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package Games::Worms::Board; |
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# A (base) class encapsulating a worm universe. |
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use strict; |
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use vars qw($Debug $VERSION %Default $Use_Error %Boards); |
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$VERSION = "0.60"; |
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$Debug = 0; |
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$Use_Error = ''; |
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%Boards = (); |
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#-------------------------------------------------------------------------- |
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# |
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# We need methods Seg and Node that report the names of |
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# the classes our segments and nodes should belong to. |
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# |
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#-------------------------------------------------------------------------- |
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# Constants for this universe |
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my $D60 = 3.14159 / 6; # sixty degrees |
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my $SIN60 = sin($D60); # the sin of 60 degrees, tweaked |
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#-------------------------------------------------------------------------- |
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%Default = ( |
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'cells_wide' => 50, |
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'cells_high' => 50, |
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'tri_base' => 10, |
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'aspect' => 1.3, |
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'bg_color' => "#000000", |
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'line_color' => "#202020", |
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); |
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# return a hash of the defaults in this class |
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sub Default { return %Default } |
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#-------------------------------------------------------------------------- |
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sub new { |
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my $c = shift; |
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$c = ref($c) || $c; |
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my $it = bless { $c->Default, @_ }, $c; |
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# deriveds |
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unless(defined $it->{'inner_border'}) { |
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$it->{'inner_border'} = int($it->{'tri_base'} / 10); |
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$it->{'inner_border'} = 3 if $it->{'inner_border'} < 3; |
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} |
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$it->{'worms'} ||= []; |
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53
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$it->{'tri_height'} = |
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int($it->{'tri_base'} * $SIN60 * $it->{'aspect'} + .5); |
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56
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$it->{'canvas_width'} = 2 * $it->{'inner_border'} + |
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($it->{'cells_wide'} + .5) * $it->{'tri_base'}; |
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$it->{'canvas_height'} = 2 * $it->{'inner_border'} + |
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$it->{'cells_high'} * $it->{'tri_height'}; |
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61
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$it->init; |
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return $it; |
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} |
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65
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sub init { return; } |
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67
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#-------------------------------------------------------------------------- |
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69
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#sub worms { # return worms on this board (whether live or dead) |
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# my $board = $_[0]; |
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# return @{$board->{'worms'}}; |
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#} |
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74
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#-------------------------------------------------------------------------- |
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76
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sub tick { # do system update tasks -- override in derived classes |
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return; |
78
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} |
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80
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#-------------------------------------------------------------------------- |
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82
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sub run { |
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my($board, @Worm_names) = @_; |
84
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85
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$Games::Worms::Color_counter = 0; |
86
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0
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$board->{'generations'} = 0; |
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0
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@Worm_names = ('Games::Worms::Random2', 'Games::Worms::Random2', |
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'Games::Worms::Beeler', 'Games::Worms::Beeler', |
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) unless @Worm_names; |
90
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91
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0
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my $n = 0; |
92
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0
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foreach my $w (@Worm_names) { |
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my $rules = ''; |
94
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if($w =~ s(.*)><>) { |
95
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$rules = $1; |
96
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0
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$w = 'Games::Worms::Beeler' unless length $w; |
97
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} |
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99
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0
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0
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unless(&_try_use($w)) { |
100
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0
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die "Can't use $w : $Use_Error\n"; |
101
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} |
102
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$w->new( |
103
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'current_node' => |
104
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$board->{'nodes'}[ rand(scalar( @{$board->{'nodes'}} )) ], |
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'board' => $board, |
106
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'rules' => $rules, |
107
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'name' => $w . '(' . $n++ . ')', |
108
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); |
109
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} |
110
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111
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0
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$board->worm_status_setup; |
112
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113
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0
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while(1) { |
114
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0
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my @worms = grep {$_->is_alive} @{$board->{'worms'}}; |
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0
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115
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0
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0
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unless(@worms) { |
116
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0
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0
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print "All dead.\n" if $Debug; |
117
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0
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last; |
118
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} |
119
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0
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foreach my $worm (@worms) { $worm->try_move } |
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120
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121
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} continue { |
122
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0
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$board->{'generations'}++; |
123
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0
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$board->tick; |
124
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} |
125
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126
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0
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$board->end_game; |
127
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0
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return; |
128
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} |
129
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130
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#-------------------------------------------------------------------------- |
131
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# Something to do once everything's died -- override in derived class |
132
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0
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0
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0
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sub end_game { return; } |
133
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134
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#-------------------------------------------------------------------------- |
135
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# Whatever needs to be done to set up the status for the newly created |
136
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# worms -- override in derived class |
137
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0
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0
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sub worm_status_setup { return; } |
138
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139
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#-------------------------------------------------------------------------- |
140
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# Basically a wrapper around "use Modulename" |
141
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my %tried = (); |
142
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sub _try_use { |
143
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# "Many men have tried..." "They tried and failed?" "They tried and died." |
144
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0
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0
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my $module = $_[0]; # ASSUME sane module name! |
145
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146
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0
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0
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return $tried{$module} if exists $tried{$module}; # memoization |
147
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148
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3
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3
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21
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{ no strict; |
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3
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7
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3
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18925
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0
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149
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0
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return($tried{$module} = 1) |
150
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0
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0
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0
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if defined(%{$class . "::VERSION"}) || defined(@{$class . "::ISA"}); |
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151
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# we never use'd it, but there it is! |
152
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} |
153
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154
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0
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0
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die "illegal module name \"$module\"\n" |
155
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unless $module =~ m/^[-a-zA-Z0-9_:']+$/s; |
156
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0
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0
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print " About to use $module ...\n" if $Debug; |
157
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{ |
158
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0
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local $SIG{'__DIE__'} = undef; |
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159
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0
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eval "package Nullius; use $module"; |
160
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} |
161
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0
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0
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if($@) { |
162
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0
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0
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print "Error using $module \: $@\n" if $Debug > 1; |
163
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0
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$Use_Error = $@; |
164
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0
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return($tried{$module} = 0); |
165
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} else { |
166
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0
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0
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print " OK, $module is used\n" if $Debug; |
167
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0
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$Use_Error = ''; |
168
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0
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return($tried{$module} = 1); |
169
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} |
170
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} |
171
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172
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#-------------------------------------------------------------------------- |
173
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# Initialize space -- link up nodes and segments |
174
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175
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sub init_grid { |
176
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0
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0
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0
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my $it = shift; |
177
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178
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0
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my $Seg = $it->Seg; # class name we want to make segments in |
179
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0
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my $Node = $it->Node; # class name we want to make nodes in |
180
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# die "No canvas?" unless $it->{'canvas'}; |
181
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182
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0
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my $cell = 0; |
183
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184
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# We use these two lists for comprehensive destruction. |
185
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0
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$it->{'nodes'} = []; |
186
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0
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$it->{'segments'} = []; |
187
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188
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# Set up the grid now. -- fill a space with rows of nodes. |
189
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190
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0
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$it->{'node_space'} = []; # this is a List of Lists. |
191
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# usage: $node = $it->{'node_space'}[rownum][colnum] |
192
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0
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for(my $row = 0; $row < $it->{'cells_high'}; ++$row) { |
193
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0
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my $row_r = []; |
194
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0
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push @{$it->{'node_space'}}, $row_r; |
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0
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195
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0
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for(my $col = 0; $col < $it->{'cells_wide'}; ++$col) { |
196
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0
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my $node = $Node->new; |
197
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0
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push @$row_r, $node; |
198
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0
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push @{$it->{'nodes'}}, $node; |
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0
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199
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} |
200
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# Now link up each node in this row to its next, and back |
201
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0
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for(my $col = 0; $col < $it->{'cells_wide'}; ++$col) { |
202
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0
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my $here = $row_r->[$col]; |
203
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0
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my $next = $row_r->[ ($col + 1) % scalar(@$row_r) ]; # % for wraparound |
204
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0
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$here->{'nodes_toward'}[3] = $next; |
205
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0
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$next->{'nodes_toward'}[0] = $here; |
206
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} |
207
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} |
208
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209
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# now link each node to its southern neighbor, and back |
210
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0
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for(my $row = 0; $row < $it->{'cells_high'}; ++$row) { |
211
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0
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my $here_row_r = $it->{'node_space'}[$row]; |
212
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0
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my $next_row_r = $it->{'node_space'}[ ($row + 1) % scalar(@{$it->{'node_space'}})]; |
|
0
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213
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0
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for(my $col = 0; $col < $it->{'cells_wide'}; ++$col) { |
214
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0
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my $here = $here_row_r->[$col]; |
215
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0
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my $south = $next_row_r->[$col]; |
216
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0
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my $row_type_top = ((1 + $row) % 2); # 1, 0, 1, 0, 1, 0, ... |
217
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0
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0
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|
if($row_type_top) { # Rows 0, 2, 4... |
218
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0
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$here->{'nodes_toward'}[4] = $south; |
219
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0
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$south->{'nodes_toward'}[1] = $here; |
220
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} else { # Rows 1, 3, 5... |
221
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0
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$here->{'nodes_toward'}[5] = $south; |
222
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0
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$south->{'nodes_toward'}[2] = $here; |
223
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} |
224
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} |
225
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} |
226
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227
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# now link each node to its remaining neighbors |
228
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0
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|
for(my $row = 0; $row < $it->{'cells_high'}; ++$row) { |
229
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0
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|
my $here_row_r = $it->{'node_space'}[$row]; |
230
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0
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my $next_row_r = $it->{'node_space'}[ ($row + 1) % scalar(@{$it->{'node_space'}})]; |
|
0
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231
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0
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for(my $col = 0; $col < $it->{'cells_wide'}; ++$col) { |
232
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0
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|
my $here = $here_row_r->[$col]; |
233
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0
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my $row_type_top = ((1 + $row) % 2); # 1, 0, 1, 0, 1, 0, ... |
234
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0
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0
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|
if($row_type_top) { # Rows 0, 2, 4... |
235
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0
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|
my $sw = $here->{'nodes_toward'}[4]{'nodes_toward'}[0]; |
236
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0
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|
$here->{'nodes_toward'}[5] = $sw; |
237
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0
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|
$sw->{'nodes_toward'}[2] = $here; |
238
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|
} else { # Rows 1, 3, 5... |
239
|
0
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|
my $se = $here->{'nodes_toward'}[5]{'nodes_toward'}[3]; |
240
|
0
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|
$here->{'nodes_toward'}[4] = $se; |
241
|
0
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|
$se->{'nodes_toward'}[1] = $here; |
242
|
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|
} |
243
|
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|
} |
244
|
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|
|
} |
245
|
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|
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|
246
|
0
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|
my $Tri_height = $it->{'tri_height'}; |
247
|
0
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|
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|
my $Tri_base = $it->{'tri_base'}; |
248
|
0
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|
my $Inner_Border = $it->{'inner_border'}; |
249
|
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|
250
|
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|
|
# Create segments now, drawing them, and linking them to nodes. |
251
|
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|
252
|
0
|
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|
for(my $row = 0; $row < $it->{'cells_high'}; ++$row) { |
253
|
0
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|
|
my $row_type_top = ((1 + $row) % 2); # 1, 0, 1, 0, 1, 0, ... |
254
|
|
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|
|
# There are two types of rows: top-type, and not. |
255
|
|
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|
|
|
|
# |
256
|
0
|
0
|
|
|
|
|
print "Row $row; Row type top: $row_type_top\n" if $Debug > 2; |
257
|
0
|
|
|
|
|
|
for(my $col = 0; $col < $it->{'cells_wide'}; ++$col) { |
258
|
0
|
|
|
|
|
|
my $x_base = $Inner_Border + $col * $Tri_base; |
259
|
0
|
|
|
|
|
|
my $y_base = $Inner_Border + $row * $Tri_height; |
260
|
0
|
0
|
|
|
|
|
print " Row $row (t$row_type_top) Col $col | xb $x_base | yb $y_base\n" |
261
|
|
|
|
|
|
|
if $Debug > 2; |
262
|
0
|
|
|
|
|
|
my($s1, $s2, $s3); |
263
|
0
|
|
|
|
|
|
my $n = $it->{'node_space'}[$row][$col]; |
264
|
0
|
0
|
|
|
|
|
if($row_type_top) { # rows 0,2,4,... |
265
|
|
|
|
|
|
|
#(top-type) |
266
|
|
|
|
|
|
|
# 1 means draw this: i.e., one item is: |
267
|
|
|
|
|
|
|
# --- --- --- N---n_d3 s1 |
268
|
|
|
|
|
|
|
# \ / \ / \ / \ / s2 s3 |
269
|
|
|
|
|
|
|
# n_d4 |
270
|
0
|
|
|
|
|
|
my $n_d3 = $n->{'nodes_toward'}[3]; |
271
|
0
|
|
|
|
|
|
my $n_d4 = $n->{'nodes_toward'}[4]; |
272
|
|
|
|
|
|
|
|
273
|
0
|
|
|
|
|
|
$s1 = $Seg->new('coords' => |
274
|
|
|
|
|
|
|
[ $x_base, $y_base, $x_base + $Tri_base, $y_base ], |
275
|
|
|
|
|
|
|
'board' => $it); |
276
|
|
|
|
|
|
|
# @{$s1->{'nodes'}} = ($n, $n_d3); |
277
|
0
|
|
|
|
|
|
$n->{'segments_toward'}[3] = $n_d3->{'segments_toward'}[0] = $s1; |
278
|
|
|
|
|
|
|
|
279
|
0
|
|
|
|
|
|
$s2 = $Seg->new('coords' => |
280
|
|
|
|
|
|
|
[ $x_base, $y_base, |
281
|
|
|
|
|
|
|
$x_base + $Tri_base / 2, $y_base + $Tri_height ], |
282
|
|
|
|
|
|
|
'board' => $it); |
283
|
|
|
|
|
|
|
# @{$s2->{'nodes'}} = ($n, $n_d4); |
284
|
0
|
|
|
|
|
|
$n->{'segments_toward'}[4] = $n_d4->{'segments_toward'}[1] = $s2; |
285
|
|
|
|
|
|
|
|
286
|
0
|
|
|
|
|
|
$s3 = $Seg->new( 'coords' => |
287
|
|
|
|
|
|
|
[ $x_base + $Tri_base / 2, $y_base + $Tri_height, |
288
|
|
|
|
|
|
|
$x_base + $Tri_base, $y_base ], |
289
|
|
|
|
|
|
|
'board' => $it); |
290
|
|
|
|
|
|
|
# @{$s3->{'nodes'}} = ($n_d3, $n_d4); |
291
|
0
|
|
|
|
|
|
$n_d3->{'segments_toward'}[5] = $n_d4->{'segments_toward'}[2] = $s3; |
292
|
|
|
|
|
|
|
|
293
|
|
|
|
|
|
|
} else { # rows 1,3,5,.. |
294
|
|
|
|
|
|
|
#(top-type) |
295
|
|
|
|
|
|
|
# 0 means draw this: i.e., one item is: |
296
|
|
|
|
|
|
|
# --- --- --- N---nd_3 s1 |
297
|
|
|
|
|
|
|
# / \ / \ / \ / \ s2 s3 |
298
|
|
|
|
|
|
|
# n_d5 n_d4 |
299
|
0
|
|
|
|
|
|
my $n_d3 = $n->{'nodes_toward'}[3]; |
300
|
0
|
|
|
|
|
|
my $n_d4 = $n->{'nodes_toward'}[4]; |
301
|
0
|
|
|
|
|
|
my $n_d5 = $n->{'nodes_toward'}[5]; |
302
|
|
|
|
|
|
|
|
303
|
0
|
|
|
|
|
|
$s1 = $Seg->new( 'coords' => |
304
|
|
|
|
|
|
|
[ $x_base + $Tri_base / 2, $y_base, |
305
|
|
|
|
|
|
|
$x_base + $Tri_base * 1.5, $y_base ], |
306
|
|
|
|
|
|
|
'board' => $it); |
307
|
|
|
|
|
|
|
# @{$s1->{'nodes'}} = ($n, $n_d3); |
308
|
0
|
|
|
|
|
|
$n->{'segments_toward'}[3] = $n_d3->{'segments_toward'}[0] = $s1; |
309
|
|
|
|
|
|
|
|
310
|
0
|
|
|
|
|
|
$s2 = $Seg->new('coords' => |
311
|
|
|
|
|
|
|
[ $x_base + $Tri_base / 2, $y_base, |
312
|
|
|
|
|
|
|
$x_base, $y_base + $Tri_height ], |
313
|
|
|
|
|
|
|
'board' => $it); |
314
|
|
|
|
|
|
|
# @{$s2->{'nodes'}} = ($n, $n_d5); |
315
|
0
|
|
|
|
|
|
$n->{'segments_toward'}[5] = $n_d5->{'segments_toward'}[2] = $s2; |
316
|
|
|
|
|
|
|
|
317
|
0
|
|
|
|
|
|
$s3 = $Seg->new('coords' => |
318
|
|
|
|
|
|
|
[ $x_base + $Tri_base, $y_base + $Tri_height, |
319
|
|
|
|
|
|
|
$x_base + $Tri_base / 2, $y_base ], |
320
|
|
|
|
|
|
|
'board' => $it); |
321
|
|
|
|
|
|
|
# @{$s3->{'nodes'}} = ($n, $n_d4); |
322
|
0
|
|
|
|
|
|
$n->{'segments_toward'}[4] = $n_d4->{'segments_toward'}[1] = $s3; |
323
|
|
|
|
|
|
|
|
324
|
|
|
|
|
|
|
} |
325
|
0
|
|
|
|
|
|
push @{$it->{'segments'}}, $s1, $s2, $s3; |
|
0
|
|
|
|
|
|
|
326
|
|
|
|
|
|
|
} |
327
|
|
|
|
|
|
|
} |
328
|
0
|
|
|
|
|
|
return; |
329
|
|
|
|
|
|
|
} |
330
|
|
|
|
|
|
|
|
331
|
|
|
|
|
|
|
#-------------------------------------------------------------------------- |
332
|
|
|
|
|
|
|
# Reset the grid, then draw |
333
|
|
|
|
|
|
|
sub refresh_and_draw_grid { |
334
|
0
|
|
|
0
|
0
|
|
my $board = $_[0]; |
335
|
0
|
0
|
|
|
|
|
if($board->{'segments'}) { |
336
|
0
|
|
|
|
|
|
foreach my $seg ( @{$board->{'segments'}} ) { |
|
0
|
|
|
|
|
|
|
337
|
0
|
|
|
|
|
|
$seg->refresh; |
338
|
0
|
|
|
|
|
|
$seg->draw; |
339
|
|
|
|
|
|
|
} |
340
|
|
|
|
|
|
|
} else { |
341
|
0
|
|
|
|
|
|
$board->init_grid; |
342
|
0
|
|
|
|
|
|
foreach my $seg ( @{$board->{'segments'}} ) { |
|
0
|
|
|
|
|
|
|
343
|
0
|
|
|
|
|
|
$seg->draw; |
344
|
|
|
|
|
|
|
} |
345
|
|
|
|
|
|
|
} |
346
|
0
|
|
|
|
|
|
return; |
347
|
|
|
|
|
|
|
} |
348
|
|
|
|
|
|
|
|
349
|
|
|
|
|
|
|
#-------------------------------------------------------------------------- |
350
|
|
|
|
|
|
|
# Null out contents of all segments, nodes, and worms |
351
|
|
|
|
|
|
|
|
352
|
|
|
|
|
|
|
sub destroy { |
353
|
0
|
|
|
0
|
0
|
|
my $it = shift; |
354
|
0
|
0
|
|
|
|
|
print "Destroy called on $it\n" if $Debug;; |
355
|
0
|
0
|
|
|
|
|
if(ref($it->{'segments'})) { |
356
|
0
|
0
|
|
|
|
|
print "Destroying ", scalar(@{$it->{'segments'}}) ," segments...\n" if $Debug; |
|
0
|
|
|
|
|
|
|
357
|
0
|
|
|
|
|
|
foreach my $s (@{$it->{'segments'}}) { %$s = (); bless $s, 'DEAD'; } |
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
358
|
|
|
|
|
|
|
} |
359
|
0
|
0
|
|
|
|
|
if(ref($it->{'nodes'})) { |
360
|
0
|
0
|
|
|
|
|
print "Destroying ", scalar(@{$it->{'nodes'}}) ," nodes...\n" if $Debug; |
|
0
|
|
|
|
|
|
|
361
|
0
|
|
|
|
|
|
foreach my $s (@{$it->{'nodes'}}) { %$s = (); bless $s, 'DEAD'; } |
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
362
|
|
|
|
|
|
|
} |
363
|
0
|
0
|
|
|
|
|
if(ref($it->{'worms'})) { |
364
|
0
|
0
|
|
|
|
|
print "Destroying ", scalar(@{$it->{'worms'}}) ," worms...\n" if $Debug; |
|
0
|
|
|
|
|
|
|
365
|
0
|
|
|
|
|
|
foreach my $s (@{$it->{'worms'}}) { %$s = (); bless $s, 'DEAD'; } |
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
366
|
|
|
|
|
|
|
} |
367
|
0
|
|
|
|
|
|
%$it = (); |
368
|
0
|
|
|
|
|
|
bless $it, 'DEAD'; |
369
|
0
|
0
|
|
|
|
|
print "Done destroying $it\n" if $Debug; |
370
|
|
|
|
|
|
|
|
371
|
0
|
|
|
|
|
|
return; |
372
|
|
|
|
|
|
|
} |
373
|
|
|
|
|
|
|
|
374
|
|
|
|
|
|
|
# *DESTROY = \&destroy; |
375
|
|
|
|
|
|
|
|
376
|
|
|
|
|
|
|
#-------------------------------------------------------------------------- |
377
|
|
|
|
|
|
|
|
378
|
|
|
|
|
|
|
1; |
379
|
|
|
|
|
|
|
|
380
|
|
|
|
|
|
|
__END__ |