_factory = factory->getCoordinateSequenceFactory(); |
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auto triangles = new result_t(); |
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for(size_t i = 0; i < indices.size(); i += 3) { |
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auto& c_A = linearized[indices[i + 0]]; |
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auto& c_B = linearized[indices[i + 1]]; |
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auto& c_C = linearized[indices[i + 2]]; |
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auto seq = seq_holder_t{seq_factory->create(4, 2)}; |
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seq->setAt(c_A, 0); |
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seq->setAt(c_B, 1); |
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seq->setAt(c_C, 2); |
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seq->setAt(c_A, 3); /* close the poly */ |
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auto shell = factory->createLinearRing(seq.release()); |
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auto holes = new std::vector(); |
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auto poly = factory->createPolygon(shell, holes); |
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triangles->push_back(poly); |
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} |
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return factory->createGeometryCollection(triangles); |
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} |
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}} |
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