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package Games::TicTacToe; |
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$Games::TicTacToe::VERSION = '0.25'; |
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$Games::TicTacToe::AUTHOR = 'cpan:MANWAR'; |
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=head1 NAME |
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Games::TicTacToe - Interface to the TicTacToe (nxn) game. |
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=head1 VERSION |
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Version 0.25 |
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=cut |
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51269
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use 5.006; |
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4862
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use Data::Dumper; |
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use Games::TicTacToe::Move; |
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270
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use Games::TicTacToe::Board; |
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use Games::TicTacToe::Player; |
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use Games::TicTacToe::Params qw(Board PlayerType Players); |
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4827
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use Moo; |
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use namespace::clean; |
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has 'board' => (is => 'rw', isa => Board); |
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has 'current' => (is => 'rw', isa => PlayerType, default => sub { return 'H'; }); |
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has 'players' => (is => 'rw', isa => Players, predicate => 1); |
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has 'size' => (is => 'ro', default => sub { return 3 }); |
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has 'winner' => (is => 'rw', predicate => 1, clearer => 1); |
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32
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=head1 DESCRIPTION |
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34
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A console based TicTacToe game to play against the computer. A simple TicTacToe |
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layer supplied with the distribution in the script sub folder. Board arranged as |
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nxn, where n>=3. Default size is 3,For example 5x5 would be something like below: |
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38
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+------------------------+ |
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| TicTacToe | |
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+----+----+----+----+----+ |
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| 1 | 2 | 3 | 4 | 5 | |
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+----+----+----+----+----+ |
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| 6 | 7 | 8 | 9 | 10 | |
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+----+----+----+----+----+ |
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| 11 | 12 | 13 | 14 | 15 | |
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+----+----+----+----+----+ |
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| 16 | 17 | 18 | 19 | 20 | |
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48
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+----+----+----+----+----+ |
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49
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| 21 | 22 | 23 | 24 | 25 | |
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50
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+----+----+----+----+----+ |
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51
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52
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The game script C is supplied with the distribution and on install |
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53
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is available to play with. |
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54
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55
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USAGE: play-tictactoe [-h] [long options...] |
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56
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57
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--size=Int TicTacToe board size. Default is 3. |
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58
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--symbol=String User preferred symbol. Default is X. The other possible |
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59
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value is O. |
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60
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61
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--usage show a short help message |
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62
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-h show a compact help message |
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63
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--help show a long help message |
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64
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--man show the manual |
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65
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66
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=cut |
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67
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68
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sub BUILD { |
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69
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6
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6
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0
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38
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my ($self) = @_; |
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70
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71
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6
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40
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$self->setGameBoard($self->size); |
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72
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} |
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73
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74
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=head1 METHODS |
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75
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76
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=head2 setGameBoard($size) |
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77
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78
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It sets up the game board of the given C<$size>. |
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79
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80
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=cut |
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81
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82
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sub setGameBoard { |
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83
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6
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6
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1
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17
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my ($self, $size) = @_; |
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84
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85
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6
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25
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my $cell = [ map { $_ } (1..($size * $size)) ]; |
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54
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87
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86
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6
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37
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$self->board(Games::TicTacToe::Board->new(cell => $cell)); |
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87
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} |
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88
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89
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=head2 getGameBoard() |
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90
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91
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Returns game board for TicTacToe (3x3) by default. |
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92
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93
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=cut |
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94
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95
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sub getGameBoard { |
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96
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0
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0
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1
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my ($self) = @_; |
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97
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98
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0
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0
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return $self->board->as_string; |
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99
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} |
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100
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101
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=head2 setPlayers($symbol) |
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102
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103
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Adds a player with the given C<$symbol>. The other symbol would be given to the |
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104
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opposite player i.e. Computer. |
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105
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106
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=cut |
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107
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108
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sub setPlayers { |
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109
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1
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1
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1
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972
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my ($self, $symbol) = @_; |
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110
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111
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1
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50
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33
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7
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if (($self->has_players) && (scalar(@{$self->players}) == 2)) { |
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1
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18
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112
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1
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23
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warn("WARNING: We already have 2 players to play the TicTacToe game."); |
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113
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1
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64
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return; |
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114
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} |
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115
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116
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0
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0
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0
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die "ERROR: Missing symbol for the player.\n" unless defined $symbol; |
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117
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118
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# Player 1 |
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119
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0
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0
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push @{$self->{players}}, Games::TicTacToe::Player->new(type => 'H', symbol => uc($symbol)); |
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0
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0
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120
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121
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# Player 2 |
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122
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0
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0
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0
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$symbol = (uc($symbol) eq 'X')?('O'):('X'); |
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123
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0
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0
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push @{$self->{players}}, Games::TicTacToe::Player->new(type => 'C', symbol => $symbol); |
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0
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0
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124
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} |
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125
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126
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=head2 getPlayers() |
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127
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128
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Returns the players information with their symbol. |
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129
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130
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=cut |
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131
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132
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sub getPlayers { |
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133
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1
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1
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1
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934
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my ($self) = @_; |
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134
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135
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1
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50
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33
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8
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if (!($self->has_players) || scalar(@{$self->players}) == 0) { |
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0
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0
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136
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1
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12
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warn("WARNING: No player found to play the TicTacToe game."); |
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137
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1
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59
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return; |
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138
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} |
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139
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140
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0
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0
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my $players = sprintf("+-------------+\n"); |
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141
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0
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0
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foreach (@{$self->{players}}) { |
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0
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0
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142
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0
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0
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$players .= sprintf("|%9s: %s |\n", $_->desc, $_->symbol); |
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143
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} |
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144
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0
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0
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$players .= sprintf("+-------------+\n"); |
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145
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146
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0
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0
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return $players; |
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147
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} |
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148
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149
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=head2 play($move) |
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150
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151
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Makes the given C<$move>, if provided, otherwise make next best possible moves on |
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152
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behalf of opponent. |
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153
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154
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=cut |
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155
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156
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sub play { |
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157
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1
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1
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1
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940
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my ($self, $move) = @_; |
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158
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159
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die("ERROR: Please add player before you start the game.\n") |
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160
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1
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50
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33
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13
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unless (($self->has_players) && (scalar(@{$self->players}) == 2)); |
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0
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0
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161
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162
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0
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0
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my $player = $self->_getCurrentPlayer; |
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163
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0
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0
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my $board = $self->board; |
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164
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0
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0
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0
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0
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if (defined $move && ($self->_getCurrentPlayer->type eq 'H')) { |
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165
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0
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0
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--$move; |
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166
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} |
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167
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else { |
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168
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0
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0
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$move = Games::TicTacToe::Move::now($player, $board); |
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169
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} |
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170
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171
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0
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0
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$board->setCell($move, $player->symbol); |
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172
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0
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0
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0
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$self->_resetCurrentPlayer unless ($self->isGameOver); |
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173
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} |
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174
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175
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=head2 getResult() |
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176
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177
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Returns the result message. |
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178
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179
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=cut |
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180
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181
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sub getResult { |
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182
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0
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0
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1
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0
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my ($self) = @_; |
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183
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184
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0
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0
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my $result; |
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185
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0
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0
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0
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if ($self->has_winner) { |
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186
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0
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0
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$result = $self->winner->getMessage; |
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187
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} |
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188
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else { |
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189
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0
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0
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0
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die "ERROR: Game is not finished yet.\n" unless $self->board->isFull; |
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190
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0
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0
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$result = "Game drawn, better luck next time.\n"; |
|
191
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} |
|
192
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193
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0
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0
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$self->clear_winner; |
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194
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0
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0
|
$self->current('H'); |
|
195
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196
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0
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0
|
return Term::ANSIColor::Markup->colorize($result); |
|
197
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} |
|
198
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199
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=head2 needNextMove() |
|
200
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201
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Returns 0 or 1 depending on whether it needs to prompt for next move. |
|
202
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203
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=cut |
|
204
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205
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sub needNextMove { |
|
206
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0
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0
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1
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0
|
my ($self) = @_; |
|
207
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208
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0
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0
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return ($self->_getCurrentPlayer->type eq 'H'); |
|
209
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} |
|
210
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211
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=head2 isLastMove() |
|
212
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213
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|
Returns 0 or 1 depending on whether it is the last move. |
|
214
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215
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=cut |
|
216
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217
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sub isLastMove { |
|
218
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0
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0
|
1
|
0
|
my ($self) = @_; |
|
219
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220
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0
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0
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return ($self->board->availableIndex !~ /\,/); |
|
221
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} |
|
222
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223
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=head2 isGameOver() |
|
224
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225
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Returns 0 or 1 depending whether the TicTacToe game is over or not. |
|
226
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227
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=cut |
|
228
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229
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sub isGameOver { |
|
230
|
1
|
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|
1
|
1
|
935
|
my ($self) = @_; |
|
231
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|
232
|
1
|
50
|
33
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11
|
if (!($self->has_players) || scalar(@{$self->players}) == 0) { |
|
|
0
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0
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|
233
|
1
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|
14
|
warn("WARNING: No player found to play the TicTacToe game."); |
|
234
|
1
|
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|
62
|
return; |
|
235
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|
} |
|
236
|
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|
237
|
0
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|
|
my $board = $self->board; |
|
238
|
0
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|
|
foreach my $player (@{$self->players}) { |
|
|
0
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|
239
|
0
|
0
|
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|
|
if (Games::TicTacToe::Move::foundWinner($player, $board)) { |
|
240
|
0
|
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|
|
$self->winner($player); |
|
241
|
0
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|
return 1; |
|
242
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|
} |
|
243
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|
} |
|
244
|
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|
245
|
0
|
|
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|
|
return $board->isFull; |
|
246
|
|
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|
} |
|
247
|
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|
248
|
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|
|
=head2 isValidMove($move) |
|
249
|
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|
250
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|
|
Returns 0 or 1 depending on whether the given C<$move> is valid or not. |
|
251
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|
252
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|
=cut |
|
253
|
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|
254
|
|
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|
sub isValidMove { |
|
255
|
0
|
|
|
0
|
1
|
|
my ($self, $move) = @_; |
|
256
|
|
|
|
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|
|
|
|
257
|
0
|
|
0
|
|
|
|
return (defined($move) |
|
258
|
|
|
|
|
|
|
&& ($move =~ /^\d+$/) |
|
259
|
|
|
|
|
|
|
&& ($move >= 1) && ($move <= $self->board->getSize) |
|
260
|
|
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|
|
|
&& ($self->board->isCellEmpty($move-1))); |
|
261
|
|
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|
|
} |
|
262
|
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|
263
|
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|
|
=head2 isValidSymbol($symbol) |
|
264
|
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|
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|
|
|
|
|
265
|
|
|
|
|
|
|
Returns 0 or 1 depending on whether the given C<$symbol> is valid or not. |
|
266
|
|
|
|
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|
|
|
|
267
|
|
|
|
|
|
|
=cut |
|
268
|
|
|
|
|
|
|
|
|
269
|
|
|
|
|
|
|
sub isValidSymbol { |
|
270
|
0
|
|
|
0
|
1
|
|
my ($self, $symbol) = @_; |
|
271
|
|
|
|
|
|
|
|
|
272
|
0
|
|
0
|
|
|
|
return (defined $symbol && ($symbol =~ /^[X|O]$/i)); |
|
273
|
|
|
|
|
|
|
} |
|
274
|
|
|
|
|
|
|
|
|
275
|
|
|
|
|
|
|
=head2 isValidGameBoardSize($size) |
|
276
|
|
|
|
|
|
|
|
|
277
|
|
|
|
|
|
|
Returns 0 or 1 depending on whether the given C<$size> is valid or not. |
|
278
|
|
|
|
|
|
|
|
|
279
|
|
|
|
|
|
|
=cut |
|
280
|
|
|
|
|
|
|
|
|
281
|
|
|
|
|
|
|
sub isValidGameBoardSize { |
|
282
|
0
|
|
|
0
|
1
|
|
my ($self, $size) = @_; |
|
283
|
|
|
|
|
|
|
|
|
284
|
0
|
|
0
|
|
|
|
return (defined $size && ($size >= 3)); |
|
285
|
|
|
|
|
|
|
} |
|
286
|
|
|
|
|
|
|
|
|
287
|
|
|
|
|
|
|
# |
|
288
|
|
|
|
|
|
|
# |
|
289
|
|
|
|
|
|
|
# PRIVATE METHODS |
|
290
|
|
|
|
|
|
|
|
|
291
|
|
|
|
|
|
|
sub _getCurrentPlayer { |
|
292
|
0
|
|
|
0
|
|
|
my ($self) = @_; |
|
293
|
|
|
|
|
|
|
|
|
294
|
|
|
|
|
|
|
($self->{players}->[0]->type eq $self->current) |
|
295
|
|
|
|
|
|
|
? |
|
296
|
|
|
|
|
|
|
(return $self->{players}->[0]) |
|
297
|
|
|
|
|
|
|
: |
|
298
|
0
|
0
|
|
|
|
|
(return $self->{players}->[1]); |
|
299
|
|
|
|
|
|
|
} |
|
300
|
|
|
|
|
|
|
|
|
301
|
|
|
|
|
|
|
sub _resetCurrentPlayer { |
|
302
|
0
|
|
|
0
|
|
|
my ($self) = @_; |
|
303
|
|
|
|
|
|
|
|
|
304
|
|
|
|
|
|
|
($self->{players}->[0]->type eq $self->current) |
|
305
|
|
|
|
|
|
|
? |
|
306
|
|
|
|
|
|
|
($self->current($self->{players}->[1]->type)) |
|
307
|
|
|
|
|
|
|
: |
|
308
|
0
|
0
|
|
|
|
|
($self->current($self->{players}->[0]->type)); |
|
309
|
|
|
|
|
|
|
} |
|
310
|
|
|
|
|
|
|
|
|
311
|
|
|
|
|
|
|
=head1 AUTHOR |
|
312
|
|
|
|
|
|
|
|
|
313
|
|
|
|
|
|
|
Mohammad S Anwar, C<< >> |
|
314
|
|
|
|
|
|
|
|
|
315
|
|
|
|
|
|
|
=head1 REPOSITORY |
|
316
|
|
|
|
|
|
|
|
|
317
|
|
|
|
|
|
|
L |
|
318
|
|
|
|
|
|
|
|
|
319
|
|
|
|
|
|
|
=head1 BUGS |
|
320
|
|
|
|
|
|
|
|
|
321
|
|
|
|
|
|
|
Please report any bugs / feature requests to C |
|
322
|
|
|
|
|
|
|
or through the web interface at L. |
|
323
|
|
|
|
|
|
|
I will be notified & then you'll automatically be notified of progress on your bug |
|
324
|
|
|
|
|
|
|
as I make changes. |
|
325
|
|
|
|
|
|
|
|
|
326
|
|
|
|
|
|
|
=head1 SUPPORT |
|
327
|
|
|
|
|
|
|
|
|
328
|
|
|
|
|
|
|
You can find documentation for this module with the perldoc command. |
|
329
|
|
|
|
|
|
|
|
|
330
|
|
|
|
|
|
|
perldoc Games::TicTacToe |
|
331
|
|
|
|
|
|
|
|
|
332
|
|
|
|
|
|
|
You can also look for information at: |
|
333
|
|
|
|
|
|
|
|
|
334
|
|
|
|
|
|
|
=over 4 |
|
335
|
|
|
|
|
|
|
|
|
336
|
|
|
|
|
|
|
=item * RT: CPAN's request tracker |
|
337
|
|
|
|
|
|
|
|
|
338
|
|
|
|
|
|
|
L |
|
339
|
|
|
|
|
|
|
|
|
340
|
|
|
|
|
|
|
=item * AnnoCPAN: Annotated CPAN documentation |
|
341
|
|
|
|
|
|
|
|
|
342
|
|
|
|
|
|
|
L |
|
343
|
|
|
|
|
|
|
|
|
344
|
|
|
|
|
|
|
=item * CPAN Ratings |
|
345
|
|
|
|
|
|
|
|
|
346
|
|
|
|
|
|
|
L |
|
347
|
|
|
|
|
|
|
|
|
348
|
|
|
|
|
|
|
=item * Search CPAN |
|
349
|
|
|
|
|
|
|
|
|
350
|
|
|
|
|
|
|
L |
|
351
|
|
|
|
|
|
|
|
|
352
|
|
|
|
|
|
|
=back |
|
353
|
|
|
|
|
|
|
|
|
354
|
|
|
|
|
|
|
=head1 LICENSE AND COPYRIGHT |
|
355
|
|
|
|
|
|
|
|
|
356
|
|
|
|
|
|
|
Copyright (C) 2011 - 2016 Mohammad S Anwar. |
|
357
|
|
|
|
|
|
|
|
|
358
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify it under |
|
359
|
|
|
|
|
|
|
the terms of the the Artistic License (2.0). You may obtain a copy of the full |
|
360
|
|
|
|
|
|
|
license at: |
|
361
|
|
|
|
|
|
|
|
|
362
|
|
|
|
|
|
|
L |
|
363
|
|
|
|
|
|
|
|
|
364
|
|
|
|
|
|
|
Any use, modification, and distribution of the Standard or Modified Versions is |
|
365
|
|
|
|
|
|
|
governed by this Artistic License.By using, modifying or distributing the Package, |
|
366
|
|
|
|
|
|
|
you accept this license. Do not use, modify, or distribute the Package, if you do |
|
367
|
|
|
|
|
|
|
not accept this license. |
|
368
|
|
|
|
|
|
|
|
|
369
|
|
|
|
|
|
|
If your Modified Version has been derived from a Modified Version made by someone |
|
370
|
|
|
|
|
|
|
other than you,you are nevertheless required to ensure that your Modified Version |
|
371
|
|
|
|
|
|
|
complies with the requirements of this license. |
|
372
|
|
|
|
|
|
|
|
|
373
|
|
|
|
|
|
|
This license does not grant you the right to use any trademark, service mark, |
|
374
|
|
|
|
|
|
|
tradename, or logo of the Copyright Holder. |
|
375
|
|
|
|
|
|
|
|
|
376
|
|
|
|
|
|
|
This license includes the non-exclusive, worldwide, free-of-charge patent license |
|
377
|
|
|
|
|
|
|
to make, have made, use, offer to sell, sell, import and otherwise transfer the |
|
378
|
|
|
|
|
|
|
Package with respect to any patent claims licensable by the Copyright Holder that |
|
379
|
|
|
|
|
|
|
are necessarily infringed by the Package. If you institute patent litigation |
|
380
|
|
|
|
|
|
|
(including a cross-claim or counterclaim) against any party alleging that the |
|
381
|
|
|
|
|
|
|
Package constitutes direct or contributory patent infringement,then this Artistic |
|
382
|
|
|
|
|
|
|
License to you shall terminate on the date that such litigation is filed. |
|
383
|
|
|
|
|
|
|
|
|
384
|
|
|
|
|
|
|
Disclaimer of Warranty: THE PACKAGE IS PROVIDED BY THE COPYRIGHT HOLDER AND |
|
385
|
|
|
|
|
|
|
CONTRIBUTORS "AS IS' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES. THE IMPLIED |
|
386
|
|
|
|
|
|
|
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR |
|
387
|
|
|
|
|
|
|
NON-INFRINGEMENT ARE DISCLAIMED TO THE EXTENT PERMITTED BY YOUR LOCAL LAW. UNLESS |
|
388
|
|
|
|
|
|
|
REQUIRED BY LAW, NO COPYRIGHT HOLDER OR CONTRIBUTOR WILL BE LIABLE FOR ANY DIRECT, |
|
389
|
|
|
|
|
|
|
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING IN ANY WAY OUT OF THE USE |
|
390
|
|
|
|
|
|
|
OF THE PACKAGE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
|
391
|
|
|
|
|
|
|
|
|
392
|
|
|
|
|
|
|
=cut |
|
393
|
|
|
|
|
|
|
|
|
394
|
|
|
|
|
|
|
1; # End of Games::TicTacToe |