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package Games::TicTacToe; |
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$Games::TicTacToe::VERSION = '0.25'; |
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$Games::TicTacToe::AUTHOR = 'cpan:MANWAR'; |
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=head1 NAME |
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Games::TicTacToe - Interface to the TicTacToe (nxn) game. |
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=head1 VERSION |
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Version 0.25 |
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=cut |
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use 5.006; |
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use Data::Dumper; |
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use Games::TicTacToe::Move; |
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use Games::TicTacToe::Board; |
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use Games::TicTacToe::Player; |
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use Games::TicTacToe::Params qw(Board PlayerType Players); |
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use Moo; |
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use namespace::clean; |
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has 'board' => (is => 'rw', isa => Board); |
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has 'current' => (is => 'rw', isa => PlayerType, default => sub { return 'H'; }); |
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has 'players' => (is => 'rw', isa => Players, predicate => 1); |
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has 'size' => (is => 'ro', default => sub { return 3 }); |
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has 'winner' => (is => 'rw', predicate => 1, clearer => 1); |
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=head1 DESCRIPTION |
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A console based TicTacToe game to play against the computer. A simple TicTacToe |
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layer supplied with the distribution in the script sub folder. Board arranged as |
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nxn, where n>=3. Default size is 3,For example 5x5 would be something like below: |
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+------------------------+ |
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| TicTacToe | |
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+----+----+----+----+----+ |
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| 1 | 2 | 3 | 4 | 5 | |
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+----+----+----+----+----+ |
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| 6 | 7 | 8 | 9 | 10 | |
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+----+----+----+----+----+ |
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| 11 | 12 | 13 | 14 | 15 | |
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+----+----+----+----+----+ |
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| 16 | 17 | 18 | 19 | 20 | |
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+----+----+----+----+----+ |
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| 21 | 22 | 23 | 24 | 25 | |
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+----+----+----+----+----+ |
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The game script C is supplied with the distribution and on install |
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is available to play with. |
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55
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USAGE: play-tictactoe [-h] [long options...] |
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--size=Int TicTacToe board size. Default is 3. |
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--symbol=String User preferred symbol. Default is X. The other possible |
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value is O. |
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61
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--usage show a short help message |
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-h show a compact help message |
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--help show a long help message |
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--man show the manual |
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=cut |
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68
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sub BUILD { |
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my ($self) = @_; |
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71
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$self->setGameBoard($self->size); |
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} |
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74
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=head1 METHODS |
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76
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=head2 setGameBoard($size) |
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It sets up the game board of the given C<$size>. |
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80
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=cut |
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82
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sub setGameBoard { |
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my ($self, $size) = @_; |
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85
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my $cell = [ map { $_ } (1..($size * $size)) ]; |
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$self->board(Games::TicTacToe::Board->new(cell => $cell)); |
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} |
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89
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=head2 getGameBoard() |
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91
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Returns game board for TicTacToe (3x3) by default. |
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93
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=cut |
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95
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sub getGameBoard { |
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my ($self) = @_; |
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return $self->board->as_string; |
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} |
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101
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=head2 setPlayers($symbol) |
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103
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Adds a player with the given C<$symbol>. The other symbol would be given to the |
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opposite player i.e. Computer. |
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106
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=cut |
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108
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sub setPlayers { |
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1
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my ($self, $symbol) = @_; |
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111
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1
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if (($self->has_players) && (scalar(@{$self->players}) == 2)) { |
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18
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112
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warn("WARNING: We already have 2 players to play the TicTacToe game."); |
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return; |
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} |
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die "ERROR: Missing symbol for the player.\n" unless defined $symbol; |
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118
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# Player 1 |
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0
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push @{$self->{players}}, Games::TicTacToe::Player->new(type => 'H', symbol => uc($symbol)); |
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120
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121
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# Player 2 |
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0
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$symbol = (uc($symbol) eq 'X')?('O'):('X'); |
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push @{$self->{players}}, Games::TicTacToe::Player->new(type => 'C', symbol => $symbol); |
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0
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124
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} |
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126
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=head2 getPlayers() |
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128
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Returns the players information with their symbol. |
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130
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=cut |
131
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132
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sub getPlayers { |
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1
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1
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my ($self) = @_; |
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135
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1
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33
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if (!($self->has_players) || scalar(@{$self->players}) == 0) { |
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0
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136
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1
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warn("WARNING: No player found to play the TicTacToe game."); |
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1
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return; |
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} |
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140
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0
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my $players = sprintf("+-------------+\n"); |
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foreach (@{$self->{players}}) { |
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142
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$players .= sprintf("|%9s: %s |\n", $_->desc, $_->symbol); |
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} |
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0
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$players .= sprintf("+-------------+\n"); |
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146
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return $players; |
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} |
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149
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=head2 play($move) |
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151
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Makes the given C<$move>, if provided, otherwise make next best possible moves on |
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behalf of opponent. |
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154
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=cut |
155
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156
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sub play { |
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1
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1
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my ($self, $move) = @_; |
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159
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die("ERROR: Please add player before you start the game.\n") |
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1
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unless (($self->has_players) && (scalar(@{$self->players}) == 2)); |
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161
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162
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my $player = $self->_getCurrentPlayer; |
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my $board = $self->board; |
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0
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if (defined $move && ($self->_getCurrentPlayer->type eq 'H')) { |
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0
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--$move; |
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} |
167
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else { |
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0
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0
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$move = Games::TicTacToe::Move::now($player, $board); |
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} |
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171
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0
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0
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$board->setCell($move, $player->symbol); |
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0
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0
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$self->_resetCurrentPlayer unless ($self->isGameOver); |
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} |
174
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175
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=head2 getResult() |
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177
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Returns the result message. |
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179
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=cut |
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181
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sub getResult { |
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0
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0
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1
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my ($self) = @_; |
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184
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0
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my $result; |
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0
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if ($self->has_winner) { |
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0
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$result = $self->winner->getMessage; |
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} |
188
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else { |
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0
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0
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die "ERROR: Game is not finished yet.\n" unless $self->board->isFull; |
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0
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$result = "Game drawn, better luck next time.\n"; |
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} |
192
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193
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0
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0
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$self->clear_winner; |
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0
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0
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$self->current('H'); |
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196
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0
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0
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return Term::ANSIColor::Markup->colorize($result); |
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} |
198
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199
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=head2 needNextMove() |
200
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201
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Returns 0 or 1 depending on whether it needs to prompt for next move. |
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203
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=cut |
204
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205
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sub needNextMove { |
206
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0
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0
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1
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my ($self) = @_; |
207
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208
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0
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0
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return ($self->_getCurrentPlayer->type eq 'H'); |
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} |
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=head2 isLastMove() |
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Returns 0 or 1 depending on whether it is the last move. |
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=cut |
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sub isLastMove { |
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0
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0
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1
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0
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my ($self) = @_; |
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return ($self->board->availableIndex !~ /\,/); |
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} |
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=head2 isGameOver() |
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Returns 0 or 1 depending whether the TicTacToe game is over or not. |
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=cut |
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229
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sub isGameOver { |
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1
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1
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1
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935
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my ($self) = @_; |
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232
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1
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50
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33
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11
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if (!($self->has_players) || scalar(@{$self->players}) == 0) { |
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0
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0
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1
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14
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warn("WARNING: No player found to play the TicTacToe game."); |
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1
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62
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return; |
235
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} |
236
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0
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my $board = $self->board; |
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0
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foreach my $player (@{$self->players}) { |
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0
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0
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0
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if (Games::TicTacToe::Move::foundWinner($player, $board)) { |
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0
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$self->winner($player); |
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0
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return 1; |
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} |
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} |
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245
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0
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return $board->isFull; |
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} |
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=head2 isValidMove($move) |
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Returns 0 or 1 depending on whether the given C<$move> is valid or not. |
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252
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=cut |
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254
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sub isValidMove { |
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0
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0
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1
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my ($self, $move) = @_; |
256
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257
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0
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0
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return (defined($move) |
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&& ($move =~ /^\d+$/) |
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&& ($move >= 1) && ($move <= $self->board->getSize) |
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&& ($self->board->isCellEmpty($move-1))); |
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} |
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=head2 isValidSymbol($symbol) |
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Returns 0 or 1 depending on whether the given C<$symbol> is valid or not. |
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267
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=cut |
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269
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sub isValidSymbol { |
270
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0
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0
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1
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my ($self, $symbol) = @_; |
271
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272
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0
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0
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return (defined $symbol && ($symbol =~ /^[X|O]$/i)); |
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} |
274
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275
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=head2 isValidGameBoardSize($size) |
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277
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Returns 0 or 1 depending on whether the given C<$size> is valid or not. |
278
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279
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=cut |
280
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281
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sub isValidGameBoardSize { |
282
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0
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0
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1
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my ($self, $size) = @_; |
283
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284
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0
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0
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return (defined $size && ($size >= 3)); |
285
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} |
286
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287
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# |
288
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# |
289
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# PRIVATE METHODS |
290
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291
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sub _getCurrentPlayer { |
292
|
0
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0
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|
my ($self) = @_; |
293
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294
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|
($self->{players}->[0]->type eq $self->current) |
295
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? |
296
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(return $self->{players}->[0]) |
297
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: |
298
|
0
|
0
|
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|
(return $self->{players}->[1]); |
299
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|
} |
300
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301
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sub _resetCurrentPlayer { |
302
|
0
|
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0
|
|
|
my ($self) = @_; |
303
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304
|
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|
($self->{players}->[0]->type eq $self->current) |
305
|
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|
? |
306
|
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|
|
($self->current($self->{players}->[1]->type)) |
307
|
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|
: |
308
|
0
|
0
|
|
|
|
|
($self->current($self->{players}->[0]->type)); |
309
|
|
|
|
|
|
|
} |
310
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311
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|
=head1 AUTHOR |
312
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313
|
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|
Mohammad S Anwar, C<< >> |
314
|
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315
|
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|
=head1 REPOSITORY |
316
|
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317
|
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|
L |
318
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319
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|
=head1 BUGS |
320
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|
321
|
|
|
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|
|
|
Please report any bugs / feature requests to C |
322
|
|
|
|
|
|
|
or through the web interface at L. |
323
|
|
|
|
|
|
|
I will be notified & then you'll automatically be notified of progress on your bug |
324
|
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|
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|
as I make changes. |
325
|
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326
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|
=head1 SUPPORT |
327
|
|
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|
|
|
|
|
328
|
|
|
|
|
|
|
You can find documentation for this module with the perldoc command. |
329
|
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|
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|
|
|
|
330
|
|
|
|
|
|
|
perldoc Games::TicTacToe |
331
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|
332
|
|
|
|
|
|
|
You can also look for information at: |
333
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334
|
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|
=over 4 |
335
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336
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|
=item * RT: CPAN's request tracker |
337
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338
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L |
339
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340
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|
=item * AnnoCPAN: Annotated CPAN documentation |
341
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342
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L |
343
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344
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|
=item * CPAN Ratings |
345
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346
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L |
347
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348
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=item * Search CPAN |
349
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350
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|
L |
351
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352
|
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|
=back |
353
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354
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|
=head1 LICENSE AND COPYRIGHT |
355
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356
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|
Copyright (C) 2011 - 2016 Mohammad S Anwar. |
357
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358
|
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|
This program is free software; you can redistribute it and/or modify it under |
359
|
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|
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|
|
the terms of the the Artistic License (2.0). You may obtain a copy of the full |
360
|
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|
|
license at: |
361
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362
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|
L |
363
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364
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|
Any use, modification, and distribution of the Standard or Modified Versions is |
365
|
|
|
|
|
|
|
governed by this Artistic License.By using, modifying or distributing the Package, |
366
|
|
|
|
|
|
|
you accept this license. Do not use, modify, or distribute the Package, if you do |
367
|
|
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|
|
|
|
not accept this license. |
368
|
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|
369
|
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|
|
If your Modified Version has been derived from a Modified Version made by someone |
370
|
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|
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|
|
other than you,you are nevertheless required to ensure that your Modified Version |
371
|
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|
|
complies with the requirements of this license. |
372
|
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373
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|
|
This license does not grant you the right to use any trademark, service mark, |
374
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|
|
tradename, or logo of the Copyright Holder. |
375
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376
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|
|
This license includes the non-exclusive, worldwide, free-of-charge patent license |
377
|
|
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|
|
|
|
to make, have made, use, offer to sell, sell, import and otherwise transfer the |
378
|
|
|
|
|
|
|
Package with respect to any patent claims licensable by the Copyright Holder that |
379
|
|
|
|
|
|
|
are necessarily infringed by the Package. If you institute patent litigation |
380
|
|
|
|
|
|
|
(including a cross-claim or counterclaim) against any party alleging that the |
381
|
|
|
|
|
|
|
Package constitutes direct or contributory patent infringement,then this Artistic |
382
|
|
|
|
|
|
|
License to you shall terminate on the date that such litigation is filed. |
383
|
|
|
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|
384
|
|
|
|
|
|
|
Disclaimer of Warranty: THE PACKAGE IS PROVIDED BY THE COPYRIGHT HOLDER AND |
385
|
|
|
|
|
|
|
CONTRIBUTORS "AS IS' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES. THE IMPLIED |
386
|
|
|
|
|
|
|
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR |
387
|
|
|
|
|
|
|
NON-INFRINGEMENT ARE DISCLAIMED TO THE EXTENT PERMITTED BY YOUR LOCAL LAW. UNLESS |
388
|
|
|
|
|
|
|
REQUIRED BY LAW, NO COPYRIGHT HOLDER OR CONTRIBUTOR WILL BE LIABLE FOR ANY DIRECT, |
389
|
|
|
|
|
|
|
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING IN ANY WAY OUT OF THE USE |
390
|
|
|
|
|
|
|
OF THE PACKAGE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
391
|
|
|
|
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|
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|
392
|
|
|
|
|
|
|
=cut |
393
|
|
|
|
|
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394
|
|
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|
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|
|
1; # End of Games::TicTacToe |