| line | stmt | bran | cond | sub | pod | time | code | 
| 1 |  |  |  |  |  |  | package Games::Tournament::BlackJack; | 
| 2 |  |  |  |  |  |  | # This package is NOT meant to be used with OO syntax. | 
| 3 |  |  |  |  |  |  |  | 
| 4 | 1 |  |  | 1 |  | 24466 | use 5.006; # a guess, earlier perls may work. | 
|  | 1 |  |  |  |  | 4 |  | 
|  | 1 |  |  |  |  | 44 |  | 
| 5 | 1 |  |  | 1 |  | 6 | use strict; | 
|  | 1 |  |  |  |  | 2 |  | 
|  | 1 |  |  |  |  | 51 |  | 
| 6 | 1 |  |  | 1 |  | 7 | use warnings; | 
|  | 1 |  |  |  |  | 3 |  | 
|  | 1 |  |  |  |  | 42 |  | 
| 7 | 1 |  |  | 1 |  | 6 | use Exporter; | 
|  | 1 |  |  |  |  | 2 |  | 
|  | 1 |  |  |  |  | 142 |  | 
| 8 |  |  |  |  |  |  |  | 
| 9 |  |  |  |  |  |  | our @ISA = qw(Exporter); | 
| 10 |  |  |  |  |  |  |  | 
| 11 |  |  |  |  |  |  | our @EXPORT = qw( | 
| 12 |  |  |  |  |  |  | run_example_bj_game | 
| 13 |  |  |  |  |  |  | ); | 
| 14 |  |  |  |  |  |  |  | 
| 15 |  |  |  |  |  |  |  | 
| 16 |  |  |  |  |  |  |  | 
| 17 |  |  |  |  |  |  | our $VERSION = '0.01'; | 
| 18 |  |  |  |  |  |  | $VERSION = eval $VERSION; | 
| 19 |  |  |  |  |  |  |  | 
| 20 |  |  |  |  |  |  | # You will probably want to include the following modules | 
| 21 |  |  |  |  |  |  | #  when writing a game script, at least until there are | 
| 22 |  |  |  |  |  |  | #  better facilities to help you in here. | 
| 23 | 1 |  |  | 1 |  | 1210 | use Games::Tournament::BlackJack::Shoe; | 
|  | 1 |  |  |  |  | 3 |  | 
|  | 1 |  |  |  |  | 100 |  | 
| 24 | 1 |  |  | 1 |  | 667 | use Games::Tournament::BlackJack::Game; | 
|  | 1 |  |  |  |  | 3 |  | 
|  | 1 |  |  |  |  | 38 |  | 
| 25 |  |  |  |  |  |  |  | 
| 26 |  |  |  |  |  |  | # You may also want some player modules | 
| 27 |  |  |  |  |  |  | # ExamplePlayer2 is hardcoded to hit on 16 or less, but adjustable. | 
| 28 | 1 |  |  | 1 |  | 735 | use Games::Tournament::BlackJack::Player::ExamplePlayer2; | 
|  | 1 |  |  |  |  | 3 |  | 
|  | 1 |  |  |  |  | 31 |  | 
| 29 |  |  |  |  |  |  |  | 
| 30 |  |  |  |  |  |  | # DealerPlayer plays by dealer rules (hit on soft 17) | 
| 31 | 1 |  |  | 1 |  | 595 | use Games::Tournament::BlackJack::Player::DealerPlayer; | 
|  | 1 |  |  |  |  | 2 |  | 
|  | 1 |  |  |  |  | 421 |  | 
| 32 |  |  |  |  |  |  |  | 
| 33 |  |  |  |  |  |  | our $defaultNumRounds = 100; | 
| 34 |  |  |  |  |  |  | our $numRounds = $defaultNumRounds; | 
| 35 |  |  |  |  |  |  |  | 
| 36 |  |  |  |  |  |  | # example game configuration, determines the best hard-threshold to use (ExamplePlayer2's strategy) | 
| 37 |  |  |  |  |  |  | # Use this code as a template to create other simulations. | 
| 38 |  |  |  |  |  |  |  | 
| 39 |  |  |  |  |  |  | sub run_example_bj_game { | 
| 40 |  |  |  |  |  |  |  | 
| 41 |  |  |  |  |  |  | # set number of rounds to play (recommend 100 (very fast) to 100000 (very slow)) | 
| 42 | 0 |  | 0 | 0 | 0 |  | $numRounds = shift || $numRounds || $defaultNumRounds; | 
| 43 |  |  |  |  |  |  |  | 
| 44 | 0 |  |  |  |  |  | my @players = ( | 
| 45 |  |  |  |  |  |  | # investigate best hit threshold for ExamplePlayer2. | 
| 46 |  |  |  |  |  |  | new Games::Tournament::BlackJack::Player::ExamplePlayer2('hit_threshold'=>10), | 
| 47 |  |  |  |  |  |  | new Games::Tournament::BlackJack::Player::ExamplePlayer2('hit_threshold'=>11), | 
| 48 |  |  |  |  |  |  | new Games::Tournament::BlackJack::Player::ExamplePlayer2('hit_threshold'=>12), | 
| 49 |  |  |  |  |  |  | new Games::Tournament::BlackJack::Player::ExamplePlayer2('hit_threshold'=>13), | 
| 50 |  |  |  |  |  |  | new Games::Tournament::BlackJack::Player::ExamplePlayer2('hit_threshold'=>14), | 
| 51 |  |  |  |  |  |  | new Games::Tournament::BlackJack::Player::ExamplePlayer2('hit_threshold'=>15), | 
| 52 |  |  |  |  |  |  | new Games::Tournament::BlackJack::Player::ExamplePlayer2('hit_threshold'=>16), | 
| 53 |  |  |  |  |  |  | new Games::Tournament::BlackJack::Player::ExamplePlayer2('hit_threshold'=>17), | 
| 54 |  |  |  |  |  |  | new Games::Tournament::BlackJack::Player::ExamplePlayer2('hit_threshold'=>18), | 
| 55 |  |  |  |  |  |  | new Games::Tournament::BlackJack::Player::ExamplePlayer2('hit_threshold'=>19), | 
| 56 |  |  |  |  |  |  | new Games::Tournament::BlackJack::Player::ExamplePlayer2('hit_threshold'=>20), | 
| 57 |  |  |  |  |  |  | ); | 
| 58 |  |  |  |  |  |  |  | 
| 59 |  |  |  |  |  |  |  | 
| 60 | 0 |  |  |  |  |  | my $game = new Games::Tournament::BlackJack::Game(); | 
| 61 | 0 |  |  |  |  |  | my $dealer = new Games::Tournament::BlackJack::Player::DealerPlayer(); | 
| 62 | 0 |  |  |  |  |  | $game->addPlayers(@players); | 
| 63 |  |  |  |  |  |  |  | 
| 64 | 0 |  |  |  |  |  | $game->setDealer($dealer); # this is the actual dealer player. | 
| 65 |  |  |  |  |  |  |  | 
| 66 |  |  |  |  |  |  | # tell game that config is done and it can prepare to run game | 
| 67 | 0 |  |  |  |  |  | $game->start(); | 
| 68 |  |  |  |  |  |  |  | 
| 69 |  |  |  |  |  |  | # run the game | 
| 70 | 0 |  |  |  |  |  | my $num = 1; | 
| 71 | 0 |  |  |  |  |  | while ($game->running()) { | 
| 72 | 0 |  |  |  |  |  | print "\n---playing round $num..---\n"; | 
| 73 | 0 |  |  |  |  |  | $game->playRound(); | 
| 74 | 0 | 0 |  |  |  |  | if ($num > ($numRounds-1)) {$game->quit();} | 
|  | 0 |  |  |  |  |  |  | 
| 75 | 0 |  |  |  |  |  | $num++; | 
| 76 |  |  |  |  |  |  | } | 
| 77 | 0 |  |  |  |  |  | print "\n\n\n"; | 
| 78 |  |  |  |  |  |  |  | 
| 79 |  |  |  |  |  |  |  | 
| 80 |  |  |  |  |  |  | # print scores | 
| 81 | 0 |  |  |  |  |  | my @scores = @{$game->playersScores()}; | 
|  | 0 |  |  |  |  |  |  | 
| 82 | 0 |  |  |  |  |  | foreach (0..$#scores) { | 
| 83 | 0 |  |  |  |  |  | print "player $_ score: $scores[$_]\n" | 
| 84 |  |  |  |  |  |  | } | 
| 85 |  |  |  |  |  |  |  | 
| 86 |  |  |  |  |  |  | } | 
| 87 |  |  |  |  |  |  |  | 
| 88 |  |  |  |  |  |  |  | 
| 89 |  |  |  |  |  |  |  | 
| 90 |  |  |  |  |  |  |  | 
| 91 |  |  |  |  |  |  | # more game config and execution functionality to come in future releases | 
| 92 |  |  |  |  |  |  |  | 
| 93 |  |  |  |  |  |  | 1; | 
| 94 |  |  |  |  |  |  | __END__ |