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package Games::Traveller::Animals; |
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19857
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use 5.008003; |
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4
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37
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407
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use Games::Traveller::Animals::AnimalEncounter; |
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0
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0
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5
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use YAML; |
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6
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use strict; |
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7
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use warnings; |
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8
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9
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our $VERSION = '0.50'; |
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10
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11
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srand (time ^ (($$ << 15) + $$)); |
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13
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{ |
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14
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sub new { bless {}, shift } |
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15
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sub dice { $_[1] += int(rand(6)+1) for 1..$_[0]; return $_[1]; } |
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17
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my %terrainTables; |
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18
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19
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sub terrainTables :lvalue { $terrainTables{+shift} } |
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20
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21
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# get a list of the terrain types |
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22
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sub terrainTypes { keys %{$terrainTables{+shift}} } |
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23
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24
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# $self->encounterTable{ 'terrain type' } |
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sub encounterTable { @{$terrainTables{+shift}->{$_[1]}} } |
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26
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27
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sub DESTROY |
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28
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{ |
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29
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my $sref = 0+shift; |
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30
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delete $terrainTables{$sref}; |
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31
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} |
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32
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33
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my ($terrainTypes,$catalog) = YAML::Load( <<'...' ); |
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34
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--- |
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35
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Default attrs: [0,0,0,0,0,0,0,0,0,0,'f-6','f-6','f-3'] |
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Terrain: |
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- { name: Clear ,type: 3, mass: 0 } |
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38
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- { name: Prairie ,type: 4, mass: 0 } |
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39
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- { name: Rough ,type: 0, mass: 0 } |
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40
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- { name: Broken ,type: -3, mass: -3 } |
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41
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- { name: Mountain ,type: 0, mass: 0 } |
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42
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- { name: Forest ,type: -4, mass: -4 } |
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43
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- { name: Jungle ,type: -3, mass: -2 } |
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44
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- name: River |
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45
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type: 1 |
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46
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mass: 1 |
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47
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attrs: [0,0,'s1','a1',0,0,0,0,0,0,0,'f-6','f-5'] |
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48
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- name: Swamp |
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49
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type: -2 |
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50
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mass: 4 |
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51
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attrs: [0,0,'s-3','a1','a1',0,0,0,0,0,0,'f-6','f-5'] |
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52
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- name: Marsh |
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53
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type: 0 |
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54
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mass: -1 |
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55
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attrs: [0,0,'s-6','a2','a1',0,0,0,0,0,0,'f-6','f-5'] |
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56
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- { name: Desert ,type: 3, mass: -3 } |
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57
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- name: Beach |
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58
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type: 3 |
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59
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mass: 2 |
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60
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attrs: [0,0,'s1','a2','a2',0,0,0,0,0,0,'f-6','f-5'] |
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61
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- name: Surface |
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62
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type: 2 |
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63
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mass: 3 |
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64
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attrs: [0,0,'s2','s2','s2','a2','a0','s1','s-1','t-7','t-6','f-6','f-5'] |
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65
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- name: Shallows |
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66
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type: 2 |
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67
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mass: 2 |
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68
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attrs: [0,0,'s2','s2','s2','a2','a0','s1','s-1','t-7','t-6','f-6','f-5'] |
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69
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- { name: Depths ,type: -4, mass: 0 } |
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70
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- { name: Bottom ,type: -2, mass: 0 } |
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71
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- { name: Sea cave ,type: -2, mass: 0 } |
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72
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- name: Sargasso |
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73
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type: -4 |
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74
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mass: -2 |
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75
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attrs: [0,0,'s2','s2','s2','a2','a0','s1','s-1','t-7','t-6','f-6','f-5'] |
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76
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- { name: Ruins ,type: -3, mass: 0 } |
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77
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- { name: Cave ,type: -4, mass: 1 } |
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78
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- { name: Chasm ,type: -1, mass: -3 } |
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79
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- { name: Crater ,type: 0, mass: -1 } |
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80
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--- |
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81
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Subtypes: |
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82
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- &flt { name: Filter, F: 2, A: i, S: -5, flee first: true } |
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83
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- &int { name: Intermittent, F: 3, A: 3, S: -4, flee first: true } |
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84
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- &grz { name: Grazer, F: -1, A: 2, S: -2, flee first: true } |
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85
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- >h { name: Gatherer, A: 3, F: 2, S: -3 } |
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86
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- &hnt { name: Hunter, A: 0, F: 2, S: -4 } |
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87
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- &etr { name: Eater, A: 0, F: 3, S: -3 } |
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88
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- &pnc { name: Pouncer, A: s, F: s, S: -4 } |
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89
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- &chs { name: Chaser, A: m, F: 3, S: -2 } |
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90
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- &trp { name: Trapper, A: s, F: 2, S: -5 } |
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91
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- &srn { name: Siren, A: s, F: 3, S: -4 } |
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92
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- &kll { name: Killer, A: 0, F: 3, S: -3 } |
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93
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- &hjc { name: Hijacker, A: 1, F: 2, S: -4 } |
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94
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- &inm { name: Intimidator, A: 2, F: 1, S: -4 } |
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- &crr { name: Carrion Eater, A: 3, F: 2, S: -3 } |
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96
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- &rdc { name: Reducer, A: 3, F: 2, S: -4 } |
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97
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98
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Categories: |
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- &scavenger |
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name: Scavenger |
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101
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WeaponDM: 0 |
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102
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ArmorDM: 1 |
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103
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List: |
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104
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- [ *crr, 1 ] |
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- [ *crr, 2 ] |
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106
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- [ *rdc, 1 ] |
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107
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- [ *hjc, 1 ] |
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108
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- [ *crr, 2 ] |
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109
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- [ *inm, 1 ] |
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110
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- [ *rdc, 0 ] |
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111
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- [ *crr, 1 ] |
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112
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- [ *rdc, 0 ] |
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113
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- [ *hjc, 0 ] |
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114
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- [ *inm, 0 ] |
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115
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- [ *rdc, 1 ] |
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116
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- [ *hjc, 0 ] |
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117
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- [ *inm, 1 ] |
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118
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- &omnivore |
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119
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name: Omnivore: |
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120
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WeaponDM: 4 |
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121
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ArmorDM: 0 |
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122
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List: |
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123
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- [ *gth, 0 ] |
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- [ *gth, 0 ] |
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125
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- [ *etr, 0 ] |
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126
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- [ *gth, 0 ] |
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127
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- [ *etr, 2 ] |
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128
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- [ *gth, 0 ] |
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129
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- [ *hnt, 0 ] |
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130
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- [ *hnt, 1 ] |
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131
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- [ *hnt, 0 ] |
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132
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- [ *gth, 0 ] |
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133
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- [ *etr, 1 ] |
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134
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- [ *hnt, 1 ] |
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135
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- [ *gth, 0 ] |
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136
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- [ *gth, 0 ] |
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137
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- &herbivore |
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138
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name: Herbivore |
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139
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WeaponDM: -3 |
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140
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ArmorDM: 2 |
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141
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List: |
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142
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- [ *flt, 1 ] |
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143
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- [ *flt, 0 ] |
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144
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- [ *flt, 0 ] |
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145
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- [ *int, 0 ] |
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146
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- [ *int, 0 ] |
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147
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- [ *int, 0 ] |
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148
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- [ *int, 0 ] |
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149
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- [ *grz, 0 ] |
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150
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- [ *grz, 0 ] |
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151
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- [ *grz, 1 ] |
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152
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- [ *grz, 2 ] |
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153
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- [ *grz, 3 ] |
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154
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- [ *grz, 4 ] |
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155
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- [ *grz, 5 ] |
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156
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- &carnivore |
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157
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name: Carnivore |
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158
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WeaponDM: 8 |
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159
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ArmorDM: -1 |
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160
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List: |
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161
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- [ *srn, 0 ] |
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162
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- [ *pnc, 0 ] |
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163
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- [ *srn, 0 ] |
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164
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- [ *pnc, 0 ] |
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165
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- [ *kll, 1 ] |
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166
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- [ *trp, 0 ] |
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167
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- [ *pnc, 0 ] |
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168
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- [ *chs, 0 ] |
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169
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- [ *chs, 3 ] |
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170
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- [ *chs, 0 ] |
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171
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- [ *kll, 0 ] |
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172
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- [ *chs, 2 ] |
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173
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- [ *srn, 0 ] |
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174
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- [ *chs, 1 ] |
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175
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- &event |
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176
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name: Event |
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177
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List: |
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178
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- Chameleon |
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179
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- Psionic Assaulters |
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180
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- Circling Flyers |
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181
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- Poisonous Pests |
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182
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- Stampede |
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183
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- Rutting Season |
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184
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- Lair |
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185
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- Hallucinogenic Pollen |
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186
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- Carnivorous Plants |
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187
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- Wirebrushes |
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188
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- Dense Fog |
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189
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- Sandstorm |
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190
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- Cold Snap |
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191
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- Tornado |
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192
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- Rainstorm |
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193
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- Prairie Fire |
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194
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- Flash Flood |
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195
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- Volcano |
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196
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- Seismic Quake |
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197
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- Broken Ground |
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198
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- Oasis |
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199
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- Crevasse |
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200
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- Radiation Area |
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201
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- Quicksand |
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202
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- Ford |
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203
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- Statues |
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204
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- Jungle Drums |
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205
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- Marsh Gas |
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206
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- Dust Pool |
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207
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- Solar Storm |
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- Magnetic Anomaly |
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- Tracks |
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- Pressure Tent |
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211
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212
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Main Table: |
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213
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- *scavenger |
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214
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- *omnivore |
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- *scavenger |
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216
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- *omnivore |
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217
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- *herbivore |
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218
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- *herbivore |
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219
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- *herbivore |
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220
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- *carnivore |
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221
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- *event |
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222
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- *carnivore |
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223
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- *carnivore |
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224
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225
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... |
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226
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227
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228
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sub toString |
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229
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{ |
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230
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my $self = shift; |
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231
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my $tables = $self->terrainTables; |
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232
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my @types = $self->terrainTypes; |
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233
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my $out = ''; |
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234
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235
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foreach my $terrain (@types) |
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236
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{ |
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237
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my @list = @{$tables->{$terrain}}; |
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238
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239
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$out .= "\n\nTerrain: $terrain\n"; |
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240
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$out .= " Category Size Ht Weapon Mod Armor Behaviour\n"; |
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241
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$out .= '-' x 79, "\n"; |
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242
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243
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foreach my $entry (@list) |
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244
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{ |
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245
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$out .= $entry->toString(); |
|
246
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} |
|
247
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} |
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248
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return $out; |
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249
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} |
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250
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251
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sub generateAnimalTable |
|
252
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{ |
|
253
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my $self = shift; |
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254
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my $sref = 0+$self; |
|
255
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my $worldSize = shift; |
|
256
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my $worldAtmosphere = shift; |
|
257
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|
258
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|
my %terrainTables = (); |
|
259
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|
260
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foreach my $terrain (@{$terrainTypes->{Terrain}}) |
|
261
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{ |
|
262
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my $name = $terrain->{name}; |
|
263
|
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|
my $tdm = $terrain->{type}; |
|
264
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|
|
my $wdm = $terrain->{mass}; |
|
265
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|
my $attrs = $terrain->{attrs} || $terrainTypes->{'Default attrs'}; |
|
266
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|
267
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|
|
# print "\n\nTerrain: $name\n"; |
|
268
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|
# print " Category Size Ht Weapon Mod Armor Behaviour\n"; |
|
269
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|
# print '-' x 79, "\n"; |
|
270
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|
271
|
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|
my @list = (); |
|
272
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|
273
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|
for my $index ( 2..12 ) |
|
274
|
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|
{ |
|
275
|
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|
|
my $encounter = new Games::Traveller::Animals::AnimalEncounter; |
|
276
|
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|
277
|
|
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|
|
my ($type, $category, $count, $wdm, $adm, $behaviour) = _getAnimal( $tdm ); |
|
278
|
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|
279
|
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|
$encounter->index = $index; |
|
280
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|
$encounter->category = $type; |
|
281
|
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|
282
|
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|
|
if ( $category =~ /Event/ ) |
|
283
|
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|
|
{ |
|
284
|
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|
|
$encounter->attribute = 'Event'; |
|
285
|
|
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|
|
push @list, $encounter; |
|
286
|
|
|
|
|
|
|
|
|
287
|
|
|
|
|
|
|
# printf( "%2d Event: $type\n", $index ); |
|
288
|
|
|
|
|
|
|
next; |
|
289
|
|
|
|
|
|
|
} |
|
290
|
|
|
|
|
|
|
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|
291
|
|
|
|
|
|
|
my $attr = _attributes($worldSize, $worldAtmosphere, $attrs); |
|
292
|
|
|
|
|
|
|
|
|
293
|
|
|
|
|
|
|
if ($attr =~ /(\w)(.+)/) |
|
294
|
|
|
|
|
|
|
{ |
|
295
|
|
|
|
|
|
|
$encounter->attribute = $1; |
|
296
|
|
|
|
|
|
|
# $type = "$1 $type"; |
|
297
|
|
|
|
|
|
|
$wdm += int($2); |
|
298
|
|
|
|
|
|
|
} |
|
299
|
|
|
|
|
|
|
else |
|
300
|
|
|
|
|
|
|
{ |
|
301
|
|
|
|
|
|
|
$encounter->attribute = ''; |
|
302
|
|
|
|
|
|
|
# $type = " $type"; |
|
303
|
|
|
|
|
|
|
} |
|
304
|
|
|
|
|
|
|
|
|
305
|
|
|
|
|
|
|
my ($mass, $hit, $dead, $weaponMod) = _weightEffects($wdm); |
|
306
|
|
|
|
|
|
|
my $weapon = _weaponryTable($wdm); |
|
307
|
|
|
|
|
|
|
my $armor = _armorTable($adm); |
|
308
|
|
|
|
|
|
|
|
|
309
|
|
|
|
|
|
|
$encounter->mass = $mass; |
|
310
|
|
|
|
|
|
|
$encounter->hits = $hit; |
|
311
|
|
|
|
|
|
|
$encounter->dead = $dead; |
|
312
|
|
|
|
|
|
|
$encounter->weapon = $weapon; |
|
313
|
|
|
|
|
|
|
$encounter->damageMod = $weaponMod; |
|
314
|
|
|
|
|
|
|
$encounter->armor = $armor; |
|
315
|
|
|
|
|
|
|
$encounter->behavior = $behaviour; |
|
316
|
|
|
|
|
|
|
|
|
317
|
|
|
|
|
|
|
push @list, $encounter; |
|
318
|
|
|
|
|
|
|
|
|
319
|
|
|
|
|
|
|
# printf ("%2d%2s %-14s %4s %3.3s/%-2.2s %9.9s %3.3s %-7s %s\n", |
|
320
|
|
|
|
|
|
|
# $index, |
|
321
|
|
|
|
|
|
|
# $encounter->attribute, |
|
322
|
|
|
|
|
|
|
# $encounter->category, |
|
323
|
|
|
|
|
|
|
# $encounter->mass, |
|
324
|
|
|
|
|
|
|
# $encounter->hits, |
|
325
|
|
|
|
|
|
|
# $encounter->dead, |
|
326
|
|
|
|
|
|
|
# $encounter->weapon, |
|
327
|
|
|
|
|
|
|
# $encounter->damageMod, |
|
328
|
|
|
|
|
|
|
# $encounter->armor, |
|
329
|
|
|
|
|
|
|
# $encounter->behaviour); |
|
330
|
|
|
|
|
|
|
|
|
331
|
|
|
|
|
|
|
} |
|
332
|
|
|
|
|
|
|
$terrainTables{$name} = \@list; |
|
333
|
|
|
|
|
|
|
} |
|
334
|
|
|
|
|
|
|
$self->terrainTables = \%terrainTables; |
|
335
|
|
|
|
|
|
|
} |
|
336
|
|
|
|
|
|
|
|
|
337
|
|
|
|
|
|
|
sub _getAnimal |
|
338
|
|
|
|
|
|
|
{ |
|
339
|
|
|
|
|
|
|
my $typeDM = shift || 0; |
|
340
|
|
|
|
|
|
|
|
|
341
|
|
|
|
|
|
|
my @types = @{$catalog->{'Main Table'}}; |
|
342
|
|
|
|
|
|
|
|
|
343
|
|
|
|
|
|
|
my $categoryref = $types[ int(rand(6)) + int(rand(6)) ]; |
|
344
|
|
|
|
|
|
|
my $category = $categoryref->{name}; |
|
345
|
|
|
|
|
|
|
my $wdm = $categoryref->{WeaponDM}; |
|
346
|
|
|
|
|
|
|
my $adm = $categoryref->{ArmorDM}; |
|
347
|
|
|
|
|
|
|
my @list = @{$categoryref->{List}}; |
|
348
|
|
|
|
|
|
|
|
|
349
|
|
|
|
|
|
|
my $roll = $typeDM + int(rand(6)) + int(rand(6)); |
|
350
|
|
|
|
|
|
|
$roll = 0 if $roll < 0; |
|
351
|
|
|
|
|
|
|
$roll = 10 if $roll > 10; |
|
352
|
|
|
|
|
|
|
|
|
353
|
|
|
|
|
|
|
my $subtyperef = $list[ $roll ]; |
|
354
|
|
|
|
|
|
|
|
|
355
|
|
|
|
|
|
|
return ( $subtyperef, 'Event' ) unless ref $subtyperef ; |
|
356
|
|
|
|
|
|
|
|
|
357
|
|
|
|
|
|
|
my ($subtyperef, $countIter) = @$subtyperef; |
|
358
|
|
|
|
|
|
|
|
|
359
|
|
|
|
|
|
|
my $type = $subtyperef->{name}; |
|
360
|
|
|
|
|
|
|
|
|
361
|
|
|
|
|
|
|
my $a = int(rand(6)+1) + $subtyperef->{A}; |
|
362
|
|
|
|
|
|
|
my $f = int(rand(6)+1) + $subtyperef->{F}; |
|
363
|
|
|
|
|
|
|
my $s = int(rand(6)+1) + $subtyperef->{S}; |
|
364
|
|
|
|
|
|
|
|
|
365
|
|
|
|
|
|
|
$s = 0 if $s < 0; |
|
366
|
|
|
|
|
|
|
$a = 0 if $a < 0; |
|
367
|
|
|
|
|
|
|
$f = 0 if $f < 0; |
|
368
|
|
|
|
|
|
|
|
|
369
|
|
|
|
|
|
|
my $flee1st = $subtyperef->{'flee first'}; |
|
370
|
|
|
|
|
|
|
|
|
371
|
|
|
|
|
|
|
my $behaviour = "A$a F$f S$s"; |
|
372
|
|
|
|
|
|
|
$behaviour = "F$f A$a S$s" if $flee1st; |
|
373
|
|
|
|
|
|
|
|
|
374
|
|
|
|
|
|
|
my $count = 0; |
|
375
|
|
|
|
|
|
|
$count += int(rand(6)+1) for( 1..$countIter ); |
|
376
|
|
|
|
|
|
|
$count = 1 if $count == 0; |
|
377
|
|
|
|
|
|
|
|
|
378
|
|
|
|
|
|
|
return ($type, $category, $count, $wdm, $adm, $behaviour); |
|
379
|
|
|
|
|
|
|
} |
|
380
|
|
|
|
|
|
|
|
|
381
|
|
|
|
|
|
|
|
|
382
|
|
|
|
|
|
|
######################################################## |
|
383
|
|
|
|
|
|
|
# |
|
384
|
|
|
|
|
|
|
# sub : attributes |
|
385
|
|
|
|
|
|
|
# |
|
386
|
|
|
|
|
|
|
# desc: determines special attributes for animal |
|
387
|
|
|
|
|
|
|
# |
|
388
|
|
|
|
|
|
|
# in : terrain type, world size (L/M/S), atmosphere (Thin/Dense/Exotic) |
|
389
|
|
|
|
|
|
|
# |
|
390
|
|
|
|
|
|
|
# out : attribute and DM |
|
391
|
|
|
|
|
|
|
# |
|
392
|
|
|
|
|
|
|
######################################################## |
|
393
|
|
|
|
|
|
|
sub _attributes |
|
394
|
|
|
|
|
|
|
{ |
|
395
|
|
|
|
|
|
|
my $size = shift; |
|
396
|
|
|
|
|
|
|
my $atmosphere = shift; |
|
397
|
|
|
|
|
|
|
my $attrs = shift; |
|
398
|
|
|
|
|
|
|
|
|
399
|
|
|
|
|
|
|
my $dm = 0; |
|
400
|
|
|
|
|
|
|
|
|
401
|
|
|
|
|
|
|
$dm-- if $size =~ /[89A]/; |
|
402
|
|
|
|
|
|
|
$dm++ if $size =~ /[4567]/; |
|
403
|
|
|
|
|
|
|
$dm+=2 if $size =~ /[0S123]/; |
|
404
|
|
|
|
|
|
|
$dm-- if $atmosphere =~ /[123]/; |
|
405
|
|
|
|
|
|
|
$dm+=2 if $atmosphere =~ /[9ABCDEF]/; |
|
406
|
|
|
|
|
|
|
|
|
407
|
|
|
|
|
|
|
my $roll = &dice(2, $dm); |
|
408
|
|
|
|
|
|
|
$roll = ($roll < 0 )? 0 : |
|
409
|
|
|
|
|
|
|
($roll > 12)? 12 : $roll; |
|
410
|
|
|
|
|
|
|
|
|
411
|
|
|
|
|
|
|
return $attrs->[ $roll ]; |
|
412
|
|
|
|
|
|
|
} |
|
413
|
|
|
|
|
|
|
|
|
414
|
|
|
|
|
|
|
######################################################## |
|
415
|
|
|
|
|
|
|
# |
|
416
|
|
|
|
|
|
|
# sub : weightEffects |
|
417
|
|
|
|
|
|
|
# |
|
418
|
|
|
|
|
|
|
# desc: returns mass, hits, and wounds modifier |
|
419
|
|
|
|
|
|
|
# |
|
420
|
|
|
|
|
|
|
# in : weight DM |
|
421
|
|
|
|
|
|
|
# |
|
422
|
|
|
|
|
|
|
# out : |
|
423
|
|
|
|
|
|
|
# |
|
424
|
|
|
|
|
|
|
######################################################## |
|
425
|
|
|
|
|
|
|
sub _weightEffects |
|
426
|
|
|
|
|
|
|
{ |
|
427
|
|
|
|
|
|
|
my $weightDM = shift; |
|
428
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|
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|
|
429
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|
my @effects = |
|
430
|
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|
( |
|
431
|
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|
|
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|
# |
|
432
|
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|
# hit wound |
|
433
|
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|
# |
|
434
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' 1 1 0 -2d', |
|
435
|
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' 3 1 1 -2d', |
|
436
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|
' 6 1 2 -1d', |
|
437
|
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' 12 2 2 -', |
|
438
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' 25 3 2 -', |
|
439
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|
' 50 4 2 -', |
|
440
|
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|
'100 5 2 -', |
|
441
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'200 5 3 +1d', |
|
442
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'400 6 3 +2d', |
|
443
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'800 7 3 +3d', |
|
444
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' 2k 8 3 +4d', |
|
445
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' 3k 8 4 +5d', |
|
446
|
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-1, |
|
447
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' 6k 9 4 x2', |
|
448
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'12k 10 5 x2', |
|
449
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'24k 12 6 x3', |
|
450
|
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'30k 14 7 x4', |
|
451
|
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'36k 15 7 x4', |
|
452
|
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'40k 16 8 x5', |
|
453
|
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'44k 17 9 x6' |
|
454
|
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); |
|
455
|
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|
456
|
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|
my $roll = &dice(2, $weightDM - 2); |
|
457
|
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|
$roll = 0 if $roll < 0; |
|
458
|
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|
$roll = 19 if $roll > 19; |
|
459
|
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|
|
460
|
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|
$roll = &dice(2, $weightDM + 6) while ($roll == 12) || ($roll > 19); |
|
461
|
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|
462
|
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|
my @effect = split(' ', $effects[$roll]); |
|
463
|
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|
|
464
|
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|
|
$effect[1] = &dice($effect[1]); |
|
465
|
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|
|
$effect[2] = &dice($effect[2]); |
|
466
|
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|
467
|
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|
return @effect; |
|
468
|
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|
|
} |
|
469
|
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|
|
|
|
|
|
470
|
|
|
|
|
|
|
######################################################## |
|
471
|
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|
|
|
|
|
# |
|
472
|
|
|
|
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|
|
# sub : weaponryTable |
|
473
|
|
|
|
|
|
|
# |
|
474
|
|
|
|
|
|
|
# desc: |
|
475
|
|
|
|
|
|
|
# |
|
476
|
|
|
|
|
|
|
# in : weapon DM |
|
477
|
|
|
|
|
|
|
# |
|
478
|
|
|
|
|
|
|
# out : weapons and hits |
|
479
|
|
|
|
|
|
|
# |
|
480
|
|
|
|
|
|
|
######################################################## |
|
481
|
|
|
|
|
|
|
sub _weaponryTable |
|
482
|
|
|
|
|
|
|
{ |
|
483
|
|
|
|
|
|
|
my $wDM = shift; |
|
484
|
|
|
|
|
|
|
|
|
485
|
|
|
|
|
|
|
my @weaponTable = |
|
486
|
|
|
|
|
|
|
( '', |
|
487
|
|
|
|
|
|
|
'Hrns,hvs ', |
|
488
|
|
|
|
|
|
|
'Horns ', |
|
489
|
|
|
|
|
|
|
'Hvs,tth ', |
|
490
|
|
|
|
|
|
|
'Hooves ', |
|
491
|
|
|
|
|
|
|
'Hrns,tth ', |
|
492
|
|
|
|
|
|
|
'Thrasher ', |
|
493
|
|
|
|
|
|
|
'Clws,tth ', |
|
494
|
|
|
|
|
|
|
'Teeth ', |
|
495
|
|
|
|
|
|
|
'Claws ', |
|
496
|
|
|
|
|
|
|
'Claws ', |
|
497
|
|
|
|
|
|
|
'Thrasher ', |
|
498
|
|
|
|
|
|
|
'Clws, tth', |
|
499
|
|
|
|
|
|
|
'Claws+1 ', |
|
500
|
|
|
|
|
|
|
'Stinger ', |
|
501
|
|
|
|
|
|
|
'Clw/tth+1', |
|
502
|
|
|
|
|
|
|
'Teeth+1 ', |
|
503
|
|
|
|
|
|
|
'Blade(1d)', |
|
504
|
|
|
|
|
|
|
'Blade(2d)', |
|
505
|
|
|
|
|
|
|
'Pstl(4d) ' |
|
506
|
|
|
|
|
|
|
); |
|
507
|
|
|
|
|
|
|
|
|
508
|
|
|
|
|
|
|
return $weaponTable[&dice(2, $wDM-2)]; |
|
509
|
|
|
|
|
|
|
} |
|
510
|
|
|
|
|
|
|
|
|
511
|
|
|
|
|
|
|
|
|
512
|
|
|
|
|
|
|
######################################################## |
|
513
|
|
|
|
|
|
|
# |
|
514
|
|
|
|
|
|
|
# sub : armorTable |
|
515
|
|
|
|
|
|
|
# |
|
516
|
|
|
|
|
|
|
# desc: returns armor type |
|
517
|
|
|
|
|
|
|
# |
|
518
|
|
|
|
|
|
|
# in : armor DM |
|
519
|
|
|
|
|
|
|
# |
|
520
|
|
|
|
|
|
|
# out : |
|
521
|
|
|
|
|
|
|
# |
|
522
|
|
|
|
|
|
|
######################################################## |
|
523
|
|
|
|
|
|
|
sub _armorTable |
|
524
|
|
|
|
|
|
|
{ |
|
525
|
|
|
|
|
|
|
my $adm = shift; |
|
526
|
|
|
|
|
|
|
|
|
527
|
|
|
|
|
|
|
my @at = |
|
528
|
|
|
|
|
|
|
( |
|
529
|
|
|
|
|
|
|
'', 6, '', '', 'jack', '','','','','', 'jack', '', 6, |
|
530
|
|
|
|
|
|
|
'mesh+1', |
|
531
|
|
|
|
|
|
|
'clth+1', |
|
532
|
|
|
|
|
|
|
'mesh', |
|
533
|
|
|
|
|
|
|
'cloth', |
|
534
|
|
|
|
|
|
|
'cbt+4', |
|
535
|
|
|
|
|
|
|
'reflec', |
|
536
|
|
|
|
|
|
|
'ablat', |
|
537
|
|
|
|
|
|
|
'battle' |
|
538
|
|
|
|
|
|
|
); |
|
539
|
|
|
|
|
|
|
|
|
540
|
|
|
|
|
|
|
my $roll = &dice(2, $adm-2); |
|
541
|
|
|
|
|
|
|
$roll = &dice(2, $adm+4) while ($at[$roll] eq '6'); |
|
542
|
|
|
|
|
|
|
|
|
543
|
|
|
|
|
|
|
return $at[$roll]; |
|
544
|
|
|
|
|
|
|
} |
|
545
|
|
|
|
|
|
|
} |
|
546
|
|
|
|
|
|
|
|
|
547
|
|
|
|
|
|
|
1; |
|
548
|
|
|
|
|
|
|
|
|
549
|
|
|
|
|
|
|
__END__ |