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package Games::TicTacToe; |
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$Games::TicTacToe::VERSION = '0.24'; |
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$Games::TicTacToe::AUTHOR = 'cpan:MANWAR'; |
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=head1 NAME |
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Games::TicTacToe - Interface to the TicTacToe (nxn) game. |
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=head1 VERSION |
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Version 0.24 |
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=cut |
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use 5.006; |
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use Data::Dumper; |
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use Games::TicTacToe::Move; |
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use Games::TicTacToe::Board; |
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use Games::TicTacToe::Player; |
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use Games::TicTacToe::Params qw(Board PlayerType Players); |
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use Moo; |
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use namespace::clean; |
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has 'board' => (is => 'rw', isa => Board); |
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has 'current' => (is => 'rw', isa => PlayerType, default => sub { return 'H'; }); |
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has 'players' => (is => 'rw', isa => Players, predicate => 1); |
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has 'size' => (is => 'ro', default => sub { return 3 }); |
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has 'winner' => (is => 'rw', predicate => 1, clearer => 1); |
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=head1 DESCRIPTION |
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A console based TicTacToe game to play against the computer. A simple TicTacToe |
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layer supplied with the distribution in the script sub folder. Board arranged as |
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nxn, where n>=3. Default size is 3,For example 5x5 would be something like below: |
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+------------------------+ |
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| TicTacToe | |
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+----+----+----+----+----+ |
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| 1 | 2 | 3 | 4 | 5 | |
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+----+----+----+----+----+ |
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| 6 | 7 | 8 | 9 | 10 | |
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+----+----+----+----+----+ |
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| 11 | 12 | 13 | 14 | 15 | |
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+----+----+----+----+----+ |
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| 16 | 17 | 18 | 19 | 20 | |
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+----+----+----+----+----+ |
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| 21 | 22 | 23 | 24 | 25 | |
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+----+----+----+----+----+ |
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=head1 SYNOPSIS |
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54
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Below is the working code for the TicTacToe game using the L |
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package. The game script C is supplied with the distribution and |
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on install is available to play with. |
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use strict; use warnings; |
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use Games::TicTacToe; |
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61
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$|=1; |
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63
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$SIG{'INT'} = sub { print {*STDOUT} "\n\nCaught Interrupt (^C), Aborting\n"; exit(1); }; |
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65
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my $tictactoe = Games::TicTacToe->new; |
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67
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my ($size); |
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do { |
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print {*STDOUT} "Please enter game board size (type 3 if you want 3x3): "; |
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$size = ; |
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chomp($size); |
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} until ($tictactoe->isValidGameBoardSize($size)); |
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$tictactoe->setGameBoard($size); |
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my ($symbol); |
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do { |
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print {*STDOUT} "Please select the symbol [X / O]: "; |
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$symbol = ; |
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chomp($symbol); |
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} until ($tictactoe->isValidSymbol($symbol)); |
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83
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$tictactoe->setPlayers($symbol); |
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85
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my ($response); |
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do { |
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print {*STDOUT} $tictactoe->getGameBoard; |
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my $index = 1; |
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my $board = $tictactoe->board; |
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do { |
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my $move = undef; |
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if ($tictactoe->needNextMove) { |
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my $available = $board->availableIndex; |
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if ($tictactoe->isLastMove) { |
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$move = $available; |
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} |
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else { |
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do { |
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print {*STDOUT} "What is your next move [$available] ? "; |
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$move = ; |
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chomp($move); |
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} until ($tictactoe->isValidMove($move)); |
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} |
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} |
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106
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$tictactoe->play($move); |
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108
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print {*STDOUT} $tictactoe->getGameBoard |
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unless (($index % 2 == 1) || $tictactoe->isGameOver); |
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111
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$index++; |
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113
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} until ($tictactoe->isGameOver); |
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115
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print {*STDOUT} $tictactoe->getGameBoard; |
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print {*STDOUT} $tictactoe->getResult; |
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118
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$board->reset; |
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120
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do { |
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print {*STDOUT} "Do you wish to continue (Y/N)? "; |
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$response = ; |
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chomp($response); |
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} until (defined $response && ($response =~ /^[Y|N]$/i)); |
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126
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} until ($response =~ /^N$/i); |
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128
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print {*STDOUT} "Thank you.\n"; |
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130
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Once it is installed, it can be played on a terminal/command window as below: |
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132
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$ play-tictactoe |
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134
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=cut |
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136
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sub BUILD { |
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0
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my ($self) = @_; |
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139
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6
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$self->setGameBoard($self->size); |
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} |
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142
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=head1 METHODS |
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144
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=head2 setGameBoard($size) |
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146
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It sets up the game board of the given C<$size>. |
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148
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=cut |
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150
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sub setGameBoard { |
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my ($self, $size) = @_; |
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153
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my $cell = [ map { $_ } (1..($size * $size)) ]; |
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154
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$self->board(Games::TicTacToe::Board->new(cell => $cell)); |
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} |
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157
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=head2 getGameBoard() |
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159
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Returns game board for TicTacToe (3x3) by default. |
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161
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=cut |
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163
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sub getGameBoard { |
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my ($self) = @_; |
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166
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return $self->board->as_string; |
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} |
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169
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=head2 setPlayers($symbol) |
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171
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Adds a player with the given C<$symbol>. The other symbol would be given to the |
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opposite player i.e. Computer. |
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174
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=cut |
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176
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sub setPlayers { |
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1
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1011
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my ($self, $symbol) = @_; |
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179
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1
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if (($self->has_players) && (scalar(@{$self->players}) == 2)) { |
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180
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warn("WARNING: We already have 2 players to play the TicTacToe game."); |
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return; |
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} |
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184
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die "ERROR: Missing symbol for the player.\n" unless defined $symbol; |
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186
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# Player 1 |
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0
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push @{$self->{players}}, Games::TicTacToe::Player->new(type => 'H', symbol => uc($symbol)); |
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188
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189
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# Player 2 |
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0
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$symbol = (uc($symbol) eq 'X')?('O'):('X'); |
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0
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push @{$self->{players}}, Games::TicTacToe::Player->new(type => 'C', symbol => $symbol); |
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192
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} |
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194
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=head2 getPlayers() |
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196
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Returns the players information with their symbol. |
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198
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=cut |
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200
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sub getPlayers { |
201
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1
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1
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1
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964
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my ($self) = @_; |
202
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203
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1
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50
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33
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10
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if (!($self->has_players) || scalar(@{$self->players}) == 0) { |
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0
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204
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1
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13
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warn("WARNING: No player found to play the TicTacToe game."); |
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1
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61
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return; |
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} |
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208
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0
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0
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my $players = sprintf("+-------------+\n"); |
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0
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0
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foreach (@{$self->{players}}) { |
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0
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210
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0
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$players .= sprintf("|%9s: %s |\n", $_->desc, $_->symbol); |
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} |
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0
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$players .= sprintf("+-------------+\n"); |
213
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214
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0
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0
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return $players; |
215
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} |
216
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217
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=head2 play($move) |
218
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219
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Makes the given C<$move>, if provided, otherwise make next best possible moves on |
220
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behalf of opponent. |
221
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222
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=cut |
223
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224
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sub play { |
225
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1
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1
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1
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910
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my ($self, $move) = @_; |
226
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227
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die("ERROR: Please add player before you start the game.\n") |
228
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1
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50
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33
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28
|
unless (($self->has_players) && (scalar(@{$self->players}) == 2)); |
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0
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0
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229
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230
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0
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0
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my $player = $self->_getCurrentPlayer; |
231
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0
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0
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my $board = $self->board; |
232
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0
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0
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0
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0
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if (defined $move && ($self->_getCurrentPlayer->type eq 'H')) { |
233
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0
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0
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--$move; |
234
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} |
235
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else { |
236
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0
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0
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$move = Games::TicTacToe::Move::now($player, $board); |
237
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} |
238
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239
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0
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0
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$board->setCell($move, $player->symbol); |
240
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0
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0
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0
|
$self->_resetCurrentPlayer unless ($self->isGameOver); |
241
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} |
242
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243
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=head2 getResult() |
244
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245
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|
Returns the result message. |
246
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247
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=cut |
248
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249
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|
sub getResult { |
250
|
0
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0
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1
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0
|
my ($self) = @_; |
251
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252
|
0
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0
|
my $result; |
253
|
0
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0
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0
|
if ($self->has_winner) { |
254
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0
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0
|
$result = $self->winner->getMessage; |
255
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|
} |
256
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|
else { |
257
|
0
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0
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0
|
die "ERROR: Game is not finished yet.\n" unless $self->board->isFull; |
258
|
0
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0
|
$result = "Game drawn, better luck next time.\n"; |
259
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|
} |
260
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261
|
0
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0
|
$self->clear_winner; |
262
|
0
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|
0
|
$self->current('H'); |
263
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264
|
0
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0
|
return Term::ANSIColor::Markup->colorize($result); |
265
|
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|
} |
266
|
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267
|
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|
=head2 needNextMove() |
268
|
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269
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|
Returns 0 or 1 depending on whether it needs to prompt for next move. |
270
|
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271
|
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|
=cut |
272
|
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273
|
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|
sub needNextMove { |
274
|
0
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0
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1
|
0
|
my ($self) = @_; |
275
|
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276
|
0
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0
|
return ($self->_getCurrentPlayer->type eq 'H'); |
277
|
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|
} |
278
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279
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=head2 isLastMove() |
280
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281
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|
Returns 0 or 1 depending on whether it is the last move. |
282
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283
|
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|
=cut |
284
|
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285
|
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|
sub isLastMove { |
286
|
0
|
|
|
0
|
1
|
0
|
my ($self) = @_; |
287
|
|
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|
288
|
0
|
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|
|
|
0
|
return ($self->board->availableIndex !~ /\,/); |
289
|
|
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|
|
} |
290
|
|
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291
|
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|
=head2 isGameOver() |
292
|
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293
|
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|
|
Returns 0 or 1 depending whether the TicTacToe game is over or not. |
294
|
|
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|
|
|
295
|
|
|
|
|
|
|
=cut |
296
|
|
|
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|
|
|
|
297
|
|
|
|
|
|
|
sub isGameOver { |
298
|
1
|
|
|
1
|
1
|
950
|
my ($self) = @_; |
299
|
|
|
|
|
|
|
|
300
|
1
|
50
|
33
|
|
|
10
|
if (!($self->has_players) || scalar(@{$self->players}) == 0) { |
|
0
|
|
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|
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0
|
|
301
|
1
|
|
|
|
|
13
|
warn("WARNING: No player found to play the TicTacToe game."); |
302
|
1
|
|
|
|
|
60
|
return; |
303
|
|
|
|
|
|
|
} |
304
|
|
|
|
|
|
|
|
305
|
0
|
|
|
|
|
|
my $board = $self->board; |
306
|
0
|
|
|
|
|
|
foreach my $player (@{$self->players}) { |
|
0
|
|
|
|
|
|
|
307
|
0
|
0
|
|
|
|
|
if (Games::TicTacToe::Move::foundWinner($player, $board)) { |
308
|
0
|
|
|
|
|
|
$self->winner($player); |
309
|
0
|
|
|
|
|
|
return 1; |
310
|
|
|
|
|
|
|
} |
311
|
|
|
|
|
|
|
} |
312
|
|
|
|
|
|
|
|
313
|
0
|
|
|
|
|
|
return $board->isFull; |
314
|
|
|
|
|
|
|
} |
315
|
|
|
|
|
|
|
|
316
|
|
|
|
|
|
|
=head2 isValidMove($move) |
317
|
|
|
|
|
|
|
|
318
|
|
|
|
|
|
|
Returns 0 or 1 depending on whether the given C<$move> is valid or not. |
319
|
|
|
|
|
|
|
|
320
|
|
|
|
|
|
|
=cut |
321
|
|
|
|
|
|
|
|
322
|
|
|
|
|
|
|
sub isValidMove { |
323
|
0
|
|
|
0
|
1
|
|
my ($self, $move) = @_; |
324
|
|
|
|
|
|
|
|
325
|
0
|
|
0
|
|
|
|
return (defined($move) |
326
|
|
|
|
|
|
|
&& ($move =~ /^\d+$/) |
327
|
|
|
|
|
|
|
&& ($move >= 1) && ($move <= $self->board->getSize) |
328
|
|
|
|
|
|
|
&& ($self->board->isCellEmpty($move-1))); |
329
|
|
|
|
|
|
|
} |
330
|
|
|
|
|
|
|
|
331
|
|
|
|
|
|
|
=head2 isValidSymbol($symbol) |
332
|
|
|
|
|
|
|
|
333
|
|
|
|
|
|
|
Returns 0 or 1 depending on whether the given C<$symbol> is valid or not. |
334
|
|
|
|
|
|
|
|
335
|
|
|
|
|
|
|
=cut |
336
|
|
|
|
|
|
|
|
337
|
|
|
|
|
|
|
sub isValidSymbol { |
338
|
0
|
|
|
0
|
1
|
|
my ($self, $symbol) = @_; |
339
|
|
|
|
|
|
|
|
340
|
0
|
|
0
|
|
|
|
return (defined $symbol && ($symbol =~ /^[X|O]$/i)); |
341
|
|
|
|
|
|
|
} |
342
|
|
|
|
|
|
|
|
343
|
|
|
|
|
|
|
=head2 isValidGameBoardSize($size) |
344
|
|
|
|
|
|
|
|
345
|
|
|
|
|
|
|
Returns 0 or 1 depending on whether the given C<$size> is valid or not. |
346
|
|
|
|
|
|
|
|
347
|
|
|
|
|
|
|
=cut |
348
|
|
|
|
|
|
|
|
349
|
|
|
|
|
|
|
sub isValidGameBoardSize { |
350
|
0
|
|
|
0
|
1
|
|
my ($self, $size) = @_; |
351
|
|
|
|
|
|
|
|
352
|
0
|
|
0
|
|
|
|
return (defined $size && ($size >= 3)); |
353
|
|
|
|
|
|
|
} |
354
|
|
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|
|
|
|
355
|
|
|
|
|
|
|
# |
356
|
|
|
|
|
|
|
# |
357
|
|
|
|
|
|
|
# PRIVATE METHODS |
358
|
|
|
|
|
|
|
|
359
|
|
|
|
|
|
|
sub _getCurrentPlayer { |
360
|
0
|
|
|
0
|
|
|
my ($self) = @_; |
361
|
|
|
|
|
|
|
|
362
|
|
|
|
|
|
|
($self->{players}->[0]->type eq $self->current) |
363
|
|
|
|
|
|
|
? |
364
|
|
|
|
|
|
|
(return $self->{players}->[0]) |
365
|
|
|
|
|
|
|
: |
366
|
0
|
0
|
|
|
|
|
(return $self->{players}->[1]); |
367
|
|
|
|
|
|
|
} |
368
|
|
|
|
|
|
|
|
369
|
|
|
|
|
|
|
sub _resetCurrentPlayer { |
370
|
0
|
|
|
0
|
|
|
my ($self) = @_; |
371
|
|
|
|
|
|
|
|
372
|
|
|
|
|
|
|
($self->{players}->[0]->type eq $self->current) |
373
|
|
|
|
|
|
|
? |
374
|
|
|
|
|
|
|
($self->current($self->{players}->[1]->type)) |
375
|
|
|
|
|
|
|
: |
376
|
0
|
0
|
|
|
|
|
($self->current($self->{players}->[0]->type)); |
377
|
|
|
|
|
|
|
} |
378
|
|
|
|
|
|
|
|
379
|
|
|
|
|
|
|
=head1 AUTHOR |
380
|
|
|
|
|
|
|
|
381
|
|
|
|
|
|
|
Mohammad S Anwar, C<< >> |
382
|
|
|
|
|
|
|
|
383
|
|
|
|
|
|
|
=head1 REPOSITORY |
384
|
|
|
|
|
|
|
|
385
|
|
|
|
|
|
|
L |
386
|
|
|
|
|
|
|
|
387
|
|
|
|
|
|
|
=head1 BUGS |
388
|
|
|
|
|
|
|
|
389
|
|
|
|
|
|
|
Please report any bugs / feature requests to C |
390
|
|
|
|
|
|
|
or through the web interface at L. |
391
|
|
|
|
|
|
|
I will be notified & then you'll automatically be notified of progress on your bug |
392
|
|
|
|
|
|
|
as I make changes. |
393
|
|
|
|
|
|
|
|
394
|
|
|
|
|
|
|
=head1 SUPPORT |
395
|
|
|
|
|
|
|
|
396
|
|
|
|
|
|
|
You can find documentation for this module with the perldoc command. |
397
|
|
|
|
|
|
|
|
398
|
|
|
|
|
|
|
perldoc Games::TicTacToe |
399
|
|
|
|
|
|
|
|
400
|
|
|
|
|
|
|
You can also look for information at: |
401
|
|
|
|
|
|
|
|
402
|
|
|
|
|
|
|
=over 4 |
403
|
|
|
|
|
|
|
|
404
|
|
|
|
|
|
|
=item * RT: CPAN's request tracker |
405
|
|
|
|
|
|
|
|
406
|
|
|
|
|
|
|
L |
407
|
|
|
|
|
|
|
|
408
|
|
|
|
|
|
|
=item * AnnoCPAN: Annotated CPAN documentation |
409
|
|
|
|
|
|
|
|
410
|
|
|
|
|
|
|
L |
411
|
|
|
|
|
|
|
|
412
|
|
|
|
|
|
|
=item * CPAN Ratings |
413
|
|
|
|
|
|
|
|
414
|
|
|
|
|
|
|
L |
415
|
|
|
|
|
|
|
|
416
|
|
|
|
|
|
|
=item * Search CPAN |
417
|
|
|
|
|
|
|
|
418
|
|
|
|
|
|
|
L |
419
|
|
|
|
|
|
|
|
420
|
|
|
|
|
|
|
=back |
421
|
|
|
|
|
|
|
|
422
|
|
|
|
|
|
|
=head1 LICENSE AND COPYRIGHT |
423
|
|
|
|
|
|
|
|
424
|
|
|
|
|
|
|
Copyright (C) 2011 - 2016 Mohammad S Anwar. |
425
|
|
|
|
|
|
|
|
426
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify it under |
427
|
|
|
|
|
|
|
the terms of the the Artistic License (2.0). You may obtain a copy of the full |
428
|
|
|
|
|
|
|
license at: |
429
|
|
|
|
|
|
|
|
430
|
|
|
|
|
|
|
L |
431
|
|
|
|
|
|
|
|
432
|
|
|
|
|
|
|
Any use, modification, and distribution of the Standard or Modified Versions is |
433
|
|
|
|
|
|
|
governed by this Artistic License.By using, modifying or distributing the Package, |
434
|
|
|
|
|
|
|
you accept this license. Do not use, modify, or distribute the Package, if you do |
435
|
|
|
|
|
|
|
not accept this license. |
436
|
|
|
|
|
|
|
|
437
|
|
|
|
|
|
|
If your Modified Version has been derived from a Modified Version made by someone |
438
|
|
|
|
|
|
|
other than you,you are nevertheless required to ensure that your Modified Version |
439
|
|
|
|
|
|
|
complies with the requirements of this license. |
440
|
|
|
|
|
|
|
|
441
|
|
|
|
|
|
|
This license does not grant you the right to use any trademark, service mark, |
442
|
|
|
|
|
|
|
tradename, or logo of the Copyright Holder. |
443
|
|
|
|
|
|
|
|
444
|
|
|
|
|
|
|
This license includes the non-exclusive, worldwide, free-of-charge patent license |
445
|
|
|
|
|
|
|
to make, have made, use, offer to sell, sell, import and otherwise transfer the |
446
|
|
|
|
|
|
|
Package with respect to any patent claims licensable by the Copyright Holder that |
447
|
|
|
|
|
|
|
are necessarily infringed by the Package. If you institute patent litigation |
448
|
|
|
|
|
|
|
(including a cross-claim or counterclaim) against any party alleging that the |
449
|
|
|
|
|
|
|
Package constitutes direct or contributory patent infringement,then this Artistic |
450
|
|
|
|
|
|
|
License to you shall terminate on the date that such litigation is filed. |
451
|
|
|
|
|
|
|
|
452
|
|
|
|
|
|
|
Disclaimer of Warranty: THE PACKAGE IS PROVIDED BY THE COPYRIGHT HOLDER AND |
453
|
|
|
|
|
|
|
CONTRIBUTORS "AS IS' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES. THE IMPLIED |
454
|
|
|
|
|
|
|
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR |
455
|
|
|
|
|
|
|
NON-INFRINGEMENT ARE DISCLAIMED TO THE EXTENT PERMITTED BY YOUR LOCAL LAW. UNLESS |
456
|
|
|
|
|
|
|
REQUIRED BY LAW, NO COPYRIGHT HOLDER OR CONTRIBUTOR WILL BE LIABLE FOR ANY DIRECT, |
457
|
|
|
|
|
|
|
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING IN ANY WAY OUT OF THE USE |
458
|
|
|
|
|
|
|
OF THE PACKAGE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
459
|
|
|
|
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|
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|
460
|
|
|
|
|
|
|
=cut |
461
|
|
|
|
|
|
|
|
462
|
|
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|
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|
|
1; # End of Games::TicTacToe |