| line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
|
1
|
|
|
|
|
|
|
# Games::Tournament::BlackJack::Game.pm - perl module for playing blackjack with a deck.pm of cards. |
|
2
|
|
|
|
|
|
|
# Author: Paul Jacobs, paul@pauljacobs.net |
|
3
|
|
|
|
|
|
|
package Games::Tournament::BlackJack::Game; |
|
4
|
|
|
|
|
|
|
|
|
5
|
1
|
|
|
1
|
|
5
|
use Games::Tournament::BlackJack::Shoe; |
|
|
1
|
|
|
|
|
3
|
|
|
|
1
|
|
|
|
|
89
|
|
|
6
|
1
|
|
|
1
|
|
561
|
use Games::Tournament::BlackJack::Utilities; |
|
|
1
|
|
|
|
|
3
|
|
|
|
1
|
|
|
|
|
77
|
|
|
7
|
1
|
|
|
1
|
|
567
|
use Games::Tournament::BlackJack::Player; |
|
|
1
|
|
|
|
|
3
|
|
|
|
1
|
|
|
|
|
1743
|
|
|
8
|
|
|
|
|
|
|
|
|
9
|
|
|
|
|
|
|
our $running = 0; # not running at first |
|
10
|
|
|
|
|
|
|
|
|
11
|
|
|
|
|
|
|
sub new { |
|
12
|
0
|
|
|
0
|
0
|
|
my $invocant = shift; |
|
13
|
0
|
|
0
|
|
|
|
my $class = ref($invocant) || $invocant; |
|
14
|
0
|
|
|
|
|
|
my $self = { |
|
15
|
|
|
|
|
|
|
'deck' => Games::Tournament::BlackJack::Shoe::openNewShoe(), # shuffles before every round, and before returning for good measure. |
|
16
|
|
|
|
|
|
|
'players' => [], # add them later or override |
|
17
|
|
|
|
|
|
|
'playersScores' => [], # 1 per win |
|
18
|
|
|
|
|
|
|
'playersHands' => [], # need seperate official record -- can't trust player code to not change hand |
|
19
|
|
|
|
|
|
|
# is parallel array to players[]. is 2D array (one array of cards per player) |
|
20
|
|
|
|
|
|
|
'dealer' => undef, # add later or specify in override attribute |
|
21
|
|
|
|
|
|
|
'dealersHand' => [], # card 1 is the upcard |
|
22
|
|
|
|
|
|
|
'numDecks' => 2, # defaults to 2 decks |
|
23
|
|
|
|
|
|
|
'srand' => time(), # rand seed for game - can be overridden by attr. |
|
24
|
|
|
|
|
|
|
'options' => ['hit','stand'], # list of acceptable responses to a decide_complex |
|
25
|
|
|
|
|
|
|
# call, may (later) include split, døuble.. |
|
26
|
|
|
|
|
|
|
@_, # Override previous (default) attributes |
|
27
|
|
|
|
|
|
|
}; |
|
28
|
0
|
|
|
|
|
|
srand($self->{'srand'}); # randomness is per game. |
|
29
|
0
|
|
|
|
|
|
$self->{'deck'}->shuffle(); # have to do after the srand(). |
|
30
|
0
|
|
|
|
|
|
return bless $self, $class; |
|
31
|
|
|
|
|
|
|
} |
|
32
|
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
sub clearHands { |
|
34
|
0
|
|
|
0
|
0
|
|
my $self = shift; |
|
35
|
0
|
|
|
|
|
|
foreach my $p (@{$self->{'players'}}) { |
|
|
0
|
|
|
|
|
|
|
|
36
|
0
|
|
|
|
|
|
$self->{'playersHands'}[$p->{'storage'}{'num'}] = []; |
|
37
|
0
|
|
|
|
|
|
$p->{'hand'} = []; |
|
38
|
|
|
|
|
|
|
} |
|
39
|
0
|
|
|
|
|
|
$self->{'dealersHand'} = []; |
|
40
|
|
|
|
|
|
|
} |
|
41
|
|
|
|
|
|
|
|
|
42
|
|
|
|
|
|
|
my $total_players = 0; |
|
43
|
|
|
|
|
|
|
sub addPlayers { |
|
44
|
0
|
|
|
0
|
0
|
|
my $self = shift; |
|
45
|
0
|
|
|
|
|
|
my @players = @_; |
|
46
|
0
|
|
|
|
|
|
foreach my $player (@players) { |
|
47
|
0
|
|
|
|
|
|
$player->{'storage'}{'num'} = $total_players++; |
|
48
|
0
|
|
|
|
|
|
push @{$self->{'players'}}, $player; |
|
|
0
|
|
|
|
|
|
|
|
49
|
0
|
|
|
|
|
|
push @{$self->{'playersHands'}}, []; |
|
|
0
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
} |
|
51
|
|
|
|
|
|
|
} |
|
52
|
|
|
|
|
|
|
|
|
53
|
0
|
|
|
0
|
0
|
|
sub addPlayer { return addPlayers(@_); } |
|
54
|
|
|
|
|
|
|
|
|
55
|
|
|
|
|
|
|
sub setDealer { |
|
56
|
0
|
|
|
0
|
0
|
|
$_[0]->{'dealer'} = $_[1]; # set the dealer pointer to point to the passed obj. |
|
57
|
|
|
|
|
|
|
} |
|
58
|
|
|
|
|
|
|
|
|
59
|
0
|
0
|
|
0
|
0
|
|
sub dealersUpcard { $_[0]->{'dealersHand'}->[1] || ''; } |
|
60
|
|
|
|
|
|
|
|
|
61
|
0
|
0
|
|
0
|
0
|
|
sub playersScores { $_[0]->{'playersScores'} || []; } |
|
62
|
|
|
|
|
|
|
|
|
63
|
|
|
|
|
|
|
sub setupPlayerScenario { |
|
64
|
0
|
|
|
0
|
0
|
|
my $self = shift; |
|
65
|
0
|
|
|
|
|
|
my $player = shift; |
|
66
|
|
|
|
|
|
|
|
|
67
|
0
|
0
|
|
|
|
|
if ($player eq $self->{'dealer'}) { |
|
68
|
|
|
|
|
|
|
# player is the dealer |
|
69
|
0
|
|
0
|
|
|
|
$player->{'hand'} = $self->{'dealersHand'} || []; |
|
70
|
|
|
|
|
|
|
} else { |
|
71
|
|
|
|
|
|
|
# player is not the dealer |
|
72
|
0
|
|
0
|
|
|
|
$player->{'hand'} = $self->{'playersHands'}->[$player->{'storage'}{'num'}] || []; |
|
73
|
0
|
|
0
|
|
|
|
$player->{'dealerUpcard'} = $self->dealersUpcard() || ''; |
|
74
|
|
|
|
|
|
|
} |
|
75
|
0
|
|
|
|
|
|
return $player; |
|
76
|
|
|
|
|
|
|
} |
|
77
|
|
|
|
|
|
|
|
|
78
|
|
|
|
|
|
|
# playRound is the SIMPLE version. playComplexRound will come later. |
|
79
|
|
|
|
|
|
|
sub playRound { |
|
80
|
0
|
|
|
0
|
0
|
|
my $self = shift; |
|
81
|
0
|
|
|
|
|
|
my @players = @{$self->{'players'}}; |
|
|
0
|
|
|
|
|
|
|
|
82
|
|
|
|
|
|
|
|
|
83
|
|
|
|
|
|
|
# open new deck |
|
84
|
0
|
|
|
|
|
|
$self->{"deck"} = openNewDeck(); |
|
85
|
|
|
|
|
|
|
|
|
86
|
|
|
|
|
|
|
# shuffle deck |
|
87
|
0
|
|
|
|
|
|
$self->{"deck"}->shuffle; |
|
88
|
|
|
|
|
|
|
|
|
89
|
|
|
|
|
|
|
# clear hands |
|
90
|
0
|
|
|
|
|
|
$self->clearHands(); |
|
91
|
|
|
|
|
|
|
|
|
92
|
|
|
|
|
|
|
# deal two cards in proper order: |
|
93
|
0
|
|
|
|
|
|
foreach (0..1) { |
|
94
|
0
|
|
|
|
|
|
print "dealing card to each player..\n"; |
|
95
|
0
|
|
|
|
|
|
foreach (0..$#players) { |
|
96
|
|
|
|
|
|
|
#deal one from the deck to each player's hand |
|
97
|
0
|
|
|
|
|
|
deal( 1, $self->{"deck"}, $self->{"playersHands"}->[$_]); |
|
98
|
|
|
|
|
|
|
} |
|
99
|
|
|
|
|
|
|
|
|
100
|
0
|
|
|
|
|
|
print "dealing card to dealer..\n"; |
|
101
|
|
|
|
|
|
|
#deal one from the deck to the dealer's hand |
|
102
|
0
|
|
|
|
|
|
deal( 1, $self->{"deck"}, $self->{"dealersHand"} ); |
|
103
|
|
|
|
|
|
|
} |
|
104
|
|
|
|
|
|
|
|
|
105
|
|
|
|
|
|
|
# each player in turn decides to hit or stay until they are done. |
|
106
|
0
|
|
|
|
|
|
my $player_hit = 1; # to get into loop |
|
107
|
0
|
|
|
|
|
|
foreach (0..$#players) { |
|
108
|
0
|
|
|
|
|
|
$player_hit = 1; # to get into loop |
|
109
|
0
|
|
|
|
|
|
$player = $players[$_] = $self->setupPlayerScenario($players[$_]); # load up private data fields in player obj. |
|
110
|
0
|
|
|
|
|
|
my $handVal = handValue($self->{"playersHands"}->[$_]); |
|
111
|
0
|
|
0
|
|
|
|
while ( ($handVal = handValue($self->{"playersHands"}->[$_])) < 21 and $player_hit) { |
|
112
|
0
|
|
|
|
|
|
my $decision = $player->decide_simple(); |
|
113
|
0
|
0
|
0
|
|
|
|
if ($decision eq 'hit' or ($decision and $decision ne 'stand')) { |
|
|
|
|
0
|
|
|
|
|
|
114
|
|
|
|
|
|
|
#deal one from the deck to the player's hand |
|
115
|
0
|
|
|
|
|
|
deal( 1, $self->{"deck"}, $self->{"playersHands"}->[$_]); |
|
116
|
0
|
|
|
|
|
|
print "player $_ hits on $handVal..\n"; |
|
117
|
|
|
|
|
|
|
} else { |
|
118
|
0
|
|
|
|
|
|
print "player $_ stays on $handVal..\n"; |
|
119
|
0
|
|
|
|
|
|
$player_hit = 0; |
|
120
|
|
|
|
|
|
|
} |
|
121
|
|
|
|
|
|
|
} |
|
122
|
|
|
|
|
|
|
|
|
123
|
|
|
|
|
|
|
} |
|
124
|
|
|
|
|
|
|
|
|
125
|
|
|
|
|
|
|
# now let dealer play out |
|
126
|
0
|
|
|
|
|
|
my $dealer = $self->{'dealer'} = $self->setupPlayerScenario($self->{'dealer'}); |
|
127
|
0
|
|
|
|
|
|
$player_hit = 1; # get into loop |
|
128
|
0
|
|
0
|
|
|
|
while ( ($handVal = $dealer->myHandValue()) < 21 and $player_hit) { |
|
129
|
0
|
|
|
|
|
|
my $decision = $dealer->decide_simple(); |
|
130
|
0
|
|
|
|
|
|
my $handStr = $dealer->myHandStr(); |
|
131
|
0
|
0
|
0
|
|
|
|
if ($decision eq 'hit' or ($decision and $decision ne 'stand')) { |
|
|
|
|
0
|
|
|
|
|
|
132
|
|
|
|
|
|
|
#deal one from the deck to the player's hand |
|
133
|
0
|
|
|
|
|
|
deal( 1, $self->{"deck"}, $self->{"dealersHand"}); |
|
134
|
0
|
|
|
|
|
|
print "dealer hits on [$handStr] ($handVal)..\n"; |
|
135
|
0
|
0
|
|
|
|
|
if ($handVal == 0) {my $handStr = $dealer->myHandStr(); print "dealer hand [$handStr]";} |
|
|
0
|
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
136
|
|
|
|
|
|
|
} else { |
|
137
|
0
|
|
|
|
|
|
print "dealer stays on [$handStr] ($handVal)..\n"; |
|
138
|
0
|
|
|
|
|
|
$player_hit = 0; |
|
139
|
|
|
|
|
|
|
} |
|
140
|
|
|
|
|
|
|
} |
|
141
|
|
|
|
|
|
|
|
|
142
|
|
|
|
|
|
|
|
|
143
|
|
|
|
|
|
|
|
|
144
|
|
|
|
|
|
|
# compare values |
|
145
|
0
|
|
|
|
|
|
my $dval = handValue($self->{'dealersHand'}); |
|
146
|
0
|
|
|
|
|
|
print "dealer hand value $dval\n"; |
|
147
|
|
|
|
|
|
|
|
|
148
|
0
|
|
|
|
|
|
my @pvals = map {handValue($_)} @{$self->{'playersHands'}}; |
|
|
0
|
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
149
|
0
|
|
|
|
|
|
print "player hand values [@pvals]\n"; |
|
150
|
|
|
|
|
|
|
|
|
151
|
0
|
|
|
|
|
|
my @phstrs = map {handStr($_)} @{$self->{'playersHands'}}; |
|
|
0
|
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
152
|
|
|
|
|
|
|
|
|
153
|
0
|
0
|
|
|
|
|
if ($dval > 21) { |
|
154
|
|
|
|
|
|
|
# dealer busts |
|
155
|
0
|
|
|
|
|
|
print "dealer busts with $dval; all players win.\n"; |
|
156
|
0
|
|
|
|
|
|
foreach (0..$#players) {$self->{'playersScores'}[$_]++} # add 1 for all players |
|
|
0
|
|
|
|
|
|
|
|
157
|
0
|
|
|
|
|
|
return; # and end the round. |
|
158
|
|
|
|
|
|
|
} |
|
159
|
0
|
|
|
|
|
|
my $pnum = 0; |
|
160
|
0
|
|
|
|
|
|
foreach my $p (@pvals) { |
|
161
|
|
|
|
|
|
|
|
|
162
|
0
|
0
|
|
|
|
|
if ($p > 21) { |
|
|
|
0
|
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
163
|
0
|
|
|
|
|
|
print "player $pnum busts with $p ($phstrs[$pnum]).\n"; |
|
164
|
0
|
|
|
|
|
|
$pnum++; |
|
165
|
0
|
|
|
|
|
|
next; } |
|
166
|
|
|
|
|
|
|
elsif ($p == 21) { |
|
167
|
0
|
|
|
|
|
|
print "player $pnum gets a 21 (Assuming blackjack for now) $p ($phstrs[$pnum]) (score 1.5).\n"; |
|
168
|
0
|
|
|
|
|
|
$self->{'playersScores'}[$pnum] += 1.5; |
|
169
|
0
|
|
|
|
|
|
next; } |
|
170
|
|
|
|
|
|
|
elsif ($p == $dval) { |
|
171
|
0
|
|
|
|
|
|
print "player $pnum has $p ($phstrs[$pnum]) vs. dealer's $dval, push (score 0.5).\n"; |
|
172
|
0
|
|
|
|
|
|
$self->{'playersScores'}[$pnum] += 0.5; |
|
173
|
|
|
|
|
|
|
} |
|
174
|
|
|
|
|
|
|
elsif ($p > $dval) { |
|
175
|
0
|
|
|
|
|
|
print "player $pnum has $p ($phstrs[$pnum]) vs. dealer's $dval, player $pnum wins (score 1).\n"; |
|
176
|
0
|
|
|
|
|
|
$self->{'playersScores'}[$pnum]++; |
|
177
|
|
|
|
|
|
|
} else { |
|
178
|
0
|
|
|
|
|
|
print "player $pnum has $p ($phstrs[$pnum]) vs. dealer's $dval, player $pnum loses (score 0)\n"; |
|
179
|
|
|
|
|
|
|
} |
|
180
|
0
|
|
|
|
|
|
$pnum++; |
|
181
|
|
|
|
|
|
|
} |
|
182
|
|
|
|
|
|
|
|
|
183
|
|
|
|
|
|
|
} |
|
184
|
|
|
|
|
|
|
|
|
185
|
|
|
|
|
|
|
sub running { |
|
186
|
0
|
|
|
0
|
0
|
|
return $running; |
|
187
|
|
|
|
|
|
|
} |
|
188
|
|
|
|
|
|
|
|
|
189
|
|
|
|
|
|
|
sub quit { |
|
190
|
0
|
|
|
0
|
0
|
|
$running = 0; |
|
191
|
|
|
|
|
|
|
} |
|
192
|
|
|
|
|
|
|
|
|
193
|
|
|
|
|
|
|
sub start { |
|
194
|
0
|
|
|
0
|
0
|
|
my $self = shift; |
|
195
|
0
|
|
|
|
|
|
my @players = @{$self->{'players'}}; |
|
|
0
|
|
|
|
|
|
|
|
196
|
|
|
|
|
|
|
# game config is done and I can prepare to run game |
|
197
|
0
|
|
|
|
|
|
$running = 1; |
|
198
|
|
|
|
|
|
|
# blank out player scores |
|
199
|
0
|
|
|
|
|
|
foreach (0..$#players) { |
|
200
|
0
|
|
|
|
|
|
$self->{'playersScores'}[$_] = 0; |
|
201
|
|
|
|
|
|
|
} |
|
202
|
|
|
|
|
|
|
} |
|
203
|
|
|
|
|
|
|
|
|
204
|
|
|
|
|
|
|
1; |