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package Games::Tournament::Card; |
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$Games::Tournament::Card::VERSION = '0.20'; |
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# Last Edit: 2011 2月 27, 21時34分46秒 |
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# $Id: $ |
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use warnings; |
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774
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use strict; |
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use Carp; |
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use List::Util qw/min reduce sum first/; |
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use List::MoreUtils qw/any all/; |
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use Scalar::Util qw/looks_like_number/; |
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use constant ROLES => @Games::Tournament::Swiss::Config::roles? |
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@Games::Tournament::Swiss::Config::roles: |
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Games::Tournament::Swiss::Config->roles; |
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=head1 NAME |
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Games::Tournament::Card - A record of the results of a match |
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=cut |
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=head1 SYNOPSIS |
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$game = Games::Tournament:Card->new(round => 1, contestants => {Black => $knicks, White => $deepblue}, result => { Black => 'Win', White => 'Loss' }); |
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=head1 DESCRIPTION |
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In a tournament, matches take place in rounds between contestants, who are maybe floated, and who have roles, and there is a result for these matches, which can be written on a card. |
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=head1 METHODS |
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=head2 new |
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$game = Games::Tournament:Card->new( |
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round => 1, |
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contestants => {Black => $knicks, White => $deepblue}, |
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result => { Black => 'Win', White => 'Loss' }, |
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floats => { Black => 'Up', White => 'Down' }, or |
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floats => { Black => 'Not', White => 'Not' } |
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); |
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$bye = Games::Tournament:Card->new( |
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round => 1, |
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contestants => {Bye => $player}, |
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result => "Bye" |
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floats => 'Down' ); |
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49
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'contestants' is a hash ref of player objects, keyed on Black and White, or Home and Away, or some other role distinction that needs to be balanced over the tournament. The players are probably instances of the Games::Tournament::Contestant::Swiss class. 'result' is a hash reference, keyed on the same keys as contestants, containing the results of the match. 'floats' is a hash of which role was floated up and which down. The default is neither contestant was floated, and 'Down' for a Bye. A4. What are the fields in Forfeits and byes? Forfeit and Tardy have no special form, other than { White => 'Forfeit', Black => 'Tardy' }. Bye is { Bye => $player }. TODO Perhaps the fields should be Winner and Loser, and Down and Up? |
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51
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=cut |
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53
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sub new { |
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608
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608
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1
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2222
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my $self = shift; |
55
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608
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2092
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my %args = @_; |
56
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608
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1928
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return bless \%args, $self; |
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} |
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59
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60
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=head2 canonize |
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62
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$game->canonize |
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64
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Fleshes out a partial statement of the result. From an abbreviated match result (eg, { Black => 'Win' }), works out a canonical representation (eg, { Black => 'Win', White => 'Loss' }). A bye result is represented as { Bye => 'Bye' }. |
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66
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=cut |
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68
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sub canonize { |
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22
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1
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my $self = shift; |
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22
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43
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my $round = $self->round; |
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22
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43
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my $contestants = $self->contestants; |
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45
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my $result = $self->result; |
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26
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my %result; |
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52
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my %roles = map { $contestants->{$_}->{id} => $_ } keys %$contestants; |
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136
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75
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66
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81
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warn |
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0
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0
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"Incomplete match of @{[values( %roles )]} players @{[map {$_->id} values %$contestants]} in round $round.\n" |
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0
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0
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0
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77
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unless keys %roles == 2 |
78
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or grep m/bye/i, values %roles; |
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41
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ROLE: foreach my $contestant ( values %$contestants ) { |
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my $role = $roles{ $contestant->{id} }; |
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123
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if ( $role eq 'Bye' ) { |
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$result{$role} = $result->{$role} = 'Bye'; |
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} |
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elsif ( exists $result->{$role} ) { |
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if ( $result->{$role} =~ m/^(?:Win|Loss|Draw|Forfeit)$/i ) { |
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$result{$role} = $result->{$role}; |
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} |
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else { |
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0
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0
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warn |
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"$result->{$role} result for player $contestant->{id} in round $round"; |
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} |
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40
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next ROLE; |
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} |
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elsif ( values %$contestants != 1 ) { |
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my @opponents = |
96
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20
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35
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grep { $contestant->id ne $_->id } values %$contestants; |
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90
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97
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20
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my $opponent = $opponents[0]; |
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49
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my $other = $roles{ $opponent->id }; |
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46
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if ( exists $result->{$other} ) { |
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$result{$role} = 'Loss' |
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100
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66
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if $result->{$other} =~ m/^Win$/i; |
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$result{$role} = 'Win' |
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100
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if $result->{$other} =~ m/^Loss$/i; |
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$result{$role} = 'Draw' |
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50
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if $result->{$other} =~ m/^Draw$/i; |
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} |
107
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else { |
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0
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0
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warn |
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"$result->{$role}, $result->{$other} result for player $contestant->{id} and opponent $opponent->{id} in round $round"; |
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} |
111
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} |
112
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else { |
113
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0
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0
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die "Not a Bye, but no result or no partner"; |
114
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} |
115
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} |
116
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47
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$self->result( \%result ); |
117
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} |
118
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119
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120
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=head2 myResult |
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122
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$game->myResult($player) |
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124
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Returns the result for $player from $game, eg 'Win', 'Loss' or 'Draw'. |
125
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TODO Should return 0,0.5,1 in numerical context. |
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127
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=cut |
128
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129
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sub myResult { |
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0
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0
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1
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0
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my $self = shift; |
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0
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0
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my $contestant = shift; |
132
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0
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0
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$self->canonize; |
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0
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0
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my $contestants = $self->contestants; |
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0
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0
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my $result = $self->result; |
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0
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0
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my %result; |
136
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0
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0
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my %roles = map { $contestants->{$_}->id => $_ } keys %$contestants; |
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0
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137
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0
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0
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my $role = $roles{ $contestant->id }; |
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0
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0
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return $result->{$role}; |
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} |
140
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141
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142
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=head2 myPlayers |
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144
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$game->myPlayers |
145
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146
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Returns an array of the players from $game, eg ($alekhine, $yourNewNicks) in ROLES order. |
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148
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=cut |
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150
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sub myPlayers { |
151
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11673
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11673
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1
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14421
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my $self = shift; |
152
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11673
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20964
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my $contestants = $self->contestants; |
153
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11673
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14477
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my @players; |
154
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11673
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23804
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for my $role ( ROLES ) { |
155
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23346
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100
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72375
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push @players, $contestants->{$role} if exists $contestants->{$role}; |
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} |
157
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11673
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100
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27695
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push @players, $contestants->{Bye} if exists $contestants->{Bye}; |
158
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11673
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27424
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return @players; |
159
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} |
160
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161
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162
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=head2 hasPlayer |
163
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164
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$game->hasPlayer($player) |
165
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166
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A predicate to perform a test to see if a player is a contestant in $game. Because different objects may refer to the same player when copied by value, use id to decide. |
167
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168
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=cut |
169
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170
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sub hasPlayer { |
171
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5621
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5621
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1
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6959
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my $self = shift; |
172
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5621
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6907
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my $player = shift; |
173
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5621
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10458
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my @contestants = $self->myPlayers; |
174
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5621
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8327
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22554
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any { $player->id eq $_->id } @contestants; |
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8327
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21594
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175
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} |
176
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177
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178
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=head2 myOpponent |
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180
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$game->myOpponent($player) |
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182
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Returns the opponent of $player from $game. If $player has a Bye, return a Games::Tournament::Contestant::Swiss object with name 'Bye', and id 'Bye'. |
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184
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=cut |
185
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186
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sub myOpponent { |
187
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0
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0
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1
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0
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my $self = shift; |
188
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0
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0
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my $contestant = shift; |
189
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0
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0
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my $id = $contestant->id; |
190
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0
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0
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my $contestants = $self->contestants; |
191
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0
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0
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my @contestants = values %$contestants; |
192
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0
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0
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my %dupes; |
193
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0
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0
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for my $contestant ( @contestants ) |
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{ |
195
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0
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0
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0
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0
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die "Player $contestant isn't a contestant" |
196
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unless $contestant and |
197
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|
|
$contestant->isa('Games::Tournament::Contestant::Swiss'); |
198
|
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|
|
} |
199
|
0
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|
0
|
my @dupes = grep { $dupes{$_->id}++ } @contestants; |
|
0
|
|
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|
|
0
|
|
200
|
0
|
0
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|
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|
0
|
croak "Players @dupes had more than one role" if @dupes; |
201
|
0
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|
0
|
|
0
|
my $opponent = first { $id ne $_->id } @contestants; |
|
0
|
|
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|
|
0
|
|
202
|
0
|
0
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0
|
$opponent = Games::Tournament::Contestant::Swiss->new( |
203
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|
|
|
name => "Bye", id => "Bye") if $self->isBye; |
204
|
0
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0
|
return $opponent; |
205
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|
} |
206
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207
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208
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|
=head2 myRole |
209
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210
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|
$game->myRole($player) |
211
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212
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|
|
Returns the role for $player from $game, eg 'White', 'Banker' or 'Away'. |
213
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214
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|
=cut |
215
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216
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|
|
sub myRole { |
217
|
5621
|
|
|
5621
|
1
|
7278
|
my $self = shift; |
218
|
5621
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|
6837
|
my $contestant = shift; |
219
|
5621
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13016
|
my $id = $contestant->id; |
220
|
5621
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|
12270
|
my $round = $self->round; |
221
|
5621
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11238
|
my $contestants = $self->contestants; |
222
|
5621
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|
11928
|
my @contestants = $self->myPlayers; |
223
|
5621
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|
7106
|
my $players; |
224
|
5621
|
|
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24771
|
$players .= " $_: " . $contestants->{$_}->id for keys %$contestants; |
225
|
5621
|
50
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|
13025
|
unless ( $self->hasPlayer($contestant) ) { |
226
|
0
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|
0
|
carp "Player $id not in Round $round. Contestants are $players."; |
227
|
0
|
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0
|
return; |
228
|
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|
} |
229
|
5621
|
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|
16217
|
my %dupes; |
230
|
5621
|
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|
9026
|
for my $contestant ( @contestants ) |
231
|
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|
|
{ |
232
|
11038
|
50
|
33
|
|
|
61249
|
die "Player $contestant isn't a contestant" |
233
|
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|
|
unless $contestant and |
234
|
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|
|
$contestant->isa('Games::Tournament::Contestant::Swiss'); |
235
|
|
|
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|
|
|
} |
236
|
5621
|
|
|
|
|
8530
|
my @dupes = grep { $dupes{$_->id}++ } @contestants; |
|
11038
|
|
|
|
|
26924
|
|
237
|
5621
|
50
|
|
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|
12224
|
croak "Player $id not in Round $round match. Contestants are $players." |
238
|
|
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|
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|
|
if @dupes; |
239
|
5621
|
|
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|
|
6988
|
my %roleReversal; |
240
|
5621
|
|
|
|
|
11834
|
for my $role ( keys %$contestants ) |
241
|
|
|
|
|
|
|
{ |
242
|
11038
|
|
|
|
|
28083
|
my $id = $contestants->{$role}->id; |
243
|
11038
|
|
|
|
|
25497
|
$roleReversal{$id} = $role; |
244
|
|
|
|
|
|
|
} |
245
|
5621
|
|
|
|
|
10483
|
my $role = $roleReversal{ $id }; |
246
|
5621
|
50
|
|
|
|
10655
|
carp "No role for player $id in round " . $self->round unless $role; |
247
|
5621
|
|
|
|
|
19422
|
return $role; |
248
|
|
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|
|
} |
249
|
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|
|
250
|
|
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|
251
|
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|
|
=head2 myFloat |
252
|
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|
253
|
|
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|
|
$game->myFloat($player) |
254
|
|
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|
|
|
|
255
|
|
|
|
|
|
|
Returns the float for $player in $game, eg 'Up', 'Down' or 'Not'. |
256
|
|
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|
|
|
257
|
|
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|
|
=cut |
258
|
|
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|
|
259
|
|
|
|
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|
|
sub myFloat { |
260
|
648
|
|
|
648
|
1
|
836
|
my $self = shift; |
261
|
648
|
|
|
|
|
765
|
my $contestant = shift; |
262
|
|
|
|
|
|
|
# $self->canonize; |
263
|
648
|
|
|
|
|
1328
|
my $float = $self->float($contestant); |
264
|
648
|
|
|
|
|
1719
|
return $float; |
265
|
|
|
|
|
|
|
} |
266
|
|
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|
|
|
267
|
|
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|
268
|
|
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|
|
=head2 opponentRole |
269
|
|
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|
|
|
|
|
270
|
|
|
|
|
|
|
Games::Tournament::Card->opponentRole( $role ) |
271
|
|
|
|
|
|
|
|
272
|
|
|
|
|
|
|
Returns the role of the opponent of the player in the given role. Class method. |
273
|
|
|
|
|
|
|
|
274
|
|
|
|
|
|
|
=cut |
275
|
|
|
|
|
|
|
|
276
|
|
|
|
|
|
|
sub opponentRole { |
277
|
5
|
|
|
5
|
1
|
36
|
my $self = shift; |
278
|
5
|
|
|
|
|
9
|
my $role = shift; |
279
|
5
|
|
|
|
|
7
|
my %otherRole; |
280
|
5
|
|
|
|
|
28
|
@otherRole{ (ROLES) } = reverse (ROLES); |
281
|
5
|
|
|
|
|
19
|
return $otherRole{ $role }; |
282
|
|
|
|
|
|
|
} |
283
|
|
|
|
|
|
|
|
284
|
|
|
|
|
|
|
|
285
|
|
|
|
|
|
|
=head2 round |
286
|
|
|
|
|
|
|
|
287
|
|
|
|
|
|
|
$game->round |
288
|
|
|
|
|
|
|
|
289
|
|
|
|
|
|
|
Returns the round in which the match is taking place. |
290
|
|
|
|
|
|
|
|
291
|
|
|
|
|
|
|
=cut |
292
|
|
|
|
|
|
|
|
293
|
|
|
|
|
|
|
sub round { |
294
|
5995
|
|
|
5995
|
1
|
18350
|
my $self = shift; |
295
|
5995
|
|
|
|
|
11601
|
return $self->{round}; |
296
|
|
|
|
|
|
|
} |
297
|
|
|
|
|
|
|
|
298
|
|
|
|
|
|
|
|
299
|
|
|
|
|
|
|
=head2 contestants |
300
|
|
|
|
|
|
|
|
301
|
|
|
|
|
|
|
$game->contestants |
302
|
|
|
|
|
|
|
|
303
|
|
|
|
|
|
|
Gets/sets the participants as an anonymous array of player objects. |
304
|
|
|
|
|
|
|
|
305
|
|
|
|
|
|
|
=cut |
306
|
|
|
|
|
|
|
|
307
|
|
|
|
|
|
|
sub contestants { |
308
|
19572
|
|
|
19572
|
1
|
288083
|
my $self = shift; |
309
|
19572
|
|
|
|
|
22957
|
my $contestants = shift; |
310
|
19572
|
50
|
|
|
|
31830
|
if ( defined $contestants ) { $self->{contestants} = $contestants; } |
|
0
|
|
|
|
|
0
|
|
311
|
19572
|
|
|
|
|
36777
|
else { return $self->{contestants}; } |
312
|
|
|
|
|
|
|
} |
313
|
|
|
|
|
|
|
|
314
|
|
|
|
|
|
|
|
315
|
|
|
|
|
|
|
=head2 result |
316
|
|
|
|
|
|
|
|
317
|
|
|
|
|
|
|
$game->result |
318
|
|
|
|
|
|
|
|
319
|
|
|
|
|
|
|
Gets/sets the results of the match. |
320
|
|
|
|
|
|
|
|
321
|
|
|
|
|
|
|
=cut |
322
|
|
|
|
|
|
|
|
323
|
|
|
|
|
|
|
sub result { |
324
|
6363
|
|
|
6363
|
1
|
8964
|
my $self = shift; |
325
|
6363
|
|
|
|
|
7258
|
my $result = shift; |
326
|
6363
|
100
|
|
|
|
10073
|
if ( defined $result ) { $self->{result} = $result; } |
|
153
|
|
|
|
|
466
|
|
327
|
6210
|
|
|
|
|
25701
|
else { return $self->{result}; } |
328
|
|
|
|
|
|
|
} |
329
|
|
|
|
|
|
|
|
330
|
|
|
|
|
|
|
|
331
|
|
|
|
|
|
|
=head2 equalScores |
332
|
|
|
|
|
|
|
|
333
|
|
|
|
|
|
|
$game->equalScores |
334
|
|
|
|
|
|
|
|
335
|
|
|
|
|
|
|
Tests whether the players have equal scores, returning 1 or ''. If scores were not equal, they are (should be) floating. |
336
|
|
|
|
|
|
|
|
337
|
|
|
|
|
|
|
=cut |
338
|
|
|
|
|
|
|
|
339
|
|
|
|
|
|
|
sub equalScores { |
340
|
3
|
|
|
3
|
1
|
12
|
my $self = shift; |
341
|
3
|
|
|
|
|
7
|
my $contestants = $self->contestants; |
342
|
3
|
|
|
|
|
5
|
my @score = map { $contestants->{$_}->score } ROLES; |
|
6
|
|
|
|
|
24
|
|
343
|
3
|
50
|
|
|
|
16
|
return unless looks_like_number $score[0]; |
344
|
3
|
|
|
6
|
|
13
|
return all { $score[0] == $_ } @score; |
|
6
|
|
|
|
|
15
|
|
345
|
|
|
|
|
|
|
} |
346
|
|
|
|
|
|
|
|
347
|
|
|
|
|
|
|
|
348
|
|
|
|
|
|
|
=head2 higherScoreRole |
349
|
|
|
|
|
|
|
|
350
|
|
|
|
|
|
|
$game->higherScoreRole |
351
|
|
|
|
|
|
|
|
352
|
|
|
|
|
|
|
Returns the role of the player with the higher score, returning '', if scores are equal. |
353
|
|
|
|
|
|
|
|
354
|
|
|
|
|
|
|
=cut |
355
|
|
|
|
|
|
|
|
356
|
|
|
|
|
|
|
sub higherScoreRole { |
357
|
2
|
|
|
2
|
1
|
10
|
my $self = shift; |
358
|
2
|
|
|
|
|
5
|
my $contestant = $self->contestants; |
359
|
2
|
|
|
|
|
5
|
my @score = map { $contestant->{$_}->score } ROLES; |
|
4
|
|
|
|
|
11
|
|
360
|
2
|
100
|
|
|
|
12
|
return (ROLES)[0] if $score[0] > $score[1]; |
361
|
1
|
50
|
|
|
|
6
|
return (ROLES)[1] if $score[0] < $score[1]; |
362
|
0
|
|
|
|
|
0
|
return ''; |
363
|
|
|
|
|
|
|
} |
364
|
|
|
|
|
|
|
|
365
|
|
|
|
|
|
|
|
366
|
|
|
|
|
|
|
=head2 floats |
367
|
|
|
|
|
|
|
|
368
|
|
|
|
|
|
|
$game->floats |
369
|
|
|
|
|
|
|
|
370
|
|
|
|
|
|
|
Gets/sets the floats of the match. Probably $game->float($player, 'Up') is used however, instead. |
371
|
|
|
|
|
|
|
|
372
|
|
|
|
|
|
|
=cut |
373
|
|
|
|
|
|
|
|
374
|
|
|
|
|
|
|
sub floats { |
375
|
0
|
|
|
0
|
1
|
0
|
my $self = shift; |
376
|
0
|
|
|
|
|
0
|
my $floats = shift; |
377
|
0
|
0
|
|
|
|
0
|
if ( defined $floats ) { $self->{floats} = $floats; } |
|
0
|
|
|
|
|
0
|
|
378
|
0
|
|
|
|
|
0
|
else { return $self->{floats}; } |
379
|
|
|
|
|
|
|
} |
380
|
|
|
|
|
|
|
|
381
|
|
|
|
|
|
|
|
382
|
|
|
|
|
|
|
=head2 float |
383
|
|
|
|
|
|
|
|
384
|
|
|
|
|
|
|
$card->float($player[,'Up|Down|Not']) |
385
|
|
|
|
|
|
|
|
386
|
|
|
|
|
|
|
Gets/sets whether the player was floated 'Up', 'Down', or 'Not' floated. $player->floats is not changed. This takes place in $tourney->collectCards. TODO what if $player is 'Bye'? |
387
|
|
|
|
|
|
|
|
388
|
|
|
|
|
|
|
=cut |
389
|
|
|
|
|
|
|
|
390
|
|
|
|
|
|
|
sub float { |
391
|
1422
|
|
|
1422
|
1
|
2485
|
my $self = shift; |
392
|
1422
|
|
|
|
|
1741
|
my $player = shift; |
393
|
1422
|
50
|
33
|
|
|
8436
|
die "Player is $player ref" |
394
|
|
|
|
|
|
|
unless $player and $player->isa('Games::Tournament::Contestant::Swiss'); |
395
|
1422
|
|
|
|
|
3077
|
my $role = $self->myRole($player); |
396
|
1422
|
50
|
100
|
|
|
9062
|
croak "Player " . $player->id . " has $role role in round $self->{round}?" |
|
|
|
66
|
|
|
|
|
397
|
|
|
|
|
|
|
unless $role eq 'Bye' |
398
|
|
|
|
|
|
|
or $role eq (ROLES)[0] |
399
|
|
|
|
|
|
|
or $role eq (ROLES)[1]; |
400
|
1422
|
|
|
|
|
2020
|
my $float = shift; |
401
|
1422
|
100
|
|
|
|
4419
|
if ( $role eq 'Bye' ) { return 'Down'; } |
|
60
|
100
|
|
|
|
142
|
|
|
|
100
|
|
|
|
|
|
402
|
531
|
|
|
|
|
2950
|
elsif ( defined $float ) { $self->{floats}->{$role} = $float; } |
403
|
153
|
|
|
|
|
380
|
elsif ( $self->{floats}->{$role} ) { return $self->{floats}->{$role}; } |
404
|
678
|
|
|
|
|
1494
|
else { return 'Not'; } |
405
|
|
|
|
|
|
|
} |
406
|
|
|
|
|
|
|
|
407
|
|
|
|
|
|
|
=head2 isBye |
408
|
|
|
|
|
|
|
|
409
|
|
|
|
|
|
|
$card->isBye |
410
|
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411
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Returns whether the card is for a bye rather than a game between two oppponents. |
412
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413
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=cut |
414
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415
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sub isBye { |
416
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40
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40
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1
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295
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my $self = shift; |
417
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40
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89
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my $contestants = $self->contestants; |
418
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40
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108
|
my @status = keys %$contestants; |
419
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40
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100
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66
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8
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152
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return 1 if @status == 1 and any { $_ eq 'Bye' } @status; |
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8
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47
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420
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32
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100
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33
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64
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191
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return 0 if @status == 2 and all { $_ eq (ROLES)[0] or $_ eq (ROLES)[1] } @status; |
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64
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50
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344
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421
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0
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return; |
422
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} |
423
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424
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=head1 AUTHOR |
425
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426
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Dr Bean, C<< >> |
427
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428
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=head1 BUGS |
429
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430
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Please report any bugs or feature requests to |
431
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C, or through the web interface at |
432
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L. |
433
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I will be notified, and then you'll automatically be notified of progress on |
434
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your bug as I make changes. |
435
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436
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=head1 SUPPORT |
437
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438
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You can find documentation for this module with the perldoc command. |
439
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440
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perldoc Games::Tournament::Card |
441
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442
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You can also look for information at: |
443
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444
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=over 4 |
445
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446
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=item * AnnoCPAN: Annotated CPAN documentation |
447
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448
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L |
449
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450
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|
=item * CPAN Ratings |
451
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452
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L |
453
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454
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=item * RT: CPAN's request tracker |
455
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456
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L |
457
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458
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|
=item * Search CPAN |
459
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460
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L |
461
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462
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=back |
463
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464
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=head1 ACKNOWLEDGEMENTS |
465
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466
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|
=head1 COPYRIGHT & LICENSE |
467
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468
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Copyright 2006 Dr Bean, all rights reserved. |
469
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470
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|
This program is free software; you can redistribute it and/or modify it |
471
|
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|
under the same terms as Perl itself. |
472
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473
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=cut |
474
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475
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|
1; # End of Games::Tournament::Card |
476
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477
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# vim: set ts=8 sts=4 sw=4 noet: |